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Thread: [OLD] UGw Threshold

  1. #581
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    Re: [DTB] UGw Thresh

    3/4 on turn TWO? It is quite possible, but getting him to that 4/5 it harder for White Thresh (they have far fewer ways of killing creatures.)

    Why would you be countering creatures anyway? Your dudes get massive quickly and can be flooded out if need be, with counter spell back up.

    Also, I have tested. I have a pet deck (Sad Panda) that does 50% vs Bear Thres, but 70% vs Goyf Thresh. Why? Because, BEAR TAPS FOR MANA. People tend to underestimate this, but bear can power out Mongoose, act as mana in case of Wasteland, Vindicate, or Sinkhole, push your dudes easily though Ghostly Prison, support himself under Tabernacle, and a million other things. Mana is good (especially in a deck with 17-18 lands on average.)
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    Re: [DTB] UGw Thresh

    Why would you be countering creatures anyway?
    For example, against Fish, Meddling Mage on StoP seems to be a common play they make (so you might want to counter it). Again, against Fish (or other decks) I tend to counter Jotun Grunt if I don't have StoP in hand (or my cantrips don't reveal any). In the mirror, it's usually profitable to counter an opposing Mongoose. EDIT: Depending on the board, I also sometimes counter Plague Sliver (which has gotten some reasonable play these days in mono-B decks and BW-suicide). Against Goblins, Ringleader, Matron, etc. depending on the board. Yada yada yada

    Quote Originally Posted by Cait_Sith View Post
    3/4 on turn TWO? It is quite possible, but getting him to that 4/5 it harder for White Thresh (they have far fewer ways of killing creatures.)
    It depends on the build you play. As I said, playing two EE and two Needles MD might help. Mental Note also helps to that end. Against Goblins, the yard usually contains Sorcery, Instant, Land, Artifact (countered Vial for example) or creature (Fanatic, Gempalm, Meddlng Mage, etc.). It's not that uncommon. The fact that I recently decided to put back 3 Chill in my SB which sometimes find their way to the yard also helps.

    I agree that in some match-ups having Bear's mana ability helps, but I don't think that outweights the benefits of Goyf (particularly in the Goblins match-up); maybe I'm wrong and I'll revert to Bears, but for now I'm sticking with Steve (Goyf).
    Last edited by aTn; 06-03-2007 at 01:47 PM.

  3. #583
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Cait_Sith View Post
    By not running it. I really don't see the advantage of running Goyf over Bear unless you plan to walk into a world of Thresh hate. If you get Threshold turns 3-4 on average, then often Goyf will be the same size (or 1 smaller) by the time you start swinging. Also, Goyf doesn't tap for mana. That is huge and alone prevents Goyf from being truly superior than Werebear in Thresh.
    Well, let's see what Goyf kills that Werebear cant;

    Flametongue Kavus (and lives to tell both tales)
    Hierarchs
    Baloths
    Other Werebears
    Other Geese
    Nantuko Monastery (which kill Werebears)
    anything with the power and toughness of 4


    Comes out early against Goblins, and shit happens when you dont have Threshold.


    Anyways,
    3/4 on turn TWO? It is quite possible, but getting him to that 4/5 it harder for White Thresh (they have far fewer ways of killing creatures.)
    Counterspell, Daze, Force of Will, way to forget the obvious. This deck is famous for pumping out Dazes early game.
    Why would you be countering creatures anyway? Your dudes get massive quickly and can be flooded out if need be, with counter spell back up.
    So you'd let a 2nd turn Troll Ascetic or 3rd turn Matron resolve? You counter creatures that might give you opponent a slight edge in the match up. Tell me why the hell you would let another Tarmogoyf/Werebear resolve? When you answer the threat, you dont have to answer the threat with another threat.
    Also, I have tested. I have a pet deck (Sad Panda) that does 50% vs Bear Thres, but 70% vs Goyf Thresh. Why? Because, BEAR TAPS FOR MANA. People tend to underestimate this, but bear can power out Mongoose, act as mana in case of Wasteland, Vindicate, or Sinkhole, push your dudes easily though Ghostly Prison, support himself under Tabernacle, and a million other things. Mana is good (especially in a deck with 17-18 lands on average.)
    The Deadguy and Red Death players seem to have a problem trying to deal with Goyf, considering the fact it is able to squeeze in damage much earlier and usually increases as the game goes by.

