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Thread: [Primer] Nic Fit

  1. #2401
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    Re: [Primer] Nic Fit

    I love that capsize, so much fun times

    in rug fit I would play pyroclasm as a sac outlet, it kills so much.
    Also stormbraith dragon is a nice finisher in red fit.

    currently playing rector fit with dovescape, curse of death's hold and overwhelming humility as my targets.
    Quote Originally Posted by lorddotm View Post
    Magic would be a lot more interesting if more Punks played it.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Wow, you're right!

  2. #2402

    Re: [Primer] Nic Fit

    Quote Originally Posted by Plm View Post
    I love that capsize, so much fun times

    in rug fit I would play pyroclasm as a sac outlet, it kills so much.
    Also stormbraith dragon is a nice finisher in red fit.

    currently playing rector fit with dovescape, curse of death's hold and overwhelming humility as my targets.
    I currently have 2 pyroclasms in the side. I went with collateral damage as it is a sac outlet + lightning bolt and the deck may just need to burn an opponent out for the win. If I can get the deck running smoothly I hope that I can cyclonic rift early to stabilize and then buy it back with e. wit and just keep going big plays afterwards. same idea for capsize and the like.

    Stormbreath might actually be a good card with the number of StP I expect to face. I have also been considering kitchen finks if Thragtusk proves to take too long to help stabilize.

    How is rector fit/ is obtaining a playset of academy rectors actually worth it? The deck looks kind of cool, but rector is more expensive that I would like to pay for a card that I may only play twice.

  3. #2403

    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    I was initially opposed to the crop rotation package since +BB acts more or less as ashnod's altar in the deck. Although, I do recognize that it can provide a sac outlet while not requiring any additional colors. I'm not really sure what blue provides either. Blue is nice as it does provide cantrips and counter spells which are nice but there is nothing overwhelming in RUG to want to play this deck immediately over BUG or Junk.

    However, there is the super spice factor (which for bringing casually to locals is a plus in my book). I'm currently in a super fair meta that can allow me to try these more obscure builds. I have some credit at my locals that losing a couple of weeks does not put me at an actual loss. And most importantly, scientific curiosity. Nic-Fit as it has been defined more or less from the beginning it seems is the combination of Vet. Explorer + Cabal Therapy. Can we do differently? It seems people have played with this question in the past, and honestly I don't think this is going to work too well either. But Giving the other factors I am willing to try this out.

    The main deck that I am going to bring with me Wednesday (I think):

    //Creatures
    4 Veteren Explorer
    4 Eternal Witness
    2 Venser
    2 Thragtusk

    //Instants & Sorceries
    3 Punishing Fire
    4 Collateral Damage
    4 Perilous Research
    4 Force of Will
    4 Brainstorm
    3 Counterspell
    1 Cyclonic Rift
    1 Capsize
    2 price of progress

    //Lands
    3 Forest
    3 Island
    2 Mountain
    3 Grove of the Burnwillows
    1 Taiga
    2 Tropical Island
    4 Wooded Foothills
    4 Misty Rainforest
    I've been brewing pretty heavily with Paradoxical Outcome lately. I think it's one of the blue payoffs given the mana in this deck. Plays excellent with Thragtusk, Ranger of Eos, Imperial Recruiter, Trinket Mage, Stoneforge Mystic, Fierce Empath, Planeswalkers, Baleful Strix, Obstinate Baloth, Sower of Temptation, Shriekmaw, Clique, Deranged Hermit, Creature Nissa, Reveillark, Huntmaster of the Fells, Venser, etc...

    I don't have a Nic Fit build yet but I think there's something there. The card even works very well with clue tokens since it gives us multiple ways to hold mana up and use it productively at the end of the opponents turn.

  4. #2404

    Re: [Primer] Nic Fit

    Quote Originally Posted by fireiced View Post

    Some thoughts, playing 20 lands with 4 Brainstorm, 3 Traverse and 3 GSZ will need me to play the early game with mana construction in mind. Means in land light hands, Traverse is quickly fired to get the basic to stabalise the mana or Brainstorming to quickly find lands instead of holding it back for use in mid game. The deck can grind really really well, Ishkanah enables chumping against Emrakul beats and prolonging the game really well plus being a win condition herself. Looping Ishkanah is via 2 towers is so much better than looping any other creatures we run.

