Quote Originally Posted by apistat_commander View Post
I think the next question is if Deathrite is worth running in the maindeck. I think the answer is pretty clearly no for the more tempo oriented builds (Daze/Stifle based) but I could definitely see an argument for it being good in a more mid-rangeish shell where you drop Delvers and run Lilianas and Jaces. However at that point you might just become a weaker version of straight BUG control so there is that.
+1

I have to agree with that. If you are looking to cap your mana curve at 2, then you do not need Deathrite. If you are looking to extend into Liliana and Jace, then Deathrite is very good. Deathrite is better for the midrange Team America.

I could see tempo running Deathrite as a 2 or 3 of. The reason being is that it does provide relevant mana fixing and graveyard disruption. For granted, graveyard based decks are not seeing as much play lately, and other relevant cards, like Knight of the Reliquary, are also not very popular at the moment.

In the tempo build, Deathrite's most powerful asset is his ability to fix & accelerate your mana production. On the play, you can Waste turn 2 and still drop a Goyf or Hymn. Deathrite also allows you to make two 2-drops on turn 3 without overextending your mana on board (hold those extra lands in your hand to put back with a Brainstorm).