    Yes, Werebear is stilla valid arguement in this case, and we're still trying to ask ourselves if sacrificing the mana ability worth the replacement. So far, it seems to be more of a metagame concern.
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Anti~American4621 View Post
    Comes out early against Goblins, and shit happens when you dont have Threshold.
    I think that this is the strongest argument for Tarmogoyf. It's relatively easy to get a land, an instant, and a sorcery in the yard, which allows Goyf to come into play early as a 3/4. That alone gives it quite an edge when facing Goblins. Obviously, the fact that it doesn't rely solely on your graveyard can be pretty relevant post-board.

    However, I feel that Tarmogoyf's major weakness is that it remains a 3/4 for too long; the deck naturally gets instants, sorceries, and lands in the graveyard, but the deck simply doesn't intend for its creatures or artifacts to end up in its graveyard. Only by countering an artifact, creature, or enchantment will Tarmogoyf become a 4/5, and I'm not sure that you can rely on that. I definitely don't think you can reasonably expect Tarmogoyf to become any larger than a 4/5 in the course of a regular game.
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    Re: [DTB] UGw Thresh

    In testing versus Goblins a 5/6 Tarmogoyf was not uncommon at all. They WILL end up with a creature in the yard, that much is certain, and Aether Vial is still a must counter, so both those go to feed the 'goyfster. Also, a turn two 3/4 is far better against goblins than a llanowar elf for 1G.
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    Re: [DTB] UGw Thresh

    I played a deck, which is not exactly UGw Thresh, but has the same gameplan (a little bit more aggressiv) and only Swords to Plowshare as a removal.

    It is absolutly no problem to get a creature in a graveyard.
    Let's see, what we are facing in the format:
    Goblins - You also can/want to counter Vial = 4/5+ (5/6)

    Mirror - Oh dear! Do you want to give your opponent an early Mongoose or even a stalling Goofy? No! Also, they/we are playing Counterbalance and Top which you want to counter. Either your opponent do so = 4/5+ (even the record of 6/7, even if it's minimal. But your opponent also got counters!)

    UWB Fish - Mostly like Thresh, without that big threats (ok, Grunt) and Jitte instead of Counterbalance-Engine (most time. People are going to play the CB-Engine in Fish.dec's in germany. Also 1-2 Top's) = 4/5+ (5/6)

    Life from the Loam decks = Come on! You don't even have to COUNTER their stuff, to get a fat Goofy.


    In my opinion, Goofy is the only dog, who can wear a damn hat! He's just bigger than the old Pluto. Ok Pluto can find bone's and give you your newspaper, but Goofy is also able to READ the newspaper.

    Goofy > Pluto in the evolution.
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Windux View Post
    In my opinion, Goofy is the only dog, who can wear a damn hat! He's just bigger than the old Pluto. Ok Pluto can find bone's and give you your newspaper, but Goofy is also able to READ the newspaper.

    Goofy > Pluto in the evolution.
    Thats hilarious. Im gonna call him Goofy every time I cast him now. Thats just what he is too, he's so good he's goofy.

    Part of me wants to play Seal of Removal to help him power up. Its a lackey answer and it gives you another chance to counter nasty things like Exalted's and Jotun Grunts. It coincidently saves your goofy from removal as well. Oh and its blue.

    @Cait Sith
    Your arguements are weak and paint obvious picture that you havent played with him much. Did you bother to make note goofy doesnt need your yard to work? That means Leyline of the Void and Tormods Crypt are much less effective against you.
    Now playing real formats.

