Page 623 of 645 FirstFirst ... 123523573613619620621622623624625626627633 ... LastLast
Results 12,441 to 12,460 of 12895

Thread: Miracle Control

  1. #12441

    Re: Miracle Control

    Quote Originally Posted by jdmdave View Post
    Why are you guys so set on the legends build in the first place? Legend miracles mainly arose as a way to combat the mirror while maintaining the same core components that gave miracles a plus matchup vs the rest of the field.

    After around 20 league matches, the only thing I'm somewhat concerned with are the counterspell/spell pierce ratio and the amount of non-wastelandable white/blue sources.
    Well I wanted to try it and see how Venser might impact those matchups listed above that people were having a tough time with such as Lands. Which, by the way, I just played in league against a very good player and absolutely blew him out both games due to Venser/Entreat game 1 and Venser/Surgical game 2. Unless they they can execute a very early mana denial plan with Exploration and Loam, the matchup is laughable.


  2. #12442

    Re: Miracle Control

    Oh god, I typed out a whole long thing that got eaten, so I'll keep this relatively short.

    Another hot 5-0, total record 14-6.

    Decklist:

    20 lands
    4 Snapcaster mage
    4 Brainstorm, ponder, portent, predict
    4 Force of will
    3 Counterspell
    3 Unexpectedly absent
    2 Swords
    4 Terminus
    3 Jace
    1 Entreat

    Sideboard:
    4 Flusterstorm
    3 Canonist
    3 Clique
    2 Surgical
    2 Mentor
    1 Containment priest

    Round 1: JeffHoogland deadguy ale ft gideon of the trials.
    2-0
    I stop his Bobs, terminus his board, and demonstrate that JTMS > LOTV. I had a little fun with the combo of clique karakas + his spirit of the labyrinth but punt away my clique shortly after the party began.

    Round 2: Omsneakscience.
    2-1
    Game 1 I get turn 2'd. 13 card in. Games 2-3 I slam hatebears and cast flusterstorms.

    Round 3: Turbo Depths.
    2-1
    These games were off the walls nuts and incredibly enjoyable. Game one took 15 minutes off of both of our clocks with him landing an early sylvan library that eventually finds itself expectedly absent. He plays around portent into terminus expertly but slowly I manage to get out from under the gun. I believe that I went up to storm count 6 on my turn to set up a terminus.

    Game two I keep a risky hand of karakas + 6 spells but find my way to drawing some lands. Unfortunately, he handles my karakas and shreds my hand followed by my face.

    Game three, he shreds my hand but a nice randy predict fuels me back up and I manage his first Lage and surgical his depths.

    Round 4: LewisCBR delver.
    2-1
    I don't remember the specifics of these games. Game one, Jace on an empty board took over. Game two, double delver slammed me. Game three, Snapcaster incremental value eventually overpowered him.

    Round 5: Deathblade
    2-1
    Game one, I almost get there after resolving three jaces but creeping tar pit is really good when you only have two swords. Game two, I demonstrate the new engine. He misses a land drop and I promptly start portenting and absenting bricks on top of his deck while snapcasters flood the board. I think I cast timewalk like six times that game and it felt great. Game three, Monastery Mentor threw a party at his house while he was out of town.


    I'm a big fan of four snapcasters, though may cut one to make room for a third swords. Otherwise, I would be very hesitant to make changes to the maindeck. I am a huge fan of the third unexpectedly absent as the timewalk plan requires a critical number of pieces to be viable.

    The two cards I am most scared of right now are punishing fire and loam. All of our win cons get blasted by fire and loam can out grind us easily. Surgical extraction, while helpful, is a poor answer to these cards as a good pilot can minimize exposure and surgical will be unlikely to hit when it needs to. I think if these matchups become more common, meddling mage deserves a strong look as a house against them and a respectable hatebear #3 for other combos.

  3. #12443

    Re: Miracle Control

    Quote Originally Posted by Slamham View Post
    Game three, Monastery Mentor threw a party at his house while he was out of town.
    Oh man that is priceless!

    Nice work on the 5-0!

