Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
@MorphBerlin: I dunno man, it's not that hard to grasp: are you able to state your opinion without insinuating that those who don't share it are antisocial, lack patience or aren't true intellectuals like you? Does the self-expression of your taste have to go through the belittlement of "somebody like me"? Are you like that in real life? It's a cardboard game, Jesus. Some people enjoy different things out of it, period. If you derive your sense of superiority over others from a specific aspect of a corporate fantasy collecting card game for 13+ years old, I don't know what to tell you.
I was talking about chunderbucket specifically. He said it himself, he wants to win quickly or loose quickly and he hates that miracles takes long to kill when pulling ahead. He wants to throw how shit on the table and the game should be over with one way or the other.
Why would I talk like that about prison in general? Chalice+Cloudpost is probably the easiest way to beat miracles.
Lol you make it sound like I only play oops or something. I said I enjoy fast combo and prison. I like Stax, I like Pox, I like Depths, and I like Tin Fins. It doesn't mean I want every game to be over turn 1, but it does mean that, why yes, if you don't do anything to stop me in the early turns of the game you're going to lose quickly. That's called 'playing impactful cards' and I'm pretty sure all decks have to run some if they want to win games. Fortunately most games aren't over turn 1 because opponents usually have impactful answers and there's a pleasant back-and-forth between my combo/lockpieces and their answers, the whole of which can be called a game of Magic: the Gathering in Legacy. Except in the mind of some players where playing Chalice on 1 means you are literally sadistic. You can't make that up.
The reason I dislike Miracles is entirely subjective and I acknowledge that. I'm not trying to make a grand point about skill or decision trees or anything. I just find it boring to watch the Miracles play Ponder, then Brainstorm, then Fetch, then Portent, pass, Terminus on upkeep. When an Elves opponent does tricks or goes off you can watch them live and think 'damn, that player's good'. When a Storm opponent plays the Ad Nauseam blackjack you're both super tense and wondering what's needed to find the precise line for them to kill you. When Lands plays bunch of recursion and displays all their cool lands in a row, saccing them and playing them as needed as they navigate all the complex lines before your eyes you're in awe. When Dredge goes off it's just hilarous, and when Stax stacks all the upkeep triggers it's funny too. But with Miracles, you don't see any of that, just the one counterspell/removal, and that's it. That's why I find it boring, that's all there is to it, don't try to justify your tastes to me, I don't care and won't think less of you if you have a poster of JTMS above your bed.
I've come to more or less accept that people who dislike chalice enjoy playing magic more than the deck selection and construction parts of the game. Personally I don't like playing magic very much unless it's a deck I've built.
I think the deck building portion ofof magic that takes a lot of skill that people don't ever talk about. That's one of my favorite parts of the game personally is the choices that go into creating something and thinking about possible lines of play or neededneeded outs. Thanks to the internet it's aa skill that I feel is lost on many good players.
Last edited by Ace/Homebrew; 11-04-2018 at 12:30 AM.
That's an interesting take, but I don't think that in a format with this kind of price tag it's totally fair—or, at least, it's not universally true. I'm nowhere close to having a full set of Legacy's most useful staples, so I'm not necessarily in a position to strike out in my own direction and expect anything I build to work very well. Tangentially, I will concede that if I'd sunk my initial seed trade cards into City of Traitors and the like, I might have a very different opinion about Chalice. (I actually owned three Chalices, including a pack-to-binder foil from Mirrodin, for over ten years, but I didn't have anything else that would really make them work. Wanted me some Underground Seas.)
I've started tinkering with a BUG Nic Fit shell in part for that very reason. It's not exorbitantly expensive to put together if you've got the lands for it, and the fact that the shell is so flexible (though many would say that it's weak) means that I can really start messing around with card choices and experimenting. Commander is also a really good place for this, but I digress.
Homogeneity in decklists hasn't really bothered me in a long time. When I got back into the game after grad school in 2013, I bemoaned the "netdecking" that had cropped up everywhere and taken over the game (at the time I only played casual and Standard, and my spectacular deck choice was Naya "Aggro"), but I then realized that "netdecking" was a natural consequence of the Internet's existence and that it's actually really helpful to have the whole world as a resource to help you synthesize ideas about cards and playstyle. I'm not too fussed about the fate of most cards that get outclassed or replaced en masse because that's just part of the nature of an evolving game. I AM bothered when I can't play any of my decks to positive results against a turn-1 play, and I'm not exclusively a "cantrip player." (Most of my decks actually don't run Brainstorm or Ponder, though my favorite Legacy deck does.)