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    Re: [DTB] UGw Thresh

    I call him Steve Mc Queen and he has made people just scoop when I dropped him at 5/6. He is sick, you can't be bigger than that for faster without silly cheats!

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    Re: [DTB] UGw Thresh

    Quote Originally Posted by jazzykat View Post
    I call him Steve Mc Queen and he has made people just scoop when I dropped him at 5/6. He is sick, you can't be bigger than that for faster without silly cheats!
    The Great Escape and Bullit are both great movies. Steve McQueen is in those movies as well. Yay, I started a trend!
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    Re: [DTB] UGw Thresh

    Yeah, Goyf is just insane. I was at the Sideevent in Strasbourg and he was like... 5/6 2nd or 3rd Turn in Game2 (dazed Ather Vial, blasted Bloodmoon, Portent into fetch and dropped that Fucker).

    2nd Turn! With 3 card in the Graveyard!!!

    Umm...what else? I played Tao's Built with Counterbalance Engine. Sometimes you got a lot of dead Tops. The trick is to put them on top, milling them away with Predict, pumping the Goyf (same play with dead Counterbalances). So in Tao's built he can be up to 6/7 (I often just boarded Mystic Enforcer out because I felt like I didn't need him anymore, lol).

    But anyways, I lost to a random Fish with 4 Wastelands, 4 Mishra's Factory and Spiketail Hatchlings (WTF?!) because my StoP gangbanged each other at the bottom of my library -.- *sigh*

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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Adan View Post
    Yeah, Goyf is just insane. I was at the Sideevent in Strasbourg and he was like... 5/6 2nd or 3rd Turn in Game2 (dazed Ather Vial, blasted Bloodmoon, Portent into fetch and dropped that Fucker).

    2nd Turn! With 3 card in the Graveyard!!!
    How would you have that much mana to do all that turn two? Dazing would've meant it would get played on your third turn, and that means you would have only had enough mana to get Portent OR Blue Elemental blast off, before hitting your "second" land drop to play 'Goyf.

    Unless you floated a blue into the Daze, In which case turn 3 would still be the earliest it could get laid down.
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Bane of the Living View Post
    @Cait Sith
    Your arguments are weak and paint obvious picture that you haven't played with him much. Did you bother to make note goofy doesn't need your yard to work? That means Leyline of the Void and Tormod's Crypt are much less effective against you.
    I try to be above lowly name calling and ad hominem attacks. I expect the same of you. You seem to forget that:

    1: What kinda of business do you have dropping dudes turn 2? Really? Closing off counter mana and cantrip mana so early on. Who not testing wha?

    2: In Legacy the difference between a 4 drop and a 5 drop extremely small.

    3: If it actually became a problem, I could just whip out Planar Void. It is already useful if your deck doesn't rely on the graveyard at all.

    4: He sucks vs Armageddon decks. Period.

    5: He also is not as good as Werebear against LD or Trini.

    6: You seem to assume that people won't adapt to him if he becomes a problem.

    6: It is clear that you have not done much serious testing and are just following bigger = better. If that was true Mind over Matter would be breaking the format in a matter of moments.
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    Re: [DTB] UGw Thresh

    @Cait Sith: Tarmogoyf is the beats this deck has been waiting for. It provides versatility in it's power. Yes, it doesn't produce mana on its own, but for the most part, that ends up being irrelevant. His strength lies in being extremely powerful right out of the gates, WITHOUT threshold a vast majority of the time. It means you control the board, and its you applying pressure in the goblins match-up. If I recall correctly, that was one match-up this deck had issues with. Your comments so far have made me believe that you yourself have not tested Tarmogoyf enough to realize the "Oh Shit" factor he has going for himself.

    @Sad Panda. Spell Snare and Counterbalance are both strong options versus Dead Guy-esque decks.

