Quote Originally Posted by Hollywood View Post
I'd much rather value the circumstances surrounding one of each as opposed to two. You're only (at most) running two of each, so in in the remote chance you open with all of either of these, Undiscovered Paradise is clearly a better choice. Taking an obscene amount of damage is definitely not a good thing, and I think limiting that damage will help in the long-run.

Also take into consideration an opponent running Price of Progress and getting one off on us. Not only is the loss of life going to hurt us, but now you're looking at four more from the Price player - in addition to other damage spells. Paradise not only doesn't deal you damage, but it also goes back into your hand and avoids damage from Price.

The only reason I'm bringing this up is because I'm sure we'll see a surge in Burn decks in the coming weeks. I think the win at D.C. legitimized it as a contender in the format right now, and although Looting will help us tremendously, I think we want to take every advantage where we can get it.

Again realistically, you're only going to probably be casting one or two spells using land the entire game (maybe three), so Paradise isn't really going to be an inhibitor in that respect.
The only scenario that I can think of where the supposed drawback of Undiscovered Paradise could cause some awkward timing issues is if you're planning to play and activate Cephalid Coliseum on the succeeding turn. Otherwise, saving up on self-inflicted damage sounds like a more sensible choice.

As a corner case, it might also be worth noting that Tarnished Citadel will be the more reliable option in the games where we're forced to hard-cast our otherwise free creatures because of the effects of GY hate (it's a good thing that it's also able to create colorless mana without dealing pain).

Cheers,
jares