I actually think that Leyline card suggestion would probably be fine. Out of curiosity, Rules Gurus of The Source, is a replacement effect like a Dredge still stopped by something that says you can't draw multiple cards?
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
(disclaimer: as should always be obvious without saying, all that follows is just a subjective POV -and often a borderline trolling tone, among more 'serious' considerations)
I don't. I am not bound to respect every opinion. If I choose to play in a tournament where it can happen to me to play against some kind of decks/people, I just am bound to accept that I can't forbid you to subscribe what is a technically legal decklist (though a chunderbucket).
Or we don't. I suspect that if you were playing in a "kitchen magic" environment only decks that turn1 kill you or lose, you wouldn't find so many friends willing to play with you, don't you think? Why could this ever be possible, I wonder.
Precisely.
I find a hard time believing that the person who is writing this is the same who just wrote this:
The first one I can respect, the second one I still think he's an hater ^_^
You are right but I think you are mixing two different questions. "Is Chalice so big of an issue WHEN YOU HAVE TO FACE IT?" can't be considered alone without also thinking about "how frequently you have to face it?". So as I already said the better solution in terms of expected value against the metagame (while chalice.deck are not so frequent) could be to just ignore them. Since it's rational, then it follows also that you (I don't mean you-Dice) shouldn't mock people who speak of "landmine" and complain when they did the right choice and were just unlucky with the pairings. If and when chalice.deck (prison, stompy, blood moon, you name what) would/will become more present the right choice could change of course.
The comparison with Vintage doesn't hold, since everybody plays artifact in the format even if they are not MUD, except Dredge, you would be right to take that in consideration when thinking about the metagame. The same goes for the answers, Abrade for example would almost never be a dead card in Vintage, because even if it's probably not worth spending against a mox, it's unlikely that you neither play a creature (mentor, kambal, pyromancer, leovold, ...) nor an artifact worth destroying (even without considering MUD, let's just name Time Vault). The same is not true for Legacy.
The difference between this deck and something like All Spells or Belcher, though, I think, is that crucial part they could win with it. More on this topic below.
Precisely. I already said something like this. But if you just enjoyed deckbuilding and not also playing, you wouldn't show up at tournaments. I think you play for either of two reasons (of course they can be both true at the same time): you want to win the prizes; you enjoy the way you are spending your time.
I don't blame everyone that plays Chalice of the Void; for example I think Aggro Loam is a perfectly legit deck.
On the contrary, I do believe that some kind of decks are unfun to play not only against, but even with, because you almost don't have any choice to make at all (except maybe keeping or mulliganing). (Before you ask, yes, I played some of them, from EldNazi to even the Dig era Show, I always end up bored and because of that didn't play them more than once every 4-5 tournaments). Of course one could have different reasons for chosing a deck: for example, you can be limited by card availability. A friend of mine had money problem a while ago and sold a Canadian deck. Now he is testing for a big event where he will be forced to play burn... I can't blame him for that, but if we are playing for fun with proxy allowed he is more likely to still play RUG.
Then why I blame people playing All Spells, Belcher, Stompy etc? Because if it's not for your own entertainment, then I see only to possible options: either you are an hater, or you think you can win with this kind of deck. Except for GP Birmingham (but that's a different story, and even I was cheering for Gary) can you tell me when this kind of deck had real success in recent time? I won't tell out loud whether chosing a dumb deck that rarely wins tells something about the intelligence of the player making the choice... but you can guess what I think. Personally, I met people who where playing burn (for example) at a Day2 at a Grand Prix and they were good players, but I suspect they are exceptions, since generally when I met one at a local event of 6 turns they had trouble counting to three, let alone chose the correct timing.
