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Thread: [Deck] Eva Green - B/g suicide

  1. #241
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by electrolyze View Post
    i just had the brokenest play i ever made in my life,

    i played on mws against terranova,

    t1, fetch, ritual, ritual, seize, seize, stalker

    t2, 2th land topdeck tarmogoyf:p

    that really shows how broken this deck can go(1 on the 1000 time:p)

    but serious, this deck can have eally insane plays out of ritual.
    Wouldn't that make your Goyf be an itty-bitty?

  2. #242
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Arsenal View Post
    Wouldn't that make your Goyf be an itty-bitty?
    Probably not since he just played 2 Thoughtseizes. Proactive disruption allows you to fill your opponent's yard for your Tarmogoyf while fueling Stalker with your own yard. Its almost as beautiful as Eva Green herself.

  3. #243
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    Re: [Deck] Eva Green - B/g suicide

    So, he'd be a 2/3 (2 card-types in opponent's yard)? That sounds itty-bitty to me.

  4. #244
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Arsenal View Post
    So, he'd be a 2/3 (2 card-types in opponent's yard)? That sounds itty-bitty to me.
    Your opponent still has to play spells to get back in the game. I'm not sure how bad it is to have at least 7 power on the board with your opponent not having done anything.

  5. #245
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    Re: [Deck] Eva Green - B/g suicide

    The Goyf is very strong in that Game, even if he is only 2/3 he makes the difference between a four turn clock and a three turn clock. That's the major importance on that I suppose...
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  6. #246
    Eva Green
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    Re: [Deck] Eva Green - B/g suicide

    why are you mumbling about a t2 2/3 goyf while there is a insane big stalker on the field. and when your oponent has gone rid of the stalker(what is very difficult because i seize 2x the removal) the goyf suddenly became big
    team HASTE!

  7. #247
    Eva Green
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    Re: [Deck] Eva Green - B/g suicide

    i just played the tourney with this but didnt do so good dont because of the deck but the mu's and my mana screw but here's a list from the mu's:


    game 1

    i played against some weird deck with salvagers with blue for counter.

    i godd*mn lost this mu because of game 1 mana screw and game 2 everything was going smooth but after i dropped a hippie and discarded many stuff as usual i dindnt topdecked any other creature so he beated me with a factorie and a trinket mage.

    normally this mu is great for me but with this bad luck probably not:p

    game 2

    br goblins

    i easily won because of insane creatures with jitte and a plague.

    game 3

    enchantress

    i won because of game 1 i destroyed al his lands with hymn and sinkhole and game 2 i get a t1 stalker and a t3 seal on elephant grass.

    game 4

    faerie stompy

    i won because i getted game 1 2 stalkers and the next game luck with t1 hymn, hippie and he mulled to 6.

    to this moment everything was going good and i only had to win next game so i could get into t8 because i could id game 6 for enough points.

    game 5

    4cthresh( uwgb )

    this mu is not so good and he had increadibly lucky hands.

    i get game 1 a t1 hippie wich isnt getting countered and he kicks for about 3 turns till he get an stp. i thought i was save now but he only discarded bunch of crap and getted al his gooses and confidant on the table.

    game 2 i was very devastating but i stp'd al my threats and gets 3 gooses and 2 confidants.

    i really hate this mu now.

    game 6

    i had to play a friend that traveled with me to the tourney, he played ichorid

    this mu is almost an autoloss for me because when i getted leyline he could easily bounce it or ray of revelation it.

    so i went 3-3 but i discovered eva green is increadibly strong and this is really my favorite deck now.

    the only thing i'm gonna change is the sb because i dont like many thing from it,

    -4 choke
    +4 explosives

    i really disliked choke, i didnt do anything good in the thresh mu because when i played it, he already had his threaths. and there i not much landstil in my meta so i changed it to explosives because there so much better against thresh and many other mu's like meathooks, aggro decks and some random stuff. my meta is full of this things.

    -4 leyline
    +4 extirpate

    in the mu's leyline was good extirpate is almost even good, like ichorid can win easily with a leyline in the game, just bounce it. and the only mu its better then extirpate is aggroloam, wich is not so bad at all i think.
    extirpate is so much better against threshold and many control decks because it simply cuts the deck from a keycard. against thresh nothing is as powerfull as waste on trop then extirpate it. in my meta this card does many things more then leyline.

    over all i had a great day and i really, really like eva green.

    ps, im sorry if my english is not that good because im not so good at typing in english.
    team HASTE!

  8. #248

    Re: [Deck] Eva Green - B/g suicide

    i like smother in the main board, i run two of them. i found that it kill almost everything in legacy.

  9. #249
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by hebrewhammer View Post
    i like smother in the main board, i run two of them. i found that it kill almost everything in legacy.
    Actually, I like Smother because Onslaught uncommons are largely accessible. For only , I get to destroy a creature of my choice at Instant-speed, as long as it has a converted mana cost of 3 or less. Plus, the creature can't be regenerated.

  10. #250
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Isamaru View Post
    Actually, I like Smother because Onslaught uncommons are largely accessible. For only , I get to destroy a creature of my choice at Instant-speed, as long as it has a converted mana cost of 3 or less. Plus, the creature can't be regenerated.
    Personally, I have to agree.
    they haunt minds...

  11. #251
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by nitewolf9 View Post
    Personally, I have to agree.
    Sorry, nitewolf, I was afraid you wouldn't get a chance to respond before someone else did... so I had to speak on your behalf to voice this key argument.

