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Thread: [Deck] TES - The EPIC Storm

  1. #221
    Bryant Cook
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    Re: [Deck] T.E.S - The EPIC Storm

    Beseech the Queen looks awful, I won't play it.

    As for the SB, why is everyone cutting the Infernal Contract? It's one of my most wished for cards. I currently have six sideboard slots, I may cut the Thoughtseize or Tranquility for the 3rd blast. More than likely the Tranquility, I haven't wished for it in ages. Honestly, I'm starting to wonder why it's in the board. We do win before enchantress after all.

    Also, Cabal Therapy? C'mon people, that's an awful idea. It's not better than 'Seize here. Even with Shusher. We don't play even close to the amount of creatures you need for Therapy. Why hardcast SSG, investing 4 mana into a discard spell.

  2. #222
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    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by Bryant C. View Post
    Also, Cabal Therapy? C'mon people, that's an awful idea. It's not better than 'Seize here. Even with Shusher. We don't play even close to the amount of creatures you need for Therapy. Why hardcast SSG, investing 4 mana into a discard spell.
    I'm personally not a fan of the Draw 4's in my meta because people can too easily spike-burn if I can't go off immediately with the combo. I probably see a lot more fireblasts out of nowhere than most would... A lot more 'jank' and less Threshold in general. I don't play against Nightmare and Co. all the time =P I run into a few people who play Thresh... but just as many that run Burn. If I played in a tournament outside of my zone, then yes. I'd probably swap Tranq/Cleanfall for a Draw 4.

    Yeah, I haven't used Tranquility/Cleanfall in a long time... with Shusher dancing around the big enchantment.

    As for Therapy... I can usually predict what's coming... I wasn't intending to use the Flashback... only the effect that it forces them to pitch all cards of the name as an advantage over Thoughtseize... and usually for Orim's Chant if I guess it. Thoughtseize does not get rid of multiple Orim's Chants...

  3. #223

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by Bryant C. View Post
    Beseech the Queen looks awful, I won't play it.

    As for the SB, why is everyone cutting the Infernal Contract? It's one of my most wished for cards. I currently have six sideboard slots, I may cut the Thoughtseize or Tranquility for the 3rd blast. More than likely the Tranquility, I haven't wished for it in ages. Honestly, I'm starting to wonder why it's in the board. We do win before enchantress after all.

    Also, Cabal Therapy? C'mon people, that's an awful idea. It's not better than 'Seize here. Even with Shusher. We don't play even close to the amount of creatures you need for Therapy. Why hardcast SSG, investing 4 mana into a discard spell.
    The difference between Thought Seize and Cabal Therapy is negligible, both of them deal with the card(s) preventing TES from going off, but Cabal Therapy can generate card advantage. Being able to discard multiple Counterspells, Spell Snares and Stifles is important, because it turns Burning Wish -> Discard from being mana inefficient disruption into bait. Force of Will is now +1 card advantage, Counterspell is now UUUU, Spellsnare is now -U mana for them and +B mana for you and Stifle is no longer a threat.

    I believe Cabal Therapy > Thought Seize, and if you look at the original Burning Long, it used Cabal Therapy in its SB. Flashback is just the icing on the cake, turning SSGs, Tinder Walls, Goblin Tokens and Dark Confidants into disruption or setting up the Ill Gotten Gains chain when Force of Will is in the discard pile. It's not something you specifically aim for, but it'll accidentally save your ass.

    Cabal Therapy is certainly more skill intensive than Thought Seize, but it's definitely an improvement to the control match up.

    Edit: Just because Draw 4's are bad against Slight isn't a reason to cut them from the SB, if your life total is in the red zone, just wish for something else. Tranquility/Cleanfall has always sucked, I never understood why people cut Hull Breach for it in the first place.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  4. #224
    Bryant Cook
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    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by BreathWeapon View Post
    The difference between Thought Seize and Cabal Therapy is negligible, both of them deal with the card(s) preventing TES from going off, but Cabal Therapy can generate card advantage. Being able to discard multiple Counterspells, Spell Snares and Stifles is important, because it turns Burning Wish -> Discard from being mana inefficient disruption into bait. Force of Will is now +1 card advantage, Counterspell is now UUUU, Spellsnare is now -U mana for them and +B mana for you and Stifle is no longer a threat.

