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Thread: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

  1. #61
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    So at worst, this is an unblockable 3/2 with Ward but it also has some grind and combo potential (e.g. with blue artifact combo or cheating Dreadnought into play). Might be cool in the right deck.

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Barook View Post


    So at worst, this is an unblockable 3/2 with Ward but it also has some grind and combo potential (e.g. with blue artifact combo or cheating Dreadnought into play). Might be cool in the right deck.
    Cloudform been there done that, with hexproof and flying.

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Fox View Post
    Cloudform been there done that, with hexproof and flying.
    Why was Cloudform never viable? Too slow? Scroll is more flexible overall? You'd think hexproof would help.

  4. #64

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    It's the inability to manipulate the top of your library.
    What I like about this one is you can just pour mana into it, but surely there's better things to do with 5, 10, 15 mana

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by FTW View Post
    Why was Cloudform never viable? Too slow? Scroll is more flexible overall? You'd think hexproof would help.
    Manipulation wasn't too difficult, but it was annoying. The main issue was sorcery speed and 3rd point of mana.

  6. #66
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by the Thin White Duke View Post
    It's not just you. I've been putting off seriously teaching my kids how to play. I've gotten rid of so many cards over the last few years, I don't have much left other than Legacy stuff and new stuff I've gotten at Pre releases. Forget easing kids into this game. Then every card has 5 lines of text, minimum, how do you explain this game. I used to tell them to ignore the text box and pretend everything is a vanilla creature, but they got bored with that.
    Anyway, Wizards has done a top notch job ruining my obsession with this game since Stryxhaven. That was the first set that really turned me off to the world salad they throw on cards.
    They're really burning out player interest. The two obvious factors everyone identifies are that they're printing way more cards than they used to, and those cards tend to have a lot more text than they used to (especially when you consider how much stuff has gotten keyworded + the abominations of double faced cards where each face has a novella on it)

    I think a third factor people tend to underrate though is that getting rid of blocks also meant that you now have so much less cognitive support to trying to understand new cards and sets. Like it used to be that you only had to know what "thing" Magic was doing each year. "This year is a bunch of artifact stuff. This year is a bunch of legendary stuff." etc.. And that was true for theme too, like it was Egyptian or Steampunk or whatever.

    Like, you had a thematic crutch that helped you parse whatever the new sets were, which again, were also less frequent and less word dense anyway

    Now we're deluged with constant streams of mechanically and thematically disconnected word salad
    For my confessions, they burned me with fire/
    And found I was for endurance made

  7. #67

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Having fathomless decent in the set before gather evidence is a failure of design that couldn't happen with blocks

  8. #68
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    Weld-able non-basic hate. Not sure if it would have any use over Blood Moon effects, but at least it has a decent, evasive body that can also stop Delvers and DRC.

  9. #69

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by TheInfamousBearAssassin View Post
    They're really burning out player interest. The two obvious factors everyone identifies are that they're printing way more cards than they used to, and those cards tend to have a lot more text than they used to (especially when you consider how much stuff has gotten keyworded + the abominations of double faced cards where each face has a novella on it)

    I think a third factor people tend to underrate though is that getting rid of blocks also meant that you now have so much less cognitive support to trying to understand new cards and sets. Like it used to be that you only had to know what "thing" Magic was doing each year. "This year is a bunch of artifact stuff. This year is a bunch of legendary stuff." etc.. And that was true for theme too, like it was Egyptian or Steampunk or whatever.

    Like, you had a thematic crutch that helped you parse whatever the new sets were, which again, were also less frequent and less word dense anyway

    Now we're deluged with constant streams of mechanically and thematically disconnected word salad
    A lot of it is Hasbro, they've been getting killed financially on everything except MTG, so they've been running it into the ground to save their exec bonuses. Couple of analysts have pointed this out as long term bearish for the brand.

  10. #70

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    This seems decent.