    Edit: All wins vs fair decks where due to Nissa (both nissas) and JTMS providing stupid amount of card advantage and tempo pressure.
    A total underdog against SnT but I guess I can accept having 1 poor matchup for this variant of BUG Fit.
    Ironically vs ANT, I did very well. TES however just ran through me


    Would love to see your decklist. I have played a few BUG variants and like trying new builds.
    Last edited by Amulet of the HangingLamp; 09-25-2017 at 09:01 PM.

  5. #2405
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    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    I was initially opposed to the crop rotation package since +BB acts more or less as ashnod's altar in the deck. Although, I do recognize that it can provide a sac outlet while not requiring any additional colors. I'm not really sure what blue provides either. Blue is nice as it does provide cantrips and counter spells which are nice but there is nothing overwhelming in RUG to want to play this deck immediately over BUG or Junk.

    However, there is the super spice factor (which for bringing casually to locals is a plus in my book). I'm currently in a super fair meta that can allow me to try these more obscure builds. I have some credit at my locals that losing a couple of weeks does not put me at an actual loss. And most importantly, scientific curiosity. Nic-Fit as it has been defined more or less from the beginning it seems is the combination of Vet. Explorer + Cabal Therapy. Can we do differently? It seems people have played with this question in the past, and honestly I don't think this is going to work too well either. But Giving the other factors I am willing to try this out.

    The main deck that I am going to bring with me Wednesday (I think):

    //Creatures
    4 Veteren Explorer
    4 Eternal Witness
    2 Venser
    2 Thragtusk

    //Instants & Sorceries
    3 Punishing Fire
    4 Collateral Damage
    4 Perilous Research
    4 Force of Will
    4 Brainstorm
    3 Counterspell
    1 Cyclonic Rift
    1 Capsize
    2 price of progress

    //Lands
    3 Forest
    3 Island
    2 Mountain
    3 Grove of the Burnwillows
    1 Taiga
    2 Tropical Island
    4 Wooded Foothills
    4 Misty Rainforest
    There are a lot of really cool ideas but I can't help but feel something big is missing. Since the meta is self-described as "super fair", I think you should find more value in some of the spells you play. You're banking on sacrificing permanents, but then what are you doing once you have mana? Your wincons are 2 thragtusk and pfires. If anything gets in the way of those cards I see this deck having a hard time winning (and a long time winning against an open table). To counteract this, I recommend reducing Eternal Witnesses in favor of Trackers (value --> better value). Tracker can be aggressive, draw cards, and at worst -- makes clues for you to pop off to your spells. I'd also play additional bombs to compliment Thragtusk. Either go bigger (titans, thundermaw, etc) or more annoying like TNN and/or Jace. How well this list handles a quick swarm or non-burnable creature is also important (see: no Deed).

  6. #2406

    Re: [Primer] Nic Fit

    Quote Originally Posted by crowe_1 View Post
    Wouldn't find it in Nic Fit, but I wonder how this would work with something like Tabernacle. If they missed their trigger, would you still be obligated to ask them if they intended to not just pay 1?
    Tabernacle is a corner case card. It makes the creatures in play gain that ability. So you opponent, who is likely the controller of his creatures, own the triggered ability. If missed in Comp REL, he will get an upgrade to GPE - Missed Trigger as it is detrimental to him :p

    Edit: There was previously a discussion on this, link here -> http://www.mtgthesource.com/forums/s...otten-triggers

    Quote Originally Posted by Amulet of the HangingLamp View Post
    Would love to see your decklist. I have played a few BUG variants and like trying new builds.
    I posted it quite a few threads back -> http://www.mtgthesource.com/forums/s...=1#post1024436
    The sideboard keeps moving but the below are mostly the same in my games i played for the past 3 weeks with BUG Fit

    1 Snapcaster Mage
    1 Reclamation Sage
    1 Emrakul, the Promised End
    1 Garruk Relentless
    2 Surgical Extraction
    2 Carpet of Flowers
    1 Dread of Night
    1 Engineered Plague
    Last edited by fireiced; 09-26-2017 at 02:09 AM.

  7. #2407
    The crazy nastyass honey badger

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    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    I was initially opposed to the crop rotation package since +BB acts more or less as ashnod's altar in the deck. Although, I do recognize that it can provide a sac outlet while not requiring any additional colors. I'm not really sure what blue provides either. Blue is nice as it does provide cantrips and counter spells which are nice but there is nothing overwhelming in RUG to want to play this deck immediately over BUG or Junk.

