From what I believe is accurate testing 2/2 on the split is the best. Because with 3/3 or 4/4 you just often at times start to rely on Cruel Bargain or Infernal Contract and TES doesn't rely on anything at the moment. Which happens to be one of it's strengths, also, with too many Ponders/Brainstorm effects you begin to concentrate too much on cantripping. When this happens your Gemstone Mine finds it's way to the graveyard a lot faster.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
I can't really tell you an average, although I have to say I've been pulling off a lot more turn one's with Ponder AND Draw 4's in the deck. Turn one Ponder finding LED is simply amazing, however, turn one Dark Ritual into a Draw 4 usually means game over. If I had to guess, I'd say anywhere between 1.5 and 2, so about 1.75? It all depends on how you're comfortable winning too. If you're not afraid of going for Warrens, it could be as low as 1.25, honestly. I believe my newest list is almost as fast as Belcher but more stable and has a better control match-up.
I stopped the slowroll plan. It's bullshit. You can sometimes win, however, more than likely their hand is better. Your hand is almost always better turns 1-3. Comboing off sooner is always better than later.
I know how good resolving a Draw4 is, I was the first person to suggest it in the deck, but it's risk vs reward, for the times that a Draw4 slips thru', I often would have won regardless, for the times the Draw4 countered, I wonder whether or not it was an optimal use of resources. Ponder is the more consistent card, but it's also the less impressive card, you just have to decide which of those two factors is more important to you.
What do people think of replacing the 2 Cabal Rituals with Ponder? I was doing a ton of testing yesterday and found Cabal Ritual to be underwhelming. I'm doing some more testing with EPIC tonight, I'll let people know how it goes. I'm afraid 10 draw spells might be overkill, or If I'm still spending too much time cantripping. Who knows it might be different with 2 draw 4's in the deck.
Ponder is better as a 2of, IMO. I played 4 for a little bit, but found them to be all that I had. I felt that 6 Cantrips was a very good number because you only want to see one.
I really like Cabal Ritual. Sure, it is not as great as Dark Rit, but it aloows me to cast Draw 4s easier and when you can get thresh with them, you will most likely win. I also like having more rituals in the deck because it does make the deck faster than 2 Ponders.
Please let me know how the testing goes.
4 ponder, 4 brainstorm, and 2 draw 4's is just way too clunky. The draw 4's can be clunky even with 2 cabal rits, but when you drop them it is so much worse. Opening hands with 2 cantrips are pretty weak too.
In my testing 7 cantrips was the absolute maximum. At 6 I found myself wanting to open with a cantrip more often, but once I started playing 7 I was getting hands with 2 and 3 cantrips a bit too often for my liking. Adding the 7th cantrip would also mean cutting a cabal rit, which I didn't want to do.
Hey everyone. I just finished my TES list last night (Ok, I'm missing 2 Orim's Chants). My list is the same as Wastedlife's current list. I came home and goldfished around 20 games, and was winning consistently on turns 2-3. This deck is amazingly consistent and powerful.
That said, I have trouble knowing when to mulligan. So I'll present some sample hands and you'll tell me whether or not to mulligan. Thanks.
Hand 1:
Brainstorm
LED
2x Dark Ritual
Brainstorm
Empty the Warrens
2x Orim's Chant
I assume you mulligan this one.
Hand 2:
LED
Rite of Flame
Simian Spirit Guide
Infernal Tutor
Burning Wish
Dark Ritual
Brainstorm
Hand 3:
Ill-Gotten Gains
Rite of Flame
Cabal Ritual
2x Infernal Tutor
Lion's Eye Diamond
Brainstorm
Hand 4:
City of Brass
2x Brainstorm
Simian Spirit Guide
Burning Wish
Gemstone Mine
Orim's Chant
Hand 5:
LED
Gemstone Mine
Undiscovered Paradise
Burning Wish
2x Infernal Tutor
Brainstorm
Hand 6:
2x LED
Gemstone Mine
City of Brass
Orim's Chant
Cabal Ritual
Ill-Gotten Gains
Hand 7:
Gemstone Mine
Chrome Mox
2x Burning Wish
Infernal Tutor
LED
Orim's Chant
Thanks for the help.
Why dreturns?Hand 7:
Gemstone Mine
Chrome Mox
2x Burning Wish
Infernal Tutor
LED
Orim's Chant
Keep- This hand is probably a turn 2 win if you are undisrupted. Turn one mine mox imprinting a wish. Tutor for LED. Next turn drop LED's and wish for dreturns.
