Yeah, but I don't want to rely on a weak 2/2 to win me games, even if it steals Goyfs. That means relying on your opponent to play fatties and then hope you can get away with stealing them. I want my own fatties to win me games and smash opponents
I am going to test QS Dragon in the main with Sower in the sideboard, see how it works for me, thanks
@mirrislegends: mulldrifter vs tfk (now is more frequently played mull ) , equippe depends to the build (from 6 to 8)
shoreline (eldariel plays it instead of 1 island)
sower (now) swaping control magic
pestermite is a good card 2/3 creatue in a meta slot .
bye![]()
Slagwurm Armor can be a nice combatadvantage, but i wouldnt go the defense way with this deck.
Id rather play O-Naginata or Bonesplitter
I don’t find the idea of adding Swans here very attractive. Though Swans+Masticore seem sexy. I might actually try to fit it somewhere in a T2 deck.
Regarding the list you made, you have to remember that you often have Chalice=1. Therefore, 1cc artefacts generally suck in the MD; 0 or X ccs also work with Mages and Chalices. Yet, some are too strong to ignore (Needle namely), or can be useful SB cards in some particular MUs where you won’t play Chalice=1 (Moratorium Stone vs LoamConfinement UGw).
Library of Leng, LED, Lodestone bauble, Runned Stalactite, Straw Golem, Thran Turbine and Zuran Orb have close to nothing to do in this deck. I am surprised you actually mentioned them. I am glad that you yet kept that list not too long. I am surprised you didn't mention Top.
Phyrexian Dreadnought and Grindstone need some other cards to support them, but are good. Yet, they belong to another deck . Running these really mean you cannot rely anymore on Chalices on 1 and/or 2. You can still keep the mana base, the threats +equipments, but it will be a different deck. With increased inconsistency/mulligans, maybe some occasional spectacular plays, but imho less efficient. I think Clark Kant already posted a build with both combos.
Scroll is really strong, but 3 colorless manas can be a lot in this deck, especially if you also need to empty your hand at the same time. There are also situations where you don’t want to overextend (Deed, WoG, etc), or simply have a FoW in hand, etc. It was tested in the deck at the early beginning, and rejected. Tapping a tomb to use Scroll makes you feel bad also.
Feldon’s Cane: Solidarity sees little play nowadays, and it has always been a good MU. Maybe switching BtB to Winter Orbs, has decreased a bit the MU, but you shouldn’t worry about it. Vs Painter Stone, I haven’t really tested yet, but I’d say Chalice =1 before Grindstone is in play, or Needle naming Stone seem a lot better than relying on Feldon’s Cane.
I encountered several times Meekstone as a hate card vs FS in tournaments. It “killed me” once (technically my 2 Serendibs did it). I was able to win through it the 2-3 other times I had to. You lose Efreets&Drakes, but the rest of your crew usually have 2 or less power. In this situation, Jitte seem to be the best equipment, as you won’t be able to untap a creature with a sword still attached. It is true Meekstone can be a very efficient SB card, it could definitely be considered in here. But as it would imply some replacements in SB to Efreets & Drakes, I think it is not really worth it.
I tried playing Orichi Hatchery. It was intended as a really late game Mage target, but every time I had to play it, I had no more than 6 manas, and using it usually implies tapping at least 1 Ancient Tomb. And I never had a situation where tutoring it would give me a game. I wished it had work better…
Both Phyrexian Furnace & Scrabbling Claws are suboptimal GY hate (for this deck). They are too slow, and you cannot really remove the card you want to remove anyway (or you lose your Furnace). Tormod’s Crypt is clearly the best option, but there are some situations where Crypt is useless (vs resolved Confinement) or not very useful (decks with multiples Loams, Burning Wishes, Recoups for instance). In those situations, I prefer to use Moratorium Stone (crappy guildpact rare that you didn’t mention). It does cost 1 (as Furnace and Claws), and the second ability is useless here, but being able to remove the card of your choice for 2 manas and repeat it several times is really what you want when Tormod’s Crypt cannot work. I occasionally switch a Crypt in SB for it, but it is clearly a meta slot.
In short, as you asked for suggestions, I suggest not adding a single artefact of that list to the deck. No offence intended, but abusing Trinket Mage’s toolbox has already been heavily tested since the deck was created. Maybe some new artefacts for this deck will appear someday, but at the present moment, it seems a combination of Needles, EEs, and Crypts is optimal and can cover a lot of different MUs. Chalices=1 is that important in so many situations. If you really have room in your SB, I guess a couple still could fit as meta slots, but I already have enough trouble staying to 15 cards.
Yamaelle, I've wanted to ask you about the 3 MD and 1 SB Sowers...Do you not have fairly frequent problems casting Sowers, especially when the 4th is boarded in?
Well, it happened a couple times (having trouble casting Sowers). But I still like to play 3 in MD, I don’t use the 4th one in SB that often, I might end up cutting it. It is usually not the 1st creature you want to cast anyway, meaning it is usually a creature I cast after a couple turns (you need a relevant target anyway), and by that time I usually have 2UU. I used to play Control Magic in SB, with the same cc, and it helped me (saved me) in many tournaments. Between FoWs, Chalices, Swords, it is possible to protect the Sowers, and sometimes recur them, so I prefer them to Control Magic at the moment.
If I didn’t play them, I would go back to Control Magic in SB. For me, it is the only card with UU that should be in the deck (be it MD or SB). So, even if it is occasionally hard to cast, I am far from cutting them at the present moment. From my experience, it was really seldom an issue (get UU to cast it when you need to).
