Quote Originally Posted by jmlima View Post
LOLLLLLLLLLLLL. Oh, what a comedy show they are.
Jesus, it's almost worth making a Tumblr account over this. Has nobody ever considered that they might have a better product if they just allocated the same amount (or more) resources to testing/balancing as they do to design?

Feels like competitive video games are a lot more careful about balance testing, and they have a much easier time rolling back if something isn't right. You can't really 'patch' a card once it's been printed. Functional errata are miserable, and bans are not only a giant admission of failure, they also piss off all the players that invested real time and money in a card/deck.