"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
If your deck is mainly lands, wouldn't Treasure Hunt be good?
Still not a fan of playing one win-con without protection.
With that many lands, Mox Diamond should be good as well - mana fixing + accel + getting your lands back anyway. Doesn't play well with Treasure Hunt, though.
It goes really good with Zombardment too, right? Discard your hand for 2-3 2/2's, get 'em all back. Would also work with Survival if that was legal.
If you iggy pop them they have no hand. Or you just start your turn with Autumn's Veil.
Shadow of the Grave definitely makes fluctuator and slide more viable. You can slide your own E-Wit to get Shadow back.
So this duder is now in Modern, eh?
I wonder what was wrong with just reprinting the original version? Oh well, now we have two.
Combos with Fist of Suns and Etched Monstrosity on turn 6.... ok?
Might try slotting this in for fun in Lands alongside Child of Alara or Genju of the Realm...
Can pseudo protect Genju by Wastelanding or Cropping your own land to get the enchantment back.
This new one is just better though. Indestructible because land destruction isn't fun, but also, this adds 5 mana of any combination of colors, so it'll help you color fix your Cruel Ultimatum or cast Mind Over Matter.
4 DRS
3 Snap
3 Tog
4 Push
4 Thoughtseize
4 Shadow
4 Brainstorm
4 Ponder
3 Duress
2 Intuition
2 Unearth
2 Berserk
21 lands
Value deck with combo finish? I mean you can just exile all your fetches/cantrips to Tog to get the beatz in before you have a HAM turn. Actually, Painful Truths is probably good to load your hand up here, perhaps a 2-2 split with Ponder.
Edit: Wait, thoughtseize, fetches, truths, berserk... Death's Shadow backup plan? Street Wraith/Shadow/reanimate engine... needs more baking.
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