    EDIT: Mind Over Matter is awful, and your statement isn't close to the truth. A six mana enchantment has no relevant place in this format. (Although it does draw your deck with Urza's Blueprints.)
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  14. #594
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    Re: [DTB] UGw Thresh

    Threshold finally gets a bad ass creature and all we can whine about is how he doesn't tap (nullifying his attackiness) for G? WTF, PEOPLE?!?! Shut up and play the damn card!! He's a house and he kicks the shit out pretty much everything he comes across. I have not cared once that he doesn't tap for G. Seriously. And I hardly ever tapped Werebear for G.

    Instead of trying to make excuses for not playing one of the best creatures that's come along for Thresh in a long time, how about we just put the card in our decks and start smashing face.
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Cait_Sith View Post
    I try to be above lowly name calling and ad hominem attacks. I expect the same of you. You seem to forget that:

    1: What kinda of business do you have dropping dudes turn 2? Really? Closing off counter mana and cantrip mana so early on. Who not testing wha?

    2: In Legacy the difference between a 4 drop and a 5 drop extremely small.

    3: If it actually became a problem, I could just whip out Planar Void. It is already useful if your deck doesn't rely on the graveyard at all.

    4: He sucks vs Armageddon decks. Period.

    5: He also is not as good as Werebear against LD or Trini.

    6: You seem to assume that people won't adapt to him if he becomes a problem.

    6: It is clear that you have not done much serious testing and are just following bigger = better. If that was true Mind over Matter would be breaking the format in a matter of moments.
    First off I didnt do any name calling.

    1) Why wouldnt you tap out to play goofy turn 2?? Daze much? How about FoW? Hell one of thresholds flaws was the fact it couldnt drop a Werebear turn two because it would be too small and die. Not because tapping out on turn two is a mistake. Meddling Mage much? Counterbalance anyone? You dont need to waste a bunch of mana over turns cantripping so much when you dont need seven magical gathering cards in the graveyard to make him a threat.

    2) No in legacy the difference between a 4 and 5 drop is astronomical. What tier one decks play anything that costs five mana? Keep in mind Siege Gang is almost always vialed out or cheated with Chief and Lackey. FoW is usually played for free. Why are you even bringing this up?

    3) If my opponent is playing with Planar Void I have a better shot at counterspelling it than Tormods Crypt or Leyline start game. It can also be destroyed.

    4) Why? Armageddon is gonna make him a 2/3 just with the sorcery and land. Thats if there are no yards anyways.. If anything I see him as more a reason to run geddon.

    5) He's great against LD because you can cast him early as an early threat unlike casting Werebear early and having it not be a threat and die to fanatic. If someone has a 3sphere out Id rather kill them with a 4/5 goofy than dick around with green mana while they lay more lock pieces. Why would you be tapping him to play out Mongeese when your opponents just going to Wrath you or drop Magus of the Tabernacle/Ghostly Prison. This is the only matchup I see 3sphere being an issue so the point it moot.

    6) I have no idea where your getting this. Pointing out he's obviously better than bear isnt saying he's unbeatable but he's much harder to hate on since it feeds off the opponent.

    6 AGAIN) I like to play the best cards rather than sub optimal ones.

    The bad attitude and borderline flaming that were in this post have no place in the LMF, or anywhere else on the board. Verbal Warning. ~ Nightmare
    Last edited by Nightmare; 06-05-2007 at 09:17 AM.
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    Re: [DTB] UGw Thresh

    Quote Originally Posted by Cait_Sith View Post
    ... but getting him to that 4/5 it harder for White Thresh (they have far fewer ways of killing creatures.)
    Who said they have to actually "kill" the creature? While your statement (part about killing creatures) is true, the fact that Ugw runs FoW, Daze and sometimes counterspell makes it pretty easy to get a creature into their opponent's graveyard.
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    Re: [DTB] UGw Thresh

    I understand why people like gorf; in a pure Aggro metagame Goyf is by far the superior choice. I am just asking people to stop and think for a moment. If 'Goyf an impressive card? Yes, without a doubt it is an incredibly powerful card and certainly deserves a serious look into when it comes to Thresh. However, The fact that Werebear also quickly becomes a fair sized creature and also can help bypass one of the STRONGEST cards against Thresh, Trinisphere. The thing here is that Bear vs Goyf is still not a self evident choice. Depending on a Goblins player's opening hand, either card could be useful.

