I'm surprised that you dislike Crucible, Clemens (especially considering the presence of Stax and Loam in das alte Deutschland). Personally, I still find it key, particularly for the control matchup, since there is a noticeable power jump between having 4-5 lands in play and having 8-9 of them. Much like in Stax, it does little on its own, but it "enables" most of your deck: Decree and Eternal Dragon now become serious threats much earlier, and a single Mishra's Factory can force your opponent to play two creatures into a Wrath.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I assume this is a dumb question, but doesn't humility affect activated manlands?
Team SPOD
<Der_imaginäre_Freund> props:
Adan for being the NQG God (drawer)
Sorry, but I think that is wrong.
It's the same Layer, but because you activated Mishra after Humility comes into play Mishra is 2/2 (with no pump-ability). (Timestamp)
Can't really explain that ;)
Originally Posted by Pinder
Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.
It becomes a 2/2 after SBE are checked in layer 6a. Is this correct?
Sorry for the delay but my time seems to be running short these days. This is the list that I ran in the Mox Pearl event in Hadley Mass this past Saturday.
MD:
4 STP
4 Wrath of God
3 Decree of Justice
2 Eternal Dragon
3 Engineered Explosive's
3 Krosan Grip [I swear Hadley is the home of Dreadstill and Counterbalance Thresh, so yes I ran these MD as a meta game call but with some careful Brainstorm planning they never ended up being dead and I plan on leaving them in the MD]
4 Counterspell
4 Force of Will
4 Brainstorm
4 Standstill
2 Fact or Fiction
3 Plains
2 Island
4 Tundra
4 Flooded Strands
2 Tropical Island
1 Savannah
4 Mishra's Factory
3 Wasteland
SB
3 Humility
4 Runed Halo
4 Meddling Mage
2 Ajani Goldmane
2 Crucible of Worlds
Some points of interest in the list:
1) This is the original list that I had an incredible amount of success with back in 2005 with very few change's.
-3 Akroma's Vengeance
-3 Disenchant
-4 Farie Conclave
+3 Engineered Explosive's [weeker than Vengeance but much faster and needed to fight Empty the Warrens tokens]
+3 Krosan Grip [Far better than Disenchant in almost every single way, the extra Mana has yet to become relevent and Split Second has been amazing]
+2 Tropical Island
+1 Savannah
+1 Plains [ The only thing lost by dropping the Farie's was the tech against Choke and minus a win condition, the extra basic Plains has been great and the 3rd color is needed for Explosive's anyway]
My unfortunate folley of the day was cutting Tormod's Crypt from the SB right before the event in favor of adding Mage's. Last month Bryant Cook went x-o through the entire event with his TES deck and I knew that he would be there and I expected some net decked copies, so I dropped the yard hate in favor of a Ridiculous amount of Storm hate. So anyway.....
Round 1 vs White Thresh [the one girl in the room] lose 0-2
So let me start by saying that I have am cursed when I play against women, I seriously am like 1-7 against them in my ten years of Tournament Magic playing and it appears this past Saturday wasn't going to be an exception. Game one we more or less traded cards for about 15 turns, Krosan Grip wrecked here Counterbalance's and Spellsnare's kept Standstill's out of play. We both have no cards in hand after I wrath away her team and say go, she draw's a Goyf and proceeds to put a 6/7 creature in play. I am at 18 and I draw Standstill, she attacks me down to 12 and plays a land. I draw Brainstorm and proceed to cast it drawing 2x more Standstills and a Wasteland. Game 2 I mull a no land hand into 1x Mishra's Factory, 1x Plains, 2x Wrath of God, 1x Force of Will, 1x Counterspell. I keep, happy with my 6 cards and proceed to die 12 turns later never having drawn the 3rd land. I proceed to shuffle, alot.
Round 2 vs TES win 2-0
He go's for the unprotected Infernal Tutor cracking Led's attempt to kill you turn one unless you drew Force... whitch I did draw and he scoops game one before I ever get a turn. I guess he didn't know what I was playing but he seemed fairly new with the deck. I board in my excessive hate and take an easy win game 2 with Mage's and Factories.
Round 3 vs White Stax win 2-0
Wow was Krosan Grip my hero in this match, counter the geddon's and keep the relevent cards out of play, win both game's with a couple of Angel's, Stupid Ghostly Prison's make Soldier's suck.
