I love that capsize, so much fun times
in rug fit I would play pyroclasm as a sac outlet, it kills so much.
Also stormbraith dragon is a nice finisher in red fit.
currently playing rector fit with dovescape, curse of death's hold and overwhelming humility as my targets.
I currently have 2 pyroclasms in the side. I went with collateral damage as it is a sac outlet + lightning bolt and the deck may just need to burn an opponent out for the win. If I can get the deck running smoothly I hope that I can cyclonic rift early to stabilize and then buy it back with e. wit and just keep going big plays afterwards. same idea for capsize and the like.
Stormbreath might actually be a good card with the number of StP I expect to face. I have also been considering kitchen finks if Thragtusk proves to take too long to help stabilize.
How is rector fit/ is obtaining a playset of academy rectors actually worth it? The deck looks kind of cool, but rector is more expensive that I would like to pay for a card that I may only play twice.
I've been brewing pretty heavily with Paradoxical Outcome lately. I think it's one of the blue payoffs given the mana in this deck. Plays excellent with Thragtusk, Ranger of Eos, Imperial Recruiter, Trinket Mage, Stoneforge Mystic, Fierce Empath, Planeswalkers, Baleful Strix, Obstinate Baloth, Sower of Temptation, Shriekmaw, Clique, Deranged Hermit, Creature Nissa, Reveillark, Huntmaster of the Fells, Venser, etc...
I don't have a Nic Fit build yet but I think there's something there. The card even works very well with clue tokens since it gives us multiple ways to hold mana up and use it productively at the end of the opponents turn.
There are a lot of really cool ideas but I can't help but feel something big is missing. Since the meta is self-described as "super fair", I think you should find more value in some of the spells you play. You're banking on sacrificing permanents, but then what are you doing once you have mana? Your wincons are 2 thragtusk and pfires. If anything gets in the way of those cards I see this deck having a hard time winning (and a long time winning against an open table). To counteract this, I recommend reducing Eternal Witnesses in favor of Trackers (value --> better value). Tracker can be aggressive, draw cards, and at worst -- makes clues for you to pop off to your spells. I'd also play additional bombs to compliment Thragtusk. Either go bigger (titans, thundermaw, etc) or more annoying like TNN and/or Jace. How well this list handles a quick swarm or non-burnable creature is also important (see: no Deed).
Tabernacle is a corner case card. It makes the creatures in play gain that ability. So you opponent, who is likely the controller of his creatures, own the triggered ability. If missed in Comp REL, he will get an upgrade to GPE - Missed Trigger as it is detrimental to him :p
Edit: There was previously a discussion on this, link here -> http://www.mtgthesource.com/forums/s...otten-triggers
I posted it quite a few threads back -> http://www.mtgthesource.com/forums/s...=1#post1024436
The sideboard keeps moving but the below are mostly the same in my games i played for the past 3 weeks with BUG Fit
1 Snapcaster Mage
1 Reclamation Sage
1 Emrakul, the Promised End
1 Garruk Relentless
2 Surgical Extraction
2 Carpet of Flowers
1 Dread of Night
1 Engineered Plague
Last edited by fireiced; 09-26-2017 at 02:09 AM.
With that many sacrifice effects I'd run at least 1 Dryad Arbor.
Also, outside of FoW (or doing nothing for a turn b/c you keep your mana open for Counterspell), how do you plan to interact w/ combo? You just screwed yourself out of discard, Lost Legacy and hatebears.
We run Cabal Therapy b/c it actually does something to mess with your opponents' gameplan (unlike that pseudo-Bolt or the Draw 2) and is an allround good card. Seriously, man.
Possible BUG idea here. In the same space as I've been messing with lately which is abusing Paradoxical Outcome.
