I'm not a fan of the 2 Draw 4/Cabal Ritual package, it's been inconsistent for me IRL and I've preferred to see Ponder instead of a Draw 4 in testing. I think the real problem is Cabal Ritual, that card is awful in the opening grip with out a Draw 4. A full set of Ponder and rounding out the deck with a couple of Abeyances has made it run smoother. 8 U cantrips also lets the deck float a U after Diminishing Returns and cast a cantrip after drawing a new hand, which ups the % you win the game immediately after resolving it. Just be sure to cut Undiscovered Paradise for Tarnished Citadels.
I don't like the 8 cantrip setup. This is no deck that wants to have them in multiplies in hand or draw a cantrip out of a cantrip, you dont want to use your lands for cantrips too often. A setup of 6 has proven good so far, for me and for others. I do like the Draw4 and I do like Cabal Rit. even without them. Draw4 just after some "counterwar" can win games, and they, as a must counter, draw counter from opponents hands. If you don't like them don't play them, but I would recommend you to do a little more testing with Draw4s.
~TEAM CS~
In a meta full of Control, I would actually like to play Bob, so I changed the SB to:
4 Bob
4 Abeyance - Swarm is just no use, and I have learned to deteste the Blasts the last times
7 Wishboard Slots
Is this possible? Actually it seems to be quite good enough to me.
There will never be another me
It depends on how your opponents sideboard. If they keep in Swords game 2/3 than the Xantid Swarms aren't great, but if they don't Xantid Swarm is a lot better than Abeyance. I use the Xantid, but if you see a lot of people boarding this way you can consider switching.
1 Tendrils of Agony
1 Empty the Warrens
1 Ill Gotten Gains
1 Diminishing Returns
4 Infernal Tutor
4 Burning Wish
4 Brainstorm
1 Ponder
2 Infernal Contract
4 Orim's Chant
4 Simian Spirit guide
4 Dark Ritual
3 Cabal Ritual
4 Right of Flame
4 Lion's Eye Diamond
4 Lotus Petal
4 Chrome Mox
4 City of Brass
4 Gemstone
1 Undescovered paradise
1 Rakdos Carnarium
Sideboard //
1 Tendrils of Agony
1 Empty the Warrens
1 Ill Gotten Gains
1 Diminishing Returns
1 Infernal Contract
2 Pyroblast
1 REB
1 Shattering Spree
1 Tranquility
4 Leyline
Now, I realize the first thing people are going to say when they look at my list is: What the fuck is up with the singleton rakdos carnarium. The card was suprisingly good after I decided to test it when me a and friend were joking around. Its CIPT makes turn 1 kills slightly less likely but in turn makes the turn 2 and 3 kills more consistent. If you play it as your first land then you dont need to return a land to your hand so it comes into play normally as far as I know and no one has corrected me on this so far.
Sir, allow me to be the first to correct you. If you play Rakdos Carnarium as your first land then it will hit play, then its ability will go on the stack and then it will bounce itself. You will need another land in play before you can actually hope to use Carnarium therefore the card is terrible in this deck.
You need to return a land, so you cant play it 1st turn, which makes it a bad choice.
Yeah, Dude above me is right.
Now let's travel back in time about three months, When Slithermuse was previewed. We all had our hopes up and then they were killed. While arriving home from college, I couldn't wait to start goldfishing TES. What can I say, I love my deck. I decided that it needed some change, I decided to test a random Slithermuse in a few slots. I've come to the conclusion as a 1x of over a draw 4 is alright. However, 2 seemed to be a bit clunky at 4 mana. I only go for it on turn 1 off of a tutor, or if I randomly draw it I don't base the hand around it. It's a card you have to use properly or it sucks. I'd recommend people trying it out over the 2nd draw4, they share the same effect.
Lets here it...
Well, what situations is Slithermuse better than IGGing or Draw 4? I can see that when you don't have a burning wish and need more storm count than single IGG, i.e. 3 spells before going off like having a hand with land, SSG, and 2 LED with the Infernal Tutor... or lacking security with the residual mana sources and having a LED. Those occasions can happen and I would not mind a single Slithermuse taking the place of a draw 4. It gives the security of not walking into subsequent Force of Wills and such that Diminishing Returns suffers from when there is not an active Orim's Chant. In the current meta, TES still is just as consistent, but... does not have as much consistent speed as a deck like Ichorid. Being able to pull the turn 1 more consistently, which Slithermuse does offer some stimulus to that edge.
It also lets you regain your card advantage after a bad mulligan if you are on the go and chance it with your new draw... with a storm count but likely having played a land. That is likely its biggest advantage... being an out for bad mulligans.
What are people's SB's currently? I'm looking for ideas...
I have 6 available slots, 4x Blasts
leaving me with two. I'm currently looking at...
2x Shattering spree (bringing count to 3)
2x Dark Confidant
2x Blast
What do people think? I'm also loving Slithermuse as a one of.
Haven't used TES in a while, but mine is:
1 IGG
1 D Returns
1 Tendrils
1 EtW
1 Draw 4
3 Shattering Spress
1 Pyroclasm
1 Tranquility
1 Duress (Thoughtseize if I get one)
4 Blasts
3 Sprees are really meta dependent. I will probably go back to one and add 2 Xantid Swarms, but my firend plays Dragon Stompy and I like owning hime.
Mine is currently as follows:
2 Pyroblast
2 Abeyance
2 Shattering Spree
1 Ill-Gotten Gains
1 Diminishing Returns
1 Tendrils of Agony
1 Empty the Warrens
1 Infernal Contract
1 Pyroclasm
1 Cleanfall
1 Thoughtseize
1 Goblin War Strike
Also in my testing Slithermuse has been good for me, I like it (also as a 1 of over a main draw 4)
Goblin War Strike (GWS), really? I dunno. It's really only worth it if you play 3 ETW maindeck. To me atleast. How has it been for you?
I used to love Abeyance, really, but have you ever found it too mana intensive? That was my problem with it. Needing Black, Red, and White then an additional 1 ontop was hard at times. Once again, how has it been for you?
Warstrike has pulled out a few random wins from me but will probably become Shattering Spree #3 as for abeyance I haven't really had to many issues with mana after an abeyance, I mean it happens occasionally, but the games where it really matters like against thresh and landstill they really don't have a "fast" clock so I usually have some time to get a couple of lands before I push out a combo turn. (obviously turn 1 empty for 10-12 happens pretty often too, but you know what I mean)
I am an idiot:
1 Ill-Gotten Gains
1 Diminishing Returns
1 Tendrils of Agony
1 Empty the Warrens
1 Rough / Tumble
1 Cleanfall
1 Shattering Spree
1 Thoughtseize
1 Goblin War Strike
2 Xantid Swarm
4 Pernicious Deed
Deeds are a meta decision. I find myself doing EoT clears of Counterbalance/Chalice with it... Shattering Spree and doesn't stop Counterbalance, unfortunately... and Counterbalance at 2 for this deck is pretty much its downfall.
They can pretty much sit on it, disrupting your tutors and sometimes your mana sources... What does Chant do against Counterbalance if you can't crack your tutor to loop? You can draw into your one EtW... You can bust their CB with REB, making them set their CB to 1 or get blown up, and overextend themselves so that you can sneak your tutors through, but that is easier said than done... Orim's Chant/Abeyance can negate Brainstorm being a factor, but there is still Top. In addition, Deed takes away the early clocks of decks that run such disruption... except Tombstalker.
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