Round 4 vs Black Thresh win 2-1
I don't know what he is playing but I opened a shaky hand game with only 1 land and decide to keep. I promptly find out he is playing the Mana denial strategy of Stifle, Waste, Daze and Spellsnare. He takes game one and I didn't see Counterbalance so I board out 3 Grip for the 3 Humility. Just as I had hoped he didn't see it coming and I own house game 2 by sticking Humility while the Grips sit in his SB. He make's some SB change's before game 3 so I decide to take out 2 Counterspells in favor of 2 Ajani. Between Thoughtsieze and Spellsnare they have been rendered useless the last 2 games and we are low on time so I want the extra win condition. My hand made up for round 1, I plow a turn 2 Goyf, Wrath off 2 more turn 5, Stick Humility turn 6 followed by Ajani turn 7. He drops a deed with 4 lands out capable of taking out Humility the next turn so I drop Eternal Dragon and start putting counter's on it. He ended up dying to a 1/1 Dragon under Humility with 6 +1+1 counters on it.
Round 5 vs Zach Fucking Tartell and his Ichorid deck lose 0-2
To those not familiar I am from the same town as Zach and we had both driven 300+ miles to get to this event. So those Crypts would have been relevent for the first time in 8 months. I put up a fight both game's but I wasnt able to draw decree when I needed to inorder to deal with the Ichorids and I succumb to reacurring Ichorids both games. To be fair he did draw 7 of his 10 lands game 2 and was actually casting Ichorids against me. That deck is retarded when it has the mana to cast everything.
Round 6 vs Moon Thresh win 2-0
He must have known what I was running because he kept a shitty hand with Bloodmoon and double Force back up, His strategy turned out to be terrible when my only response to Bloodmoon was "I float 1 Green Mana, It resolve's" I proceed to take a ridiculous amount of card advantage over him and we go to game 2. I leave the Grip's in because he is running Counterbalance and Bloodmoon even though I don't have a basic Forest, I have done zero testing against this deck but the strategy seemed to hold true and I took an easy win game 2.
So I end the day at a respectable 4-2 out of 49 people, I say respectable becuase the swiss format frustrate's me with it's system of draw's and I don't believe any of the top 8 actually won more than 4 rounds but due to tiebreakers and such I ended up in 13th. To those that don't know I am that jerk that won't just draw in and will actually make you play it out regardless of the risk it poses to my making top 8. That and I lose a ton of ratings points by drawing and who knows they might be worth something one day.
So the the list held true for me all day just as it has been in my local area these past few weeks, the SB needs to be more centralized and abit less of a meta game call. I'm finding the generic, redundent removal of old Landstill with some small upgrade's in the MD and SB to be far more effective than the Tutoring capabilities of the Wish version. My SB before adding the Mage's was 3 Crypts and 1 Enlightened Tutor. I honestly think that if I had been running that SB I could easily have dealt with Ichorid and been able to make top 8. Sorry if the deck doesn't appear to be "new and innovative", it started that way and has been "tweaked" down to this. I do have a couple smaller changes in mind after having the opportunity to run this in a large event. The version I was running last month utilized Academy Ruins and Pithing Needle with all sorts of stupid techy ideas but I hadn't tested the entire format of Legacy with that deck completly and I was having trouble against decks that should be easy wins. So now i'm back to a much more straight forward Idea and have been having a good amount of success with it.
Team Pandora
Team Disqualified Poster
That is fine list. What made you run Ajani Goldmane in the sideboard? I havent tested it yet, but I would like an explanation before I playtest it. Maybe Garruk instead?
Has running 18 blue cards ever bothered you compared to the Cunning Wish lists which sported 20-21 blue cards? Do you see yourself adding in more blue cards for the maindeck like a 3rd Fact or Fiction? Will you ever consider adding black in again just for Duress and/or Extirpate?
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
What do you guys think of the build I'm putting together?
4Counterspell
4Force of Will
4Brainstorm
4Standstill
2Fact or Fiction
4Wrath of God
4Swords to Plowshares
2Decree of Justice
1Eternal Dragon
4Engineered Explosives
2Crucible of Worlds
4Tundra
2Underground Sea
1Scrubland
4Flooded Strand
2Polluted Mire
4Mishra's Factory
1Tolaria West
1Academy Ruins
1Wasteland
3Island
2Plains
I like the consistency that seems to come with UW with black splash for explosives and sideboard. Keeping with the colors does anyone have any suggestions? I'm also not sure on sideboard if someone could help. Obvious candidates are Extirpate, Engineered Plague, Meddling Mage. But I'm not sure on the rest.
