Quote Originally Posted by Megadeus View Post
So we should just play punishing jund?
See, now, I was literally going to type something close to that out and it might just be it. It was sort of a morbid, "Have we really just reached the conclusion that Punishing Jund is where this archetype is going?". Maybe it's true, Aggro Loam is a very cool deck, but Punishing Jund has a far more linear gameplan with similar perks, except it has a faster clock, better disruption, and more relevant card advantage--triple cycling lands and dredging loams is really cool, but is it really worth it?

The big difference between my list and Jund is that I have Chalice and Devastating Dreams, which are cool, and disruptive, but Punishing Jund is disruptive in a far more direct way and is way less durdley.