Obviously there's only going to be probability, and it's complicated if you want to account for mulligans, but the target artifact count is relatively low for a good chance of 1 artifact by turn 2. (14 for ~80%, 18 for ~90%, 20 for ~95%). Hitting 3 is much harder.
You can also look at having the artifacts do double duty as mana sources, or pile in with trinkets, but I'm not sure either of those is ideal for delver style tempo game plans.
On a somewhat different topic: Giving opponents a choice is bad, but is red gearhulk playable in 'big red' decks?
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