Take this with a grain of salt, as it is an untested idea I had while thinking about ways of improving the Czech Pile match-up, but has anyone considered going deep on a Green splash with Ramunap Excavator? The idea here would be taking out Recruiter (which unfortunately can't tutor for Excavator), and 2 other creatures for a full playset of Excavator, replacing Rishadan Port with Ghost Quarter and playing some number of Horizon Canopy as a combined GW source/card advantage engine. Is this a stupid shower thought or does it merit actual testing?
actually seems like a valid idea. You could also gain Knight of the Reliquary from the green splash to tutor up your wastelands. And Shaper's Sanctuary makes all their spot removal seem like trash garbage since it draws you cards. You could probably add Teeg and Renegade Railer too depending on how much green you add.
You basically just turned this into Maverick.
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It's been discussed before - an interesting engine but not the best fit here. Like Bee said, it's basically Maverick because that deck utilizes Excavator much better than this deck does.
I would say any new cards that gets added to this deck has to do either one of two things: improves the combo match-ups or the removal heavy control match-ups like Czech Pile. I feel the power level of the deck has gone down because the answers are becoming more efficient than the threats (fatal push and kolaghan's command comes to mind). Hell Tarmogoyf isn't even being played anymore. Stoneforge Mystic gets destroyed by K-Command and cabal therapy. The reason why I play Chalice is because it serves both as removal protection, valuable disruption, and hoses combo on x=0 or x=1, as well as being a late game x=2. Kolaghan's command is still a beating though.
See the list at the bottom of my article. That's a good starting point.
An imho rather interesting 5th Wasteland - with D&T's number of basics, compared to most of the field, this could quite realistically 0-for-1 the opponent. Cool stuff!Field of Ruin
Land
T: Add C to your mana pool
2, T, Sacrifice Field of Ruin: Destroy target nonbasic land. Each player searches his or her library for a basic land card and puts it onto the battlefield, then shuffles his or her library.
This card seems really good. I dunno how exactly it could fit into our manabase, but against Delver decks or decks that already fetched their 1-2 basics, it's a Wasteland with card advantage attached.
What's up with some of the random cards that people have suggested for the 4c Control matchups? The matchup is difficult but this deck has a lot of the tools it needs to win that matchup postboard without playing random things. The best cards in the MU are things that generate incremental value i.e. Palace Jailer/Gideon and P&K if you are running the red splash. If you really want to beat you need to retool your sideboard to play these cards but at the same time it's coming at a cost of some other matchups.
The deck doesn't have the consistency to find such sideboard cards. Even for things like Palace Jailer, we're playing 3 copies at the most if we're playing 2 Recruiter of the Guards. Maintaining Monarch is also risky in this match-up so Gideon is easily the better option, except chances are you might not even draw it. I don't think P&K is that good in this match-up... it's usually half a Lingering Souls. There aren't any "I win" cards against Czech Pile which is difficult because they have plenty of such cards in the main against us. Probably the closest thing to such a card would be Magus of the Moon.
I'm not saying that you should play singletons of each of these cards especially if you are running the bare minimum number of recruiters. Maintaining monarch isn't really difficult in the matchup. They play a total 13-14 creatures and you should somewhat be controlling the board when monarch comes down. Obviously playing Monarch in a behind board state is probably a bad idea but in general you are going to force them to either attack unprofitably or play out a snapcaster mage when they didn't want to. P&K is basically a lingering souls with upside, if you ever get karakas + them active it is not hard to take over a game. They demand an immediate answer and if your opponent doesn't have one, they're very far behind. If you take a look at the person who did well with mon
I don't think there are any I win tools in this matchup either unless you somehow find a way to land a turn 1 blood moon each game. Cards like rip are also very good.
Czech is a newer deck thst we've got around a 50/50 matchup against, and it feels like it could be bettet, so it's worth thinking about new and different ways to approach it and attack it. Most of these ideas are bad or ultimately not worth running in an open field. That being said, brainstorming new ideas can't hurt. It's how I ended up on Cataclysm, which is the closest thing to a instant win card that we have access to now. The old ways that Taxes would beat control and midrange (i.e. Gideon or Palace Jailer) are significantly less potent against Czech Pile. Gideon dies much easier, and Palace Jailer, in my opinion, makes you more likely to lose.
Right now the two things that I want to improve about the deck are the Czech Pile and Grixis Delver matchups. Both feel like they're close to 50/50 but they should be favorable. It's possible that there exists a build of Taxes that's slightly favorable against both. Let's find it.
If I'm not wrong that is the reason for an increasing number of Main deck Spirit of the Labyrinth, some using even like 3 on MD, and decreasing 1 beater like Serra if you have 2 or Mirran and a Phyrexian Revoker. SotL is pretty good against grixis because of all draw shenanigans like probe for Young Pyromancer and it closes Leovold C.A and other stuff...
Not sure if that is the right movement, but I guess Spirit is much better at these matchups than Revoker, even though I see it much better against delver than Czech Pile
The problem that I've always had with Spirit is that he's an x-1 and dies to a Deathrite or Elemental token. I sort of consider Sanctum Prelate to be the final nail in Spirits coffin, in that he shuts down the most played draw spells. That being said, Revoker is certainly worse than he has been in a long while with miracles gone. I could see trying out Spirits again.
How do you control the board when they're removing cards left and right with 2-for-1s? Toxic Deluge, K-command, Snapcaster Mage, Liliana multiple edicts, 4 Baleful Strix, etc. This is what makes Monarch difficult to maintain. I've played the match from both ends of the table and Czech Pile is definitely 60/40 at least. The way you win this match-up is they have a slow hand + you have a decent mana denial hand or you get stoneforge mystic out early and they don't have a K-Command.
Why do people always talk about P&K and Karakas in the same sentence? The probability that you'll have both on the table is very low. It's not even a guaranteed win condition if you pull it off. It's also a card that requires heavy red investment, which is why a lot of RW builds don't play it. I feel like most of my disagreements with people here is they severely overestimate the probability of their gameplan (e.g turn 1 vial turn 2 thalia + wasteland seems to happen most games in their mind).
You don't need a turn 1 blood moon. They basically lose to blood moon in the late game unless you can't answer their threats (none of which except Jace is too difficult to deal with). Rest in Peace is okay in this match-up but is a mixed bag because it's terrible if you draw it late.
Is anyone making the trip to EE7 this weekend?
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