  4. #12444
    Member

    Join Date

    Jul 2012
    Location

    Saint-Petersburg, Russia
    Posts

    11

    Re: Miracle Control

    Went 3-1 with stock list on daily event at local store yesterday, loosing only to BR Reanimator in 3 close games. Other matches were Dark Maverick (2-1), DeadGuy (2-0), ANT (2-1).
    How do you side out against reanimator? I had all kind of hate (SE, Flusterstorm, Containment Priest etc) after sideboarding and still lost to a bunch of discard spells and lonely angel reanimated. Is it correct not to side out 2 Swords and keep them as possible answer to beater?
    What do you think about Leyline of Sanctity? It helps against all kind of discard decks (combo mostly) and stops some others, like Burn. But 4 slots is a lot, not sure if it's worth it.

  5. #12445

    Re: Miracle Control

    I take basically the same approach vs Reanimator as I do vs sneak and show -> If the creature hits play, you are probably boned.

    -1 STP (Keep 2), -3 JTMS, -4 Terminus, +2 Surgical, +2 Flusterstorm, +1 Vclique, +2 Monastery Mentor, +1 Containment Priest

  6. #12446
    Member

    Join Date

    Feb 2015
    Location

    Saint-Petersburg, Russia
    Posts

    4

    Re: Miracle Control

    Yesterday got 3-1 on Legacy at our local store.
    List was:
    3 Snapcaser, 3 Swords, 3 UA, no Karakas? 9 basics, 8 fetches

    Lost to RUG Rogue - he got plenty of stifles both games and Tnn + Mongoose, i got 0 Terminus and counterspells both games.
    Won vs DnT 2:0, Maverick 2:0 and Team America - 2-1.

    Portent on t1 into opponents ponder is priceless.
    Deck runs really smoothly, but ofc, sometimes you just got cantrip to cantrip to cantrip, while 2 delvers are killing you very fast (1-st game vs TA).

    Entreat is very good, so as sideboard mentors.
    I prefer BtB over blood moon, because i do no whant to loose ability to fetch, and shuffle away anything. Also, some time ago we had Eldrazy heavy metam so BtB was mostly for them.

    i really do not know what to do with burn. I have 2 chills in SB, but i afraid it will e better to put 3 Kor Firewalker.

  7. #12447

    Re: Miracle Control

    Played 2 matches vs burn on MTGO with counterbalance in the sideboard. This is the answer guys.

  8. #12448

    Re: Miracle Control

    Quote Originally Posted by Swampfoot48 View Post
    I am trying a ~Legends build right now. Things are a lot different now though and I would say that you can add 3 Jace to your list of what's become standard. That being said, I feel that the 3rd Jace necessarily pushes a 2nd possible Venser out of a 4 CMC slot.
    Nothing is "standard" until GP:LV, or until someone Top 8 with Portent Miracles at a major Legacy tournament. At its infancy, creativity and testing out different card choices are more important than limiting ourselves to set structures. With that said, SFM package is still bad, imho.

    My current SB:
    1 Pithing needle -> Stage, Chandra....
    2 Canonist -> Can run into Massacre if not careful
    1 CB -> Still good against Elves and Storm, let's say you're locked by Chalice on 1, CB blind flip and then Predict can generate CA such that you'll find your UA.
    1 Kor Firewalker -> Burn, Dragon stompy
    1 Venser -> Any Fair MU
    1 Back to Basics -> Greedy 4cc stuff, Lands
    1 Rest in Peace
    1 Blue Elemental Blast -> Burn, Dragon stompy, Sneak Attack
    1 Disenchant -> Vial decks, Exploration, Chalice
    2 Flusterstorm
    2 Surgical
    1 Supreme Verdict -> Tempo decks, any decks that like to Stifle Miracles trigger

  9. #12449
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: Miracle Control

    Quote Originally Posted by jdmdave View Post
    Couple things

    * Have any of you guys run into issues getting UU up early in the game without getting wastelanded to death? Between 2 Plains & 1 Karakas, I've found myself mulling more hands than I would like
    * 1x Venser has been really strong out of the board. Helps with S&S, good in the grindy matchups, and pitches to force. That said, I don't think diluting the deck with a clunky 5-6 card legends package is worth it.
    * Counterbalance owns burn. The end.
    I've not had that problem. Of course there will be games where you have no choice but to play duals and they get wasted, but I tend to spend the first few turns building up a basics only manabase vs decks with Wasteland, even if there is a Delver or DRS on the board and I have a Swords to Plowshares. Once you're established and can play around Dazes and whatnot you can deal with them.

    Agree re the Legends package. It was better when Counterbalance was around in the mirror, it's very poor vs Delver. Of course Venser is a really nice a flexible card that can lead to blowouts. But are these blowouts things that we couldn't answer anyway? Teeg + Chalice is one of the only situations I can think of? And that 'lock' was true for the previous versions of Miracles anyway, it's still good vs us.