The build seems very standard. As for the sideboard, I'll suggest what I think your board should look like.
Definitely, it needs Humility. I would say a couple copies at least. With the Black splash, I would say run Extirpates. Of course, you can run Yixlid Jailers alongside Extirpates for your trouble match-ups like Ichorid. Runed Halo is absolutely amazing as well. It's a good maindeck card, but it's also an amazing post-board card because you're siding different cards out to side Halos in. Remember how Truffle Shuffle would run a playset of Witness in the board, but different cards get sided out for Witness? Think of Haloes as a playset of Witnesses designed for this deck.
Other options for this deck include Ajani Goldmane or Pulse of the Fields. Hydroblasts would be nice, since it fights Goblins and Dragon Stompy, and helps keep Blood Moon effects off the table. Duress is alright against Control and Combo, but if it doesnt feel that effective, go ahead and run Meddling Mages. If I wasnt running Cunning Wish, my board would probably be this if I were playing your maindeck;
1 Decree of Justice
2 Humility
2 Pulse of the Fields/Ajani Goldmane
3 Meddling Mage/Dismantling Blow*
3 Extirpate
4 Runed Halo
Play Dismantling Blow in a Dragon Stompy heavy meta.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Well, for the first time in a tournament I played Landstill. Reason being is that there was a special tournament for FOurth of July so if you played a RWU then you get more prizes. So I decided I would play RWU Landstill.
Here was my list:
lands//26
1 academy ruins
4 mishra's factory
3 wasteland
1 tolaria west
4 tundra
4 volcanic island
4 flooded strand
2 island
3 faerie conclave
spells//34
2 stifle
4 force of will
4 counterspell
4 standstill
3 nevynrall's disk
3 fact or fiction
3 swords to plowshares
3 fire/ice
3 lightning bolt
1 engineered explosives
2 humility
2 crucible or worlds
The sideboard is:
2 stifle
2 red elemental blast
2 disenchant
2 blue elemental blast
2 pithing needle
2 pyroclasm
3 tormod's crypt
My matches:
Round 1: RWU Aggro Control
Game 1: So I figure he's playing Landstill like me because the Red white and blue thing going on, but he suspends the shade of trokair. Intrigued I play down land go. A few turns later he removes the last suspend counter I stifle it, cheers are heard throughout. He gets Augur of Skulls with 2 Steel of the Godhead on it. I topdeck a Humilty, then swords the dude, then beat down with manlands.
Game 2: First turn Wasteland against him wrecks him for awhile, he was pretty pissed. Then I played a Standstill and later on had a Humility get through FTW.
2-0
1-0
Round 2: Monoblack Pox
Game 1: I got raped, my hand, then my land, then my life total. I couldn't pull through against First turn Hymn, The Rack, that was rough
Game 2: SO this is a pretty tough matchup I realize as I've never even played against Pox in a tournament before. I get HUmility out when I'm at 5 and he has a Nether Spirit. Then I disk the world and beat and burn.
Game 3: I'm stressed because I know that I got lucky last game. He duress' me and sees 4 land, Force, Stifle, StP. He takes the force. He doesnt see his second land for so long that I've played 3 Standstill and 2 FoF. He gets his fetchland which I stifle and I beat in ftw.
2-1
2-0
Round 3: BWG Infimoval
Game 1: I know exactly what he's playing because he's on my team so I know what to do. I get Standstill into another Standstill then into another so I was doing alright on CA. I had too much counter for his removal and Burn helped out against confidant too.
Game 2: He makes a misplay later on in the game when he has 3 mana I have a crucible, he plays deed, and I wastelock him. He forgot about the waste or else he would have putrified my crucible and that would have been over for me.
2-0
3-0
Round 4: Funkbrew
Game 1: I know every card in the deck because I let my other teammate Sam borrow it. I also knew how to kill it with Landstill. I wasted his land. Next turn, topdecked a wasteland, wasted his land. Next turn topdeck Wasteland, waste his land. Tat was game because I had 3 more lands in hand with a Crucible.
Game 2: He mulls down to 5 and keeps a 1 lander. I get Standstill out. Then he breaks it. I draw into a waste and stalls enough to win me the game. It was sad that I had to beat my own deck though.
2-0
4-0
So I get 1st with the rest of the top 4 all Team Funk members. I got $40 store credit so I'm happy about that. Landstill is pretty awesome I guess :p. This is thefreakaccident's list except +2 Humility -2 Teferi's Response. It was a good tournament with some good friends!