  11. #71
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post


    This seems decent.
    Turn 1 Land + (Ig)noble Hierarch
    Turn 2 Breakout into Dreadhorde Arcanist, Attack with Exalted recast Breakout into another good 2cmc creature

    Seems really nice.

    Also, aren't there a bunch of 2-card combos that are just 2cmc creatures? Devoted Druid + something? Could be an excellent source of redundancy for those combo decks.
    Quote Originally Posted by Mr. Safety View Post
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  12. #72

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Cire View Post
    Turn 1 Land + (Ig)noble Hierarch
    Turn 2 Breakout into Dreadhorde Arcanist, Attack with Exalted recast Breakout into another good 2cmc creature

    Seems really nice.

    Also, aren't there a bunch of 2-card combos that are just 2cmc creatures? Devoted Druid + something? Could be an excellent source of redundancy for those combo decks.
    If you want to get a game loss for arcanist, sure :)

    There is this Painter's Servant guy. Or Dreadnaught because that's the meme card of this forum.

  13. #73

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post
    Or Dreadnaught because that's the meme card of this forum.
    Did someone say dreadnought!?

    Hide in Plain Sight
    3G
    Sorcery
    Look at the top five cards of your library, cloak two of them and put the rest on the bottom in a random order.

  14. #74

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Cire View Post
    Turn 1 Land + (Ig)noble Hierarch
    Turn 2 Breakout into Dreadhorde Arcanist, Attack with Exalted recast Breakout into another good 2cmc creature

    Seems really nice.

    Also, aren't there a bunch of 2-card combos that are just 2cmc creatures? Devoted Druid + something? Could be an excellent source of redundancy for those combo decks.
    There's also a decent number of beaters like Myr Superion where dodging the cast cost or restrictions could be nice.

  15. #75

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by rufus View Post
    There's also a decent number of beaters like Myr Superion where dodging the cast cost or restrictions could be nice.
    I would question my life choices if I would sleeve up Myr Superion for a legacy event.

    One should note that even if you find a creature with cmc>2 you get it in your hand so it has a weak failure mode if you have enough creatures to not miss in 6 cards.
    However it costs 2, is a sorcery, is green and isn't blue.
    Not exactly legacy material if you can not exploit it hard.
    Maybe it's better in a Deaths's Shadow shell.

  16. #76

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by rufus View Post
    There's also a decent number of beaters like Myr Superion where dodging the cast cost or restrictions could be nice.
    theres a 4/4 serra avenger variant now

  17. #77
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post
    If you want to get a game loss for arcanist, sure :)

    There is this Painter's Servant guy. Or Dreadnaught because that's the meme card of this forum.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  18. #78

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    The "phoenix with set mechanic" :
    Lamplight Phoenix 1RR

    Creature — Phoenix

    Flying

    When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
    3/3
    can plausibly mill the whole deck in combination with Altar of Dementia(and that readily leads to winning through Bridge from Below.) That said, I'm not sure it's going to be better than existing dredge or Hogaak approaches.

  19. #79
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    1RR - 3/3 flying
    When it dies, instead exile a Force of Will or Lorien Revealed or Murktide Regent from graveyard and regenerate. If you can't, you may exile 4 1cmc cards instead.

    Is that playable enough for the extra 2 mana over Delver of Secrets? Slow but very hard for nonwhite decks to remove.

    5c Beans control can easily exile 1 card for the cost. Maybe it's better as a grindy midrange finisher.

  20. #80

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by FTW View Post
    1RR - 3/3 flying
    When it dies, instead exile a Force of Will or Lorien Revealed or Murktide Regent from graveyard and regenerate. If you can't, you may exile 4 1cmc cards instead.

    Is that playable enough for the extra 2 mana over Delver of Secrets? Slow but very hard for nonwhite decks to remove.

    5c Beans control can easily exile 1 card for the cost. Maybe it's better as a grindy midrange finisher.
    Is losing to the order of your deck really worth running 2 cards that are really bad on their own?

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