    Quote Originally Posted by Swampfoot48 View Post
    Here are some of my notes / thoughts:
    1) I'd like to try a 2nd Karakas like the good ole days, but was really interested in seeing if 20 land in this shell could support a MD Venser with another in the SB. The answer is an emphatic yes, which blows me away since I always played 22 ( +1 Cavern, +1 Karakas ). Then again, that was with only 4 Brainstorms and 2 Ponders.

    2) I am experimenting with Leyline over Ethersworn Canonist in the side board to see what impact it has on the Burn matchup, which has been very tough. So far so good, as my lone matchup against it was a hard fought game 1 win on the back of Entreat, followed by a turn 1 win after my opponent conceded to Leyline.

    3) I have always had tremendous results with Back to Basics so it's a bit surprising to me that it hasn't been getting the job done for many of those that have posted. I think it would be great to not have to occupy 2 SB slots, but I am very concerned about the Eldrazi matchup now without it. I know the deck's share of the meta has plummeted, but I hate the idea of going into this matchup without the tools to beat it. Maybe I'll end up with just one in the SB, but I can't imagine 0.

    4) I am so amazed by the power of all of our new tricks with Unexpectedly Absent / Portent / Jace / Predict! Minniehajj, Whitefaces, ItIsUnfair, and everyone else, thank you for breathing life back into this deck!
    1) Cantrips are busted

    2) Leyline is very good. If Storm goes back to decays to fight our 'protect the queen' plan with Canonist, then I think I'll try them.

    3) I've dropped Back to Basics online as there's not as many matchups where we'd want it there, but I play it in real life. Punishing Fire is one of the best cards vs us, so I'd like B2B or Moon to fight that first and formost as bringing in Surgical vs Jund or whatever feels miserable. Might try From the Ashes again too. These have some heavy splash damage vs stuff like Eldrazi, Post etc

    4) No problem, I'm really glad people are enjoying it and having success!

    Quote Originally Posted by Slamham View Post
    Another hot 5-0, total record 14-6.

    I'm a big fan of four snapcasters, though may cut one to make room for a third swords. Otherwise, I would be very hesitant to make changes to the maindeck. I am a huge fan of the third unexpectedly absent as the timewalk plan requires a critical number of pieces to be viable.

    The two cards I am most scared of right now are punishing fire and loam. All of our win cons get blasted by fire and loam can out grind us easily. Surgical extraction, while helpful, is a poor answer to these cards as a good pilot can minimize exposure and surgical will be unlikely to hit when it needs to. I think if these matchups become more common, meddling mage deserves a strong look as a house against them and a respectable hatebear #3 for other combos.
    Nice job! I was watching Hoogland stream, you played really well (you're Moa right?). You also have the same versions of everything as me

    Agree on Fire and Loam. Mage is a great answer to these two cards, but I feel like it's lackluster vs a lot of other things and wouldn't pull its weight in the sb. B2B/Moon/FtA might be a better way to attack these problems.

    Quote Originally Posted by Mister Full-House View Post
    Went 3-1 with stock list on daily event at local store yesterday, loosing only to BR Reanimator in 3 close games. Other matches were Dark Maverick (2-1), DeadGuy (2-0), ANT (2-1).
    How do you side out against reanimator? I had all kind of hate (SE, Flusterstorm, Containment Priest etc) after sideboarding and still lost to a bunch of discard spells and lonely angel reanimated. Is it correct not to side out 2 Swords and keep them as possible answer to beater?
    What do you think about Leyline of Sanctity? It helps against all kind of discard decks (combo mostly) and stops some others, like Burn. But 4 slots is a lot, not sure if it's worth it.
    Quote Originally Posted by jdmdave View Post
    I take basically the same approach vs Reanimator as I do vs sneak and show -> If the creature hits play, you are probably boned.

    -1 STP (Keep 2), -3 JTMS, -4 Terminus, +2 Surgical, +2 Flusterstorm, +1 Vclique, +2 Monastery Mentor, +1 Containment Priest
    I SB very differently vs BR than UB Rea and Sneak and Show. I keep all StP and Jaces vs BR as you actually win a lot of games after a creature resolves, Jace is insane vs them.

