Does this play the same way as Rabid Wombat? You seem to have lost the majority of your cycling cards. It seems like a creature-hate deck with man-lands. Also, would a tutor+toolbox approach work? You have a lot of enchantments, some of which seem a bit situational. Lastly, have you considered using Crucible to recur lands? You could even toss in some Wastelands in place of some manlands.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
So I have been playing around with my version a lot. The deck still crushes Aggro like Goblins and Dragon Stompy. I feel really good about that because it means the deck still does what it is meant to do and hasn't strayed from its roots.
I finished a few games with TES with good results. You lose game 1. You can win if you get a turn 2 Halo on Tendrils. They have to have a complete shit hand so don't count on going 1-0. Game 2 is a lot better. Chalice, Halo, Chant, and Abeyance make it a lot better. Go for a Chalice at zero to slow them down and hopefully draw into 15 of your other hate cards.
I still want to test against Landstill, Survival, and Thresh. I feel Survival and Thresh shouldn't be as dificult as they were with my old Rabid Wombat. I feel this version is consistent and fixes a lot of flaws the older lists. With improved draw and win conditions, the deck has a whole new feel.
Oh and here is what I used to test. It is a little different because I wanted to try out Krosan Tusker.
4 Mishra's Factory
3 Nantuko Monastery
4 Windswept Heath
4 Savannah
7 Plains
2 Forest
3 Eternal Dragon
4 Krosan Tusker
3 Decree of Justice
3 Sensei's Diving Top
4 Swords to Plowshares
4 Runed Halo
4 Wing Shards
4 Wrath of God
3 Humility
2 Oblivion Ring
2 Krosan Grip
SB
4 Chalice of the Void
4 Orim's Chant
4 Abeyance
3 Wheel of Sun and Moon
In the MD, enchantment and artifact removal is a must. There is so much random out there that this deck needs to be able to deal with. Shackles, Deed, EE, Counterbalance, Moat, Confinement, Worship, The Rack, Top, Vial, Propaganda, Parallax Tide, Chalice, Trini, Jitte, Sword of Fire and ice, Moon, etc. I like O ring because iit is so versatile, but it aint no Instant. I still want to test but the 2/2 split was okay.
I think Harmonize can still find a slot because the CA is good for this deck, but I liked having 4 Tuskers. I never get mana screwed anymore and it still provides the CA.
Anyone been playing around with this or something like it?
Yes, I know. When I added Runed Halo, I had to cut some MD cards. Abeyance was it. After getting beat several times by decks this deck should and needs to beat like Survival, I wanted to focus on beating anything that ran creatures as a win condition. Abeyance didn't really do anything in those MUs and Runed Halo was just better.
Being able to crush aggro, having a good MU against aggro-control, and having good odds against combo makes me feel this deck is really great. Sure, it will lose to random like Pox and Mono White Stax, but you can customize your SB to your meta. Sacred Ground owns them. I think the deck has potential.
I hate the win conditions in Dragon and Decree.
- Decree requires about 10 lands to be good.
- Decree can only fog on 4-6 mana
- Dragon requires 5 mana to return and 7 to play, that could essential be a waste of an entire turn, there are better faster things that can be done.
- because we require so much land to win, having land is our weakness
- Designing the deck to play on allot of lands is card disadvatage because those lands could be spells.
Why doesnt this deck play Life from the Loam?
- It gets the deck lands.
- Removes the decks weakness.
- Could be played with cyclers for card advatage
When I picked up this deck randomly months ago I looked at it, though about its weaknesses and the metagame. Stuck in Factory's and Monastary's, 2x Life from the Loam and 2x Extirpate. Every match I played they were the KEY cards. I beat Stax through 3x Armadeggons b/c Life from the Loam. I beat Eva Green through all its discard and lands destruction via Life from the Loam.
BTW this deck doesnt beat the control decks anymore because the format is prepared for tokens and so you cannot beat another control with tokens. There are too many Engineered Explosives and Stifles. And your dragons will get StP'd.
I love this deck, I have gotten a fetish with Runed Halo's.. but this deck has so many problems.
I agree with everything you have said. The win conditions are good, but do nothing early game. This is why I added man lands. They apply the needed pressure early game and serve as good blockers late game.
I plan on testing loam out because it does seem nice with man lands. Did you add some cycle lands or wasteland? The only reason I am reluctant to run it is because it will change the deck. With the nonbasic landsyou have to cut back basics. This makes Tusker and dragon weaker in the lategame. You will also want ways to recur so you'll add Witness or regrowth. Ijust don't think it will be the same. If you are using it just to recur a few manlands and so you don't fold to LD, then I could see it in the SB.
I started with an older base and liked the idea of cycling lands because when mana flooded you can cycle them and when mana screwed or playing against LD you can play them. Then added LFTL. I played 4x Secluded Steppe and 2x Tranquil Thicket. You don't need that many non-basics just a few fetches and a few duals 1x of each even. I honestly don't like Tusker, when you need the land you usually dont have 3 mana and when you do its seems a waste, i'd rather play LFTL to get land. And your late game should be good enough you dont need tusker and you can get card advantage with LFTL.I plan on testing loam out because it does seem nice with man lands. Did you add some cycle lands or wasteland? The only reason I am reluctant to run it is because it will change the deck. With the nonbasic landsyou have to cut back basics. This makes Tusker and dragon weaker in the lategame. You will also want ways to recur so you'll add Witness or regrowth. Ijust don't think it will be the same. If you are using it just to recur a few manlands and so you don't fold to LD, then I could see it in the SB.
