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Thread: [Discussion] Hulk Flash

  1. #661
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    Re: [Discussion] Hulk Flash

    If you are running the Kiki-Guide combo, and looking for a good solution for Pithing Needle, I got some (secret ?) tech: one Volrath's Shapeshifter and one Hearth Kami in the sideboard ! If Needle is out, you get a Feeder, Kami and Shapeshifter (copying Hulk) with the first Hulk, sac the Shapeshifter to the Feeder for a Hulk trigger, and proceed to go off with Guide after you pay one for Kami to destroy the bad bad Needle.

    Also, if this deck turns out to be out in force as much as I think, I reckon it would be pretty good to play REBs in the main (and in the side), as they can even defend against a zero or first turn kill with SSG, and the only matchup where you don't want them is black discard (since you win against, say, Goblins and Loam and whatnot anyway, but have counters and the mirror to worry about). In addition, they can take care of Meddling Mages, which could be important.
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  2. #662
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by georgjorge View Post
    If you are running the Kiki-Guide combo, and looking for a good solution for Pithing Needle, I got some (secret ?) tech: one Volrath's Shapeshifter and one Hearth Kami in the sideboard ! If Needle is out, you get a Feeder, Kami and Shapeshifter (copying Hulk) with the first Hulk, sac the Shapeshifter to the Feeder for a Hulk trigger, and proceed to go off with Guide after you pay one for Kami to destroy the bad bad Needle.
    You run into the problem that Hulk enters the graveyard while Flash is still resolving, meaning that when Shapeshifter, Feeder, and Kami enter play and flash finishes resolving, it will become the top card of the graveyard. Shapeshifter will be nothing and you cannot use the Shapeshifter to copy hulk triggers. Just saying.
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    Re: Protean Flash

    Quote Originally Posted by SpikeyMikey View Post
    I dunno if it's been mentioned, but you could use Lat-Nam's Legacy. It's not something you can do the same turn you're comboing, since it costs 2, but it allows you to shuffle the offending critter back in, and next upkeep, you get 2 cards. I used it a lot, I bought a box of Alliances and had a blast doing 4-6 man drafts from it. It's b-b-b-busted in limited.
    This seems bad. If you're going to do anything of this nature, at least make it Scroll Rack, which actually gives you powerful dig when you need it. Not to mention, works the turn you want it.
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  4. #664

    Re: [Discussion] Hulk Flash

    I found a little tech on how to beat Swords with the Kiki verson.

    Run:
    1x Body Double
    1x Benevolent Bodyguard
    2x Carrion Feeder

    So on your first Hulk get Body Double + Feeder
    If opponent Swords Feeder get a second one.
    If opponent doesn't Swords get Karmic Guide + Benevolent Bodyguard. GG

  5. #665

    Re: [Discussion] Hulk Flash

    Teardrop Kami and Bloodshot Cyclops could be interesting tech in the Kiki version, and other 1cc cards like Elvish Scrapper can remove the Pithing Needle if the opponent named Kiki and not the Feeder (It can still be Worldly Tutored for to).
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  6. #666

    Re: [Discussion] Hulk Flash

    Gorilla Shaman > Elvish Scrapper

  7. #667
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by nightshade81 View Post
    I found a little tech on how to beat Swords with the Kiki verson.

    Run:
    1x Body Double
    1x Benevolent Bodyguard
    2x Carrion Feeder

    So on your first Hulk get Body Double + Feeder
    If opponent Swords Feeder get a second one.
    If opponent doesn't Swords get Karmic Guide + Benevolent Bodyguard. GG
    That is kind of neat. And I guess Body Double also pitches to Force if you draw it (in which case I guess you just hope for the best).

    Or if they make you discard Hulk, I guess you can just go for the 6/6 beats.


    Edit: Wait a second.

    Flash -> Hulk into

    Body Double, removing Hulk, and Carrion Feeder. Sac Body Double to get up

    Karmic Guide + Benevolent Bodyguard...


    Then what? You've RFG'd the Hulk.
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  8. #668
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    Re: [Discussion] Hulk Flash

    When does Body Double remove anything?

  9. #669
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    Re: [Discussion] Hulk Flash

    Morim is right, Body Double chooses but I see nothing that requires a removal from game. Hulk is still in the graveyard.
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  10. #670

    Re: Protean Flash

    Quote Originally Posted by TheInfamousBearAssassin View Post
    This seems bad. If you're going to do anything of this nature, at least make it Scroll Rack, which actually gives you powerful dig when you need it. Not to mention, works the turn you want it.
    That's true... but Scroll isn't good in multiples, and doesn't pitch to FoW. I don't know if that's a significant factor at this point, since the Pact is serving as the second set of free counter post FS.
    Nothing witty to say.

  11. #671
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    Re: [Discussion] Hulk Flash

    What am I running in the Kiki/Sky Hussar version? Well, I hate having multiples clog my hand, and I needed protection from Swords and bounce, and such.... enter Plaxmanta and Hunted Wumpus. Go read those cards. Done? Well, here's the list since I'm not going to Columbus...


