I've been thinking about the VengeVival matchup, too...and there doesn't seem to be any clear answer. Here are a few ideas:
Meekstone - it's cheap, which we like, and doesn't require a splash color. All of our dudes will untap (save Kavu Predator) but he would be the sideboard sub. It means you'll only take one hit from a Vengevine...and then it's locked out of the game until they deal with Meekstone. It may only work for 1-2 turns, but that may just be enough to make it count. In some cases you would have to chump block Vengvine to stay alive, but you CAN create a soft lock with Meekstone.
Elvish Visionary - basically a chump w/cantrip so he replaces himself. Probably not worth even testing, but the ability to chump with auto-replacement sounds sort of good...
Manamorphose - this lets us essentially play 56 cards...it cantrips so it replaces itself right off, and can help us get more consistent draws. Works REALLY well with an active Sylvan Library.
Leyline of the Void - you have to dedicate 4 slots in the board to it so you can play it for free, and then you have to mulligan aggressively so you can open the game with it. This seems risky, but a potential weapon. Need playtesting.
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