    I believe Cabal Therapy > Thought Seize, and if you look at the original Burning Long, it used Cabal Therapy in its SB. Flashback is just the icing on the cake, turning SSGs, Tinder Walls, Goblin Tokens and Dark Confidants into disruption or setting up the Ill Gotten Gains chain when Force of Will is in the discard pile. It's not something you specifically aim for, but it'll accidentally save your ass.

    Cabal Therapy is certainly more skill intensive than Thought Seize, but it's definitely an improvement to the control match up.

    Edit: Just because Draw 4's are bad against Slight isn't a reason to cut them from the SB, if your life total is in the red zone, just wish for something else. Tranquility/Cleanfall has always sucked, I never understood why people cut Hull Breach for it in the first place.
    Or you could wiff and they'll still have 2-3 pieces of disruption.

  5. #225

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by Bryant C. View Post
    Or you could wiff and they'll still have 2-3 pieces of disruption.
    Sure, but let's be honest, Thought Seize isn't fast enough to deal with Counterbalance, Meddling Mage and Gaddok Teeg, which leaves Force of Will, Counterspell and Stifle as its main targets. If the opponent has multiple and/or differentiated counters, then Thought Seize would have been just as worthless as Cabal Therapy, because now your only choice is Orim's Chant(s). Worst case scenario, you'll miss Force of Will for Counterspell or vice versa, but in those instances Burning Wish should have tutored for a Draw 4 instead.

    It's about proper hand reading, if you can't put the opponent on Force of Will, Counterspell, Spellsnare or Stifle based on the number of cards in hand, mana untapped etc. then either a threat or Thought Seize are going to be superior choices. But just the threat of Cabal Therapy causes people to counter Burning Wish, Thought Seize doesn't have the same effect.

    You can also just SB both of them if your uncomfortable with your Cabal Therapy skills.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  6. #226
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    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by BreathWeapon View Post
    The difference between Thought Seize and Cabal Therapy is negligible, both of them deal with the card(s) preventing TES from going off, but Cabal Therapy can generate card advantage. Being able to discard multiple Counterspells, Spell Snares and Stifles is important, because it turns Burning Wish -> Discard from being mana inefficient disruption into bait. Force of Will is now +1 card advantage, Counterspell is now UUUU, Spellsnare is now -U mana for them and +B mana for you and Stifle is no longer a threat.

    I believe Cabal Therapy > Thought Seize, and if you look at the original Burning Long, it used Cabal Therapy in its SB. Flashback is just the icing on the cake, turning SSGs, Tinder Walls, Goblin Tokens and Dark Confidants into disruption or setting up the Ill Gotten Gains chain when Force of Will is in the discard pile. It's not something you specifically aim for, but it'll accidentally save your ass.

    Cabal Therapy is certainly more skill intensive than Thought Seize, but it's definitely an improvement to the control match up.

    Edit: Just because Draw 4's are bad against Slight isn't a reason to cut them from the SB, if your life total is in the red zone, just wish for something else. Tranquility/Cleanfall has always sucked, I never understood why people cut Hull Breach for it in the first place.
    Remember, when Burning Long was around, Thoughtseize didn't exist. Cabal Therapy is generally worse than seize because no one can hand read THAT well. Let's say, for instance, an opponent has 1 Island untapped. Snare or Stifle? Or 2 Islands. Counterspell? FoW? You say it's all about hand reading, and yeah, that helps. But not enough to make this better than a definite hit.