    As a side note: Many people jumped on the idea of "counter a creature." It just seems that in a deck running the best removal spell ever printed, being forced to counter creatures early on against a non-pure Aggro deck seems like a desperate move to ensure a good sized Goyf and can easily come back to bite you when you need the counter for something more dangerous, like a Turn 2 Chalice at 1.

    Edit: I don't know why I put "drop" in my earlier post. I meant "swing." My bad.
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    Re: [DTB] UGw Thresh

    As oif you never counter a creature...
    We play the BEST Removal in the format, that's true.
    BUT we play only this one removal = 4 Slots.
    Do you ever have a swords if you need it? No. So you are supposed to counter a creature. Just thing on Warchief, Ringleader, Mongoose, Goblin Matron.

    Your only point is, that Werebear makes mana and that you hate Trinisphere that much.
    The point is: Who is playing Trinisphere? If your meta is so fulled of Stacks, just say it and that Werebear is a metacall for you. But then I wouldn't even play NQG and instead run elves.

    You argue just with "Werebear taps for green mana" against over a half dozen arguments FOR the Goofy.
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    Re: [DTB] UGw Thresh

    The simple fact the one is capable of doing something the other cannot automatically makes it impossible one for to be strictly better, or even better in a super majority of the circumstances.

    My only argument is not Werebear > Trinisphere (I just like it because this deck can automatically roll to a resolved Trini, especially turn 1 or 2), but in a meta where you expect to encounter Trini, Ghostly Prison, and Tabernacle, Bear is a far superior choice. A big thing in the comparison is ultimately Goyf will rarely be more than +0/+1 over Bear unless you run into decks playing cards like these. On average your choice comes down to running a 4/4 with the power to ensure a steady source of green mana or a 4/5 the gets bigger slightly sooner than Bear.
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    Re: [DTB] UGw Thresh

    So that is what I wanted to hear :)

    In a meta, where you going to see much of Stacks-cards, Werebear is better, because it makes mana.
    That is totally right. But your argumentation before wasn't like this.

    Even if the Goofy only becomes 4/5, in Mirrormatches will this be gamebreaking.

    A lot of NQG are playing Counterbalance and SDT, which can gro him up much more.
    Standstill plays CoW, Standstill, Disk, Deed at example.
    Massive Decks are playing Engineered Explosive (so do I in NQG).
    Worship is also played in NQG.
    Goblins are playing Chalice/Pyrostatic Pillar and Vial.
    You can Predict your own SDT or Counterbalance if it is necessary or not needed.

    In every tournament-game I played, I had the chance to grow Goofy bigger than 3/4 (4/5 is normaly) and THIS is what makes him so good.
    4/5 is superior to 4/4 because:
    Gempalm Incinerator needs 1 goblins more.
    Wild Mongrel nees 1 discard more.
    Graveyardhate is redundand.

    and it survives:
    Pyrokenesis
    Flametongue Kavu
    Werebear
    Ravenous Baloth
    Loxodon Hierarch
    and so on...

    In builds, which run Counterbalance it is also no that bad matchup if you are playing against Suicide.
    So in every meta, where you don't expect much Stacks, it is much better to play Goofy. Expecially in a meta with much Grunts, Mirrors and Non-Control Aggro.

    Can we stay at this point and stopping throwing stones at each other? :)
    I think that is all you can say about the debate Werebear vs. Tarmogoyf
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