@URABAHNQuote:
I suppose we should all follow this advice and play 3 copies of every good card you want to see as early as possible. The usual suspects IMO would be Force of Will, Tarmogoyf, Swords to Plowshares, Tropical Island, Brainstorm, and Wasteland. That would certainly make deckbuilding interesting.Originally Posted by darkalucard
Why run 3 Tombstalkers over 4 Tombstalkers?
Because running 4 of a card makes you draw multiples and it is hard to have that many cards in your graveyard to be able to cast one after another. Also maybe he doesn't want to lose to double extirpate?
Why 3 Thoughtseize over 4 Thoughtseize?
Because as playing a card to the 4 copy max increases you drawing them early at the same time it increases you drawing them late when they are completely dead cards.
WTF Are you talking about!
So your saying Force of Will, Tarmogoyf, Swords to Plowshares, and Brainstorm are dead cards late game? WOW
When your losing to a Creature and you top deck a Thoughtseize it doesn't help you at all. Force of Will isn't bad late game because you can counter your opponents top-decks. Of course Goyf, STP, and Brainstorm are good top decks... and as for the land... That's a completely different story. They are not even spells that has to do with developing a mana-base which I was not talking about. Also I don't understand why you would need 4 Tropical Islands....
All I'm saying is Thoughtseize is a bad top-deck late game.
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