Quote Originally Posted by Jonathan Alexander View Post
So opening hands are something that's discussed a lot, and for Storm, I actually find it very useful because unlike most decks, you can go deeper than just keep vs. mulligan. They are often brought up here, but I tend to feel discouraged to discuss them because the information gets lost so quickly. Therefore I want to take a look at a couple hands you guys think are interesting to discuss and post my opinions on my blog. Obviously, I can generate hands myself, but what I find interesting probably differs from what most other people find interesting, so I'm looking for your input. Also, feel free to share your own opinion on those hands.

I would prefer hands from lists using either 1 Ad Nauseam, 1 Past in Flames & 2 Tendrils or 1 Empty the Warrens, 2 Past in Flames, 2 Tendrils because those are the most versatile. Also, I think it might be interesting to feature multiple hands that can generate turn one kills to look at when to go for it and when to wait.

Thanks for your help!
What would be interesting is defining what the probability is you're against a deck containing Force of Will followed by some conditional T1 hands.

I just discussed two opening hands with a friend.
assumptions: storm is on the play; 75% of the decks contain 4x FoW; there's a 40% chance the opponent has one in his opening hand; you play 4 GP, 4 LP and 15 land.

Hand1: GP, DR, DR, IT, LED, AN, ToA

->26,6% of winning T1

Hand2: GP, GP, DR, DR, IT, LED, AN

->42,7% of winning T1

What do you think?

~Tom