I am by no means an expert of Shardless BUG, I usually play Delver or Control, but last Friday I decided I wanted to try something different, so I made Shardless. I figured my Visions and Agents should probably get played at least once, I've owned them since they came out.
I played a pretty stock list, slightly tuned for my local meta (I knew combo was going to be low, mid-range high) with no discard main, a couple extra bodies to swing the mid-range removal wars. I ended up 4-0 with a little luck, beating a White-Stax with no Stax hot mess (basically Sol lands and lots of Batterskulls), Burn, Dredge, UG Turbo Eldrazi.
In the White Stax matchup I win game one on an odd draw where I have just enough Watelands to keep him from bring about to cast everything he needs to stave off the flood of Goyf's. Second game I am super flooded on lands, but it works out, because he plays Thalia, into Lodestone, into Lodestone, but I have just enough removal (and a timely Vendilion Clique to take his Cataclysm and block down a Golem) in order to stabilize. Jace fatesteal finished the job.
I was very lucky versus Burn, in each game I draw enough Bolts to Deathrites that I win at 1 life in games one and three. In the last one, I finally find a Goyf and he fires off a bevy of burn at me, to which I have to force a lethal Price of Progress putting me to 1. I fire up my Tarpit and attack with a big Goyf putting him on one turn. He top decks a fetch and I win. Very lucky.
I beat Dredge, game one he has to mull and the top decks three LEDs in a row with no Dredgers. By the time he finds them, I have 2 Deathrites. Game 2 he starts well, Looting Trolls into the yard. I play a Deathrite. He dredges into Narco and two Therapies with two Bridges, which is unfortunate because it allows him to hit the Spellbomb in my hand. I end up Brainstorming into my Cage though and get one of my creatures to die ripping his Bridges and he scoops.
I could have just given him the win here, but I don't get to play versus Turbo Eldrazi often. Game one I am fuzzy on, I know he had a ton of mana, I Force of Will something and he wiffs on more action. Game two I side in some discard and two Hymns later he has no lands left in hand and is facing 13 points of damage on the next swing. I give him the win after though, since I was the only 3-0 and I'm in top 4 anyway.
I played 3 Visions and one Library and I think it ended up pretty well. Library did a lot of worth, since it usually sat on the table for 4-5+ turns. I never cascaded into Visions and only suspended one once, the game was over by then. I pitched it for Force three times though.
Meddling Mage was good to me, but often it is hard to use effectively if you re unsure of certain match-ups and decks. It is definitely a card that scales to you skill level. You've got to tailor the list to you meta, sometimes discard main will be good, sometimes not.
I think Library should absolutely be in the 75. Any grindy matchup is absolutely in your favor if you have and resolve Library.
I tried a Tasigur, but never drew him, so I can't really say.
I think Relic is too easy for them to play around if you aren't going to pop it and too much harm to our own yard if you do. I agree the Spellbomb isn't a great tool to defeat Fire, but I fail to see how Leyline is too slow. Of the decks the run it, only Jund is really going to pressure you, Lands and Miracles really isn't. If I run this again, I'll try 3 Leyline in the board.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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