Yes i bought Maulers before this tech with moons and dragons was posted. :) Counterbalance and Maulers are OK because they get counter even if spell is countered but moons are different thing all together. But i guess i would only play 2 dragons and 3 moons main.
Playing Blood moon in a DragonStompy metagame is not tech. Adjusting your manabase to fight it is. Although from my limited experience in MWS, I beat Dragon consistently, of course, except when they go nuts and I don't have Force. But their Trini is not that hard to play around, it looks like a different card, not the same as Stax's Trini. Just out-aggro them, if you managed to counter their first threats.
However, I'm still concerned how to deal with Warren Weirding from Gobs.
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
I agree with the statement about Blood Moon/Magus of the Moon. If they are gonna play something that has a mirrored effect that they are hurt less by and can drop as early as turn 1, don't play it, play against it. Use more basics.
Trinisphere can be a pain in the ass when it's dropping turn 1 and 2...that means all of our cantrips now cost 2U.
Now, if people were playing Moon effects because other people had a hard time dealing with it, then other people are morons and Thresh should ideally trash them. But all in all, it's a neat list. That singleton Portent is a cool idea, but how has it been working?
Warning for severly ignoring the forum rules and inflammatory content. ~ Nightmare
Last edited by Nightmare; 02-03-2008 at 04:02 PM.
I was thinking to myself this morning and was wondering what the best version was to run.
Here's what I have as of this minute:
17 Land
4 Tropical Island
4 Volcanic Island
3 Polluted Delta
3 Wooded Foothills
2 Island
1 Forest
11 Creatures
4 Tarmogoyf
4 Nimble Mongoose
3 Fledgling Dragon
4 Force of Will
4 Daze
3 Counterbalance
3 Sensei's Divining Top
4 Brainstorm
4 Ponder
3 Predict
1 Portent
4 Lightning Bolt
2 OPEN SLOTS or Fire//Ice
Sideboard
3 Tormod's Crypt
2 Trygon Predators
2 Krosan Grip
2 Engineered Explosives
3 Pyroclasm
2 Submerge
1 OPEN SLOT
Tonight I'm expecting CRET Belcher(Detrivore and Red Akroma SB), UG Thresh(1 Goyf, 2 Breeding Pool, no Trops), White Weenies(No Jitte/SoFI), Pattern of Rebirth Combo, maybe a weird Tron deck, and some random jank.
Looking for improvements...any help is appreciated. Dragon Stompy isn't a threat (or played here), but Wasteland and Detrivore could be troublesome. Is everything looking ok? Should CBTop move to board? Should I change values anywhere?
@chokin: Try Vedalken Shackles. All around good card. Helps winning those randoms, ww, Thresh. Or try Blood Moons, seeing as you have sufficient slots for them.
@Arsenal. That was my point a little bit earlier. Mongoose no longer holds the fort, Spell Snares are awful vs Gobs (yes, I run them MB), as is CB-Top. However, if you let Wort stick, Warren weirding or no Warren weirding, you should lose.
I also disagree, Gempalm Incinerator is also tutorable and recurrable and prodices CA, Warren Weirding doesn't. Incinerator is also uncounterable. So I really don't understand that hype. Mongoose's shroud may be an argument, but you want to kill Goyf anyways, so you play like...5 Goblins, maybe on of them being Mad Auntie to have an eternal-blocker for the Goose and enough Goblins to kill the Goyf with Incinerator. You might also just attack with a lot of Goblins an Piledrivers, forcing the opponent to block the Pieldriver and then just regenerate it with Mad Auntie.
That's why I don't have such a high opinion of Warren Weirding...I mean...so what?
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Decided to test your list, but I noticed the lack of 3rd cantrip set, often I would just sit there holding spell snares and stifles with no cantrips to be found while something was beating me down. It actually felt more controllish to me than the CB+Top version. I don't think Ice can be thought as a "real" cantrip because usually you play for the red side. If only Electrolyze was 2 cc..
Wipe away is clearly superior to Repeal, it will stay in my list. And I put the BTS back in.
What does the rest of the sideboard look like for those who are running Moons in the side? Also, are you running Magus of the moon or Blood Moon, or both?
I barely use the red side. I considder the blue side to be the most used. In the early game you stifle/waste their mana base then you can continue to tap their other lands with ice. In the mid and late game you can push that final damage through by tapping their creature.
The only time I use fire is when I have to get rid of a confidant or the 2 dmg seals the deal.
Although my list is slightly different from the list you quoted.
I play magus of the moon in main deck rather than blood moon and he works ok for me, its more weak that blood moon but magus of the moon can hit the opponent.
Today I was playing in a tourney againts landstill he was hitting me with two mishra factories and I was at 10 of life and he said "I got him" then he passed turn I drew Magus of the moon and GG bye bye dual lands and mishras factories!!!
I think that ugr Threshold with blood moon or magus of the moon is the evolution of ugr threshold.
These cards make pairings like 41 lands or standstill more favorables.
Uhh...what lists are you looking at? As far as I know, War Marshal only sees play in Extended. (Also, don't pull out some random list as an argument for it's inclusion. it's not mainstream, and it's not good.)
Also, you seem to be pushing pretty hard on the back of some pretty unrealistic scenarios. First of all, Lackey has to resolve and deal damage through any combination of 4x Force, 4x Daze, 4x Bolt, 4x Mongoose 4x Goyf and 4x Fire/Ice. Then they have to have 1 of their 2 SGC in hand, on top of holding the Incinerator...Lets just say that has never happened to me playing UGR. Pyroclasm from the board kind of nullifies Gempalm, as well.
The point I'm trying to make is that Weirding is better than Incinerator in most cases, and especially against this deck.
@Point 1: Mogg War Marshal IS played here, and it IS good since we have a lot of decks that run Tarmogoyf. And notice how good he is against Stax.
Anyways, @point 2:
Yeah, my opinion about Warren Weirding has changed...yesterday. I had to play against goblins and it makes Goblin Matron a Must-Counter (Ok, It always have been one, I know). It's pesky like hell and forces you to overextend to rescue your Goyfs. And it was found by Ringleaders. But it also forced me to cantrip the Counterbalance Engine together in g1. O.o
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
There are currently 1 users browsing this thread. (0 members and 1 guests)