This is my Signature
Landstill (UWr) RayD3
Draw
4 Standstill
4 Fact or Fiction
Control
4 Force of Will
4 Counterspell
3 Mana Leak
2 Crucible of Worlds
4 Swords to Plowshares
4 Fire/Ice
3 Nevinyrral’s Disk
2 Wrath of God
Mana
1 Eternal Dragon
4 Mishra’s Factory
3 Faerie Conclave
4 Wasteland
4 Flooded Strand
4 Tundra
4 Volcanic Island
1 Island
1 Plains
SB
4 Red Elemental Blast
3 Chalice of the Void
3 Exalted Angel
3 Disenchant
2 Decree of Justice
As for the philosophy on the Brainstormless lists...
It seems these two think alike. Also, I wouldn't dare say that the list above is outdated. I would like a discussion on whether Fact or Fiction deserves more credit or not. Also, do all the cards in Landstill do the same thing? Do we run cards like Brainstorm so that we can get away with running narrower cards like Krosan Grip and Decree of Justice? If we were to replace those Grips with a card like Cunning Wish, would the validity of running a full set of Fact or Fictions be optimal?
Fact or Fictions, in a playset, is a beast like no other. While testing Fact or Fictions, I ran into some problems, but I also ran into many beneficial situations in which a resolved Fact or Fiction would give me leverage, information, and control of the game state. However, there are also many situations where I would much rather have Brainstorm.
Here's the list I used...
// Mana 25
4 Mishra's Factory
1 Academy Ruins
1 Tolaria West
4 Flooded Strand
1 Polluted Delta
4 Tundra
1 Underground Sea
1 Scrubland
1 Tropical Island
1 Savannah
2 Plains
2 Island
2 Eternal Dragon
// Spells 36
4 Standstill
4 Fact or Fiction
4 Counterspell
4 Force of Will
2 Mana Leak
3 Cunning Wish
4 Swords to Plowshares
3 Wrath of God
2 Humility
3 Engineered Explosives
3 Decree of Justice
// Sideboard 15
1 Pact of Negation
1 Slaughter Pact
1 Pulse of the Fields
2 Story Circle
3 Krosan Grip
3 Extirpate
4 Runed Halo
For the maindeck, a lot of cards such as EE and Cunning Wish has replaced Fire // Ice, obviously. In the old FoF builds, they ran less board sweepers than other Landstill lists because they only need to cast 1-2 board sweepers throughout the entire game. The game plan with the FoF builds should be simple;
1. Cast board sweeper
2. 1-for-1 the opponent into oblivion.
3. EOT Fact or Fiction for card advantage.
Always choose the win-small 1-for-1 potential cards as they have more value in conjunction with one another when dealing with FoF piles, because the 1-for-1 piles is all you need at that moment. Don't go for a board sweeper unless you're in dire need to. If you do, plan ahead so you can continue steps 1 and 2. Because of this great plan, you can always refill your hand using Standstills because the board will always be clean and your position will always be a positive at best. While playing the builds with Brainstorm, I always saw myself in situations in which I have to cycle DoJ just to block a stupid Goyf. With the 4 FoF version, I never saw myself cycling DoJ just to block; I always cycled DoJ to kill the opponent.
Fact or Fiction-based builds:
- The opening hands are less perfect compared to the ones with Brainstorm. If you have an opening hand with like an FoF, Swords to Plowshares and 5 lands, it is an instant mull. Had that FoF been a Brainstorm, it would've been an amazing hand. However, I kept hand lacking much leverage but holding tons of removal and counters to be amazing hands, like 3 Lands, Swords, EE, Mana Leak, WoG. If you use your control elements to stall until you topdeck a Fact or Fiction or a Standstill, you will more than likely chain into more draw and control elements which eventually dig into your win condition (DoJ).
- Topdecking into a Fact or Fiction midgame is amazing. It keeps you in the game, and allows you to keep playing until your opponent is under exhaust.
