I'm currently thinking about sideboarding Bound/Determined as a 1 or 2 of, because it's great against counter/top. Although, it has terrible synergy with Dark Confidant and doesn't stop stifle. I'm also testing Rite of Flame as a wish target, again. I haven't liked it in the past but who knows. I don't know how good it is yet, but having one Seething Song in the maindeck has been pretty good.
i got a question, how much time do you use your maindeck diminishing return to have a higher storm count ?
I have replace the lone diminishing by a third abeyance , and i have been very pleased. Having some form of cantrip and defense is always nice, and it up my "must counter or loose" to 7.
Also, i found that confidant is really awesome in this deck, it help you to scult a perfect hand, it beat and all. Ok, sometime we can it turn one, and it get STPed or else, but well, still he is great.
Also, what answer do we have againt counterbalance ? Hull breach get hit by it, and reverent silence give your opponent life...Moreover, you have to wish for it, so counterbalance is already in play...Maybe some form of MD Pyroblast/red elemental blast ? But the MD is very tight, and i don't see how we could fit this in.
Holo.
Personally, I use the MD Diminishing a lot. Not as much as the SB copy, but sometimes when you only have one LED and an Infernal and a rit, something like that. IGG may not cinch it for you, so MD returns picks it up.
Also, we can't play Reverent Silence because it specifies you have to control a Forest![]()
Sure you can. Before we were playing Tranquility in the board, and Reverent Silence does the exact same thing for the same mana requirement. I'm not sure if its really necessary in the board. I really haven't run into a situation where you need a spell to destroy multiple enchantments. I'm a big fan of simplify as it solves the one enchantment that you care about for a single green mana.
~Shriek~
Actually Reverent Silence costs 3G, Tranquility costs 2G.
I wish Tranquil Domain was a Sorcery haha
Yeah, I play Simplify as well :) I find it is the best card for that mana investment.
There ARE actually multiple enchantments to worry about.
Playing in a meta where White Stax rears its ugly head, I can attest to that.
Rule of Law
Ghostly Prison
Those are both terrible for TES. Sometimes you DO need to blow em both up.
But in general, TES eats it to White Stax on games 2/3 unless you go first turn into the win or they get a bad draw.
If I think the white stax players will be around, I'll pack the 2-3 Shattering Sprees in the board in lieu of the Krosan Grips.
My bad on that. Your right, I totally wasn't thinking about the casting cost when I compared those two cards.
Lately, in TES I'm replacing the 2 Abeyances in the deck for Cabal Rituals. I just like the added mana acceleration as it helps against a lot of decks that don't play blue cards. It seems like I always tend to find multiple Orim's Chants against control decks which helps me win the game.
The one matchup I do not want to see is Stax or any deck that plays main deck Chalice or Trinisphere. Overall, there aren't too many matchups were I'm too worried about. Lately, there has been a lot of control decks here in Syracuse which is why I tend to play Vial Goblins quite a bit.
~Shriek~
Abeyance has been too much lately. Right now I'm back to testing 2x Draw 4's and 2x Cabal Ritual over 2x Abeyance, 1x Empty the warrens (Leaving 0, I haven't won a game with the card since I added Bob), and a SSG. It's been pretty good.
I don't like draw 4's and bob in the same list. Atm I have 2 different lists I like. One runs draw 4's and ponders, the other runs bobs and 2 abeyances. I'm not crazy about abeyance, but I'm not crazy about bob either. I personally prefer the list with ponders since it is much faster, but bob can also be amazing in some matchups. I feel that the bob list is straying too far from the goal of the deck which is to kill as fast as possible while getting around counters/hate.
Andrew: Can you post the decklist with ponders
/Henrik
I've found that ponder just isn't worth it. You spend too much mana cantripping with 4 Brainstorm 3-4 ponder and not enough on winning. With my current set-up I cast 1 Draw spell and just win vs. Control. I play in a very blue metagame. Dark Confidant has been pretty good against blue based stratagies, as well as the draw 4 plan. With both you just out draw control and win with double or sometimes triple back-up.
I'll admit with Bob in the deck the deck is a little slow but a lot more stable against blue. Right now there's not a better replacement. Ponder and Brainstorm is just too many cantrips.
Why are people playing Sb Pyroblast instead of Duress?
For a topdeckked counterbalance.
But I don't like both duress and puroblast in side.
I don't think that will happen enough compared to having to discard the 'Blast to LED.
You use blast to back-up chants or kill Counterbalances. It also counters Force of Will on draw 4's.
And why does it back up better than Duress? You could just use the Duress first.
Duress doesn't take care of a blue card called Counterbalance when it's topdecked or already on the table.
Blast rarely does either, but it's still slightly better than Duress.
But at the other side, I dont see Pyroblast stop a Deed/EE/etc. when you combo with EtW...
And how many times will they topdeck the Balance (most players play 3), I think there are more games they have a EE/Deed ore something in their hand when you combo with EtW...
Duress also helps if the Balance was in their hand,, that will be the most of the time..
"You use blast to back-up chants or kill Counterbalances. It also counters Force of Will on draw 4's"
O, and Duress doesnt take the FoW out of their hand?
And can you post a recent list with Draw4's,, I'm very interested, I wanted to make a build with them myself but it didn't work bether then a build without them...
*Team Haste!*
I very rarely win with ETW, I haven't won a game with the card in over a month.
// Lands
4 [AN] City of Brass
4 [WL] Gemstone Mine
1 [VI] Undiscovered Paradise
// Creatures
4 [PLC] Simian Spirit Guide
// Spells
1 [AL] Diminishing Returns
1 [US] Ill-Gotten Gains
1 [SC] Tendrils of Agony
4 [MI] Lion's Eye Diamond
4 [DIS] Infernal Tutor
4 [JU] Burning Wish
4 [R] Dark Ritual
4 [CS] Rite of Flame
4 [IA] Brainstorm
4 [MR] Chrome Mox
4 [TE] Lotus Petal
4 [PS] Orim's Chant
1 [PT] Cruel Bargain
1 [MI] Infernal Contract
2 [TO] Cabal Ritual
1 [TSP] Empty the Warrens
2 [LRW] Ponder
1 [MR] Seething Song
// Sideboard
SB: 1 [AL] Diminishing Returns
SB: 1 [US] Ill-Gotten Gains
SB: 1 [SC] Tendrils of Agony
SB: 1 [PT] Cruel Bargain
SB: 1 [TSP] Empty the Warrens
SB: 3 [IA] Pyroblast
SB: 1 [GP] Shattering Spree
SB: 1 [B] Red Elemental Blast
SB: 1 [US] Duress
SB: 1 [IA] Pyroclasm
SB: 1 [OD] Simplify
SB: 2 [WL] Abeyance
This is what I've been using lately. Them pitching a card to Force and losing a life for the same mana value is worth more, compared to Duress where they still have the extra card.
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