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Thread: [OLD] UGr Threshold

  1. #1081
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by fetchesbasiclands View Post
    I really don't believe they are any good here.Counterbalance stops your opponents from playing spells,so does Moon.
    Yes i bought Maulers before this tech with moons and dragons was posted. :) Counterbalance and Maulers are OK because they get counter even if spell is countered but moons are different thing all together. But i guess i would only play 2 dragons and 3 moons main.
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    Re: [DTB] UGr Threshold

    Playing Blood moon in a DragonStompy metagame is not tech. Adjusting your manabase to fight it is. Although from my limited experience in MWS, I beat Dragon consistently, of course, except when they go nuts and I don't have Force. But their Trini is not that hard to play around, it looks like a different card, not the same as Stax's Trini. Just out-aggro them, if you managed to counter their first threats.

    However, I'm still concerned how to deal with Warren Weirding from Gobs.
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    Re: [DTB] UGr Threshold

    Let's pretend goblins played 4x diabolic edict. How would you deal with it?
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by zulander View Post
    Let's pretend goblins played 4x diabolic edict. How would you deal with it?
    Counter it in some situations? It's not different from the past where Goblins played 4 Swords to Plowshares...
    When you play UGR Tempotresh (the canadian one), you may also have Spell Snares to deal with it.
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by PhanTom_lt View Post
    Playing Blood moon in a DragonStompy metagame is not tech. Adjusting your manabase to fight it is. Although from my limited experience in MWS, I beat Dragon consistently, of course, except when they go nuts and I don't have Force. But their Trini is not that hard to play around, it looks like a different card, not the same as Stax's Trini. Just out-aggro them, if you managed to counter their first threats.

    However, I'm still concerned how to deal with Warren Weirding from Gobs.
    I agree with the statement about Blood Moon/Magus of the Moon. If they are gonna play something that has a mirrored effect that they are hurt less by and can drop as early as turn 1, don't play it, play against it. Use more basics.

    Trinisphere can be a pain in the ass when it's dropping turn 1 and 2...that means all of our cantrips now cost 2U.

    Now, if people were playing Moon effects because other people had a hard time dealing with it, then other people are morons and Thresh should ideally trash them. But all in all, it's a neat list. That singleton Portent is a cool idea, but how has it been working?

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    Re: [DTB] UGr Threshold

    Warning for severly ignoring the forum rules and inflammatory content. ~ Nightmare
    Last edited by Nightmare; 02-03-2008 at 04:02 PM.

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    Re: [DTB] UGr Threshold

    Quote Originally Posted by chokin View Post
    That singleton Portent is a cool idea, but how has it been working?
    It makes sure you mulligan less, have more control over your early game, and yea... it's just another Ponder.
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    Re: [DTB] UGr Threshold

    I was thinking to myself this morning and was wondering what the best version was to run.

    Here's what I have as of this minute:
    17 Land
    4 Tropical Island
    4 Volcanic Island
    3 Polluted Delta
    3 Wooded Foothills
    2 Island
    1 Forest

    11 Creatures
    4 Tarmogoyf
    4 Nimble Mongoose
    3 Fledgling Dragon

    4 Force of Will
    4 Daze
    3 Counterbalance
    3 Sensei's Divining Top
    4 Brainstorm
    4 Ponder
    3 Predict
    1 Portent
    4 Lightning Bolt
    2 OPEN SLOTS or Fire//Ice

    Sideboard
    3 Tormod's Crypt
    2 Trygon Predators
    2 Krosan Grip
    2 Engineered Explosives
    3 Pyroclasm
    2 Submerge
    1 OPEN SLOT

    Tonight I'm expecting CRET Belcher(Detrivore and Red Akroma SB), UG Thresh(1 Goyf, 2 Breeding Pool, no Trops), White Weenies(No Jitte/SoFI), Pattern of Rebirth Combo, maybe a weird Tron deck, and some random jank.

