Page 10 of 46 FirstFirst ... 6789101112131420 ... LastLast
Results 181 to 200 of 903

Thread: [Discussion] Hulk Flash

  1. #181
    Graphics are in my mind.
    Zork's Avatar
    Join Date

    Dec 2006
    Posts

    429

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Eldariel View Post
    Street Wraith is to Pact for when you want a Mysticalled card now, or just to cycle.
    Summoner's Pact only grabs green creatures.

  2. #182
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Zork View Post
    Summoner's Pact only grabs green creatures.
    Point taken, now I'll have to add some UG critter instead. Blah, stupidity.

  3. #183

    Re: [Discussion] Hulk Flash

    MISSION: SIDEBOARD

    Let's start discussing the sideboard in detail, because the maindeck is pretty much locked, regardless of the variant you're using.

    I really liked the idea of the one-of Ronom Unicorn, in order to deal with enchantments. Let's discuss some other one-of two-drops that would help, to eat up the two mana remaining after dropping four Disciples. We're looking for maximum utility here, against whatever match-up is the worst (counters, Disciples and discard). I propose the following...

    TRUE BELIEVER: This stops an opponent's Disciple triggers from resolving, and stops a Fling (or other killswitch) in response to my triggers on the stack (as happened to me at the GPT).

    STERN PROCTOR: Better than Ronom Unicorn, as it deals with both enchantments and artifacts.

    -------------------------------------------------------------------

    MISSION: PROTEAN HULK SUBSTITUTE

    What would be a good substitute for Protean Hulk, if it were to be banned? Or, to ask this differently, what is another way to break the errata on Flash? I propose using...

    ACADEMY RECTOR: What enchantment would win you the game if you brought it into play in the first two turns?

    GAMEKEEPER: What creature (other than Protean Hulk) would win you the game if you brought it into play in the first two turns?

  4. #184
    Sweet Sixteenth
    Happy Gilmore's Avatar
    Join Date

    Jul 2004
    Location

    Fairfax City, VA
    Posts

    1,497

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Symbolism View Post
    MISSION: SIDEBOARD

    Let's start discussing the sideboard in detail, because the maindeck is pretty much locked, regardless of the variant you're using.

    I really liked the idea of the one-of Ronom Unicorn, in order to deal with enchantments. Let's discuss some other one-of two-drops that would help, to eat up the two mana remaining after dropping four Disciples. We're looking for maximum utility here, against whatever match-up is the worst (counters, Disciples and discard). I propose the following...

    TRUE BELIEVER: This stops an opponent's Disciple triggers from resolving, and stops a Fling (or other killswitch) in response to my triggers on the stack (as happened to me at the GPT).

    STERN PROCTOR: Better than Ronom Unicorn, as it deals with both enchantments and artifacts.

    -------------------------------------------------------------------

    MISSION: PROTEAN HULK SUBSTITUTE

    What would be a good substitute for Protean Hulk, if it were to be banned? Or, to ask this differently, what is another way to break the errata on Flash? I propose using...

    ACADEMY RECTOR: What enchantment would win you the game if you brought it into play in the first two turns?

    GAMEKEEPER: What creature (other than Protean Hulk) would win you the game if you brought it into play in the first two turns?
    I think Protean Hulk is still the best win condition for this deck. The real problem with enchantments such as Solitary confinement is that they need to be delt with before you combo off. Ronin Unicorn won't help you because the disciple trigers target when they go on the stack, and since the only legal target is you they would fizzle as I understand it.

    I think atleast 1 MD bounce spell would really help this deck.

    As for SB:

    you want something against Control/Agro control with counters

    you want something vs the Mirror

    You may also want an alternate win condition aka not flash.

    If they play agro you have a bye, and since you have FoW and Daze you have an incredible ability to mess up other combo decks. All around its a solid combo package.

    Edit: Flash would be the only card that would get banned, if only for the fact that it is an instant Armageddon with Titan.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  5. #185
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Symbolism View Post
    MISSION: SIDEBOARD
    MISSION: PROTEAN HULK SUBSTITUTE

    What would be a good substitute for Protean Hulk, if it were to be banned? Or, to ask this differently, what is another way to break the errata on Flash? I propose using...

    ACADEMY RECTOR: What enchantment would win you the game if you brought it into play in the first two turns?
    Form of the Dragon, Dovescape, and Humility are notable.

