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Thread: Shadowmoor Info

  1. #501
    In the blur between metal and flesh, Memnarch found madness.
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    Re: Shadowmoor Info

    Manamorphose: This could really help belcher out. Wizardz must have noticed the decline in storm combo and the rise in dredge. This works with elvish spirit guide AND simian.



    mujadaddy "Creatures SHOULD be more powerful, on balance, than spells. Spells in the general sense are more flexible. Creatures only, in the general sense, beat on you.

    A 3/2 flyer for 3 isn't power creep, really; qv Skittering Skirge & Hypnotic Specter."

    This is a deep understanding of the design of magic you have shown. Creatures are something that always must be factored into the equation. You must prepare for how to deal with creatures. They are the most efficient damage dealing permanents. As a child I thought craw wurm was crap because its a vanilla 6/4 for 6. I always thought creatures should have relatively close power and toughness to its cc. Even with an ability unless that ability is REAALY good. I have seen way too many over costed creatures over the years. Now wizardz just printed a cycle with a whole slew of 6/6 for 6 and the green one, Cloudthresher, is 7/7! with a bunch of great abilitys to boot.

    So there is a power creep in a sense I think. I know there have been better vintage creatures then craw wurm. but it does feel like wizardz is raising the bar on creature power and toughness a little. In the overall sense not just a few rares. Not that I'm saying its a bad thing, I'm actually quite glad to see it. And I think It will make for fun drafting.

    You probably have discussed this but Ashenmoor Gouger looks nasty In dead guy ale, red death, or mono black. Black is definitely getting some nice beef lately. Never underestimate a bunch of discard and some fatties. especially if storm combo is entering the meta game. I would play it over negator but thats just me.

  2. #502

    Re: Shadowmoor Info

    Manamorphose doesn't produce mana though, cards that fill that role seem too vital to cut for a cantrip.

  3. #503
    In the blur between metal and flesh, Memnarch found madness.
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    Re: Shadowmoor Info

    Perhaps your right, I'm not a belcher player. But it does give storm some flexibility as far as fixing color.

  4. #504

    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    Manamorphose doesn't produce mana though, cards that fill that role seem too vital to cut for a cantrip.
    The card draw is fractional mana/storm generation, but if Manamorphose and Wild Cantor support Dark Ritual, then all the deck is doing is cutting a bad ritual for a better ritual.

    Seething Song is really bad, I routinely SB it out against control, so it's not that radical of a suggestion.
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  5. #505
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    Re: Shadowmoor Info

    What do you guys think of Guttural Response? It's some kind of pseudo Green Elemental Blast, obviously worse than REB/Pyroblast, but I think that it can become a SB card like REB against blue decks, considering REB is much more used as a counter.
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  6. #506
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    Re: Shadowmoor Info

    Probably okay in Standard and Extended. I can't imagine it being amazing in Legacy.

  7. #507
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    Re: Shadowmoor Info

    Wizards preview card today:

    Augery Adept
    1 {wu} {wu}
    Rare
    Creature - Kithkin Wizard
    Whenever ~this~ deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
    2/2


    Seems ok, but seeing as how Dimir Cutpurse isn't really seeing play, I doubt this will.


    EDIT: Just saw Manamorphose tonight. It's redic.

  8. #508
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    Re: Shadowmoor Info

    An obverse Cutpurse, a new pet card for me. (yay)
    So far Shadowmoor as given some good creats, maybe we will get some good spells???? Maybe.
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  9. #509

    Re: Shadowmoor Info

    It's Phid+ in mono-white. Don't know if that means anything in legacy, but mono-white phid seems pretty cool.
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  10. #510
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    Re: Shadowmoor Info

    Quote Originally Posted by freakish777 View Post
    Augery Adept
    1 {wu} {wu}
    Rare
    Creature - Kithkin Wizard
    Whenever ~this~ deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
    2/2
    Seems pretty solid in some WW deck or something Mother of Runes gives it pro-Green swings in through wall of goyf and cantrips you a card... idk its no Dark Confidant though thats fo sho. Should be a bomb in Standard/Block etc.

  11. #511
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    Re: Shadowmoor Info

    I like how Wizardz is taking all the decent cards and making them better rendering the old ones obsolete. The thing I like about this set is the overall consistently good cards that are coming out. maybe not great (for legacy,) but not weak. Legacy usually gets a couple great cards every set no? It seems like Wizardz dedicates a couple of cards with Legacy and vintage in mind each set. Save some of the greats like Urza and Mirrodin. I haven't drafted Lorwyn or Morning Tide yet but I will DEFINITELY be drafting this set. It looks like a blast to play .

  12. #512
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    Re: Shadowmoor Info

    Hmm, I kind of like the idea of having a Phid in White. Too bad white's still hurting for good solid cheap casting stuff. He won't see play except in my multiplayer decks.

  13. #513
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    Re: Shadowmoor Info

    New Goblin:

    Bloodmark Mentor
    Goblin Warrior (U)
    Red creatures you control have first strike.
    1/1

  14. #514
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    New Goblin:

    Bloodmark Mentor
    Goblin Warrior (U)
    Red creatures you control have first strike.
    1/1
    LOL? You missed April fools by a few days. Or if its true... wow

  15. #515
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    Re: Shadowmoor Info

    Quote Originally Posted by from Cairo View Post
    LOL? You missed April fools by a few days. Or if its true... wow
    No kidding. Mono red Warriors is already really good in standard. I'm sure they would make room for something like this. That's not even thinking about the possibilities for it in Vial Gobs...sick.

  16. #516

    Re: Shadowmoor Info

    Guys, I'm a little new to the game still, so this might sound naive:

    Was ravnica like this? I was perusing Salvation's spoiler thing-y and ~half the cards are hybrids. Was Rav this cool? Is this way more than usual?
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  17. #517
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    Re: Shadowmoor Info

    Quote Originally Posted by lonelybaritone View Post
    Guys, I'm a little new to the game still, so this might sound naive:

    Was ravnica like this? I was perusing Salvation's spoiler thing-y and ~half the cards are hybrids. Was Rav this cool? Is this way more than usual?
    They went apeshit with hybrids this set. Rav had less than half this many.

  18. #518

    Re: Shadowmoor Info

    Quote Originally Posted by Nightmare View Post
    They went apeshit with hybrids this set. Rav had less than half this many.
    Ravnica had exactly thirty hybrid cards in the enitre block. I think Shadowmoor is at least half hybrid.

  19. #519
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    Re: Shadowmoor Info

    8/15 hybrid to be exact

    MaRo said it was the exact ratio as in the sample pack a few weeks back.
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  20. #520

    Re: Shadowmoor Info

    Quote Originally Posted by Ihsan View Post
    8/15 hybrid to be exact

    MaRo said it was the exact ratio as in the sample pack a few weeks back.
    Yeah, but its hard to show 50% with an odd number of cards.

    Quote Originally Posted by Maro's Article Today
    Here's what this world looks like:

    Mono-White – 10%
    Mono-Blue – 10%
    Mono-Black – 10%
    Mono-Red – 10%
    Mono-Green – 10%
    White-Blue – 10%
    Blue-Black – 10%
    Black-Red – 10%
    Red-Green – 10%
    Green-White – 10%

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