If you control a Nissa, this lets you grab ANY three lands. Could this have any implications somewhere?
The sheerly insane power level difference between those two modes of the card is kind of hilarious.
Version 1: Not even really limited playable.
Version 2: God tier land tutor.
It's like Traverse the Ulvenwald is the solar system diorama in elementary school, where all the planets are equidistant from each other and Jupiter is maybe 4 times bigger than Earth.
Then you get Nissa's Triumph, and that's 1:1 scale, and you realize how far apart everything really is, and just how fucking huge the gas giants are.
Assuming you have a Nissa in play, you can grab the entire DD combo and play it as long as you have an Exploration effect?![]()
I'm really surprised there is not a Nissa with an ability to drop lands from hand into play - they all seem to be top of the library - which makes this funny because then if triumph was top to library instead of hand then it would be more likely to be played.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Why wouldn't you play Zoo? Instead of a 5/5 for B that's immune to Push, you can get a 4/5 for 1G that's not. And instead of a 3/2 flyer for U, you can get a 3/3 double conditional for G. Oh, and you also get to not include the two best colors in Legacy, or any of the best spells, and you're a dog to combo.
What's not to love?
Say hello to our new Sneak & Show friend?
Probably not good enough, but the 2nd ability is really interesting as anti-LD.
The benefit to this would be postboard, after the opponent has cut their removal. It dodges Flusterstorm, Spell Pierce, Pithing Needle, etc. Doubtful that it's better than Arcane Artisan, but still.
On second thought, maybe Big Red would like this card?
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