Quote Originally Posted by Kadaj View Post
You're making the mistake of assuming an opponent will always have 9001 removal spells. They won't. And as you've said repeatedly, if you try to play against your opponents god hands, you can't win, especially with a control deck.
Ummm...it's turn 6/7/8/x ... game 1, I wouldn't consider that a God-hand. I would consider that a situation where the opponent was drawing dead cards against you that have now become extremely relevant. I thought part of the reason to play this deck was to make your opponents' cards useless against you. Why would you want to make them usable again?

Quote Originally Posted by Kadaj View Post
This is false for the same reasons I've stated over and over again. You know why people hate arguing with you? Because you dodge opposing points by rubbishing them without actually providing a single legitimate reason why they're invalid. How, exactly, is Morphling even remotely worse against large threats? It can easily block them and live, all the while still attacking through (this requires a grand total of maybe 5 mana if all you care about is getting damage through will still being able to block). For comparison, CtS requires 7 mana, a land, and can't attack throughout this process.
I think IBA is referring to the fact is Morphling is oftentimes worse against large threats the turn it comes down than Call the Skybreaker would be the turn it comes down. The turn Morphling comes down, you need 5 mana to cast, 1-3 for counterspell/shroud, 5-7 to eat the opponent's creature and live. For Morphling to be good the turn it comes down against fat, you will need 11-15 mana available, which is opposed to the 7 for Call the Skybreaker.

After you untap, Morphling should be just as viable as Call the Skybreaker for any situation.

Quote Originally Posted by Kadaj View Post
I repeat, you're making the mistake of assuming your opponent will always have a ton of removal. They. Will. Not. For two reasons: First, most decks do not play a ton of removal in the first place. Second, decks like Threshold will actively attempt to shuffle their removal away looking for more relevant cards.
Opponents will be trying to shuffle excess removal away, but come turn 6/7/8/x, your opponent will have probably drawn more. Not a "ton", but enough if you are dropping Morphling with only 1 mana available after Morphling resolved then it will definitely be vulnerable. (these decks will attempt to counter your Superman...Daze making one less shroud on Morphling...Force of Will that needs to be countered...etc.) Will Morphling live most of the time when you have 1 mana available after it resolved? Sure, but there will be enough situations to warrant consideration for something new.

The non-threshold/non-landstill decks, on the other hand, have no real way to shuffle away dead removal. This means these decks will probably have a "ton" of removal (if by a ton, you mean 2...maybe 3).

Quote Originally Posted by Kadaj View Post
No, I don't find vulnerable 5/5 fliers to be good. Especially 5/5 fliers that require you discard lands to bring it back, which you continuously assume you will have a limitless supply of. I find that hard to believe because, I don't know about you, but I like to make my land drops with this deck. That means I usually don't have a lot of land in my hand. This makes Morphling better, and CtS worse.
The thing is, these tokens are just as vulnerable as Morphling but in different ways. Call the Skybreaker is vulnerable to Extirpate and graveyard hate. The tokens can be stolen by Vedalken Shackles, Sower of Temptation, or even Threads of Disloyalty. Recurring Engineered Explosives sucks too (I run 1 Academy Ruins in my deck to stop that shenanigans...and to recur Powder Keg!) I'm not worried about Call the Skybreaker being countered or even worried about them using spot removal on it. It will get there eventually. If you say it won't because your opponent's horde of creatures or threats on turn 7 is overwhelming...well...I'm pretty sure Morphling wouldn't get there either.

Morphling dies to mass removal, Fact or Fiction it away, counterspells, and more often than not sucks the turn it comes into play by not being 100% immune (multiple targeted removal may get there).

Everyone knows the pros and cons of both creatures.