  7. #227

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by Mental View Post
    Remember, when Burning Long was around, Thoughtseize didn't exist. Cabal Therapy is generally worse than seize because no one can hand read THAT well. Let's say, for instance, an opponent has 1 Island untapped. Snare or Stifle? Or 2 Islands. Counterspell? FoW? You say it's all about hand reading, and yeah, that helps. But not enough to make this better than a definite hit.
    It was used for double Force of Will and Mana Drain scenarios, if people wanted guaranteed discard, then -1 MD Duress for + 1 MD Xantid Swarm would have been the standard.

    But like I said, just run both. Thoughtseize is still useful if the deck uses Chrome Mox to wish for it before the opponent hits UU for Counterbalance, and Cabal Therapy is still useful if the deck uses it as a pseudo Orim's Chant.

    Hitting multiple spells, turning superflous resources into disruption and protecting the IGG chain is worth 1 SB slot.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  8. #228
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    Re: [Deck] T.E.S - The EPIC Storm

    When I play this deck, I often... dance around the counterspells. It's Stifle, Abeyance, and Orim's Chant that really worry me. I see no shortage of the first maindecked... due to Stiflenought finding more and more play... Your own Orim's Chant is a litmus test, but... a spell to protect your litmus test can be helpful in certain matchups... and by the time you can Burning Wish for Therapy, you're at a stage of a game where your opponent is likely to be holding a suckerpunch... or several. Of course, everyone has their own playstyle... and personal meta to cope with.

  9. #229
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    Re: [Deck] T.E.S - The EPIC Storm

    New Shadowmoor common!

    Manamorphose
    Instant
    Add 2 mana of any combination of colors to your mana pool.
    Draw a card.


    Wow, this card seems ... well, really good!

  10. #230

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by yawg07 View Post
    New Shadowmoor common!

    Manamorphose
    Instant
    Add 2 mana of any combination of colors to your mana pool.
    Draw a card.


    Wow, this card seems ... well, really good!
    It's good in Belcher for certain, but I don't know whether or not it's betters than Simian Spirit Guide here. Storm, Draw and Mana Fixing all bare testing tho', it's bound to find a niche some where.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

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    Re: [Deck] T.E.S - The EPIC Storm

    Yeah it should be tested.
    Actually yeah in Belcher it is auto-include and replaces Wild Cantor. It has to be.
    But in TES we have a few slots to move around ...

    Draw4s - NO
    Ponder - Maybe
    Cabal Rit - Maybe

    I'd test em in place of either of those two first.

  12. #232

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by yawg07 View Post
    Ponder - Maybe
    I don't think Ponder should be cut, it's too essential as a turn one set up spell. However, I could be mistaken, I'm not a TESman.

  13. #233

    Re: [Deck] T.E.S - The EPIC Storm

    I've got a question for people more familiar with the deck than I am.

    In the games I've played, I've sometimes wished that a Brainstorm be a Ponder, purely for the shuffling effect. Usually, Brainstorm's way better, but we have almost no ways to shuffle the deck, so often I'm stuck placing my hopes on a Brainstorm, then drawing the two dead cards I put back over the next turns. Am I just playing wrong by keeping hands I shouldn't, or should the 4/2 split be rethought?

  14. #234

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by yawg07 View Post
    Yeah it should be tested.
    Actually yeah in Belcher it is auto-include and replaces Wild Cantor. It has to be.
    But in TES we have a few slots to move around ...

    Draw4s - NO
    Ponder - Maybe
    Cabal Rit - Maybe

    I'd test em in place of either of those two first.
    Using Manamorphosis to support Draw 4s could be huge, with Dark Ritual and Cabal Ritual that's a potential 12 BB(B) sources. Just being a Right of Flame compatible mana fixer has serious implications, while BB supports Draw 4s, UU supports Diminishing Returns as well.

    If this card opens the door to double colored threats ...

