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Thread: Shadowmoor Info

  1. #821
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    Re: Shadowmoor Info

    Leechridden Swamp
    Land - Swamp (U)

    Leechridden Swamp comes into play tapped.

    , tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

    Thoughts on this card?

  2. #822

    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Man, that Umezawa's Jitte card is fucking trash. It doesn't do anything on it's own.

    And Bridge From Below? Fucking christ, you can't even play it.

    Oh, and what about Goblin Piledri... wait, nevermind.
    You seem to have misunderstood my conjecture. Although it does nothing on it's own, it doesn't seem worth the mana for the effects. Jitte is colourless removal, pump, and life gain. Bridge from Below creates creatures for free. Piledriver can suddenly swing for seven. Everlasting Torment prevents life gain, damage prevention, and changes the way creatures hurt each other.

    Woo-hoo.

  3. #823
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Leechridden Swamp
    Land - Swamp (U)

    Leechridden Swamp comes into play tapped.

    , tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

    Thoughts on this card?
    Better than Hecatomb?

    It's life loss, not damage, that's nice.

  4. #824
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    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    You seem to have misunderstood my conjecture. Although it does nothing on it's own, it doesn't seem worth the mana for the effects. Jitte is colourless removal, pump, and life gain. Bridge from Below creates creatures for free. Piledriver can suddenly swing for seven. Everlasting Torment prevents life gain, damage prevention, and changes the way creatures hurt each other.

    Woo-hoo.
    Then I guess you'll be letting other people do the legwork to make this useful? It's not like anyone uses creatures or anything...

  5. #825

    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Leechridden Swamp
    Land - Swamp (U)

    Leechridden Swamp comes into play tapped.

    , tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

    Thoughts on this card?
    It's solid in any black based control decks, esp if they can fetch for it.

    I for one will be running a single copy or possibly two in Pox (can fetch it with fetchlands).

    And I'll be playing it in MBC as well.

  6. #826
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    Re: Shadowmoor Info

    Do the new CIPT cycle not actually produce mana?

  7. #827

    Re: Shadowmoor Info

    Quote Originally Posted by Arsenal View Post
    Do the new CIPT cycle not actually produce mana?
    They do. If a card has a basic land type, it taps for appropriate mana.
    Quote Originally Posted by mujadaddy View Post
    Then I guess you'll be letting other people do the legwork to make this useful? It's not like anyone uses creatures or anything...
    For a control deck, when is it better then just removing the creatures outright? In red you have a multitude of burn spells to remove creatures. In black, you have Smother, Shriekmaw, and an almost uncountable number of other ways to remove creatures.

    In aggro deck, how is this better then just dropping a creature? In red you have Sulpher Elemental and the oft game ending Magus of the Moon. In black you have Confidant and several other legitimate threats at two black.

  8. #828

    Re: Shadowmoor Info

    Quote Originally Posted by mujadaddy View Post
    Then I guess you'll be letting other people do the legwork to make this useful? It's not like anyone uses creatures or anything...
    Wither is good, but so good it's worth 3 mana and a card? Things like Glorious Anthem and Orcish Oriflamme dont see a lick of play, and aren't useless when the opponent has no creatures.

  9. #829
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    Re: Shadowmoor Info

    Quote Originally Posted by Sanguine Voyeur View Post
    For a control deck, when is it better then just removing the creatures outright?
    Persist, for one.
    Quote Originally Posted by Sanguine Voyeur View Post
    In red you have a multitude of burn spells to remove creatures. In black, you have Smother, Shriekmaw, and an almost uncountable number of other ways to remove creatures.
    A Mister T. Mongoose calling for you. He doesn't want you to block him with your Wither-creature, but he DOES invite you to attempt to burn or Terror him.
    Quote Originally Posted by Sanguine Voyeur View Post
    In aggro deck, how is this better then just dropping a creature? In red you have Sulpher Elemental and the oft game ending Magus of the Moon. In black you have Confidant and several other legitimate threats at two black.
    Magus fills a COMPLETELY different role than...wait, what was your point with that? Anyhow, with N.Torment out, your Pyroclasms become RELEVANT to creatures bigger than x/2, for just one example.

    It's not a solution to anything -- but I can see it enhancing certain strategies.

  10. #830

    Re: Shadowmoor Info

    Quote Originally Posted by mujadaddy View Post
    Persist, for one.
    I will not lie, you got me there.
    Quote Originally Posted by mujadaddy View Post
    A Mister T. Mongoose calling for you. He doesn't want you to block him with your Wither-creature, but he DOES invite you to attempt to burn or Terror him.
    So you propose playing a three costing enchantment to deal with just Mongoose? Even when there's a new Pyroclasm that deals three in the same set?
    Quote Originally Posted by mujadaddy View Post
    Magus fills a COMPLETELY different role than...wait, what was your point with that? Anyhow, with N.Torment out, your Pyroclasms become RELEVANT to creatures bigger than x/2, for just one example.
    My point was that there are better things that an aggro or control deck can do, for the same or less mana.
    Quote Originally Posted by mujadaddy View Post
    It's not a solution to anything -- but I can see it enhancing certain strategies.
    Yes, it enhances things. However, it doesn't seem worth the mana, and I especially don't think this is true;
    Quote Originally Posted by TeenieBopper View Post
    Jesus Fuck Christ. That card is going to be huge. Mark my words.

