I honestly hate Candelabra in this deck. More than half the time I have it it's either irrelevant or a straight dead card. I think it requires to much around it to be good. The way I see it, if we have 4+ lands out, we should be doing fine. There are times where it's a Sol Ring early game, but I prefer Expedition Map 10 times out of 10. Could be variance since I've always had just one in my build, but I just never seem to draw it at the right time. I feel the same with Venser and I gave him the axe a while ago. This is the current maindeck I've been trying since Tims discovery.
//LANDS¤27
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Tropical Island
3 Verdant Catacombs
4 Misty Rainforest
1 Forest
1 Karakas
1 Eye of Ugin
1 Glacial Chasm
//CREATURES¤ 13
4 Deathrite Shaman
2 Trinket Mage
4 Primeval Titan
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
//SPELLS¤20
4 Brainstorm
4 Sensei's Divining Top
4 Crop Rotation
4 Show and Tell
3 Expedition Map
1 Candelabra of Tawnos
Trinket Mage is pretty boss and he's been making me happy to have the Candel around. I would also definitely have a needle in the board and probably an Engineered Explosives. I feel like I may need to go down to 26 lands but I'm not sure yet. I also don't think playing U. Sea is worth it here, if you sat there for ten turns pinging them and couldn't another wincon idk what to say haha.
Will add more later.... sleep time
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