    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    3 Underground Sea
    5 Island
    3 Flooded Strand
    2 Polluted Delta

    // Creatures
    1 Plaxmanta
    4 Protean Hulk
    1 Sky Hussar
    1 Kiki-Jiki, Mirror Breaker
    1 Indrik Stomphowler
    2 Hunted Wumpus
    4 Simian Spirit Guide

    // Spells
    4 Force of Will
    3 Duress
    1 Echoing Truth
    1 Chain of Vapor
    3 Merchant Scroll
    4 Lotus Petal
    4 Brainstorm
    4 Flash
    4 Mystical Tutor
    4 Misdirection
    2 Lim-Dul's Vault

    // Sideboard
    SB: 1 Duress
    SB: 2 Lim-Dul's Vault
    SB: 3 Stifle
    SB: 3 Massacre
    SB: 4 Disrupt
    SB: 2 Open Slots


    This is all desiged to fight Needle, Swords, and of course, maintain a high Control/Threat density. The pieces in the combo are dead if they get stuck in your hand, so Hunted Wumpus helps you out. Plaxmanta go protect your guys from Swords, but if your opponent responds to one of your win conditions, use Misdirections to fire elsewhere, or at a Wumpus.
    Even if your opponent manages to Plow Kiki, you still have 2 6/6 monsters, 1 4/4 Beast, and another synthetic monster on your side of the board. If they do answer it, they still have to deal with monsters.

    So far, it's hard to find a way to protect the kill with just Plaxmanta, and there has to be something better.

    The rest of the list is self-explanatory really....
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    Re: [Discussion] Hulk Flash

    Uh, Anti? How exactly does your deck win?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  13. #673
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by CorruptedAngel View Post
    Morim is right, Body Double chooses but I see nothing that requires a removal from game. Hulk is still in the graveyard.
    My mistake.


    Anti:


    Quote Originally Posted by Oracle
    When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
    I mean, what, you thought it was a 4 mana 6/6 that let you play an additional creature for free with no drawbacks, or what?
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  14. #674
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by TheInfamousBearAssassin View Post
    I mean, what, you thought it was a 4 mana 6/6 that let you play an additional creature for free with no drawbacks, or what?
    Even if it did do that, wouldn't his deck have to Flash TWICE to win?

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    Re: [Discussion] Hulk Flash

    Ok. I have to share this. This is the story of how ridiculously nefarious this deck is.

    A couple friends of mine have been going into a few magic-related chat rooms and bitching about this deck. I hate chat rooms on principle. However, I suggested as a joke that we go into chat rooms for topics completely unrelated to Magic and start bitching about Hulk Flash. So we're doing this, confusing the shit out of people, and so forth. And we all eventually get around to piling into fucking Yahoo Pool, of all things. And we get in there and another group of people is already fucking talking about the deck.

    In Yahoo Pool.

    Jesus, Hulk Flash is like the new Auto-Aimer.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  16. #676
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    Re: [Discussion] Hulk Flash

    Tacosnape, you just won the thread.
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    What in the janky gay ninja hell is that 25th place deck?

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    Re: Protean Flash

    Quote Originally Posted by TheInfamousBearAssassin View Post
    This seems bad. If you're going to do anything of this nature, at least make it Scroll Rack, which actually gives you powerful dig when you need it. Not to mention, works the turn you want it.
    Well Jack, I imagine you want to avoid drawing any more of your combo creatures, which Legacy does, since you can go off the next upkeep before you draw those cards if you have the rest of the combo or a way to get it all together, and it's an instant, and it's blue, and it costs 1 less mana to use than scroll rack in a deck that wants to go off ASAP. I think it's better than Scroll Rack, I certainly wouldn't run 4 of them, but 4xBrainstorm 2xLat-Nam's Legacy should work just fine.
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    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
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  18. #678

    Re: [Discussion] Hulk Flash

    Academy Rector and Accursed Centaur is a compact win condition, because the Summoner's Pact can be used to find the Protean Hulk and the Protean Hulk can be used to find Academy Rector and Accursed Centaur (1cc in creatures left over) and the Academy Rector can find something to win the game. In Vintage Academy Recto can get Yawgmoth's Bargain, but is there anything in Legacy that lets you win immediately?
    Quote Originally Posted by wastedlife View Post
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by BreathWeapon View Post
    Academy Rector and Accursed Centaur is a compact win condition, because the Summoner's Pact can be used to find the Protean Hulk and the Protean Hulk can be used to find Academy Rector and Accursed Centaur (1cc in creatures left over) and the Academy Rector can find something to win the game. In Vintage Academy Recto can get Yawgmoth's Bargain, but is there anything in Legacy that lets you win immediately?
    Why wouldn't we just Flash the Academy Rector and skip Protean Hulk, then?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  20. #680
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Tacosnape View Post
    Why wouldn't we just Flash the Academy Rector and skip Protean Hulk, then?
    Uhhhh... no shit. Is this really just so you can search for Hulk With Pact?

    In keeping with this logic, I have your answer: Make a 250 card deck, Pact for Hulk, Flash Hulk, get Rector and Accursed Centaur, sac Rector to Centaur, fetch up OHMYFUCKINGCHRIST BATTLE OF FUCKING WITS! Booyah! Best combo ever, and it only takes up 3 combo slots! Just... like... Karmic Guide, Kiki-Jiki, and Carrion Feeder. Savage.

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