    Edit: I run 4 Brainstorm and 4 Ponder since the Draw 4s and Cabal Rituals are inconsistent, but there are going to be times when Brainstorm is going to hit 3 bricks and lose the game. Just be certain to use Ponder and Infernal Tutor to shuffle the deck when possible.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

  15. #235
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    Re: [Deck] T.E.S - The EPIC Storm

    5-0-1 Tourney Report

    15 people, 4 rounds, TES beatdown w00t


    The List:

    4x Lion's Eye Diamond
    4x Chrome Mox
    4x Lotus Petal
    4x Simian Spirit Guide
    4x Rite of Flame
    4x Dark Ritual
    2x Cabal Ritual

    4x Brainstorm
    2x Ponder
    2x Infernal Contract

    4x Infernal Tutor
    4x Burning Wish

    4x Orim's Chant

    1x Tendrils of Agony
    1x Empty the Warrens
    1x Ill-Gotten Gains
    1x Diminishing Returns

    1x Tarnished Citadel
    1x Undiscovered Paradise
    4x Gemstone Mine
    4x City of Brass


    The Sideboard:

    4x Pyroblast
    2x Bound/Determined
    1x Pyroclasm
    1x Shattering Spree
    1x Hull breach
    1x Infernal Contract
    1x Duress
    1x Tendrils of Agony
    1x Empty the Warrens
    1x Ill-Gotten Gains
    1x Diminishing Returns


    How it went down:


    ROUND 1

    Opponent: Dragon Stompy


    Game 1:

    Well my opening hand was alright, can't quite remember it, but LED and 2 Petals with a tutor is good.
    But, of course, he won the die roll and threw down a mountain and a Chalice for 0 :(

    Ouch, my balls.

    Okay okay, I drop City and play Brainstorm, looking for some other fast mana. I see some but I can't get free mana down this turn.
    Oh well, I put my two back and pass. He draws and lays City of Traitors and Blood Moon.

    DAMN. No more black mana unless I can destroy Chalice.

    Well I knew I had no B.Wish in the top two, so I had to wait it out.
    Unfortunately, Gathans and Dragon burnt me to a crisp before I could get the wish, and OF COURSE, it was the next card.


    Game 2: No SB change

    I know he brings in Pyroclasms and maybe Pyrokinesis, but goblins can still work because he has no draw engine.
    My opening grip wasn't terrible ...

    LED
    Empty the Warrens
    Dark Ritual
    Lotus Petal
    SSG
    Rite of Flame
    City of Brass

    Well, City to D.Rit, SSG to RoF, Petal, LED, Warrens and burn for 1. 10 Guys, here we go.
    He sighs and says, "No clasm" Takes his turn and Chalices at 0
    I draw nothing relevant and swing for ten.
    He draws again and almost scoops, but plays SSG to block with.
    Same turn for me, but he blocks one. He is at 1 now, and doesn't draw an answer. Game three.


    Game 3: No SB Change

    Well, my opening grip was a first turn 6 storm Diminishing Returns with BBU floating, so I kept it.
    He goes first ... NO 3Sphere or Chalice YES!!! Just Blood Moon which is okay because I need to RoF anyhow.
    Well I do what I said, D.Returns as 6th spell and remove my ten. The FIRST THREE cards I see are LED, Petal, Infernal ... done and done, folks.




    ROUND 2


    Opponent: U/W Standstill Variant


    Game 1:


    First turn win hand.
    Opening hand was something like ...

    LED
    Petal
    Dark Ritual
    Dark Ritual
    Infernal Contract
    Chrome Mox
    Gemstone Mine

    Sure, why not?

    At this point I don't know what he's playing, but I start up anyhow, because I won the die roll and my hand is dumb.
    Gem Mine, Ritual, Contract ... Draw Infernal Tutor, Brainstorm, Lotus Petal, LED
    Wow.

    Petal to Ritual, Petal, Chrome imprinting Brainstorm, LED, LED, Infernal and sac LEDs and locate Tendrils. Game.

    Between the games I catch a glimpse of what looked like a standstill and an StP and I get suspicious, so the Pyros can come in.



