Quote Originally Posted by TimHarding View Post
Yeah I agree that those end games are nothing to rely on, without permission leading up to it but they are at least relevant. I feel better playing the interaction game and working towards a SnT, Glen, venser, Mage or permanent in hand over having a Goyf or something. Even as lame as the repeal bounce is, it is at least some borrowed time..which then the density hopefully allows the game to continu. I approach TES with a just-get-to-next turn attitude, because we also have a combo finish..

I want to talk about reanimator, you know a deck with more than 2% of the meta. I've found crops to be a little fragile without very good crop and counter spell hands, so in similar fashion to Chalice I added a cage as my trinket 'destination' but cannot decide if it should be a crypt for speed concerns..
Grafdigger's Cage has the added bonus of being useful against Elves, but is dead against storm. I personally think the card is dead, and were I to run a reanimator-hate card in the Trinket Mage slot, it would likely be AEther Spellbomb. As you know well Tim, but apparently out combo players don't, one of the reasons the deck has so many counters in the side, is that against the vast majority of combo decks, you can simply include counters, side out combo pieces, and play the control deck.