- It allows you to outplay your opponents better. When I cast FoF, I cast them in weird phases of the game to ensure that when my opponent splits his FoF, it gives me the following information if it resolves;
1. My opponent's view on the game state and what cards he values most.
2. What the potential cards my opponent may have in hand and his intentions.
3. What he thinks I have in my hand and what he thinks he has to play around/into.
And when playing FoF, you can play it at anytime and it it'll be split different compared to when it's cast. For example, let's say you play it in response to a Goyf. Compared to that and EOT, if you had revealed a Counter, it would've been split much differently. Depending on how he splits, it should give you a slight idea to what he has in hand and how much that opponent values his Goyf. For example, if you had a pile of Force of Will, Fact or Fiction, Cunning Wish, Standstill, Decree of Justice revealed off an FoF in response to Goyf while you hold a Swords, Mana Leak, and WoG in hand and have 5 lands in play and the opponent has 3 lands open, he might split it into a Force of Will, Cunning Wish/Standstill, Fact or Fiction, Decree. Compared to you if you had casted it eot, it might've been Force of Will, Cunning Wish, DoJ / FoF, Standstill or Standstill, DoJ, Cunning Wish / Force of Will, Fact or Fiction and such. Had you do it in response, you might get 2 draw spells if the opponent is inexperienced and made a mistake by overvaluing his Goyf. You can do this in response to cards like Matron, Counterbalance, and such. As long as it makes sense for you to respond with FoF, so that if a counter gets peeled off, the dynamics for the FoF piles change. Also, you might want to counter that card on the stack, so this should become common practice. If your opponent's get clever and start to try and thinking at a deeper level, then you re-adjust and contemplate on what kind of piles you want off your Fact or Fiction and plan on when you should play that FoF so you get that desired FoF pile. This is probably the reason why most players dislike FoF, but that also shouldn't give you the right to be lazy when casting it and choosing a pile.
You can also play it on your main phase which will also get different reactions on FoF piles compared to what you would've gotten EOT. You could play it on your main phase to bluff that you need a crucial board sweeper or you could do this for card advantage with some added quality.
- Although Landstill is a late game deck, I've been seeing lists running less draw which makes for a weaker late game. Even though many believe that once Landstill reaches late game, it should win. I disagree. Against strong players, Landstill might lose some leverage against those strong players because of good planning on the good player's part. You use FoF and the massive amounts of lands you have in play to maintain your stance, keep the opponent from coming back, and to play mind games. Remember, Magic is an extremely volatile game in which anything can happen. If you play your FoFs right, you can do the impossible by forcing your opponent into splitting the piles badly and allowing you to stop your opponent from winning and maintain slightly (or a lot) of control of the game state.
- In a metagame lacking Ichorid and Combo, I believe that running a BS-less build can be right. Brainstorm balances your hand and gets you cards like Counters to fight things that may become a threat such as Orim's Chant and/or LED early game. Had you play the FoF version, decks like TES would be an auto-lose Game 1. Against decks like Ichorid, you need to protect your hand from discard and find crucial cards for certain phases of the game like Extirpate, Runed Halo, and EE.
Fact or Fiction, however, isn't like Brainstorm early game. Fact or Fiction being ran in a deck like this puts into consideration that all the cards in my deck perform the function of either
1. Producing mana.
2. Winning attrition wars.
3. Draw cards.
4. Is a win condition that has a secondary function.
So FoF only works against decks like NQG, Vial Goblins, and control mirrors. Now you may be asking me why I still believe that Fact or Fiction is good against already good match-ups. My answer to that is that Fact or Fiction is much stronger post-board against these decks. When 5 cards get peeled off of Fact or Fiction, the opponent will lack the post-board experience to properly split the Fact or Fiction piles because of the dynamic that you boarded in hate. Okay, Runed Halo, Story Circle, Krosan Grips, and Extirpates are thrown in the mix. Great, so you want to give me leverage or you want me to throw enough enchantments out into play that you run out of Grips to answer to individually answer all my enchantments in play.
- Fact or Fiction trims bad topdecks like lands and such and ensures that you can dig for the next Fact or Fiction and/or Standstill as well as other various outs (if that out you needed was revealed by your FoF, then put it into account).
- Fact or Fiction is amazing in the Landstill mirror.
- It can get around Counterbalance and allows you to dig for Cunning Wish and/or Engineered Explosives to answer it.
Anyways, I'm curious by what you guys think of this theory. I think it holds very well, but only in a known metagame full of Aggro and Control. Combo should be the only reason to run Brainstorms. As for unknown metagames, I believe that you should run Brainstorms because of the said hand balance of many needed cards for a specific timing.
Last edited by Citrus-God; 07-07-2008 at 07:33 AM.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
@Anti-Ami Why aren´t there any Deeds?