Why not, "led, led, wish for igg, igg, led, led, tutor for igg, led, led, tutor for tendrils, tendrils"
Here is what i would do:
Hand 1:
Brainstorm
LED
2x Dark Ritual
Brainstorm
Empty the Warrens
2x Orim's Chant
Mull. if you kp on the draw and if you drew 1 land/petal/mox, you could brainstorm for tutor and win. But It's 18 chance out of 53 to get the land/lotus/mox and then 24 chance out of 52 to get the tutor.
Hand 2:
LED
Rite of Flame
Simian Spirit Guide
Infernal Tutor
Burning Wish
Dark Ritual
Brainstorm
Mull. Same as hand 1.
Hand 3:
Ill-Gotten Gains
Rite of Flame
Cabal Ritual
2x Infernal Tutor
Lion's Eye Diamond
Brainstorm
Mull. Same as hand 1 and 2
Hand 4:
City of Brass
2x Brainstorm
Simian Spirit Guide
Burning Wish
Gemstone Mine
Orim's Chant
Depends of the matchup. You have lands and 2 BS, but you have no accelerator. So you probably won't combo until turn 3.
Hand 5:
LED
Gemstone Mine
Undiscovered Paradise
Burning Wish
2x Infernal Tutor
Brainstorm
Keep. Bs turn one and win turn 2 if you draw a led/ritual. Or infernal turn 2 for a led and win turn 3.
Hand 6:
2x LED
Gemstone Mine
City of Brass
Orim's Chant
Cabal Ritual
Ill-Gotten Gains
You need a tutor here. So it depends of the matchup, if i had the time to wait for a tutor, i would keep.
Hand 7:
Gemstone Mine
Chrome Mox
2x Burning Wish
Infernal Tutor
LED
Orim's Chant
Keep, a strong hand.
Hand One: Mulligan
Hand Two: Keep on the Draw
Hand Three: Mulligan
Hand Four: Keep
Hand Five: keep
Hand Six: Keep
Hand Seven: Keep
I'm not very aggressive when it comes to mulliganing, those were also a lot of shitty hands.
Ok, about Sideboarding now:
I'm running:
3x Pyroblast
2x Abeyance
1x REB
1x Hull Breach
1x Infernal Contract
1x IGG
1x DReturns
1x Duress
1x Cave-In
1x Tendrils of Agony
1x EtW
1x Tranquility
Seems fairly standard. Anyway, I was just looking for some help SBing in the Abeyances and Pyroblasts/REB. For instance, I want to board all that in vs. Landstill, but I'm afraid to cut anything.
I was reading the first post of the old thread again to see if there was something I might have missed, a trick, strategy, or just some inspiration and I read this (by Wastedlife):
For example, you have a Burning Wish on the stack, Lion’s Eye Diamond on the stack and a red, four black mana and an untapped City of Brass. In hand is Plunge into Darkness, Brainstorm, and Diminishing Returns. To do this correctly before passing priority you must in response cast Plunge into Darkness, then respond with Brainstorm, respond to that by sacrificing Lion’s Eye Diamond. That gives you the best means of abusing Lion’s Eye Diamond, while the order of Brainstorm or Plunge into Darkness may not matter but Burning Wish must be the first spell since it is a sorcery.
This struck me because I play and have played the deck a lot (like really a lot), and never do this. If in this situation would you do this? I would first cast brainstorm before even playing the Wish, because I might find a Petal+Chant, or just something good, like enough mana and ways to go off while wishing for a Duress and playing it. It also says there is a LED on the stack but I assume that's a typo.
About sideboarding, the cards I board out in some matchups are: 4 Chant, 3 Ponder, 2 Plunge, 2 Chrome Mox, 1 Cabal ritual. Against something like Thresh if I would want to board in 5 cards it would be 2 Plunge, 2 Ponder, 1 Mox.
For reference I run: 1 EtW, 4 Cabal ritual, 3 Ponder, 2 Plunge, 4 Chant.(0 Abayence, X. Swarm, Duress, Confidant, Simian Spirit Guide) And I am trying 1 Tarnished Citadel.
My Sideboard is:
4 Xantid Swarm
4 Dark Confidant
1 ToA
1 EtW
1 IGG
1 Returns
1 Duress
1 Shattering Spree
1 Grapeshot
I used to play -4 Confidant +3 Duress +1 Rough//Tumble and I am not sure which is better yet, I am trying the Confidants side. I found against some 4c Landstill the other day, my Confidants got blown up all the time altough it was Sb, by Deed, EExplosives and Engineered Plague. I am afraid this will happen against many decks, but I will see. The duresses were very good, serving against other combodecks, non-counter hate, or to protect a Chant against FoW.
I have found that the deck mulligans extremly well. I mean it might seem rough to go down to 5/6 cards, but when you are playing so many broken cards you will still be fine. LED is just insane. This is probably the only combo deck that can mull to 4 and win turn one on the play.
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