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Thread: Hour of Devastation [HOU]

  1. #481

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Fox View Post
    So if you flip over 4x 2cmc spells with Hazoret's Undying Fury, you can only cast two of them since it tallies cmcs and stops you at 5?
    I think that would read, "total converted mana cost 5 or less."
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  2. #482
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Fox View Post
    So if you flip over 4x 2cmc spells with Hazoret's Undying Fury, you can only cast two of them since it tallies cmcs and stops you at 5?
    No, you cast each, there's nothing about total converted mana cost. The best deal you could get out of this is 4x 5cmc cards. It would have been okay for Standard without the "land exert", but this? Complete garbage.

    Quote Originally Posted by Cire View Post
    Also blue gets reanimation now (I mean yeah - blue had body snatcher as a previous graveyard copy effect . . . but come ON!)
    Technically, WotC could argue that you copy creatures from your GY. Yeah, it's a stretch.

    Innistrad also had blue zombies. They're black this time because Necrons.

  3. #483

    Re: Hour of Devastation [HOU]



    I mean, probably not good enough - but it is a permanent effect (Sorcery vs. something like Control Magic, which is an Enchantment).

  4. #484

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Dice_Box View Post
    I disagree. Not every card is going to be an a star. Some cards are made for limited/draft. Pointing at those cards and complaining about power as a non rotating format player is foolish.
    I'm not complaining about five cards being underpowered.
    I'm complaining about the vacuum of efficiently costed utility lands over the past almost decade.
    Inkmoth and Mutavault were good. Stage was accidentally good after a subsequent rules change.
    WotC will print creatures costed efficiently by Legacy standards, but not utility lands.

    Quote Originally Posted by Dice_Box View Post
    success are best measured by the target that was aimed at.
    Yes. WotC are very successful at printing tonnes of draft-shaft and over-pricing activation costs on utility lands to ensure they are not powerful.

    Their white-washing of Deserts is the biggest (mtg related) piss-off since they punted on the Enchantment block.

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  5. #485
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Gheizen64 View Post

    What does red do? It's like blue, but worse!

    Is this poor man's mind's desire playable? So many limitations on it... I could've seen it in a big red deck if it hadn't the 5 cmc restriction, but not like this.

    Top 4 is also extremely restrictive. In a big mana deck, it's hitting 2 non-lands cards on average, and just a single threat usually. Bah.
    So.... just cast Doomsday first? Burning Wish + LED's to cast it. Not saying it's good, but it's deterministic. :)
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  6. #486
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    Re: Hour of Devastation [HOU]

    It's hard to like that card when Treachery is legal and unplayed. It's not that the expanded variety of permanents isn't wonderful. It's just that four mana hard cast at sorcery speed has to set you on a short path to victory in this format. What are you getting that is not a creature?

    Chalice
    Aether Vial
    equipment
    maybe Counterbalance
    what else?

    It does not even hit planeswalkers. I see minimal immediate value in any of those. Certainly, I don't want to slow-cast for four mana for any of that stuff, except maybe CB.
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  7. #487
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    Re: Hour of Devastation [HOU]

    I really want to brew a deck with this fixed mind's desire and apocalypse. Prob need to run some kind of fork effect to better your chances. Definitely a casual deck although in a Stompy shell it can still steal wins.
    -rob

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    Re: Hour of Devastation [HOU]

    Looking over this set where it's all huge scary sorceries, how long will Invasive Surgery be in standard? If it'll be there for a while, I'd guess the price would have to spike some as it'd be the best counterspell in the format alongside Negate....probably a good time to pick up a cheap playset for legacy use?

  9. #489
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Crimhead View Post
    I'm not complaining about five cards being underpowered.
    I'm complaining about the vacuum of efficiently costed utility lands over the past almost decade.
    Inkmoth and Mutavault were good. Stage was accidentally good after a subsequent rules change.
    WotC will print creatures costed efficiently by Legacy standards, but not utility lands.
    I disagree, I'm a huge fan of Inventors' Fair, which is good enough to see play in Vintage. Cavern of Souls is the most ridiculously high-power low-drawback land I've seen in a long time, especially considering how blue has been increasingly popular throughout time. Creeping Tar pit is an amazing manland, probably the best in that cycle but certainly not the only playable one. Eye of Ugin is a disgustingly powerful utility land after the printing of more eldrazi. Stuff like Bojuka Bog round out any list with knight of the reliquary. There are some cool utility lands that probably just barely miss the cut like Blighted Fen, but could definitely be worth running at some point.

    Just because they haven't printed a better Wasteland or some of their utility lands aren't legacy playable doesn't mean they aren't still producing cool stuff to use from time to time.

  10. #490
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Gheizen64 View Post


    What does red do? It's like blue, but worse!

    Is this poor man's mind's desire playable? So many limitations on it... I could've seen it in a big red deck if it hadn't the 5 cmc restriction, but not like this.

