Quote Originally Posted by emidln View Post

The basic punt is the assumption that you also spin the top turn 2 in the upkeep. It's something I see often at events when watching other people play combo decks. Playing storm is almost always about maximizing your chances of finding the right mix of acceleration/bombs/protection. You do that by cantripping and tutoring efficiently. Upkeep activating Sensei's Divining Top just isn't usually that efficient if you have anything else to do that turn.
It can be efficient. If you think you are 2 cards down, spinning top can be a manner to line up 2 of 3 cards to go off, and you just may, but that's a clear indicator that your hand lacks tutors and a possible dropped clue for your opponent to go off without abandon or to play a resource/hand disruption game instead of counter disruption.