    However, there is the super spice factor (which for bringing casually to locals is a plus in my book). I'm currently in a super fair meta that can allow me to try these more obscure builds. I have some credit at my locals that losing a couple of weeks does not put me at an actual loss. And most importantly, scientific curiosity. Nic-Fit as it has been defined more or less from the beginning it seems is the combination of Vet. Explorer + Cabal Therapy. Can we do differently? It seems people have played with this question in the past, and honestly I don't think this is going to work too well either. But Giving the other factors I am willing to try this out.

    The main deck that I am going to bring with me Wednesday (I think):

    //Creatures
    4 Veteren Explorer
    4 Eternal Witness
    2 Venser
    2 Thragtusk

    //Instants & Sorceries
    3 Punishing Fire
    4 Collateral Damage
    4 Perilous Research
    4 Force of Will
    4 Brainstorm
    3 Counterspell
    1 Cyclonic Rift
    1 Capsize
    2 price of progress

    //Lands
    3 Forest
    3 Island
    2 Mountain
    3 Grove of the Burnwillows
    1 Taiga
    2 Tropical Island
    4 Wooded Foothills
    4 Misty Rainforest
    With that many sacrifice effects I'd run at least 1 Dryad Arbor.

    Also, outside of FoW (or doing nothing for a turn b/c you keep your mana open for Counterspell), how do you plan to interact w/ combo? You just screwed yourself out of discard, Lost Legacy and hatebears.

    We run Cabal Therapy b/c it actually does something to mess with your opponents' gameplan (unlike that pseudo-Bolt or the Draw 2) and is an allround good card. Seriously, man.
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  8. #2408

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    It's not even about being played as written to me, I just think it's lame to try and get your opponent to miss optional triggers. I prefer to win or lose through good play, not through angle shooting, even in competitive environments.
    My rector dies: trigger. Would you like to remove it with your DRS in answer to abort it?

    lol

  9. #2409

    Re: [Primer] Nic Fit

    Quote Originally Posted by Kobra_D View Post
    I was initially opposed to the crop rotation package since +BB acts more or less as ashnod's altar in the deck. Although, I do recognize that it can provide a sac outlet while not requiring any additional colors. I'm not really sure what blue provides either. Blue is nice as it does provide cantrips and counter spells which are nice but there is nothing overwhelming in RUG to want to play this deck immediately over BUG or Junk.

    However, there is the super spice factor (which for bringing casually to locals is a plus in my book). I'm currently in a super fair meta that can allow me to try these more obscure builds. I have some credit at my locals that losing a couple of weeks does not put me at an actual loss. And most importantly, scientific curiosity. Nic-Fit as it has been defined more or less from the beginning it seems is the combination of Vet. Explorer + Cabal Therapy. Can we do differently? It seems people have played with this question in the past, and honestly I don't think this is going to work too well either. But Giving the other factors I am willing to try this out.

    The main deck that I am going to bring with me Wednesday (I think):

    //Creatures
    4 Veteren Explorer
    4 Eternal Witness
    2 Venser
    2 Thragtusk

    //Instants & Sorceries
    3 Punishing Fire
    4 Collateral Damage
    4 Perilous Research
    4 Force of Will
    4 Brainstorm
    3 Counterspell
    1 Cyclonic Rift
    1 Capsize
    2 price of progress

    //Lands
    3 Forest
    3 Island
    2 Mountain
    3 Grove of the Burnwillows
    1 Taiga
    2 Tropical Island
    4 Wooded Foothills
    4 Misty Rainforest
    Spicy, but I would definitely find some room for crop with a tower as you can protect it with countermagic and it brings burnwillow too

    And perhaps a mix witness/snapcaster

  10. #2410
    The crazy nastyass honey badger

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    Re: [Primer] Nic Fit

    Quote Originally Posted by Ulysse95 View Post
    My rector dies: trigger. Would you like to remove it with your DRS in answer to abort it?

    lol
    Fortunately you only have to remind your opponent of the trigger, not of what he could possibly do in response of it.
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

  11. #2411

    Re: [Primer] Nic Fit

    Quote Originally Posted by Echelon View Post
    Fortunately you only have to remind your opponent of the trigger, not of what he could possibly do in response of it.
    Yeah, I know, I was just joking around about avoiding any missreading effect Brael was talking about

  12. #2412

    Re: [Primer] Nic Fit

    Possible BUG idea here. In the same space as I've been messing with lately which is abusing Paradoxical Outcome.