    GAMEKEEPER: What creature (other than Protean Hulk) would win you the game if you brought it into play in the first two turns?
    Gamekeeper-Salvagers combo works, and is probably the second thing I thought of after I learned of the unerrata. (Otherwise, Akroma, DSC, SSS...)

    There's also Penumbra and Symbiotic Wurms.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  6. #186
    Insert Clever Adjetives Here
    Firebrothers's Avatar
    Join Date

    Jun 2006
    Location

    Austin Texas
    Posts

    172

    Re: [Discussion] Hulk Flash

    So at a tournement yesterday (april 29th) someone brought a similar version of this deck to play, not using any future sight cards. I thought that the flash errata was not legal untill may 20th like the gatherer says. Is this correct or is the flash card legal with the new wording now?
    The Firebrothers
    Scrubbing out of tournements since 2005.

    "Large in the margin
    my drama unfolds behind closed doors...."

  7. #187
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [Discussion] Hulk Flash

    After more playtesting, I've come up with the following list (I appologize if this is the same as someone elses list):

    Hulk Flash

    Lands (10)
    3 Flooded Strand
    3 Polluted Delta
    3 Island
    1 Underground Sea

    Creatures (16)
    1 Elvish Spirit Guide
    4 Protean Hulk
    4 Disciple of the Vault
    4 Shifting Wall
    3 Phyrexian Marauder

    Spells (34)
    4 Brainstorm
    4 Mystical Tutor
    1 Merchant Scroll
    4 Summoner's Pact
    4 Flash
    1 Echoing Truth
    4 Pact of Negation
    4 Force of Will
    4 Chrome Mox
    4 Lotus Petal

    I've yet to try the Gemstone Caverns/SSG/ESG list yet. I'm unconvinced that the turn 0 kill occurs often enough to matter and I think the Chrome Mox list offers more stability. I haven't tried it though, so I may be completely wrong and that list may in fact be far stronger. For now, this list has been golden for me.

  8. #188

    Re: [Discussion] Hulk Flash

    Orim's Chant is heinous in this thing; on their turn cast Gemstone Caverns, RFG a card, then Orim's Chant them, go to turn one, Mystical Tutor for Flash during your upkeep, draw Flash, play a land, RFG an Elvish Spirit Guide, GFingG.

    I'm not certain if Flash should be re-erratad or banned, but having Worldgorger Dragon and Hermit Druid on the banned list and not Protean Hulk is just nonsense.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  9. #189
    Banned
    Cavius The Great's Avatar
    Join Date

    Mar 2006
    Location

    Lake Of Fire and Brimstone
    Posts

    5

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by BreathWeapon View Post
    Orim's Chant is heinous in this thing; on their turn cast Gemstone Caverns, RFG a card, then Orim's Chant them, go to turn one, Mystical Tutor for Flash during your upkeep, draw Flash, play a land, RFG an Elvish Spirit Guide, GFingG.

    I'm not certain if Flash should be re-erratad or banned, but having Worldgorger Dragon and Hermit Druid on the banned list and not Protean Hulk is just nonsense.
    I agree. The big debate though, is whether to ban Flash or Protean Hulk itself. What do you guys think?

  10. #190
    Graphics are in my mind.
    Zork's Avatar
    Join Date

    Dec 2006
    Posts

    429

    Re: [Discussion] Hulk Flash

    Ban Protean Hulk, because no one uses it without Flash, but Flash could potentially be viable without hulk.

    I'm thinking something with scepters and creatures with cip and gy abilities. Solemn Simulacrum, Rector, Gamekeeper, Symbiotes, etc.

  11. #191
    Banned
    Cavius The Great's Avatar
    Join Date

    Mar 2006
    Location

    Lake Of Fire and Brimstone
    Posts

    5

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Zork View Post
    Ban Protean Hulk, because no one uses it without Flash, but Flash could potentially be viable without hulk.

    I'm thinking something with scepters and creatures with cip and gy abilities. Solemn Simulacrum, Rector, Gamekeeper, Symbiotes, etc.
    The problem there is, Flash is still extremely broken even without Hulk. You can still get a first turn kill with Gamekeeper. I'm not saying the combo is better, but even if they ban Protean Hulk, people will still find broken stuff to do with Flash. I say start at the source of the brokenness and ban Flash altogether.