I've followed these discussions for a couple of month now and had the deck for over a year, althou not been able to play it any competive since there is no magic being played here in Northern Sweden. So my question is what are the decks current matchups and how do it fare in the metagame today, the decks in the old primer has changed quite alot since so I don't know if it is valid any more.
Mu are same of 2 years ago .New played decks are favourable mu.
Mu also depends to your build.
Fs is a very competitive deck in all is version :
Old style
http://www.deckcheck.net//deck.php?id=14229
new style
http://www.deckcheck.net//deck.php?id=15111
http://www.deckcheck.net//deck.php?id=12210
http://www.deckcheck.net//deck.php?id=12732
http://www.deckcheck.net//deck.php?id=12193
bye bye
Don't fucking SB crap for combo. Seriously. If you really have slots to waste (I certainly don't), try Trinisphere or Arcane Laboratory. But seriously, 8 Chalices, 4 Forces and a fast clock = goodies vs. Storm anyways. You already have Misdirection against blue combo as additional SB crap; Riptide Pilferer wouldn't get played in a billion years.
I tested against Solidarity back in the day when it was big and the games ended something like 8-2 in Faerie Stompy's favour. It's simply not a match for you to lose, no matter how rampant it's around there.
For the Chalices of the Void, I guess it's because there are also 4 Trinket Mago in the deck, meaning you got 8 CotV.
Like saying Loam plays 7 Life from the Loam, 3 in the md + 4 Burning wishes.
On topic : Is the tiny splash for EE still being tested, or you guys rejected it ?
"In general admittedly the Wise of all times have always said the same thing, and the fools, that is to say the vast majority of all times, have always done the same thing, i.e. the opposite; and so it will remain in the future."
Schopenhauer
Frolll, I did not like the splash for EE and asked about it a few weeks ago. Most responses I got were against it. Having just 2 fetchlands and a dual doesn't make EE for 2 all that reliable of a play.
Yamaelle, I like the Sowers in your build also. I was asking about them because I had somewhat frequent problems casting them when I got them, especially when I boarded in the 4th. I figured that 4 would be good against Goyfs (since they can come down fast and provide early targets), but I had Sowers more often than I had 2UU.
The newer storm-combo may be strong enough to warrant SB Trini or Arcane Laboratory; no comments on that yet as I haven't done sufficient testing to know. All I know is, I've lost a match to FL Tendrils and that's never happen to me before versus any other combo-deck. However, if we're talking about metagame flooded with Solidarity, your fundamental gameplan so heavily trumps theirs that there's little to worry about, so if you have Misdirections on the SB, I wouldn't bother with anything.
If I went into a metagame absolutely flooded with FL Tendrils and TES though, I'd strongly consider Trinisphere on the SB. However, if they aren't really a significant factor, the chances of playing against them more than once per tournament are really minor and since you already have a decent match versus all sorts of Storm-combo, SBing for general one round where you already have at least even chances of victory just seems like an utter waste of sideboard space; I play heavyhitters for multiple match-ups such as Back to Basics (Landstills, Rocks, etc. - anything with 3+ colours and spells costing more than 2 really), Misdirection (anything with black, blue-based combo, red non-Goblins aggro, so on), Control Magic/Sowers (anything with creatures), Tormod's Crypt (anything focusing around graveyard) and 1-ofs for Mage (EE, Needle, etc.).
Some metagames may dictates cards such as heavy duty red hate (Chill, Blue Elemental Blast, pro-red faeries), heavy duty anti-combo (Trinisphere, Arcane Laboratory) or even heavy duty artifact hate (Energy Flux; yes, I've SBd it at some point and it actually was good against Stax and Affinity), but going to open metagames or known metagames with merely standard numbers of those decks, I'd consider all of those overkill and weakening your overall match-ups.
@sasa_batora: counterbalance in fs is bad choice , because we have a dysfunctional mana curve fixed on cc 3.
If you like to play with 4 trinket and a good toolbox ( more control , with good manipulation) you can see eldariel 's build , that I have writen in last page.
bye
Best strategy is ever a simple game plane.
You have to give a control profile , but you say about fanta-magic.
I try to suppose your perfect game pane:
T1 top ... oppo no threat
T2 cotv 1 ... oppo no threat
T3 counterbalance
T4 cotv 2
Sorry , but I don't understand .![]()
The only relevant thing to counterbalance here would be Pernicious Deed or IGG, the rest being unplayed/non dangerous, so CB seems kinda useless to me right now.BTW - what can FS hit with CB+SDT combo on:
- Pernicious Deed, Meditate, TfK, Cruel Bargain/Infernal Contract, Pox, Oblivion Ring, Gator, Vore/Crusher.
- Wrath of God, Humility, Disk, IGG, Stax, Worship, Geddon, first Tendrils/EtW even
- FoW, Meloku.
Each of those spells is solid target for FoW, why not just CBalance it?
And as Yamaëlle said, playing fetches in a deck that already almost kills its player because of Tombs/Efreets with no way to gain PVs other than SoLaS is kinda turning the deck into "Faerie Suicide".
Now I'd like to ask some players' advices on: how to play against Ichorid???
This deck is nuts, and it seems to me that the only play that would avoid you to loose against it would be Trinket/tormod's or Evoke Mulldrifter... Is it me or is this MU way too hard ?
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