Also running Witness and regrowth is just a temptation, you dont have to run them just because you may be dredging. GG1 is too much and should not be played, maybe regrowth or geas blessing but i wouldn't play more than 2x of these effects as sometimes they dont do anything and paying IG just to get some card you dont have mana to play sucks.
Reacurring mana-lands can single handedly beat many decks and its more effeciant than dragon most of the time. Just think of it like Crucible in Landstill. Also many decks run wastelands and sometimes even if they dont you still need lands because the deck is so mana hungry. I played LFTL at 2x with 6x cycling lands and NO other support cards with it. There is a danger of cool things. You should strive for effeciancy. Oh and wasteland i dont think is good in the deck because you need the land more than your opponent, why would the most land hungry deck ever want to destroy its own lands, you need every land drop and colored source you can get. Man lands are more important.
So.... does this deck have anything in common with Rabid Wombat anymore? Or are we just saying that the original deck in question isn't really competitive anymore?
I mean, I kind of agree, that's why I went with Quinn. But this seems like it's beating around the bush. You guys are talking about very slowly turning it into Eternal Slide. Just go for it.
For my confessions, they burned me with fire/
And found I was for endurance made
I tested it a little and I just didn't like it. First, I hate recurring it. Not because of the dredge, but because it is so mana intensive. Playing Loam and then getting back 2 cycling lands just isn't worth it. I still am working with the spot, but I hated Loam. I am putting it in the SB.
I am still working with the CA slot. I also am testing Rout. Irun a lot of mana sources and an istant speed WoG is pretty nice. Just as a 2-of though.
What sucks is that I just want to splash blue. That would provide the best draw, but I just don't want to for some reason. Anyway, from my list, I would just do this if I did add blue.
+4 Standstill
+4 Brainstorm
-3 Top
-4 Krosan Tusker/Harmonize
The mana base gets a lot weaker, but you get some of the best draw. I would also add some FoF.
4 Savannah
4 Tundra
3 Windswept Heath
3 Flooded Strand
4 Mishra's Factory
2 Nantuko Monastery
4 Plains
3 Eternal Dragon
3 Decree of Justice
1 Meloku (I love the cardand have to throw it in)
4 Brainstorm
4 Standstill
2 Fact or Fiction
4 Swords to Plowshares
4 Runed Halo
4 Wing Shards
4 Wrath of God
3 Humility
SB
4 Orim's Chant
4 Krosan Grip
7 Combo Hate
That is the reason I was hesitant to splash. You basically crush aggro, aggro-control, and the Landstill MU is still about even. You can win post board against combo if you build your SB correctly. One of the weaknesses of RW has always been the draw engine. It really can't depend on Wrath to provide 3 for 1s anymore so adding more CA helps. Oh and you can also beat Survival. Landstill sometimes has trouble with that.
That is an untested list, thrown together to add the must needed CA. I am sure it can get better.
I don't like the "don't splash blue because you might turn into Landstill" argument. There is no law of Magic which states that if you splash for one blue card, you have to splash for 20, play Force of Will, and become a blue deck instead. Basically, if you want better draw, and if blue has the best draw, then it makes zero sense to go with any other color. Maybe the deck will be worse than Landstill, but if you go with the other color which has worse draw than blue, then it will be even worse than that. In any case, whether it's better or worse I think obviously depends on matchups and metagame: white board control splashing blue for draw spells is going to better against creature decks, and Landstill is going to be better against combo decks and other control decks.
And because I can't help myself asking anywhere it's applicable: What about Ancestral Vision? There isn't a whole lot you are otherwise doing on turn one, with the occasional exception of casting Swords to Plowshares targetting Goblin Lackey.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
Hmm, I do like the idea of Ancestral. Doees it work as a 3-of, though? Or would it need to be played as a 4-of to be played turn one? I really don't think the deck needs that much draw because Runed Halo, Wrath and Wing Shards still provide some CA. Standstill feels like it belongs just because it has so much synergy. Brainstorm is a draw 3 and it works well with Wing Shards. Maybe the deck doesn't need anything outside of those?
I do plan on testing Cunning Wish. I really want answers to stuff like CB, Shackles, etc so running it would give me some versatility.
Looks interesting, although I'm not too sure on the
part. The dis-synergy between runed halo and WoG should be noted (although both cards are obviously still good). I would maybe cut some WoG which are not so great in the current meta (and are very much expected and played-around since you play white control), probably for some card draw/tutor (cunning wish seems like a nice idea).4 Runed Halo
4 Wing Shards
4 Wrath of God
Oh and also,
just to support the4 Savannah
seems a bit dodgy, I would advise cutting to 1 or 2 and play more basics (at least 1 island).2 Nantuko Monastery
What dissynergy does Wrath have with Halo? That it takes out creatures which are already, effectively, "taken out"? That also applies to every other piece of removal in the deck: Wrath will take out one fewer creature whenever you kill a creature with a different removal spell, it doesn't much matter whether the creature is still physically in play. I think there's actually some slight synergy, because Wrath acts as insurance in case they somehow remove your Halo(s). (So yeah, maybe cutting down on Wrath because you have lots of spot removal is a good idea, but not because of Halo specifically I don't think.)
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
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