I might be wrong about this, but I think this is incorrect. If your opponent is the active player (it is their turn), then they will have priority and can respond at instant speed to any triggers. So if they cast Show and Tell and put in a Sneak Attack while you put in something with a triggered ability, they can still activate the Sneak Attack before your triggers resolve and before you can cast Grip. But if they make the mistake of passing priority, then you can punish them and Grip their Sneak Attack in response to your triggers
Congrats on the finish! I like the focused structure of your list; lots of four-ofs plus duplicates of the variable non-creature, non-land inclusions (Ugin, EE, Candles). Like someone before me said, your deck seems all about business.
One thing that I overlooked when I first read your list was the absence of any Expedition Maps. Did you ever miss them at all? I have a love/hate relationship with Map. It always feels clunky and frequently appears to be the weakest card in the deck. But other times, it can guarantee powerful plays without the sacrifice risk of Crop Rotation: either grabbing Cavern and forcing Titan through, or getting Eye to close out the game. You didn't need them to be successful, so maybe I will venture a build without them.
Also, I support your decision to swap Swan Songs with more Flusterstorms, as I've always thought Fluster was the better of the one-mana counters. Song hits a wider variety of threats, but Fluster has a more unique effect and is more effective at its role as a counter. It's difficulty to be countered makes it special, plus it is a trump card against Storm win conditions.
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