    Looking for improvements...any help is appreciated. Dragon Stompy isn't a threat (or played here), but Wasteland and Detrivore could be troublesome. Is everything looking ok? Should CBTop move to board? Should I change values anywhere?

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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Adan View Post
    Counter it in some situations? It's not different from the past where Goblins played 4 Swords to Plowshares...
    I disagree. In some builds, Warren Weirding is easily tutorable and recurrable. This is FAR different than Goblins randomly drawing into a StP, gets it countered, then never see it again.

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    Re: [DTB] UGr Threshold

    @chokin: Try Vedalken Shackles. All around good card. Helps winning those randoms, ww, Thresh. Or try Blood Moons, seeing as you have sufficient slots for them.

    @Arsenal. That was my point a little bit earlier. Mongoose no longer holds the fort, Spell Snares are awful vs Gobs (yes, I run them MB), as is CB-Top. However, if you let Wort stick, Warren weirding or no Warren weirding, you should lose.
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by PhanTom_lt View Post
    @chokin: Try Vedalken Shackles. All around good card. Helps winning those randoms, ww, Thresh. Or try Blood Moons, seeing as you have sufficient slots for them.
    I have the slots to do it, but I am unsure as to how well it will do. Some decks it will simply rape, and others will be annoyed...most will be unaffected.

    I'll try it out. If all else fails, I'll go Dragon Stompy.

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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Arsenal View Post
    I disagree. In some builds, Warren Weirding is easily tutorable and recurrable. This is FAR different than Goblins randomly drawing into a StP, gets it countered, then never see it again.
    I also disagree, Gempalm Incinerator is also tutorable and recurrable and prodices CA, Warren Weirding doesn't. Incinerator is also uncounterable. So I really don't understand that hype. Mongoose's shroud may be an argument, but you want to kill Goyf anyways, so you play like...5 Goblins, maybe on of them being Mad Auntie to have an eternal-blocker for the Goose and enough Goblins to kill the Goyf with Incinerator. You might also just attack with a lot of Goblins an Piledrivers, forcing the opponent to block the Pieldriver and then just regenerate it with Mad Auntie.

    That's why I don't have such a high opinion of Warren Weirding...I mean...so what?
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  13. #1093
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Adan View Post
    I also disagree, Gempalm Incinerator is also tutorable and recurrable and prodices CA, Warren Weirding doesn't. Incinerator is also uncounterable. So I really don't understand that hype.
    Yeah, but Incinerator requires you to have an already advantageous board position, Wierding does not. This is an incredibly key plus about Wierding.
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Whit3 Ghost View Post
    Yeah, but Incinerator requires you to have an already advantageous board position, Wierding does not. This is an incredibly key plus about Wierding.
    But that's not difficult with that Guy...erm...Moog War Thingy? Mogg War Marshal, yeah. And Siege Gang might count as well if you can force through a Lackey and attack with it succesfully.
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Adan View Post
    Though I said I won't post again here:

    // Lands
    3 [ON] Flooded Strand
    3 [ON] Polluted Delta
    4 [B] Tropical Island
    4 [B] Volcanic Island
    4 [TE] Wasteland

    // Creatures
    4 [OD] Nimble Mongoose
    4 [FUT] Tarmogoyf

    // Spells
    4 [MM] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [AP] Fire/Ice
    4 [A] Lightning Bolt
    4 [LRW] Ponder
    4 [SC] Stifle
    4 [DIS] Spell Snare
    1 [PS] Rushing River
    1 [TSP] Wipe Away

    // Sideboard
    SB: 2 [SOK] Pithing Needle
    SB: 3 [TSP] Krosan Grip
    SB: 3 [10E] Pyroclasm
    SB: 2 [NE] Submerge
    SB: 2 [FD] Engineered Explosives
    SB: 3 [DIS] Trygon Predator

    .
    Decided to test your list, but I noticed the lack of 3rd cantrip set, often I would just sit there holding spell snares and stifles with no cantrips to be found while something was beating me down. It actually felt more controllish to me than the CB+Top version. I don't think Ice can be thought as a "real" cantrip because usually you play for the red side. If only Electrolyze was 2 cc..

