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Thread: [Deck] Goyf Sligh

  1. #241
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by zander1 View Post
    I meant that they don't see it coming and so they will play all their nonbasics they've got.Why should they stop playing their nonbasics only because they see a bolt or a grim lavamancer. It doesn't tell them anything about your cards. But a second turn warbeast will show them to do otherwise, because it's obvious.

    IDK man, If my opponent is running any sort of burn deck, R/G Aggro, or any other aggro deck that has mountains in it, I play around POP. Any compatent Legacy player know that POP is played and thus, plays around it.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  2. #242
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    Re: [Deck] Goyf Sligh

    Went 4-2 at the Winter Wonderland Event.

    I lost to RGBSA (Mulletus) rnd. 1, Smashed him game 1, game 3 he goes turn 1 Thoughtseize, turn 2 Therapy, turn 3 Threapy, had him at 3 in game 2, needed any burn spell FTW, drew land, he gained life with feeder. Game 3 I got him with in alpha strike range, he gained 7 life (Spike Feeder + Darkheart Sliver), he was at 3, gained more life next turn, GG.

    Got the bye in rnd. 2

    Lost to Akki rnd 3. He was playing enchantress, I had more trouble with land. Got him to 1 in the first game, he got Confinement lock. I take game two with any land off the top, I draw a burn spell insted, he finishs at 3 again.

    Rnd 4 I beat Alix Hatfield playing Breakfast. Really wasn't a game, smashed him games 1 & 2. He didn't seem to draw very well.

    Rnd 5 I beat A Legend playing Hulk-a-mania. He wins game one on a sick draw, he goes off turn 3 aqnd wins. I drop a turn one Needle calling Feeder and he proceeds to draw nothing relavent I win in like 4 turns. Game 3 was more of the same, I drop turn 2 Needle calling Feeder, he plays show and tell, I drop another needle naming Kiki. I burn him out a few turns later.

    Rnd 6 I play Jesse Hatfield, playing Landstill, I think. I don't remember much about the games. I won 2-0, I know Grim Lavamancer was big in both games.

    I finished in 11th, ntb. On a fun note I didn't cast a single Tarmogoyf all day, not 1. Here is the list that I played:

    4 Tarmogoyf
    4 Grim Lavamancer
    4 Kird Ape
    4 Keldon Marauders

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    4 Fireblast
    4 Price of Progress
    3 Reckless Abandon

    3 Wooded Foothills
    3 Bloodstained Mire
    4 Taiga
    8 Mountain

    Side Board:
    4 Pyroblast
    3 Pithing Needle
    3 Shattering Spree
    2 Pyroclasm
    1 Pyrokinesis
    2 Blood Moon
    Last edited by Wallace; 01-07-2008 at 06:54 PM. Reason: Yeah Taiga's!!!!
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  3. #243
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    I finished in 11th, ntb. On a fun note I didn't cast a single Tarmogoyf all day, not 1. Here is the list that I played:

    4 Tarmogoyf
    4 Grim Lavamancer
    4 Kird Ape
    4 Keldon Marauders

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    4 Fireblast
    4 Price of Progress
    3 Reckless Abandon

    3 Wooded Foothills
    3 Bloodstained Mire
    12 Mountain

    Side Board:
    4 Pyroblast
    3 Pithing Needle
    3 Shattering Spree
    2 Pyroclasm
    1 Pyrokinesis
    2 Blood Moon
    I can see how you didn't cast a Goyf, no Taigas.... j/k congrads on the Top 16 after going 1-2. How did Reckless Abandon work out for ya?
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  4. #244
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Watcher487 View Post
    I can see how you didn't cast a Goyf, no Taigas.... j/k congrads on the Top 16 after going 1-2. How did Reckless Abandon work out for ya?
    No man, Goyf is so good you can cast hime with no green mana...true story.

    Another spell I only cast once, did 5 damage off a Keldon Marauder so it was hot. I will test it some more, I think I likes though, turns extra lavamancers into 4 damage and makes Marauder's a little better...
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  5. #245
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    Re: [Deck] Goyf Sligh

    Any coincidence between this:

    Quote Originally Posted by Sacearuse View Post
    Went 4-2 at the Winter Wonderland Event.

    ...had him at 3 in game 2, needed any burn spell FTW, drew land ...

    ...I had more trouble with land. Got him to 1 in the first game...

    ...I take game two with any land off the top, I draw a burn spell insted, he finishs at 3 again.
    ...and no Magma Jet in your list? Possibly. I still firmly support Jet to smooth those draws.
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  6. #246
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    Re: [Deck] Goyf Sligh

    PR, I agree that there is a need for Magma Jet, but I'm curious as to what you would take out of Sacreues' list, or even the standard lists? Lava Spike? Rift Bolt? Or some combination of cards?

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  7. #247
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Peter_Rotten View Post
    Any coincidence between this:



    ...and no Magma Jet in your list? Possibly. I still firmly support Jet to smooth those draws.

    One of the games I only had one mana on the table so Magma Jet would have done nothing, onr of the other game I had 3 land on top to end the game so Jet would be no help. I just can't see spending to do 2 damage, I don't like to spend that much on 3 damage. I have added Magma Jet to my burn List how ever and it seems to be ok there.