  12. #252
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    Re: [Deck] Eva Green - B/g suicide

    I think nitewolf9's argumentation style is now a meme.

    On a side note, does Smother + Snuff Out seem like too much creature removal for the MD?
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  13. #253

    Re: [Deck] Eva Green - B/g suicide

    What would you cut?

    The only option seems to be Seal of Primordium.

    At that point, I would rather just splash for Vindicate or run Pernicous Deed. Both cards deal with both creatures and artifacts/enchantments, and Vindicate has the added bonus of supplementing Wasteland and Sinkhole to mana screw your opponent.

    Has anyone tried Deed?

    The problem with it is that it's slower than dry wall (it eats up two turns).

    But on the other hand, it's the exact opposite of a win more card.

    It takes you from an unwinnable situation and gives you a nice reset switch to try all over again.

    Seriously though, if you want more removal spells, I would take a look at the white splash...

    http://mtgthesource.com/forums/showt...?t=9068&page=3

    1 Urborg, Tomb of Yawgmoth
    4 Swamp
    4 Polluted Delta
    4 Bloodstained Mire
    4 Scrubland
    4 Wasteland
    4 Dark Ritual

    4 Thoughtseize
    4 Hymn to Tourach
    4 Sinkhole
    4/3 Vindicate
    2/3 Snuff Out
    2 Swords to Plowshares

    3 Nantuko Shade
    4 Tombstalker
    4 Phyrexian Negator
    4 Hypnotic Spectar

    Has anyone here bothered to try that build out?

  14. #254
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    Re: [Deck] Eva Green - B/g suicide

    Maybehaps. It depends on the Metagame. Sometimes Seal is a important card, pre-emptively stopping threats before they happen, and creating a tempo swing. Vindicate is slower and generally tempo loss.
    Team Battletoadz: Fuck the Meta-police?

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  15. #255
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    Re: [Deck] Eva Green - B/g suicide

    Snuff out is unbelievably good. The only other removal I would run is Shriekmaw since it also doubles as an evasive threat. Not to mention being really hard to counter with counterbalance.
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  16. #256

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by raharu View Post
    Sometimes Seal is a important card, pre-emptively stopping threats before they happen, and creating a tempo swing. Vindicate is slower and generally tempo loss.
    I don't think you're using the term tempo correctly.

    If anything Vindicate is the card that best allows for tempo swings.

    It nukes your opponents last remaining land and makes it so that all the cards in their hand are dead. At the very least, it sets them behind by several turns. That the definition of gaining tempo.

    Compare that to Seal.

    You spend a whole turn to cast Seal out of worry that they will resolve a Counterbalance next turn.

    So your opponent, seeing that you have the Seal, opts to use their turn to cast other cards instead.

    In many cases, they didn't even have the Counterbalance in the first place.

    So it's you who end up wasting a turn only to have no effect on the game or their play, and thus lost tempo.

    Vindicate is fairly hard to counter with Counterbalance as well, as the decks that run Counterbalance run three 3cc cards total in the whole deck, if any at all.

    Shriekmaw is way too mana intensive for this deck imho.

  17. #257
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    Re: [Deck] Eva Green - B/g suicide

    If it wasn't for Vindicate being bad, and in the wrong colors, I would agree with you.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  18. #258

    Re: [Deck] Eva Green - B/g suicide

    Yeah, Vindicate is horrible.

    I have no idea why people keep losing to such a crappy card.

    Destroy anything, be it Goyfs, Shackles, Counterbalances, Lands (in a deck with 8 land destruction spells to supplement it), hell even Planeswalkers.

    God I wish Wizards would stop printing such crap rares.

  19. #259
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Clark Kant View Post
    You spend a whole turn to cast Seal out of worry that they will resolve a Counterbalance next turn.

    So your opponent, seeing that you have the Seal, opts to use their turn to cast other cards instead.
    Or they will wait to have UUU open for CounterBalance+Stifle.

    But with Eva Green packing LD+Discard, and 4 Choke in SB, it's hard for Thresh//TEC to achieve this.

    Vindicate ?! Sure this card rocks, but most CounterTop-based decks are prepared for it with 3+ 3cc MD slots just in case (Predator, Shackles, Threads...).

    Truly, Eva Green was the best SuiBuild around. Full sets of Shades'n Goyfs'n Stalkers ?! Woohoo !!

    They're not "cool things", just the best mana-efficient threats around there...

    ...well, before Countryside Crusher and aggroLoam arised.

    Nowadays, it's hard to match their average threat density//quality (5/5 Flying for 2-3 mana is great, 7/7 trample Lhurgoyfs or 9/9 pumping Giants are huge troubles -even if I agree Delving all your lands help shrinking Terravore and you still have SB Leylines).


    Depending of your Meta, 4 removal spells may be not enought removal imho. Smother is great, but lack the tempo boost of SnuffOut and interfere with your gameplan.

    If GoyfSligh and AggroLoam are rampants in your meta, dropping the seals or SB materials to find rooms for smothers is an idea. Swithching Eva Green for another deck could be a better one, though...

  20. #260

    Re: [Deck] Eva Green - B/g suicide

    Good points. Fortunately though, aggroloam needs a decent bit of mana to get going.

    That's what I love about Vindicate+Sinkhole+Wasteland, the fact that you can mana screw them long enough to win with your large beaters. And should that plan fail, Vindicate can still take out Crusher and save your butt (along with your 2 Swords and 3 Snuff Out). Seal isn't anywhere near as versatile or useful in that matchup.

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