Personally, I have a competitive behaviour, but still I wouldn't waste my time at tournaments if I didn't enjoyed playing, since I am not so good to actually think I can win money regularly (if it's even possible to end up winning more than you spend on travel and overnight stay); maybe I'm not kind, but I get upset more when I find the opponent is somehow making me wasting my time than for actually losing, and I think that's a legit position (though of course subjective).
Ok, I will admit I do not play Stax to win, I play it because I find it fun and I play Lands to win. That said Stompy in the form of Red (Thanks to new Chandra) Steel or Eldrazi are all decks someone I feel could take to an event and clean house. Each one of these decks is independently good enough to warrant play in Comp REL without any hint of jest.
I think that, like Dig SnT was then, Eldrazi is now a real live option worth playing. Its not a All Spells joke, its a meta call. Its not "AKA "I just want to be an asshole"."
Fun in tournament and casual settings are equally important, even if it would be defined differently or based on different thresholds. The B&R list is full of cards that ended up there because they made tournaments "unfun" by one metric or another. I'd actually say this is the main argument for leaving Chalice alone: the card is hardly having an overwhelming impact on tournaments, so whatever people's personal feelings are, no one can really argue they're taking the fun out of them.
There's a reason I play fiddly engine decks with a lot of onboard shenanigans and a crapton of moving parts or that are "honest" resource trading machines if at all possible. Even though I like playing fast combo, T1 glasscannons just feel dull. I sat at the table to play Magic, not to roll dice.
Some of the best games of Magic I've ever played have been vs. D&T where after playing some turns I realize I have to concede because I just can't play Magic properly anymore. They've managed to construct a prison out of many individual hindrances that add up to being able to do so little the game's unwinnable. Those kinds of games are really, really fun, especially if you can blow some of the stax pieces up, but not all, and have to gauge what you can live with and what you can't. Some of the worst involve Chalices, especially combined with the opponent drawing badly or playing something slow like Tezzerator. It's just turn after turn after turn of drawing blanks because if I draw the out I'm actually still in. If I have to die to a T1 Chalice, please let it be followed up by them derping out a TKS or Smasher so I can scoop in good conscience.
Originally Posted by Lemnear
How would this make the game any better? It seems one-dimensional and boring. Plus, how many of these can you honestly run in a deck? Then, if it gets disenchanted, you have some number of four mana, do nothing enchantments?
This is a slight mischaracterization of the cost - it's not that the answers are a big tempo loss in the context of the stompy matchup itself; it's that they are costly in every other non-stompy matchup.
Ace gets it, and alludes to it here, emphasis mine:
One of the reasons chalice is miserable isn't because it's too good or doesn't have any answers, it's because it creates this weird meta-matchup prisoner's dilemma, where you can adjust your deck to beat the chalice decks, but then you lose more often to the real meta decks that didn't, because they are playing efficient cards and not weird answers to stop random ramen stompy.
Chalice is obviously a big enough deal that people who like prison play it, and people whose decks lose to it board answers to it, it's just that it'd be nice to not have to worry that you'll randomly have a coinflip game/match that's decided by opening hands.
Chalice is also just a miserable play experience all around, but I understand this is subjective and you disagree, so I won't harp on it.
This is still a perspective that I don't really understand - cantrips aren't "the thing" they are trying to do, and it always seems weird to me that people have such a visceral reaction to something that seems so innocuous to me. Cantrips are like the ice in your drink - the cocktail is the main event (the Terminuses, the Jaces, the Entreats, the Past in Flames, the Anglers, whatever), but the ice keeps it cool/more palatable. Cantrips just make the game playable, they aren't the thing that is killing you.
How can cantrips be more boring than just watching them draw, look at their hand full of one drops, sigh, and pass?
Some people have already addressed this - if you know you're dead eventually and tired of waiting, why not concede? They wouldn't have had to ban eggs in Modern if people just accepted that sometimes they just have you, no reason to wait five minutes to see if they're not going to play their deck correctly (they're not). If you have to make them play it out, that's on you, not them.
Also, again, apologies for the other posters being rude...
I thought it was really interesting that a lot of posters here fell neatly along these lines! Not sure what it ultimately means, but I definitely fit the theory (I'd much rather see an elegant, cool list with interesting interactions and play to it in-game than try to figure out something cute myself, at least in competitive eternal formats).
Is brainstorm banned yet?
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