Unless we're talking about two different Spanish Inquisitions, the SI I know about has a consistent turn 2 goldfish with a high frequency of turn one goldfishes, if undisruipted, and has been knows to run
- Orim's chant
- Cabal Therapy
- Pact of Negation ( although it has been dropped, for a period of time the deck ran them, if I'm not mistaken)
- ok, well, to prove a point, PROTECTION
Alrighty then, you're comparing a deck that runs protection (in some/ most builds) to an entirely voulnerable deck that doesn't even have the option to kill the opponent until turn 3, if undisrupted and in a vacum, with a completely unlikely, overextending godhand*? I don't see the connection.
*Godhand would consist of of: U. Sea x2, Reanimate x2, Bogardan Hellkite x2, Putrid Imp/ Careful Study x1. Turn one, discard outlet, turn two, double Reanimate, turn 3 swing. This dies to so many commonly played cards it's not even funny.
I think you guys are looking at this deck totally wrong... you basically play it like you would an agro deck, you play some threats, deal some damage, force them to deal with said threats, rinse repeat until they are dead...
This deck cannot be considered combo, it is too slow.
BOSEIJU is not that great, you need in conjucture with only exhume or its pointless.
Id like to milk that oreo... split it in half...and lick all that sweet sweet candy off. mmmmm... oreos....
Most agro decks either have a much higher threat density or sme form of disruption (or both, in most cases). I don't think that this fits the definition of Legacy agro. Straight agro, perhaps, but then again, there's a reason that straight agro isn't strong, or in most cases played, in tis format.
reanimator doesn't need threat density because its threats completely outclass even tarmogoyf. and put them on a very short clock very fast. eliminating many of their options. its virtual card advantage.
although, since, it doesn't have the blinding speed of a combo deck, in a real meta someone may have to try to fit some disruption in. although, i think that idea has been thrown out before.
If someone wants to play this deck (or can only play this deck) in a counter-top heavy meta, they might want to make certain concessions. By saying Boseiju, I didn't mean just plop it in the deck in place of an island or two, but maybe make changes like Life / Death for Reanimate, too, maybe with makeshift mannequin in the sideboard (not bad with Simic Sky Swallower).Boseiju? LOL
I've been testing this deck with some changes to the landbase and some disruption added, also i pretty much have 1 open slot for a creature (nishomba is ok... but it's w/e)
I'll be trying it out at a black lotus tourney coming up
so i took the deck with some changes ( enginneered explosives main in the 3 slot) to the PTQ hollywood side event, with 90 something people, and ended the day with 5-3 record ending in 12th place.
the matches i had were as follows:
Round 1: Stifle Nought: lost 1-2 unfortunately no testing done agaisnt the deck and didnt rund into my bounce or explosives in time, his fatty is bigger.. hahaha
Round 2: b/g/w Thresh: Won 2-0. Going first and second turn reanimate for symic wins me game 1, game 2 braingorgers beat through a Countertop and a show and tell for a dragon seals the game
Round 3: Iggy pop: 0-2 Game 1 i get him to 1 and he explodes in my face, game 2 i manage to keep him off his lands for 4 turns, he top decks a land and proceeds to kill me... bad matchup...
Round 4:Affinity 2-0 he goes land ornithopter, worker, chrome mox, frogmite, disciple... i then reanimate a dragon and wipe his team and he scoops. game 2 i get an early Back to basics and demolish him with sundering titan.
Round 5:Painters servant/ grindstone combo: 2-0 Game 1 he gets the combo out but i manage to kill his lands before he goes off and i beat him. Game 2 stifles and sundering titan hold off his lands and he cant do much at all.
Round 6:b/g/U Thresh: 1-2 I have to admit this version with black is a little harder to play against, game 1 triple thoughtsieze and double force over the first 4 turns slow me down enough that i cant answer his goyf and mongoose.
Game 2 a timely show and tell for a Symic wins the game ( it seems like they dont have an answer for your critters at all) Game 3, i misplay only paying 2 mana to an engineered explosives instead of 3 ( two balck one blue give it only 2 counters and make it enable to counter with Counterbalance) and hiw entire team of double goyf beats me down... booo...
Round 7:Belcher: 2-0 first game he goes for the Empty the warrens route and explosives kill his tokens., after that he cant recover before he dies. Same thing exactly game 2, excpt i have 2 stifles in hand.