  11. #831
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    Re: Shadowmoor Info

    I predict that it will see play in burn/sligh decks as an all-in-one answer to CoP: Red/Sphere of Law, Pulse of the Fields/assorted lifegain, and the Worship + Silver Knight combo (if anyone still plays that). Oh, and obviously against Karach's Energy Field/Lamejaptranslation Wheel combo once my deck absolutely dominates the format.

    And that will be it.
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  12. #832
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    Re: Shadowmoor Info

    I may be still the only person who cares about Fossil Find, but outside the combo potential i see, i think some one also pointed this out: combined with cards like Jotun Grunt and tog it very well can be a recollect for only R or G

  13. #833
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    Re: Shadowmoor Info

    Quote Originally Posted by Cire View Post
    I may be still the only person who cares about Fossil Find, but outside the combo potential i see, i think some one also pointed this out: combined with cards like Jotun Grunt and tog it very well can be a recollect for only R or G
    Which is good, but the question is: is it a fair trade to cost 1 colourless mana less (than Regrowth) in exchange for requiring another combo piece?

    Also, the 'combo' is not as easy as it looks; with Grunt, you will have to wait a few turns to clean your yard from the chaff, and you may not be able to do that at all (what if there are two cards left?). With Psychatog, you have to sacrifice all the food that one assumes you were saving up to turn Tog into a huge monster at a more appropriate time - say, when clashing against a fattie or your opponent's face.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  14. #834
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    Re: Shadowmoor Info

    Quote Originally Posted by rufus View Post
    Paradise Mantle + Puresight Merrow looks like something that could be pretty potent, especially combined with Shelldock Isle.
    You're kidding, right?
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  15. #835
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    Re: Shadowmoor Info

    If you are playing Green clearly Regrowth is better, coincidently Regrowth sees next to no play... this new card is bad.
    TPDMC

  16. #836
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    Re: Shadowmoor Info

    Would Fossil Find work with Boisium Strip combo decks? For fun/casuals of course.....

  17. #837
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Which is good, but the question is: is it a fair trade to cost 1 colourless mana less (than Regrowth) in exchange for requiring another combo piece?

    Also, the 'combo' is not as easy as it looks; with Grunt, you will have to wait a few turns to clean your yard from the chaff, and you may not be able to do that at all (what if there are two cards left?). With Psychatog, you have to sacrifice all the food that one assumes you were saving up to turn Tog into a huge monster at a more appropriate time - say, when clashing against a fattie or your opponent's face.
    I see fossil find good in two situations, the first is in combo decks. You play a bunch of rituals and tutors and then play a fossil find (1 of probably) and what do you get? another ritual or tutor for only R/G, for example in storm combo you play a Mountain + SSG then Rite of flame and Seething song. Now if you play your fossil find you'll either add +2 storm count or add +2 storm count and R mana.

    With the Psychotog deck and the Jotun Grunt deck lets see what your returning. for Jotun grunt your probably playing W/R or the kind so: either Fetchlands/Burn/removal...either one would be good for you, only problem is that it'll be random, but less random then just R: draw a card. Same for the Tog you'll either be returning a counter/fetchland/removal/ or discard. none of which is bad for you, over all its better than R: Draw a card and it comes with the possibility of being a regrowth for 1.

    Im not advocating to run it as a 4 of in these type of decks, on the contrary i expect it to be run as a singleton, since multiples are bad.

  18. #838

    Re: Shadowmoor Info

    Quote Originally Posted by AngryTroll View Post
    Or we could start building decent manabases. Just saying. Feels like I've said that a lot lately.
    That's kind of useful in Tomb/City mana bases, I could see a Stax esq deck running it for one reason or another.
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  19. #839

    Re: Shadowmoor Info

    Quote Originally Posted by URABAHN View Post
    Quote Originally Posted by rufus
    Paradise Mantle + Puresight Merrow looks like something that could be pretty potent, especially combined with Shelldock Isle.
    You're kidding, right?
    Not at all. Paradise Mantle+Puresight Merrow turns every draw into a Demonic Consultation -- getting the two together should basically be "I win". Maybe it's better to combine it with counterbalance, or brainstorm, or a spring tide/solidarity style finish. I guess Shelldock Isle -> whatever isn't necessarily the best way to finish.

  20. #840
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    Re: Shadowmoor Info

    Combine that little combo with Future Sight or Magus of the future.....

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