    Wipe away is clearly superior to Repeal, it will stay in my list. And I put the BTS back in.
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  16. #1096
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    Re: [DTB] UGr Threshold

    What does the rest of the sideboard look like for those who are running Moons in the side? Also, are you running Magus of the moon or Blood Moon, or both?

  17. #1097
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by PhanTom_lt View Post
    I don't think Ice can be thought as a "real" cantrip because usually you play for the red side. If only Electrolyze was 2 cc..
    I barely use the red side. I considder the blue side to be the most used. In the early game you stifle/waste their mana base then you can continue to tap their other lands with ice. In the mid and late game you can push that final damage through by tapping their creature.

    The only time I use fire is when I have to get rid of a confidant or the 2 dmg seals the deal.

    Although my list is slightly different from the list you quoted.

  18. #1098
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    Re: [DTB] UGr Threshold

    I play magus of the moon in main deck rather than blood moon and he works ok for me, its more weak that blood moon but magus of the moon can hit the opponent.

    Today I was playing in a tourney againts landstill he was hitting me with two mishra factories and I was at 10 of life and he said "I got him" then he passed turn I drew Magus of the moon and GG bye bye dual lands and mishras factories!!!

    I think that ugr Threshold with blood moon or magus of the moon is the evolution of ugr threshold.

    These cards make pairings like 41 lands or standstill more favorables.

  19. #1099

    Re: [DTB] UGr Threshold

    Quote Originally Posted by Adan View Post
    But that's not difficult with that Guy...erm...Moog War Thingy? Mogg War Marshal, yeah. And Siege Gang might count as well if you can force through a Lackey and attack with it succesfully.
    Uhh...what lists are you looking at? As far as I know, War Marshal only sees play in Extended. (Also, don't pull out some random list as an argument for it's inclusion. it's not mainstream, and it's not good.)
    Also, you seem to be pushing pretty hard on the back of some pretty unrealistic scenarios. First of all, Lackey has to resolve and deal damage through any combination of 4x Force, 4x Daze, 4x Bolt, 4x Mongoose 4x Goyf and 4x Fire/Ice. Then they have to have 1 of their 2 SGC in hand, on top of holding the Incinerator...Lets just say that has never happened to me playing UGR. Pyroclasm from the board kind of nullifies Gempalm, as well.

    The point I'm trying to make is that Weirding is better than Incinerator in most cases, and especially against this deck.

  20. #1100
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    Re: [DTB] UGr Threshold

    Quote Originally Posted by Berzerked View Post
    Uhh...what lists are you looking at? As far as I know, War Marshal only sees play in Extended. (Also, don't pull out some random list as an argument for it's inclusion. it's not mainstream, and it's not good.)
    Also, you seem to be pushing pretty hard on the back of some pretty unrealistic scenarios. First of all, Lackey has to resolve and deal damage through any combination of 4x Force, 4x Daze, 4x Bolt, 4x Mongoose 4x Goyf and 4x Fire/Ice. Then they have to have 1 of their 2 SGC in hand, on top of holding the Incinerator...Lets just say that has never happened to me playing UGR. Pyroclasm from the board kind of nullifies Gempalm, as well.

    The point I'm trying to make is that Weirding is better than Incinerator in most cases, and especially against this deck.
    @Point 1: Mogg War Marshal IS played here, and it IS good since we have a lot of decks that run Tarmogoyf. And notice how good he is against Stax.

    Anyways, @point 2:

    Yeah, my opinion about Warren Weirding has changed...yesterday. I had to play against goblins and it makes Goblin Matron a Must-Counter (Ok, It always have been one, I know). It's pesky like hell and forces you to overextend to rescue your Goyfs. And it was found by Ringleaders. But it also forced me to cantrip the Counterbalance Engine together in g1. O.o
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