What Legacy decks *do* draw heavily? Seriously, name one draw spell that's played on any sort of regular basis? Standstill and Ancestral Visions see marginal play, but they're not exactly common. The rest is deck manipulation. Thought Scour sees some play, but it's primarily Ponder, Brainstorm and Sensei's Divining Top. Those are cards you use to set it up. Decks that run a bit more to the controlling side still don't really run draw. I play BUG and I run Gifts Ungiven, but not a single actual "draw" spell. Just fixing cantrips.
On this whole concept of "win more" cards. This is probably the dumbest concept that people outside of card advantage theory. The idea that because Time Walk is at its best when you already have board presence it's not worth running is so illogical that I can't understand how anyone spouts it with a straight face. If I've got board inevitability in the form of a 5 turn clock and I can play something that speeds that clock up, I'm absolutely going to do it. Every turn I deny my opponent before he's dead is one less turn for him to draw into something that turns the game around. You people understand that, otherwise you wouldn't run disruption in your Delver decks, you'd just drop a turn 1 Delver and try and race. So how you can have a disconnect between the idea that tempo matters and the idea that taking an extra turn is the best tempo there is is beyond me. That's like saying that Ancestral Recall is a win more card in control mirrors because if you can resolve Ancestral Recall, you were going to win anyway. You know what? Maybe, sometimes, that's right. I don't care. I'm going to cast it anyway, because it gives me that many more tools to deal with my opponent's bullshit. And I'm going to run it because sometimes it's going to save my ass.
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