Only no one would ever waste space in their 75 for this card, and it wasn't as if Madness' flying guys was enough to make it playable over Thresh anyway.Originally Posted by AngryTroll
TPDMC
I meant Tarmogoyf was undervalued before people realized it's potential, and people are disregarding Vexing Shusher in the same way. It's going to be the most expensive card in the set barring some unforeseen release, you may as well not get caught buying them for twice as much a month from now.
Faerie Macabre 1bb
Faerie Rogue C
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
66/301
Not that good compared to Crypt, but a copy might replace Offalsnout or Yixlid Jailer in Survival, since those decks are always hurting for cheap/free cards. It can also be used before your first main phase (erm...against Hulk Flash...it comes a bit late for that) and is uncounterable, for what it's worth.
georgjorgeGeistreich sind schon die anderen.
Except that Tarmogoyf is a generic victory condition - it splashes easily, and can win games, while Vexing Shusher's ability is slow, highly conditional, and, basically, only prevents loosing to counterbalance. Sure, it might find its way into a deck as a 1 of answer, on in a sideboard, but can you provide an example of a deck that would really want to play Shusher as a 4-of?
More generally speaking - bombs and other victory conditions can handle being slow and expensive. Answers have to be fast and cheap. Shusher's activation cost and casting cost make him impractical in legacy as an answer, his ability won't hinder the opponent, and he's not tough enough to be a beater.
Consider Vexing Shusher in Standard, Extended and Legacy, not just a single format. For aggro, being an uncounterable anti-counter and a 2/2 beater is about as cost efficient as it gets, and for combo he turns combo's role from the beat down deck to the inevitable deck against control.
Compare Vexing Shusher just to Orim's Chant, it's one dimentional and used in two formats at a price tag of 20$+, I can't see how Vexing Shusher wont hit the same mark when you take Standard into consideration.
Casting cost and activation cost make him impractical in this format? Have you even play tested with the card in TES or Zoo?
Actually I think this card might be quite good in Survival. The key point being that it costs zero mana to use, is searchable with survival, and plays very nicely with witness/genesis. Personally I think this is going to replace loaming shaman.
The surprise factor of this is very nice, especially being uncounterable. For example someone might swing with a goyf, you can block, put damage on the stack, then survival for this guy and remove cards to kill the goyf.
It also seems good in the survival mirror, they use witness, in response go get this and use it for just one mana.
I don't think it's good enough for the main but I think I will be playing 1 in my SB.
Oh ya, you can also cast this as a 2/2 flyer for three mana, perhaps it is main deck worthy.
Originally Posted by Parcher
That guy is pretty good, yea. Also happens to be nice against Cephalid Breakfast and Ichorid.
Pre-orders for Shusher are reaching $50. I know because someone's nearly outbid me.
Like I said before, I think Shusher will make his biggest impact in Extended and he will do well in Legacy. The fact that Shusher is un-counterable is awesome, yes he can be easily killed by 95% of the removal in both formats, but the fact that he needs to be dealt with as soon as he hits the table, makes him good. I didn't want to compare Shusher to Goyf, they are two completely different creatures, but like Goyf, Shusher can swing a game in your favor very quickly...I am going to love casting this guy turn two or three in legacy and making my POP's, bolts and other burn spells un-counterable.
On another note...This card will be nice in limited and may have potential in a SB somewhere in some constructed format...What do you think?
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
I mean nothing slows down a good aggro deck more than haveing there Goyf or other fat ie thrown on top of there deck!
This also seems like it could be good, Howling Mine and Underworld Dreams in the smae card...Sick art either way.
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Because it can counter instants or sorceries only this is not a 1 mana ground spiketail hatchling. I think that simple fact ruins the card for any usability.
Overall this set has a lot of legacy playable cards or at least good cards you could lose to. Most sets offer little or nothing for legacy, this set will have a good amount of impact on the format.
Originally Posted by Parcher
Cards like Fulminator Mage and Shusher make this set more relevant than almost all sets in recent years. Cards don't have to be in tier 1-2 decks to have impact. There are about a dozen solid cards that will see some play regardless. I mean, name 1 card in Betrayers (besides Jitte, without looking at a set list) that is good. This is how it is for most sets in Magic.
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