I've been thinking about it I may cut Abeyance for 2 ponders and maybe find room for a 3rd. However, I doubt I'll play 4 ponder. Also people, get ready to cut the cave-ins/earthquakes/rough and tumbles from your boards, with that new little critter from Llyworn we have to play Pyroclasm.
You actually can still play Rough/Tumble as when you play one half of a split card, as long as it is on the stack the other half is completely ignored.
And it kills Mystic Enforcer!
About Ponder:
I'd think that you usually want one of those as a setup-card in more or less every game as they improve your shot for the turn 2 combo in finding what you need/whatever you don't need. This depends on playstyle however. If you always want to combo out as soon as possible, not to many of those should be in the deck. If you are going for a more consistent turn 2/3/4 combo you'd probably want as many Ponders as possible.
I just got back from a 20 person local which I ended up being 3rd, which was my testing for Ponder. I can't say I liked Ponder. A lot of the time I drew it I was wishing it was Abeyance. I think I'm going to be sticking with Abeyance.
~Shriek~
Today i was testing for one of the first time of my life combo deck in the form of TES, and i have just one question :
how to handle a teeg ?
I face him several time today, and the usual cave-in was useless.
I've had a SB crippling fatigue just for him.
Maybe we should start to think about answer for him.
Beside that, the deck is really strong. The only card that seems weak for me is diminishing return, but well, more playtest could show me that i was wrong, isn't ?
Holo.
Shouldn't Deathmark be an auto-include for the sideboard? Kills Mage or Teeg.
Team Info-Ninja: Shhh... We don't exist.
Crippling Fatigue isn't a bad option choice, but having BB1 in its casting cost seems a little mana intensive if you don't flash it back. Right now I would prefer pyroclasm as its more versatile in addition to the cave-in in the board.
Deathmark is another good option b/c its a 1 mana kill spell for both mage and teeg.
~Shriek~
the thing is that, if i bring such a deck in my meta (95 % of thresh), i would like to have answer that are not stopped easily by counterbalance an sensei's divination top (nearly 40 % of the thresh player here in paris have countertop maindeck), that's why crippling fattigue is good. Plus, it can be flashback.
Holo.
Team Info-Ninja: Shhh... We don't exist.
Yeah, that's for sure. But that's not all the time that they have gaddock and counterbalancer out.
We have answer to both, and i think that well piloted it can fight through the hate everybody bring for combo (and that's someone who bring belcher to such an environnement who speak).
So well, just trying to find answer.
Holo.
If your metagame is 95% threshold you should be playing something with a lot more game against it than storm combo. Something like MBC.
Eh, you can't pack up your horses and ride into the sunset every time you see Force of Wills, you just have to prepare yourself and your deck if you want to play Storm combo ever again in the future, and there are better decks to play against aggro-control than MBC any way. Go go 100 dollar Affinity deck.
@Crippling Fatigue, I think the important thing about Crippling Fatigue is that it circumvents Force of Will, Daze, Counterspell etc. if the opponent doesn't realize he can't necessarily counter the target after you wish for it.
The man said
NINETY
FIVE
percent. I'm sure it was hyperbole but if not there's no excuse for running uphill.
Also, your threshold player needs help if he's losing to affinity worse than to MBC.
Maindeck Stifle+Deed hurts badly too.
Not really. It does for TES, but a storm combo player will just change to a different storm combo deck that beats up on 4c Landstill if that's the dominant deck. I've played QSI, Grim Iggy, and TES recently in different metagames because they each excel against different sets of control decks. You can even metagame against maindeck counterbalance from Threshold.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Actually, it wasn't. Here in paris, we saw only thresh nowaday.
But well, even it's hard sometime, you can fight through the hate. I pack 4 orim and 3 abeyance. Plus i have MD confidant to stall the game and make a nearly perfect hand before going off.
My plan is'nt winning by turn 1 / 2 / 3 with no protection. My plan is to win the late game turn 5 / 6 so that i can have some protection (at least 1, but two is better).
Holo.
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