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Thread: Shadowmoor Info

  1. #881

    Re: Shadowmoor Info

    Vexing Shusher is going to be the $ card, he's a lynch pin card in aggro and combo, that's easily 20+. He's no Tarmogoyf, but he's still one of the most format warping cards printed in this block.
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  2. #882
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    Re: Shadowmoor Info

    Quote Originally Posted by MattH View Post
    Illisius: you really think Tattermunge Maniac is that farfetched?
    I felt the same way when I saw it. I wanted it to be good so bad, but Savannah Lions is almost never played because the creatures now are either bigger, or are just better. I really wish this card was around before the list separation, I would have killed for it.
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  3. #883
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    Re: Shadowmoor Info

    New, good Merfolk:

    Cursecatcher
    Creature- Merfolk Wizard (U)
    Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
    1/1

    Also interesting because it can copy Goyfs:

    Cemetary Puca
    Creature - Shapeshifter (R)
    Whenever a creature is put into a graveyard from play, you may pay . If you do, Cemetary Puca becomes a copy of that creature and gains this ability.
    1/2

  4. #884
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    Re: Shadowmoor Info

    Wow! Cursecatcher looks decent indeed .. I'm happy =)
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  5. #885
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    New, good Merfolk:

    Cursecatcher
    Creature- Merfolk Wizard (U)
    Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
    1/1
    A ground-pounding Spiketail Hatchling? Interesting. I would point out that Spiketail Hatchling sees no play, but the 1 mana here can make a difference. Plus it's a merfolk, so it goes in all those great merfolk tribal decks.

    .....wait.

    Quote Originally Posted by Barook
    Also interesting because it can copy Goyfs:

    Cemetary Puca
    Creature - Shapeshifter (R)
    Whenever a creature is put into a graveyard from play, you may pay . If you do, Cemetary Puca becomes a copy of that creature and gains this ability.
    1/2
    This assumes that you can kill Goyfs first, and that's pretty hard to do sometimes. I don't really think this will see much play either, to be honest.
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  6. #886
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    Re: Shadowmoor Info

    Cursecatcher is like.... Ichorid-tech :P I'm definately gonna test him in my 'Goblins-with-FoWs.dec'
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  7. #887

    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Also interesting because it can copy Goyfs:

    Cemetary Puca
    Creature - Shapeshifter (R)
    Whenever a creature is put into a graveyard from play, you may pay . If you do, Cemetary Puca becomes a copy of that creature and gains this ability.
    1/2
    At twice the cost, and conditional...I'd rather play it with Phyrexian Dreadnought.

  8. #888
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Cursecatcher
    Creature- Merfolk Wizard (U)
    Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
    1/1
    It's no Lackey, but it's certainly better than any other 1 drop Merfolk at the moment (perhaps as good as Mogg Fanatic?).

  9. #889
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    This assumes that you can kill Goyfs first, and that's pretty hard to do sometimes. I don't really think this will see much play either, to be honest.
    You're thinking like a Blue Mage. Black kills Goyfs all day long.

  10. #890
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    Re: Shadowmoor Info

    Quote Originally Posted by rufus View Post
    At twice the cost, and conditional...I'd rather play it with Phyrexian Dreadnought.
    Well, that works, too.

  11. #891

    Re: Shadowmoor Info

    Sui Black runs tons of creature kill.

    Cemetary Puca might be a good sideboard card against aggro decks with large creatures (Farie Stompy, Dragon Stompy etc). At worst, it can copy your own Hyppie.

  12. #892

    Re: Shadowmoor Info

    Quote Originally Posted by BreathWeapon View Post
    Vexing Shusher is going to be the $ card, he's a lynch pin card in aggro and combo, that's easily 20+. He's no Tarmogoyf, but he's still one of the most format warping cards printed in this block.
    Umm, he is not that good. #1 he is super easy to kill #2 he adds +1 mana to all your spells.

  13. #893

    Re: Shadowmoor Info

    Cemetary Puca could also work OK with Vanishing (no counters means the sac is never triggered - nothing particularly strong that I see though), Echo, and some odds and ends like Ovinomancer or Sneak Attack, Magus of the Jar is a pretty big stretch.

    It's hard to imagine it as a better choice than Volrath's Shapeshifter in combo though.

  14. #894

    Re: Shadowmoor Info

    Quote Originally Posted by iceage4life View Post
    Umm, he is not that good. #1 he is super easy to kill #2 he adds +1 mana to all your spells.
    Yeah, people said the same thing about Tarmogoyf before it hit 20$.
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  15. #895
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    Re: Shadowmoor Info

    Quote Originally Posted by iceage4life View Post
    Umm, he is not that good. #1 he is super easy to kill #2 he adds +1 mana to all your spells.
    Well, he makes you have 1 open for all your spells, but except against Counterbalance, you can then use that mana for things like Ponder, activating Top, etc. Against Counterbalance, basically everything costs one more, but against normal countermagic, only your important spells need to have one (or a few) extra mana available.
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  16. #896
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    Re: Shadowmoor Info

    Quote Originally Posted by BreathWeapon View Post
    Yeah, people said the same thing about Tarmogoyf before it hit 20$.
    They said that Tarmogoyf adds 1 mana to all of your spells? When?

    Look, Tarmogoyf is usually a 3/4 (or better) for 2 mana with no appreciable drawback. Shusher is a 2/2 uncounterable for 2 mana with a decent ability. Comparing the two is like comparing apples and oranges. If the oranges in this case happen to be tanks.
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  17. #897
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    Re: Shadowmoor Info

    Now I do like this one. Seems like a natural fit with Moat, but that may just be a little much. I can't honestly think of anything I would replace this with. Elephant Grass in Enchantress dosn't even seem like it would get replaced. Though you have to admit it's a powerful effect.


    Raking Canopy

    EnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it."Raven's Run has awoken, and ravens will no longer cry in it's branches."
    -Roon Ghastbark

  18. #898
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    New, good Merfolk:

    Cursecatcher
    Creature- Merfolk Wizard (U)
    Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
    1/1
    This card seems quite good.
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  19. #899
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    Re: Shadowmoor Info

    Quote Originally Posted by dahcmai View Post
    Raking Canopy

    EnchantmentWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

    "Sure, I'll take away the only thing you had going for you over Thresh, Madness."
    -Raking Canopy
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  20. #900
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    Re: Shadowmoor Info

    @ Dachmai

    It's good against what in Legacy? Only Faerie Stompy (which seems to be declining in top8s), it doesnt handle Mystic Enforcer, Tombstalker or Exalted Angel or any cards from Dragon Stompy
    "I'd kill for a Nobel Peace Prize!"

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