Jesus, it's almost worth making a Tumblr account over this. Has nobody ever considered that they might have a better product if they just allocated the same amount (or more) resources to testing/balancing as they do to design?
Feels like competitive video games are a lot more careful about balance testing, and they have a much easier time rolling back if something isn't right. You can't really 'patch' a card once it's been printed. Functional errata are miserable, and bans are not only a giant admission of failure, they also piss off all the players that invested real time and money in a card/deck.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
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