23 land
4 Verdant Catacombs
4 Misty Rainforest
2 Bayou
1 Tropical Island
1 Underground Sea
1 Karakas
1 Bojuka Bog
1 Dryad Arbor
1 Volrath's Stronghold
1 Phyrexian Tower
4 Forest
1 Island
1 Swamp
20 creatures
2 Walking Ballista
4 Veteran Explorer
2 Deathrite Shaman
4 Baleful Strix
1 Nissa, Vastwood Seer
4 Tireless Tracker
1 Eternal Witness
1 Glissa, the Traitor
1 Sower of Temptation
18 spells
4 Green Sun's Zenith
4 Cabal Therapy
2 Paradoxical Outcome
2 Collective Brutality
2 Abrupt Decay
1 Toxic Deluge
1 Maelstrom Pulse
2 Crop Rotation
First time on this thread as I've finally got some Junk duals and I'm thinking of venturing into Nic-Fit. I'm a big fan of the Academy Rector package and wanted to relive my first ever 60 card deck in grand style. The first Mythic I ever pulled was Descent into Madness and I made a terrible Mardu list with Assemble the Legion and Descent into Madness to lock the game down slowly. Is there any way that I could fit this into a Nic-Fit list for fun? I have no intention of winning a GP (or even a mtach) with this, but I figured I could slide the combo into a list for some fun. I guess my basic question is this: What is the shell that people commonly run for the Recto version of the decks? Any help would be appreciated as I'm still learning the basics for this archetype.
Thanks in advance!
Block and bounce, bounce in response to removal, attack, bounce, and replay untapped. Basically Im just looking at using it as a large manasink that also generates a bunch of cards.
Compared to Jace, Jace takes longer to generate cards, is harder to cast, and doesn't protect our board. It also requires a tap out. Between clue tokens and this, you have enough to do at instant speed that you can tap for it whenever.
So...you are assuming you already have a creature or two on board. Ok. I still don't see how playing out Jace and brainstorming for the next several turns isn't just a much better play. Now your opponent has to deal with your board + Jace. Then your mana is freed up to actually cast the things that he draws you into, as opposed to removing them from your own board. Or you can bounce opponent's creatures like Angler/Delver/fatty/etc and allow your Trackers etc to get through. I'd be happy to be proven wrong, but like...I'm just not seeing it.
Hello and welcome!
I think you are gonna regret if you buy into a brew that doesnt even win a game. I started my legacy career like that and it could have ended right there. Playing is fun, and so is winning.
So rector fit. The best creature, and most played by far, is death rite shaman. He can singlehandidly stop your gameplan so you need to have a bunch of answers to him. It can be a variety of cards, removal, ground seal, pithing needle.
Most people play the Evo leap configuration, which means you want as few creatures as possible outside of Explorers and Rectors. You want pseudo-creatures to do the fighting for you. I run Lingering souls and Garruk, Relentless.
The you want a couple of bombs to search for with rector. Sandwurm convergence wins a lot of games. Overwhelming Splendor, dovescape and to some extent living planes hoses different type of decks.
Other than that it's pretty much open. Other variations would be more creatures and no Evo leap. Or running Omniscience and fattys.
If you browse this thread you will see some iterations and decklists. My advice is to start with one of them and let the brewing come later.
I've been playing very high CA builds for awhile. Strix in this case is even faster than Bob. I think it's a reasonable expectation that you'll have 2-3 creatures on board.
Jace is good, don't get me wrong... I just don't think it's what this type of deck wants, Jace wants a different creature selection since he's a trickle of 1 card/turn, rather than a bunch of cards at once. I think there's a lot of synergies we can use here that Jace simply doesn't let us take advantage of. For example, the ability to use Sower of Temptation to take something, then bounce that something to our opponents hand, draw 2 cards, and then take something else. Another strong play is the ability to use Nissa finding a Forest twice (which also helps to ramp into the flip). Or Nissa, flip, make an elemental, bounce, and replay for a 3 point difference in loyalty while gaining a card. I also really like the ability to shortcut ticking up a Walking Ballista. There's a lot of good tricks here that Jace doesn't really lend himself to.
Anyways, it's just a theory I'm messing with (I've been brewing with outcome in all formats lately). I'm definitely going to be trying it at the next Legacy night I get but I'm open to the possibility of it not being good here. I think it will be decent though.
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