    Top 4 is also extremely restrictive. In a big mana deck, it's hitting 2 non-lands cards on average, and just a single threat usually. Bah.
    So what you do is, you cast it after a Doomsday, and just have four game-winners with cmc < 4 in your deck right? /s
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  11. #491
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Phoenix Ignition View Post
    I disagree, I'm a huge fan of Inventors' Fair, which is good enough to see play in Vintage. Cavern of Souls is the most ridiculously high-power low-drawback land I've seen in a long time, especially considering how blue has been increasingly popular throughout time. Creeping Tar pit is an amazing manland, probably the best in that cycle but certainly not the only playable one. Eye of Ugin is a disgustingly powerful utility land after the printing of more eldrazi. Stuff like Bojuka Bog round out any list with knight of the reliquary. There are some cool utility lands that probably just barely miss the cut like Blighted Fen, but could definitely be worth running at some point.

    Just because they haven't printed a better Wasteland or some of their utility lands aren't legacy playable doesn't mean they aren't still producing cool stuff to use from time to time.
    Only Fair is recent. The rest are old-ass lands. Eye of Ugin and Bojuka Bog are 7+ years old. Cavern is 5 years old. The rest has to actually prove their value first.

    Wizards is scared of printing actually good utility lands nowadays for stupid bullshit reasons. Inventors' Fair was probably a fluke. Remember when they didn't put out legendary lands for years because they didn't feel special enough?

  12. #492

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by TsumiBand View Post
    So what you do is, you cast it after a Doomsday, and just have four game-winners with cmc < 4 in your deck right? /s
    Seems like a funny way to chain all sorts of crazy shit with Temporal Aperture.

  13. #493
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    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Finn View Post
    It's hard to like that card when Treachery is legal and unplayed. It's not that the expanded variety of permanents isn't wonderful. It's just that four mana hard cast at sorcery speed has to set you on a short path to victory in this format. What are you getting that is not a creature?

    Chalice
    Aether Vial
    equipment
    maybe Counterbalance
    what else?

    It does not even hit planeswalkers. I see minimal immediate value in any of those. Certainly, I don't want to slow-cast for four mana for any of that stuff, except maybe CB.
    You're out 4 mana and a card if you steal an opponent's Chalice...
    Plus you'll have to remember to counter their spells since it becomes your trigger.

  14. #494

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Phoenix Ignition View Post
    I don't get it. Can someone who knows about magic storyline tell me why a blue card makes black zombies? I get that they wanted Embalm to turn white things into black creatures (because white has priests, and priests probably did the embalming) but what does blue do to make (black) zombies?
    Eternals are always black to contrast with embalmed creatures always being white. Blue wouldn't make non-black tokens because then it would weaken the association with the Eternals.

    As for why blue gets this card, probably because it's basically a non-temporary clone effect. They could have made this card partially black (like Dimir Doppelganger), but there's precedent for the effect also being mono-blue, and maybe they wanted to separate it a bit more from The Scarab God.

  15. #495

    Re: Hour of Devastation [HOU]

    Rules question on Hazoret's Undying Fury - is it still on the stack when the spells that it hits are resolving? If so, can I load up my deck with 12+ copies of Fork and friends?

  16. #496

    Re: Hour of Devastation [HOU]



    This card is super pushed, could be broken in standard. Great in EDH(Oloro).



    In modern it competes with

  17. #497

    Re: Hour of Devastation [HOU]

    We have an actual, genuine contender for Legacy (and Vintage):



    Is Leave the most powerful self-bounce spell ever printed for decks that care about that (ala Hurkyl's Recall)?

  18. #498

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by BenBleiweiss View Post
    Is Leave the most powerful self-bounce spell ever printed for decks that care about that (ala Hurkyl's Recall)?
    I suppose we can't count Scapegoat in lower tier Cheeri0s, even though it's bangin' in that deck

    I don't know if it'll ever be relevant, but it's worth noting that it doesn't specify nonland.

  19. #499

    Re: Hour of Devastation [HOU]

    Quote Originally Posted by Lava Snacks View Post
    I suppose we can't count Scapegoat in lower tier Cheeri0s, even though it's bangin' in that deck

    I don't know if it'll ever be relevant, but it's worth noting that it doesn't specify nonland.
    I really really want someone to build a deck with Seismic Assault, Leave/Chance and Shadow of the Grave. It's bad, but hey - Shadow of the Grave, in response activate Lion's Eye Diamond can play along with the silliness!

    In more seriousness - is there a deck that wants to run Leave/Chance on the board against mass-destruction (like a fringy Merfolk or Lands sideboard tech?)

  20. #500
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    Re: Hour of Devastation [HOU]

    For what it's worth, it can also return stolen cards back to your hand.

    At worst, it can save a card from removal. I like it.

    Edit: @Sunmare: This + Ancient Tomb + Sun Droplet


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