    23 land
    4 Verdant Catacombs
    4 Misty Rainforest
    2 Bayou
    1 Tropical Island
    1 Underground Sea
    1 Karakas
    1 Bojuka Bog
    1 Dryad Arbor
    1 Volrath's Stronghold
    1 Phyrexian Tower
    4 Forest
    1 Island
    1 Swamp

    20 creatures
    2 Walking Ballista
    4 Veteran Explorer
    2 Deathrite Shaman
    4 Baleful Strix
    1 Nissa, Vastwood Seer
    4 Tireless Tracker
    1 Eternal Witness
    1 Glissa, the Traitor
    1 Sower of Temptation

    18 spells
    4 Green Sun's Zenith
    4 Cabal Therapy
    2 Paradoxical Outcome
    2 Collective Brutality
    2 Abrupt Decay
    1 Toxic Deluge
    1 Maelstrom Pulse
    2 Crop Rotation

  13. #2413
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    Re: [Primer] Nic Fit

    First time on this thread as I've finally got some Junk duals and I'm thinking of venturing into Nic-Fit. I'm a big fan of the Academy Rector package and wanted to relive my first ever 60 card deck in grand style. The first Mythic I ever pulled was Descent into Madness and I made a terrible Mardu list with Assemble the Legion and Descent into Madness to lock the game down slowly. Is there any way that I could fit this into a Nic-Fit list for fun? I have no intention of winning a GP (or even a mtach) with this, but I figured I could slide the combo into a list for some fun. I guess my basic question is this: What is the shell that people commonly run for the Recto version of the decks? Any help would be appreciated as I'm still learning the basics for this archetype.

    Thanks in advance!

  14. #2414

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    Possible BUG idea here. In the same space as I've been messing with lately which is abusing Paradoxical Outcome.

    23 land
    4 Verdant Catacombs
    4 Misty Rainforest
    2 Bayou
    1 Tropical Island
    1 Underground Sea
    1 Karakas
    1 Bojuka Bog
    1 Dryad Arbor
    1 Volrath's Stronghold
    1 Phyrexian Tower
    4 Forest
    1 Island
    1 Swamp

    20 creatures
    2 Walking Ballista
    4 Veteran Explorer
    2 Deathrite Shaman
    4 Baleful Strix
    1 Nissa, Vastwood Seer
    4 Tireless Tracker
    1 Eternal Witness
    1 Glissa, the Traitor
    1 Sower of Temptation

    18 spells
    4 Green Sun's Zenith
    4 Cabal Therapy
    2 Paradoxical Outcome
    2 Collective Brutality
    2 Abrupt Decay
    1 Toxic Deluge
    1 Maelstrom Pulse
    2 Crop Rotation
    Are you just going to use it to bounce your creatures at end of opp's turn? I don't really see any other combos with it...4cmc card really has to do some work if it's going to be better than Jace TMS in bug colors...

  15. #2415

    Re: [Primer] Nic Fit

    Quote Originally Posted by square_two View Post
    Are you just going to use it to bounce your creatures at end of opp's turn? I don't really see any other combos with it...4cmc card really has to do some work if it's going to be better than Jace TMS in bug colors...
    Block and bounce, bounce in response to removal, attack, bounce, and replay untapped. Basically Im just looking at using it as a large manasink that also generates a bunch of cards.

    Compared to Jace, Jace takes longer to generate cards, is harder to cast, and doesn't protect our board. It also requires a tap out. Between clue tokens and this, you have enough to do at instant speed that you can tap for it whenever.

  16. #2416

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    Block and bounce, bounce in response to removal, attack, bounce, and replay untapped. Basically Im just looking at using it as a large manasink that also generates a bunch of cards.

    Compared to Jace, Jace takes longer to generate cards, is harder to cast, and doesn't protect our board. It also requires a tap out. Between clue tokens and this, you have enough to do at instant speed that you can tap for it whenever.
    So...you are assuming you already have a creature or two on board. Ok. I still don't see how playing out Jace and brainstorming for the next several turns isn't just a much better play. Now your opponent has to deal with your board + Jace. Then your mana is freed up to actually cast the things that he draws you into, as opposed to removing them from your own board. Or you can bounce opponent's creatures like Angler/Delver/fatty/etc and allow your Trackers etc to get through. I'd be happy to be proven wrong, but like...I'm just not seeing it.

