One of the articles on the Mothership during previews - I forget which one - said the logic behind having two different card types on some of the Aftermath cards was to buff Delirium in Standard. So there's that.
Combat tricks with cheap flashback costs have historically been huge gotchas. They're hard to play around even when you know they're coming because the opportunity cost of leaving the mana open is so low, and if you don't know they're coming - because you forgot, because your opponent discarded the card instead of casting it and didn't announce what they binned, because they've collapsed their graveyard to obscure its contents, etc. - then they feel super bad when you get hit with one. It kind of reminds of playing BNG-THS-THS Limited against a GW opponent. There were so many good combat tricks at two mana that it got to the point where you just had to cross your fingers and go for it if they hadup and cards in hand because you couldn't predict what they had and the variety was such that you couldn't play around all of them.
Anyway: cards you cast out of the graveyard have a premium attached to them because WotC is still feeling the burn of Buyback - that is, cards that are built-in X-for-1s need to be taxed heavily to avoid turning into crushing card advantage juggernauts. They ruined Cipher for basically that reason, and they ruined a lot of these cards for that reason too. It's a bummer, but it's how things work.
I'm right with you there. That's the thing that bothers me; it'd be nice to see more cards that both showcased new mechanics/design space and also could see play in other formats than Standard or Limited, rather than just cards that fall into one category or the other. This is a mistake Wizards has made consistently.
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They say they only test for Standard and Limited due to those being the highest volume formats and also the ones that are easiest to test for. Generally, the majority of cards that make the jump out of Standard are the ones that were power-level mistakes. It's really rare that you get cards like Ad Nauseam, that do basically nothing in Standard but are linchpins of decks in larger formats, and IIRC the last time they admitted to setting out to make a card for Legacy that went through a Standard-legal set, we got Mental Misstep.
As far as I know, Protection is a replacement effect. Soul-Scar is also a replacement, so the controller of the card that would be effected chooses the order of the effects to apply. They'll apply protection first, so no damage is remaining for the soul-scar mage to convert.
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I think the big difference is that there's going to be confusion over whether a spell is both a Sorcery and an Instant at the same time, or whether it's one or the other when it's on the stack. It's similar to the problem with converted mana costs. I'm not sure how often this will be a problem realistically (needing to be in the graveyard is likely to deter confusion over which half people are allowed to cast), but the big difference between permanents with multiple types and split cards with different types is that there's less confusion over when a permanent is its card types, even for permanents that can "change type" (e.g., Mishra's Factory).
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We do have Invasive Surgery in standard which almost seems designed to cause confusion with these instant//sorcery split cards since it brings up name and type issues. I don't think there are any Guile effects though.
Is it much worse? I actually think it's one of the better cards in the set (not for Legacy, but for Standard and potentially Modern). If it just triggered on cycling, I'd be right there with you. However, since it triggers on cycling OR discard, I think it could be part of some sort of engine deck. Again - not advocating this for Legacy, but there's starting to be a critical mass of effects that could make for a deck in Modern. Seismic Assault, Faith of the Devoted, Molten Vortex + Shadow of the Grave.
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Rules question:
If you discard with Skirge Familiar to generate mana, you get it instantly (due to being a mana ability) while the trigger is put on the stack and then you can use the mana to pay for the trigger of Faith of the Devoted, right?
Forgetting that for 99% of cases an "Instant Sorcery" is mechanically overloaded and doesn't actually make it fundamentally different from an Instant? It's just stupid from the standpoint that split cards used to always just be two spells on one card - like I don't know how combining mana costs as a total converted mana cost makes sense when individual elements of both cards are still considered individually.
Like, the only reason we're not combining their card types into a weird single-word card type is because apparently "instant and sorcery" is easier to understand than "cmc 2 and 6", I just think it's silly that words aren't confusing in this regard but numbers are totally flummoxing people.
Yeah I don't get split cards in general, stupid mechanic that bends the rules. Problem with Gearhulk and other types of effects is that you target the 'instant' half of the card, but play the 'sorcery' half. Or Invasive surgery that targets the 'instant' card half, and successfully resolves because the inactive aftermath portion is a sorcery.
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