I started with 4 oath of nissa's and split brainstorms and brutalities. My playgroup talked me out of it, and I was underwhelmed with 4 oath of nissa as it was. I think I'm going to try to fit 2 in before tonight. Not sure, It doesn't look like it's missing anything, but it does look very binary. Either things come up in the perfect order and I control the game into powerful walkers. Or I'm going to draw jace, jace, ugin and 1 land......
This latest iteration I have not been able to test yet, so I'm going in blind.
She is more impressive than she looks. Her scry 2 alone with Jace and sylvan library in the deck is fine. Sure, she doesn't cheat in any big creatures, but she keeps the top of the deck fresh, comes down on 3, and at some point can dome for 10 which is nice. Also, works moderately with Nissa VF emblem, jace some lands to the top and then 0 her.
It might be the case of "she works when we're already winning and doesn't necessarily close out the game and doens't help us too much from behind" but there are some synergies with her in the deck.
I've played Rhino fit with shocks before I got duals (and still use shocks when I am missing something random like extra taiga's for valakut), and if any deck can get away with shocks is Rhino fit. Having access to your colors is immeasurably better than saving 2 life imo.
It depends on your meta, but I would suggest faerie macabre over tormod's crypt (turn 0 interaction that gets over chancellor triggers).
In general, I would just recommend getting in some practice with the deck, being able to hit on blind therapy is a great skill (or even name reasonably). And closing out grindy game 1's in a timely fashion also helps. It's fine if nic fit takes 35 minutes game 1 if you win g1. Winning the match 1-0 is a classic control strategy. Conversely, since we are not always the control deck, being aware of the round time is relevant. An early concession can be necessary for a better g2/g3.
Lastly, I would recommend at least 1 sweeper that is not cmc 3. Otherwise a D&T player can prelate 3 and you will never interact with them again.
This is a pretty bad strategy. If you go this route and you can win 60% of games, you're throwing away a bunch of games where you lose G1 but could have won 2 and 3. Not just in lost G1's but trying to squeeze in 2 more games is really difficult. It's in your own self interest to build a deck that can win in less time., because that gives you the opportunity to recover from a bad G1.
Again, something I've been working on for awhile. That principle lead to me getting rid of my own SDT's because of the time usage, and it's yet another reason why I like Dark Confidant and Tireless Tracker, it's card draw that you can fire off quickly, in contrast with something like GSZ that's slow. It's the sort of reason why you want to prioritize a Tower opening because you can get a 4-5 drop out of it, which will win the game fast.
The time cost of cards is a real thing and since we tutor a lot, and shuffle a lot, it's something to pay attention to.
I have played both Junk and BUG Fit but have decided to try BG because I want to play Bob and Crop Rotation.
Here is the list:
Lands (22)
3 Bayou
5 Forest
2 Swamp
4 Verdant Catacombs
3 Misty Rainforest
1 Dryad Arbor
1 Treetop Village
1 Bojuka Bog
1 Karakas
1 Phyrexian Tower
Creatures (17)
4 Veteran Explorer
2 Deathrite Shaman
3 Dark Confidant
1 Scavenging Ooze
2 Tireless Tracker
1 Eternal Witness
1 Nissa, Vastwood Seer
1 Meren of Clan Nel Toth
1 Thragtusk
1 Titania, Protector of Argoth
Noncreatures (21)
4 Green Sun's Zenith
4 Cabal Therapy
2 Crop Rotation
1 Fatal Push
2 Abrupt Decay
1 Sylvan Library
1 Collective Brutality
1 Diabolic Intent
1 Diabolic Edict
2 Pernicious Deed
1 Toxic Deluge
1 Maelstrom Pulse
Sideboard (15)
1 Maze of Ith
2 Surgical Extraction
2 Deathrite Shaman
2 Thoughtseize
1 Pithing Needle
1 Crop Rotation
1 Diabolic Edict
1 Golgari Charm
2 Lost Legacy
1 Reclamation Sage
1 Nissa, Vital Force
Thoughts on Treetop Village and Sylvan Library in the main? Should Fatal Push be a 2nd Edict or 3rd Decay?
Last edited by Amulet of the HangingLamp; 10-26-2017 at 11:11 AM.
Very similar to what I play. I would suggest dropping the Intent (there's few things you actually want to sacrifice in this type of build... you generally need board presence).
I think Fatal Push is fine, I don't particularly like the card, but it's not bad. If it were me, I would try to run 2 Collective Brutality and 2 Diabolic Edict.
I would suggest trying to use more Trackers. I've been liking Walking Ballista as a card. It can be a big body with enough mana, it's reach, it's removal, and it's a 0 for Bob. I also like that it's something you can do under a Blood Moon or Chalice.
Treetop is a good answer to Jace but I think Stronghold is better in that slot.
@ BG list : I like crop rotation and bob, but I never understand titania without sylvan safe keeperwhy skip protection and one shot in one card ? also chameleon colossus is nice against czech pile (immune to removal, hard to block and is between a 3 turn clock and a 1 turn clock).