@Anti: I am an advocate of Fact or Fiction over Brainstorm because in the red list you have burn for their turn 2 Goyf, confidant, mage, teeg, instead of Brainstorming. I much prefer FoF purely because of the insane CA it gives you. When I would play it my opponents would say "Fuck You!!!" because they knew that a resolved FoF buys Landstill quite a few more answers. During a few matches I was actually worried about drawing too many cards because between FoF and Standstill my hand had 10 cards in it before I entered the discard step, and I still had another Standstill and FoF in hand. It was incredible how in control I was just because of a resolved FoF.
This is my Signature
Pernicious Deeds aren't necassary in UW(x) landstill considering wrath of god, engineered explosives, and humility provides the same roles as board sweepers. As well as applying the use of wraths and humility can help you avoid general disruption in the form of pithing needle, stifle, and etcetera.
Cunning wish for return to dust/krosan grip depending on the landstill splash can also replace the other functional characteristic of deed.
I can see why Ray D3 and Kadaj find brainstorm less than stellar in landstill. Considering brainstorm doesn't provide that hard card draw when compared to standstill and fact or fiction. However, brainstorm is quite awesome in white splash landstill because of the shuffling effects that E. dragon and fetchlands bring to the sub-archetype. But you don't need to run E. dragon in all landstill decks to make brainstorm effective especially with the number of blue fetches available.
Team Hammafist!
I see no reason why you can't run both Fact and Brainstorm in UWx Landstill. I don't think Brainstorm is quite as strong here as it is in say, Fetchland Tendrils or Threshold, but that doesn't make it a weak card. Far from it, but I don't have a lot of experience building my own Landstill lists so it's hard to say how I would actually work both FoF and Brainstorm in. Especially since as Anti-American pointed out, Fact is a hell of a lot stronger as a full set.
Just looking at Ray D3's list I would consider removing the Nevinyrral's Disk due to it's serious lack of speed, 1 Fire/Ice because it's not exactly an outrageous powerhouse, replacing them with Brainstorm, and switching the Faerie Conclaves for Fetchlands. That may or may not be a foolish idea, I don't know. I haven't really looked too far into that sort of thing, but that's just my thoughts on the matter.
Lack of room, exactly. 2 Fact or Fictions was stellar in testing and I always found myself playing a Wish for my 3rd copy from the board. Needless to say, it was expensive and stupid. I also found that piles are usually split differently if you had a counter instead of a Brainstorm. If you flip over a Brainstorm, the Brainstorm usually ends up in a pile of 2. If it were a counter, you might see it part of the pile of 3 much more often (assuming you didnt play FoF in response to something), hence, the pile of 3 is much more profitable in the long run. But this is from my own experience and from the fact I played against the same player for the playtest session. I could've recognized his splitting patterns and played FoF creatively to re-adjust to his usual splitting. I need some more testing on FoF.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Ajani provide's a powerful win condition just the same as Garruk does but it is also relavent if you are to run into burn, a match that I always have a streategy for. Not to mention my Mana base can support Ajani far better than it can Garruk. The second ability on Ajani is usually the most powerful, until you have played Ajani with Decree and Factories it's hard to explain just how explosive your win condition can become. Ajani is also an alternate win condition for decks like aggro loan. Just yesterday I played against it and dropped turn 4 Ajani and swung with a 23/23 token a couple turns later.
I have never had problems running 18 Blue cards, actually 16 is my minimum but the Mage's go in against anything where you need fast countering capabilities whitch up the count by 3.
I don't believe you can run 4 color's and not have mana issue's unless you cut Wasteland, personally I think Wasteland is a better tool than anything I gain from adding Black into the deck so I would say no, it's either a Green splash or Black for me, not both.
Has anyone considered Fracturing Gust as a Wish target? I often wanted to wish for Vengeance or Purify when I was playing wish and now it seems you can do just that.
I understand the desire to play more FoF's, why not just go to 3 FoF and 3 Brainstorm?
Team Pandora
Team Disqualified Poster
I'm thinking of running Ajani now, though in another U based control deck. Thank you for the concept.
Fracturing Gust seems fairly (read: really stupidly but I don't want to come off as either a fanboy or a moron) strong, although the manacost could prove prohibitive and it raisses the question (for me) of why you wouldn't just run Akorma's Vengance instead, because it's a stronger effect in most circumstances and, while it costs one more, it's 4WW instead of what Gust's cost is (although in UWg that could be much more managable than I give the manabase credit for. I still doubt the ability for it to be useful against DStompy though).
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