Maelstorm Djinn? Maby with Trickbiend?ok that is a different deck...
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Maelstrom Djinn is certainly playable without Trickbind. I was testing it in my monoblue version before I got access to Volcanic Islands to facilitate a red splash. While I wasn't THAT impressed with it, the fact that it can pitch to FoW and Chrome Mox plus comes with evasion makes me think it is a much better choice than Juggs. Also, while not incredibly important, it CAN block an average sized Goyf and live to tell about it. The two turns where an opposing big dude can't get through should usually buy you enough time to swing through with a Drake or Efreet.
He just seems so much win more for some reason. I just don't like him that much. I'd rather pay 6 for mahmoti than maelstorm.
@Zulander: I like a lot of things in your build. My biggest knock against Looter was always the fact that he was so terrible in the Goblins matcup. Ditto for Juggs (who gets chumped to death and got even worse when they released Hooligan, Grip, and Grudge) so you may be right about their inclusion here (I'm not sure about cutting Cloud since he speeds the deck up so much, but then again, I'm not sure about NOT cutting him).
The biggest thing I see is the complete lack of Crypts in the board. That's hard to understand considering the current meta. Also, your board looks way too focused on the combo matchup for a deck with an already solid combo game. I mean, you already have Chalice, Force, Explosives, Needle and a quick clock for Storm combo. Do you really need to board in 4 Trinispheres, 4 Trickbinds, AND 4 Echoing Truth? I would think about some anti Thresh or 'goyf tech in there.
I've never seen him so upset....or ever before.
Yeah the board needs a bit work, but during my play testing we've been only testing MD and not boards, so I don't know what I'd put in the board as of now. Most likely 2 EE and 4 crypt, along with some E.Truth and trickbind and some board hate for goblins like chill. I think that's solid enough, maybe the 4th TfK as well for the control matchup.
As far as goblins is concerned the best thing to do is get an active piece of equipment going. Jitte is preferred, but pre-board I'm not sure about the macthup, I don't know if you can kill them before they kill you. Post it's a bit better with chill but definitely a bit harder.
Against goblins Weatherseed Faeries use to be a beast. He kills all the goblins except for Piledriver while flying and being a nice target for equipement. He fits into the curve and also allows keeps pressure on your opponent.
Team SCRABS
I still stand firmly behind my build from five months ago. Five months and there isn't a single thing I was ever unhappy with to this day (except that singleton Phyrexian Marauder which I wound up cutting for an Engineered Explosives).
I highly recommend people try this build out.
Pestermite 2u
Creature - Faerie Rogue Common
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
2/1
Seems pretty good, untap some lands or untap an attacking creature. What do you guys think?
I think one of the even meaner tricks you can do is to untap an attacked Ifrit/Drake with Equipment on him to block target random critter.
That seems kinda evil.
That has to be a part of the deck.
It might be playable; a decent tempo-card and can be used to play-equip too. Handy to have abilities like that on a creature. Upkeep: Ice you, play a guy sounds about right against some control-decks with 4-mana bombs.
Or:
City, Mox, Pestermite
Untap city
Chalice @ 1
Talk about dumping your hand.
Cloud of Faeries serves a different roll. You gain mana from Cloud, not so much with the Pestermite.
Team SCRABS
Pestermite's tricks are still better![]()
Both have a place here, I think. I find Pestermite's ability to hold off an attack or lock down a land quite handy here. Now, if we just could find that 3U flyer worth playing... :S
Mistblind Clique casting cost: 3U
Creature Faerie wizard
Flash, Flying
Champion a Faerie. When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4
Now bear with me...IF you run a version with four Clouds and four Pestermites, it might be worth it running one or two of those. The theory behind it is that with four Force and four Chrome Mox, it is better to run some cards that can be spectacular sometimes but suck at othertimes then go for stability, since you can cast the cards that are spectacular in a certain matchup and pitch the other ones. Now the Clique is certainly spectacular if you got one of your eight Faeries on the board, cause not only is it a big flyer, but it can save your Faerie from removal or combat damage at the same time as well !
georgjorgeGeistreich sind schon die anderen.
Another interesting creature,
Mulldrifter 4U
Creature - Elemental
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
It's a Thirst for Knowledge that can beat down.
I definitely think that this needs to be tested. While its body is paltry, it also goes a long way towards "goblinificating" the deck--that is, using creatures to perform the more mundane tasks, thus increasing aggressivity while maintaining consistency.
Pestermite isn't bad, but this is better. Or so I think--testing will tell, I suppose.
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