  17. #2417

    [Primer] Nic Fit

    Quote Originally Posted by Bromophelio View Post
    First time on this thread as I've finally got some Junk duals and I'm thinking of venturing into Nic-Fit. I'm a big fan of the Academy Rector package and wanted to relive my first ever 60 card deck in grand style. The first Mythic I ever pulled was Descent into Madness and I made a terrible Mardu list with Assemble the Legion and Descent into Madness to lock the game down slowly. Is there any way that I could fit this into a Nic-Fit list for fun? I have no intention of winning a GP (or even a mtach) with this, but I figured I could slide the combo into a list for some fun. I guess my basic question is this: What is the shell that people commonly run for the Recto version of the decks? Any help would be appreciated as I'm still learning the basics for this archetype.

    Thanks in advance!
    Hello and welcome!
    I think you are gonna regret if you buy into a brew that doesnt even win a game. I started my legacy career like that and it could have ended right there. Playing is fun, and so is winning.

    So rector fit. The best creature, and most played by far, is death rite shaman. He can singlehandidly stop your gameplan so you need to have a bunch of answers to him. It can be a variety of cards, removal, ground seal, pithing needle.

    Most people play the Evo leap configuration, which means you want as few creatures as possible outside of Explorers and Rectors. You want pseudo-creatures to do the fighting for you. I run Lingering souls and Garruk, Relentless.

    The you want a couple of bombs to search for with rector. Sandwurm convergence wins a lot of games. Overwhelming Splendor, dovescape and to some extent living planes hoses different type of decks.

    Other than that it's pretty much open. Other variations would be more creatures and no Evo leap. Or running Omniscience and fattys.

    If you browse this thread you will see some iterations and decklists. My advice is to start with one of them and let the brewing come later.

  18. #2418

    Re: [Primer] Nic Fit

    Quote Originally Posted by square_two View Post
    So...you are assuming you already have a creature or two on board. Ok. I still don't see how playing out Jace and brainstorming for the next several turns isn't just a much better play. Now your opponent has to deal with your board + Jace. Then your mana is freed up to actually cast the things that he draws you into, as opposed to removing them from your own board. Or you can bounce opponent's creatures like Angler/Delver/fatty/etc and allow your Trackers etc to get through. I'd be happy to be proven wrong, but like...I'm just not seeing it.
    I've been playing very high CA builds for awhile. Strix in this case is even faster than Bob. I think it's a reasonable expectation that you'll have 2-3 creatures on board.

    Jace is good, don't get me wrong... I just don't think it's what this type of deck wants, Jace wants a different creature selection since he's a trickle of 1 card/turn, rather than a bunch of cards at once. I think there's a lot of synergies we can use here that Jace simply doesn't let us take advantage of. For example, the ability to use Sower of Temptation to take something, then bounce that something to our opponents hand, draw 2 cards, and then take something else. Another strong play is the ability to use Nissa finding a Forest twice (which also helps to ramp into the flip). Or Nissa, flip, make an elemental, bounce, and replay for a 3 point difference in loyalty while gaining a card. I also really like the ability to shortcut ticking up a Walking Ballista. There's a lot of good tricks here that Jace doesn't really lend himself to.

    Anyways, it's just a theory I'm messing with (I've been brewing with outcome in all formats lately). I'm definitely going to be trying it at the next Legacy night I get but I'm open to the possibility of it not being good here. I think it will be decent though.

  19. #2419

    Re: [Primer] Nic Fit

    Quote Originally Posted by Brael View Post
    Anyways, it's just a theory I'm messing with (I've been brewing with outcome in all formats lately). I'm definitely going to be trying it at the next Legacy night I get but I'm open to the possibility of it not being good here. I think it will be decent though.
    What about Oath of Nissa? 1cmc stuff that you can replay on the cheap sounds like another way to pull off some value.

  20. #2420

    Re: [Primer] Nic Fit

    Quote Originally Posted by square_two View Post
    What about Oath of Nissa? 1cmc stuff that you can replay on the cheap sounds like another way to pull off some value.
    It would work, it's just a question of cuts. It doesn't help that Oath basically has to come in, in place of removal but that it can't find removal for you.

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