Round 8: Angel Stax:2-0 First game its easy as pie, all he plays is 2 supression fields and a smokestack too late to do anything, game 2 he manages to almost lock me out with smokestak and trinisphere but braingorgers swing for the win
The explosives worked rather nicely against Stacks, belcher and would have versus thresh and Stifle nought, so i believe it does solve the counterbalance issue if you play it right,
having back to basics in the sideboard helped also, just remember to fetch for your basics.
Id like to milk that oreo... split it in half...and lick all that sweet sweet candy off. mmmmm... oreos....
So what changes did you make after the tourney? How are you going to handle those bad matchups?
My MTG Blog
"The game is not worth the candle."
If the opposing player has a forest and swamin in play and i have 3x sundering titans that come into play
Do i have to kill off one of my sea's?
I think you do
You know that nightmare where your running but you just can't get away...
I was thinking i could target them only as swamps and not islands and get away with that
If I understand you correctly, you are putting at least one Sundering Titan into play with your opponent controlling a Forest and a Swamp and you control an Underground Sea.
If that's what you're saying, then yes, you must choose a mountain, swamp, island, plains, and forest. If there is only one island out, you must choose that. You can, however, choose a land for multiple land types to spare your own. You can choose an Underground Sea as a swamp and/or an island.
Well here's how my tourney went
Game 1 im playing some guy i've seen before, he's a cool dude but IDK what he's playing (i hardly know what im playing)
Round 1
Game 1
I get out a SSS or a hellkite turn 2, he soon scoops
Game 2
I get out a imp for a SSS turn 2, straight beats as he trys to find 2 chainers edits
2-0
Round 2
Im playin my homie and his U/G/w thresh, he's won the comp a few times for some sexy beta duals
Game 1
I get out a SSS turn 2 and daze his counters
Game 2
See game 1
2-0
Round 3
Im playin this dude with some awesome deck, Diamond of the Night, or Diamond into the Night, something like that (betta reconigze)
Game 1
He gets countertop going with runed halo and i scoop
Game 2
I go
+2 Wipe Away
-1 Nishomba
-1 Oona
and i get on him with straight Oonas beats IIRC
Game 3
I go
+1 Nishomba
+1 Oona
+4 Show and Tells
-4 Animate Dead
I get something out turn 2 or 3 and just go straight beats
2-1
3-0 overall
Round 4
Im playin some dude with a heavily modded Rock he says
Game 1
He gets to much hand control for me to come back
Game 2
I dont know what to side in so i just put in some stupid card and take out nishomba i think
I get straight beats on him with a turn 2 animate deaded Sundering Titan
Game 3
It was pretty much a stnad still neither of us can get anything going and i think he ends up winning with some 4/4 elephant that gains you 4 life when it comes into play; that was a good matchup
1-2
3-1 overall
Round 5
Im playin this dude i've never seen here before with painters stone, im knowing that i need to get a Sundering titan out early to attempt to have a chance
Game 1
He enlightens turn 1 for the painters or grindstone, i forgot which
Turn 2 he lays down a Ancient Tomb and sets himself up for the next turn
I get out a Sundering Titan and take out his non basic giving me a extra turn
He topdecks a fetch....lol
Game 2
This is where i need to side in those 4 stifles i dont have. All i had was energy flux, only thing that i would almost have a chance with
He turn 3's me again
Round 6
Im playin 43 land or something like that, i lost game 1 and dropped
Welp thats it, i need stifle and i'll be doing alot better, ill post a decklist later
Consider Needle vs. Stifle. Stifle helps a lot during the combo matchup, but Needle hates on a lot of other things like Top, Crypt, Grindstone, Survival, etc.
You know that nightmare where your running but you just can't get away...
Here she is... This is IMO the better build, sorry rod :)
Code:// Lands 5 [TE] Swamp 1 [PT] Island 3 [ON] Bloodstained Mire 3 [ON] Polluted Delta 4 [U] Underground Sea 2 [5E] Underground River // Creatures 4 [LRW] Oona's Prowler 4 [TO] Putrid Imp 4 [DIS] Simic Sky Swallower 4 [TSP] Bogardan Hellkite 2 [DS] Sundering Titan 1 [FD] Bringer of the Blue Dawn 1 [CHK] Kiki-Jiki, Mirror Breaker (just for fun times) // Spells 3 [5E] Brainstorm 4 [OD] Careful Study 3 [NE] Daze 4 [US] Exhume 4 [TE] Reanimate 4 [4E] Animate Dead
Last edited by Mr Wiggl3s; 06-06-2008 at 08:59 AM.
How about incorporating stifle+phyrexian dreadnought in reanimator?
There are currently 1 users browsing this thread. (0 members and 1 guests)