  12. #192
    Member
    android's Avatar
    Join Date

    Dec 2006
    Location

    Minnesota
    Posts

    460

    Re: [Discussion] Hulk Flash

    If anything, ban DotV. Flash could really open up the format and create more diversity but the card that allows the instant win is definitely Disciple.

  13. #193
    Samurais suck
    Volt's Avatar
    Join Date

    May 2006
    Location

    Portland, OR
    Posts

    1,884

    Re: [Discussion] Hulk Flash

    Yeah, instead of banning Flash, let's figure out all the cards that are broken in combination with Flash and ban them, and then nobody will want to play Flash anyway. Yeah, that makes sense.
    Team Info-Ninja: Shhh... We don't exist.

  14. #194
    Curmudgeon
    SpatulaOfTheAges's Avatar
    Join Date

    Apr 2004
    Location

    Brussels
    Posts

    2,939

    Re: [Discussion] Hulk Flash

    I've emailed Forsythe asking him to please take whatever emergency action is necessary to kill this combo immediately. I'm not sure if there's someone else that should be emailed, but if anyone knows, kindly fill me in.

    If you look at my track record, I'm the very last person to play chicken little; but this combo will inevitably destroy Legacy if its allowed to exist. It's super fast, resilient to basically any hate that isn't Leyline of the Void, resilient to disruption, and it's not even fully tuned yet.

    Godzilla is, if anything, under-stating this deck in comparison to fully-powered Dragon. Dragon lost to GY hate of any kind; Tormod's Crypt does nothing to this deck. Dragon lost to StP or Edict or Terror; this deck is impervious to creature removal. Dragon lost to Disenchant; this deck fears no permanent removal. Dragon lost to a host of hosers such as Ground Seal, Blood Moon, Night Soil, Soul Warden, etc., this deck fears, what? Stifle and Leyline and FoW? Not even Stifle if they get the turn 0 win.

    Again, I encourage everyone with an interest in the health of the format to e-mail the appropriate figures and urge them to fix this problem immediately.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  15. #195
    Member
    android's Avatar
    Join Date

    Dec 2006
    Location

    Minnesota
    Posts

    460

    Re: [Discussion] Hulk Flash

    You mean like the Affinity bannings? I don't know if you are old enough to remember that.

  16. #196
    Curmudgeon
    SpatulaOfTheAges's Avatar
    Join Date

    Apr 2004
    Location

    Brussels
    Posts

    2,939

    Re: [Discussion] Hulk Flash

    The problem is that banning DotV dicks over Affinity as collateral; simply banning Flash dicks over as-yet-uncreated-decks; one ruins the existing investments of many players, the other dicks over only future possible decks.

    It would be better to simply ban Flash; either way, something needs to be done.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  17. #197
    Arbitrary Wielder of Justice

    Join Date

    Oct 2003
    Posts

    3,195

    Re: [Discussion] Hulk Flash

    FWIW the deck is good enough that I was planning to go to Columbus to play it.

    On that note, OP: please die for bringing this to everyone's attention.
    When in doubt, mumble.

    When in trouble, delegate.

  18. #198
    Samurais suck
    Volt's Avatar
    Join Date

    May 2006
    Location

    Portland, OR
    Posts

    1,884

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by android View Post
    You mean like the Affinity bannings? I don't know if you are old enough to remember that.
    I quit Type 2 because of Affinity. If for some reason Flash doesn't get banned or neutered, I will probably quit Legacy. I refuse to play in a format where your choices are "play this deck, or play something that beats it but loses to everything else."
    Team Info-Ninja: Shhh... We don't exist.

  19. #199
    Banned
    Cavius The Great's Avatar
    Join Date

    Mar 2006
    Location

    Lake Of Fire and Brimstone
    Posts

    5

    Re: [Discussion] Hulk Flash

    Quote Originally Posted by SpatulaOfTheAges
    It would be better to simply ban Flash; either way, something needs to be done.
    Isn't that what I said 5 posts ago? People really need to stop ignoring me.

  20. #200
    Arbitrary Wielder of Justice

    Join Date

    Oct 2003
    Posts

    3,195

    Re: [Discussion] Hulk Flash

    ahahahaha you say that like decks beat Affinity.

    I'm not terribly opposed to formats dominated by one deck because it's significantly more skill intensive than formats where your tournament is often determined by your pairings but whatever.
    When in doubt, mumble.

    When in trouble, delegate.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)