    Roughly

    + Surgicals, Flusters, Cliques, Priest

    - UA, Terminus (some BR have a lot more Grave Titans, keep some of these if they're on that plan), can shave a predict.

    Sometimes they nut draw you, just have to accept it vs that deck.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  10. #12450
    Member

    Join Date

    Aug 2014
    Location

    New Jersey
    Posts

    208

    Re: Miracle Control

    Quote Originally Posted by Jsang View Post
    Could you please share more your experience of the red splash?

    I am sad to see 'lost to elves', but understandably not as cake-walking as prior to top banning.
    Blood Moon is incredible, Pyroblast is amazing. Just wish I had a Staticaster.

  11. #12451

    Re: Miracle Control

    fuuuuuuuuu another 4-1

    * 0-2 vs Tezzerator
    * 2-1 vs Sneak and Show
    * 2-0 vs Grixis Delver
    * 2-0 vs Death Shadow Delver
    * 2-0 vs Sneak and Show

    Sideboard

    * 3 Pyroblast
    * 2 Flusterstorm
    * 2 Ethersworn - This card is INSANE vs S&S. You basically can't lose if it hits play.
    * 2 Mentor
    * 1 Vclique
    * 1 Venser
    * 2 Blood Moon
    * 2 Surgicla

  12. #12452
    Member

    Join Date

    Aug 2014
    Location

    New Jersey
    Posts

    208

    Re: Miracle Control

    Quote Originally Posted by jdmdave View Post
    fuuuuuuuuu another 4-1

    * 0-2 vs Tezzerator
    * 2-1 vs Sneak and Show
    * 2-0 vs Grixis Delver
    * 2-0 vs Death Shadow Delver
    * 2-0 vs Sneak and Show

    Sideboard

    * 3 Pyroblast
    * 2 Flusterstorm
    * 2 Ethersworn - This card is INSANE vs S&S. You basically can't lose if it hits play.
    * 2 Mentor
    * 1 Vclique
    * 1 Venser
    * 2 Blood Moon
    * 2 Surgicla
    My sideboard was close:
    1x Blood Moon (1 main)
    1x Containment Priest
    2x Canonist
    2x Fluster
    1x Gideon AoZ
    2x Mentor
    3x Pyroblast
    2x Surgical
    1x Venser

  13. #12453
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: Miracle Control

    How is the red splash working for people? Are you winning games that you wouldn't be able to win otherwise with it? And have the Volcs being Wastelanded cost you any games (as they could be Islands otherwise)?
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  14. #12454

    Re: Miracle Control

    Won me that match vs sneak and show with red blasts

  15. #12455

    Re: Miracle Control

    Just curious, is there an FB group for Miracles? I've always thought that discussions on FB (or Discord) are great as well.

  16. #12456
    Member

    Join Date

    Aug 2014
    Location

    New Jersey
    Posts

    208

    Re: Miracle Control

    Quote Originally Posted by Whitefaces View Post
    How is the red splash working for people? Are you winning games that you wouldn't be able to win otherwise with it? And have the Volcs being Wastelanded cost you any games (as they could be Islands otherwise)?
    Pyroblasts have helped S&S, high tide, storm, Grixis, UB & UR Delver, Merfolk so far. Moon crushed Deathblade, helps a lot against elves so far, but should help against lands, 4c loam, bug delver which had hurt before. The times wasteland got me are minimal.

  17. #12457
    Member

    Join Date

    Aug 2014
    Location

    New Jersey
    Posts

    208

    Re: Miracle Control



    Been keeping track for the sake of helping my bad matches.

  18. #12458
    Predictor of Miracles
    Minniehajj's Avatar
    Join Date

    Aug 2015
    Location

    Columbus, OH
    Posts

    458

    Re: Miracle Control

    Quote Originally Posted by jdmdave View Post
    If you guys want to chat in realtime, we can hijack this discord channel (/r/spikes Legacy...somewhat apropos)

    https://discordapp.com/channels/2948...66715693809665
    This link does not work :(
    Quote Originally Posted by B88 View Post

    People Use Statistics as a Drunk Uses a Lamppost — For Support Rather Than Illumination

  19. #12459
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: Miracle Control

    Ok cool, cheers for the feedback!

    If you could post a working link for the discord I'll join in too
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  20. #12460

    Re: Miracle Control

    someone setup a miracles discord. I'll join

    Conversely, we can just join the reddit /r/spikes discord channel.

    https://www.reddit.com/r/spikes/comm...scord_channel/

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)