    Game 2:
    SB - Out: 2x Ponder, 2x Cabal Ritual - In: 4x Pyroblast

    Wow, total crap hand. Mulligan into a very promising hand that I can't quite remember.
    He lays and Island and passes. I was playing against BLUE and what I did last game happened? Geez lol

    Ah well, I do my thing on my turn with petals, rituals, a contract, and rounding out with and 8th Spell Diminishing Returns with BBB floating ...

    ... it resolves WOOOO!!!

    Remove my ten and draw 7. Wow. Again, wow.

    Gemstone Mine
    Petal
    Orim's Chant
    LED
    Dark Ritual
    Infernal Tutor
    City of Brass

    Petal to Chant. FoWs it ... I go for the tutor and it resolves for the game :D
    Wow, the guy had one collective turn between the two games, I actually felt bad, but that's what this deck can do.




    ROUND 3


    Opponent: B/G Rock


    Game 1:

    Can't remember too much about this game, but my opening hand had it all, land mana and tutors.
    He opens with Thoughtseize on my LED. Ugh okay, no tutoring just yet.
    I don't do much on my next turn and rips duress and thoughtseize at me. Bye tutors.
    He is sitting with Volrath's Stronghold and a Bayou, and I'm not seeing goyfs or a second black for him to sinkhole/hymn me, so I'm lucky here.
    Draw an Infernal Contract and play it, draw good cards and proceed to go off and I miscount ... well sort of.
    For some reason, I thought he played 2x Duress and 1x Thoughtseize ... nope haha, I had enough to tendrils him for 16, but I thought him to be at 18.
    OH WELL, I fetch up LED, LED, Infernal with my Ill-counted Ill-Gotten Gains and prepare to win next turn.
    He duresses Tutor of course ... ugh ... I rip Burning Wish like a topdecking champ and win.


    Game 2: No SB Change

    Wow okay, my opening hand say I win the game. Oh look! Duress! haha oh well.
    I draw a decent card, but still not a game win one. Goes to him and then he hymns me. Ouch I lose 2 mana spells (LED and RoF)
    I draw another Infernal to replace my duressed one, but still am at nothingsville.
    He follows up with ANOTHER Hymn ... fuck, lol Well, I'm left with a stripped hand, but still have a gem or two :D
    I draw Infernal Contract, time to come back from discard hell! I draw LED, Petal, Chrome, and Burning Wish o_0
    Haha, I go and do my thing and B.Wish for IGG, do that thing and he responds to IGG with "Extirpate infernal tutor!"
    I look up at him with terror and he tosses an Engineered Plague and a Deed onto my side of the table and laughs, we shake hands and we're done.



    ROUND 4

    Opponent: W/g Weenie

    Yeah I know, a bye for me, but we're both friends and the chinese food just arrived, so we draw.
    No biggie :D



    Okay! TOP FOUR!!!



    ROUND 1

    Opponent: Mono Red Sligh


    Game 1:

    He drops Lavamancer and I see 12 gobs in my hand.
    I draw a card and now see 14 gobs in my hand. I do it.
    He doesn't wipe the board I win efficiently.


    Game 2: No SB Change

    I mull to 6, okay good hand I'll keep.
    I know he boarded in REBs to stop D.Returns, he's done it to me before haha, so I keep on my toes.
    Luckily my hand is pretty good and I don't need it.
    He played some guys and I wait until I'm comfortable to go off, turn 3 is perfect.


    Now its the finals, my opponent and I have things we want in the shop and if we split, both of us are happy.
    SO, we do that, but play games anyhow.


    Opponent: Ichorid/Dredge


    Game 1:

    He does stuff on the first turn and prepares for the win on turn two.
    I have the nuts hand and blow him out turn one.

    Game 2: SB out 2x Ponder 2x C.Rit - SB in 4x Pyroblast

    He goes nuts and blows me out on turn one, ugh I had Pyro, but no SSG.


    Game 3: No SB Change

    I hold position and play Tarnished Citadel and pass.
    He LED Breakthroughs and I gladly take my 3 to Pyroblast it, his graveyard position is STILL nuts though.
    I draw LED #2 and lay my second land to play the burning wish and I win! :D
    TAKE THAT FUCKING UNDISCOVERED PARADISE!!!!!!
    Last edited by yawg07; 04-07-2008 at 10:21 PM.