    My goyf Sligh lis works very well when I draw 2 mana sources, no more no less. The hand I kept against Akki game two was solid: Taiga, Bolt, Spike, rift bolt, Kird Ape, Reckless Abandon, Keldon Marauders (KM). If the Taiga was a mountain I would have mulled. I drew another Abandon and KM followed by a Bolt and a Fireblast. My final draw was a Fireblast...Turn 1 Ape into turn two Rift bolt, swing for 2 (18). Yurn 2 I swing for 2 and Lava Spike him to 13. Turn 3 I swing and chain him to 8. Here is where I nned a mountain ftw and wiff, he drop a confinement on his turn and locks down the game.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  8. #248
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    Re: [Deck] Goyf Sligh

    What's the reason for the 2 Pyroclasms and 1 Pyrokinesis in the board? Empty the Warrens?... You can just run Tremor if that's the case.
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  9. #249
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by kicks_422 View Post
    What's the reason for the 2 Pyroclasms and 1 Pyrokinesis in the board? Empty the Warrens?... You can just run Tremor if that's the case.
    Pyroclasm comes in handy against many of my meta match ups. I bring them in against Sui Black, ETW Combo, Survival and goblins. The Pyrokinesis was a test in the board, I found that in a few games I needed to cast a "sweeper" or just kill one dude and have mana left open to cast a burn spell FTW. I only brought it in once and didn't really get a chance to test it...
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  10. #250
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by kicks_422 View Post
    What's the reason for the 2 Pyroclasms and 1 Pyrokinesis in the board? Empty the Warrens?... You can just run Tremor if that's the case.
    pyrokinesis hits just thiers without putting yours at risk. Also necessary against suiblack as was stated.

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  11. #251

    Re: [Deck] Goyf Sligh

    is countryside crusher worth testing here? it's going to be the most expensive cc in the deck and will filter out lands and in turn pump it's own... possible dissynergy with fireblast though =[

    I'm not trying to sound rude, but the moderative note just above your post should apply to you too. Please use capitalization in your posts.

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  12. #252
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by enemyofarsenic View Post
    is countryside crusher worth testing here? it's going to be the most expensive cc in the deck and will filter out lands and in turn pump it's own... possible dissynergy with fireblast though =[

    IDK how good Crusher will be here, testing is needed though. It won't hurt Fireblast at all because you need 3 land in play to cast the Crusher. If you are sacing lands to cast FB then the game, should, already be over.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  13. #253

    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    IDK how good Crusher will be here, testing is needed though. It won't hurt Fireblast at all because you need 3 land in play to cast the Crusher. If you are sacing lands to cast FB then the game, should, already be over.
    And +2/+2 for countryside crusher as well hehe.
    Last edited by enemyofarsenic; 02-02-2008 at 12:07 AM.

  14. #254
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    Re: [Deck] Goyf Sligh

    Ever since I got rid of 3cc spells from the deck, I never looked back. Mana maximization is key to the deck, and 3cc spells kind of clog up the smooth flow of pressure that the deck can apply, even if it's something as crazy as Crusher.
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  15. #255
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    Re: [Deck] Goyf Sligh

    I understand the whole point about 3cc and I totally agree, however, isn't worth 4 slots in the SB for Magus of the Moon? it can win so many games....
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  16. #256
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Lemuria View Post
    I understand the whole point about 3cc and I totally agree, however, isn't worth 4 slots in the SB for Magus of the Moon? it can win so many games....
    I run Blood Moon, Magus is to easily delt with. Any burn spell or STP and he is gone, Blood Moon can be delt with to, just requires a little more mana.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  17. #257
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    I run Blood Moon, Magus is to easily delt with. Any burn spell or STP and he is gone, Blood Moon can be delt with to, just requires a little more mana.
    Not to mention if they have no basics/artifact sources, there are no red spells that "destroy target enchantment."

  18. #258
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    Re: [Deck] Goyf Sligh

    Has anyone actually tested the Crusher yet? I'd hate to run a 3 cc spell in the main, but he may be good enough. I report back this weekend after a little play-testing but I'd love to see other opinions about him too.
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  19. #259
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Peter_Rotten View Post
    Has anyone actually tested the Crusher yet? I'd hate to run a 3 cc spell in the main, but he may be good enough. I report back this weekend after a little play-testing but I'd love to see other opinions about him too.
    The Picture is Fucking Ugly, thats all I have to say on Crusher for now...
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  20. #260
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    Re: [Deck] Goyf Sligh

    I tried him the moment he was spoiled. It's crazy good, I'll give it that... It just doesn't feel right. I play my Fireblasts aggresively, so holding them back to reach 3 lands in play kind of slows me down. The land-skipping ability is more useful than it's big body, since it could have just as well been a Dryad if it were for the body. All the deck really needs is 1-2 lands off the top, so Magma Jet could have taken its place.

    Pretty nice that those two cards have been rolled into one giant package (pun intended). I'll test it more. Maybe it would feel better in the morning.
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