@ Lobo : too much mix feelings about leap on my part, but I hope the deck will be nice to you and the beer abondant.
Sylvan is very much dead early on when you cannot afford to sacrifice lands to protect your dudes. (and which dudes early on?) You might have a build where you really want to protect an early teeg, tracker...perhaps dark confidant where this isn't the case. I'm trying Safekeeper + Titania in my helm list as a secondary win-con and as a way to protect Trackers, so far not really working to do the latter very well. If you can play some other big dude/threat, then next turn use another GSZ to get followup Safekeeper...then you are probably already fine - or else why not use the second GSZ to grab another fatty?
I've played Titania without Safekeeper and it's generally fine. Grab fetch from yard, play another fetch from hand, play out a 2nd Phyrexian Tower, use Dryad Arbor, Crop Rotate for fetch, etc usually there are ways to make at least 2 tokens which is often enough to close out a game. I've also ran her solo in Green Ramunap stompy, but there you have fetches, City of Traitors, Ghost Quarter, Wasteland to all help trigger her.
I think my point was a bit muddled in the mixture (). Even if we build a faster deck and try to play fast (which is whast we should be doing anyways), we can always end up in a stalled board state. If lands has a couple maze of ith's out or a glacial chasm but can't kill us, if Czech pile has an active jace and otherwise both players are in top deck mode, I would recommend conceding g1. Our sideboard options are going to be much better than trying to leverage a g1 from a very far behind position.
A lot of people try to play g1 out, especially in nic fit where we have a lot of singleton answers. But spending 40 minutes in a stalled board g1 is devastating if we lose.
It isn't easy but a pilot has to be aware of positions from which they can likely win vs positions that can easily be lost, and compare those to how much better/worse the match up is games 2/3 post sideboard.
I am looking to try the Bob version and see just how much that improves match ups, I agree otherwise with the sentiment speed kills. I was mostly comenting on how the other player found themselves with 2 draws. Conceding game 1 early may help with winning games 2/3 resulting in more wins.
Speed is why I like having a draw in the deck with haste, especially if it's something you can GSZ. Haste seriously messes with combat math calculations... another reason I like Ballista, it's similar to haste.
Ballista does seem good in a match ups. Helps in fair ones and helps against anything making goblin tokens. That along with Bob are definitely two cards of mine that I look to test at some point once I get my hands on them.
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As for locals, I did not play BUG superfriends. Instead I played 4c Punishing Superfriends to include 2 Chandra, Torch of Defiance as well as Nicol Bolas, Planeswalker.
The deck was a terrible enjoyment. If people have access to the cards I would recommend playing it once, as top decking Nicol Bolas is as close to bliss as anything. Or dropping chandra after they drop jace is justice in the purest form.
However, it was easily the worst nic fit deck I've played (yes worse than Temur), so I feel that scratching this on off the list might be where it's at.
For the last week of NicFitober I want to run a GB Gitrog monster deck (seems Halloween themed enough). I know this thread has not bee too pleased with the results of Gitrog but does any one have a list? Can anyone refer me back to a point where this monstrous toad was in discussion?
Much appreciated.
Just so I'm clear: Gitrog + Dakmor Salvage/Crop Rotation (to find it) lets you draw a bunch of cards right?
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I'm really not a fan of Ramunap. I've tried hard to like it, but just can't find a shell where it's strong enough. And I've tried building a bunch of decks to make it work.
On Gitrog, I would rather use the GSZ on a Tireless Tracker. It's less mana, just as many cards (if not more), plays better with Crop Rotation, plays better with Bob, and comes down a good 4-5 turns sooner. I think the combination of Tracker+Chameleon Colossus removes pretty much any possible niche Gitrog might fill.
I've actually put together a pretty cool G/B/r list with Tracker and Ramunap that splashes red only for Destructive Flow maindeck. The list also runs 4 Ghost Quarter. At any rate, Titania, Protector of Argoth is just much better than The Gitrog Monster.
The deck plays much more like Jund than like Nic Fit though. It runs more discard, no Deed, no 4cc creatures, and only 1 Titania at 5cc at the top of the curve. The deck sinks the extra mana from Explorer into clue tokens.
If anyone is interested, I'd be happy to post the list.
Yeah, but it will be the last wednesday before halloween, and the gitrog monster is a monster, who is scared of chameleons. When Gitrog was first introduced a gsz'th magus of the crucible didn't exist. This might be able to push it, or might not. Why speculate when we have the tools to test?
I'm always down for destructive flow, but I would suggest something like that with a grain of salt. As it says on the front page, there is no correct way to play nic fit.
And you can make very powerful land destruction decks like maverick work in a nic fit-y shell. But inherently, we are giving our opponents mana to play their spells. We mitigate this, 1 by playing more basics than most decks, and 2 by having better cards in a vacuum along side cheaper interaction.
So it's not that anything like that can't work, but even giving an opponent 1-2 basics (the most I've seen in decks like BUG/Czech Pile), that just represents 1 more mana that you have to constrain.
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