  16. #236

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by yawg07;222036[u

    ROUND 2
    [/u]

    Opponent: U/W Standstill Variant


    Game 1:


    First turn win hand.
    Opening hand was something like ...

    LED
    Petal
    Dark Ritual
    Dark Ritual
    Infernal Contract
    Chrome Mox
    Gemstone Mine

    Sure, why not?

    At this point I don't know what he's playing, but I start up anyhow, because I won the die roll and my hand is dumb.
    Gem Mine, Ritual, Contract ... Draw Infernal Tutor, Brainstorm, Lotus Petal, LED
    Wow.

    Petal to Ritual, Petal, Chrome imprinting Brainstorm, LED, LED, Infernal and sac LEDs and locate Tendrils. Game.



    Game 2:
    SB - Out: 2x Ponder, 2x Cabal Ritual - In: 4x Pyroblast

    Wow, total crap hand. Mulligan into a very promising hand that I can't quite remember.
    He lays and Island and passes. I was playing against BLUE and what I did last game happened? Geez lol

    Ah well, I do my thing on my turn with petals, rituals, a contract, and rounding out with and 8th Spell Diminishing Returns with BBB floating ...

    ... it resolves WOOOO!!!

    Remove my ten and draw 7. Wow. Again, wow.

    Gemstone Mine
    Petal
    Orim's Chant
    LED
    Dark Ritual
    Infernal Tutor
    City of Brass

    Petal to Chant. FoWs it ... I go for the tutor and it resolves for the game :D
    Wow, the guy had one collective turn between the two games, I actually felt bad, but that's what this deck can do.
    How did you know that you had to board in Pyroblast if you won first turn?

    BB

  17. #237
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    Re: [Deck] T.E.S - The EPIC Storm

    Well I saw him shuffling up and caught a glimpse of a standstill and what looked like a swords to plowshares
    Sorry, I guess I forgot to mention that, I haven't really written a report before.

  18. #238

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by yawg07
    Well I saw him shuffling up and caught a glimpse of a standstill and what looked like a swords to plowshares
    Sorry, I guess I forgot to mention that, I haven't really written a report before.
    Quote Originally Posted by yawg07 View Post

    Game 2:
    SB - Out: 2x Ponder, 2x Cabal Ritual - In: 4x Pyroblast

    Wow, total crap hand. Mulligan into a very promising hand that I can't quite remember.
    He lays and Island and passes. I was playing against BLUE and what I did last game happened? Geez lol
    Ah well, I do my thing on my turn with petals, rituals, a contract, and rounding out with and 8th Spell Diminishing Returns with BBB floating ...
    hmmm,

    But anyway nice result. Pity you didn't had th change to test Bound/Determined. I always found it a weak slot, but were to lazy to test it myself.

    Is Tarnished Citadel a replacement, due to money are availibility or is it serious suggestion. The 3 damage is quite alot, but bouncing a land isn't that swell either. Maybe the 1/1 split works.

    BB

  19. #239

    Re: [Deck] T.E.S - The EPIC Storm

    I've been using 2 Tarnished Citadels for awhile, and I don't think I've lost a game to the damage ever, 2 Undiscovered Paradise blows.
    Quote Originally Posted by wastedlife View Post
    Breathweapon, I regret saying this but ... I've been liking you more and more every day.

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    Re: [Deck] T.E.S - The EPIC Storm

    Benie is catching me up in my dramatic additions lol it was how I felt at the time.
    I just wanted to get the point across that you can beat an opponent without knowing what they are playing.

    And money issues? lol Citadel is like .25 and Paradise is like $2 at most, besides ...



    But yeah i like the 1/1 split. Undiscovered Paradise is so bad it makes me cry.
    But sometimes I like not taking a bolt to get a mana, so I keep one in.

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