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Thread: [Deck] UW(x) Landstill

  1. #361

    Re: [DTB] UW(x) Landstill

    It would be also important to note that akroma's vengeance still does not have the cost efficient range to bypass gaddock teeg. Which should be looked considering I could see more threshold players utilitzing teeg in their respective sideboard. Especially when they want to have a better chance against the rising of UWb landstill.

    Pernicious deed is probably the most logical alternative to engineered explosives as Clemens stated previously. Clemen's 4c landstill can make full use of deed considering his deck has a flexible manabase and you have easy access to any color you want via E. dragon and multiple fetchlands. Also the fact that dustbowl would seem awesome to me with life from the loam.
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  2. #362
    Artist formerly known as Anti-American
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    Re: [DTB] UW(x) Landstill

    Quote Originally Posted by Mister Agent View Post
    It would be also important to note that akroma's vengeance still does not have the cost efficient range to bypass gaddock teeg. Which should be looked considering I could see more threshold players utilitzing teeg in their respective sideboard. Especially when they want to have a better chance against the rising of UWb landstill.
    Nobody in the states plays Teeg yet, so we should be good.

    Pernicious deed is probably the most logical alternative to engineered explosives as Clemens stated previously. Clemen's 4c landstill can make full use of deed considering his deck has a flexible manabase and you have easy access to any color you want via E. dragon and multiple fetchlands. Also the fact that dustbowl would seem awesome to me with life from the loam.
    I dont think Dust Bowl would be very good with Life from the Loam. The fact that you cant get around Standstill and disrupt people kinda ticks me off. The LftL is better off being a ETutor.


    Edit. W00t! I'm the guy who persuaded DIF to add in Dust Bowl and Ponders.
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  3. #363
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    Re: [DTB] UW(x) Landstill

    RE: RE: Akorma's Vengance: Yeah, I figured it was too slow for the MD, I was just wondering how CG (formerly Anti-American) felt in gards to their relative speed.

    RE: RE: HotS: DIF is right, but I was simply sugesting that they would make Ajani better. Srsly, that second ability is a absolute beast.
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  4. #364
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    Re: [DTB] UW(x) Landstill

    I just won a 22 man tourney for 4x Goyfs...list and report to follow

    Horray for Arizona Legacy...
    Today was definatly the most fun Ive had in a mall based card shop in a while.

    I was playing Uwb landstill....

    4 Force
    4 Brainstorm
    4 Standstill
    4 Swords
    3 Decree
    2 Eternal Dragon
    3 Counterbalance
    3 Top
    4 Counterspell
    4 E Tutor
    1 EE
    1 Pithing Needle
    1 Crucible of Worlds
    1 Aura of Silence

    4 Mishras Factory
    3 Tundra
    3 Flooded Strand
    1 Wasteland
    3 Islands
    3 Plains
    1 Tolaria West
    1 Academy Ruins
    2 Underground Sea

    Sb
    3 Exterpate
    2 Engineered Plauge
    3 Runed Halo
    2 Exalted Angel
    1 Chill
    1 EE
    1 Pithing Needle
    1 Seal of Cleansing
    1 Threads of Disloyalty

    Might be a card or lwo off but thats about right. My goal was to be a good counterbalance deck without being exposed/weakened by the card too much.

    Round One U/W control mirror
    He plays mainboard scepters which I dont think is very good and disapprove of.

    Turn two he plays a scepter>counterspell... I counter he forces and the next turn I drop a pithing needle on him while hes tapped out. I play crucible and waste him out of the game. He has mainboard mages but they get out muscled by my lands. There was some dragon and have to recur it a few times but no big fuss.

    Game two a quick counter balance lock ends anything fun he would have done. He destroys one and I cycle decree for five dudes and another one off the draw. Some people just dont come prepared. Halo on mage and I never see another win condition. I also cycled another decree for eight or so...drawing cards and dudes= so good

    Fun fact my opening hands in both games had 3 forces and I never cast a single one

    Round Two 5c Silvers
    Game One
    I tutor for balance turn one play it turn two and top turn three... some good... factories finish the job. I saw no distuption and EE cleared the board

    Game two
    I have a swords heavy hand and make a play mistake and let a crystaline sliver resolve... two plauges counter two pump slivers and I slowly get overwhelmed...I then spend the next couple turns digging for a EE and get one while I was at 3 and it was the third card under the top(how lucky). Again no disruption where do people get these decklists and how did he win round one???

    Round Three Classic Red Sligh

    Game one- I get burned down fast EE some jackle pups resolve counter top miss two incinerates and die to a friggin ball lightning

    Games two and three... Turn one E tutor turn two chill turn three morph... Thats all I really have to say runed halo on ball lightning and he had 3x in his hand at the end of the game. game three runed halo was on bolt and incinerate...he drew 2 of each before the end of the game

    Round Four Beserk Stompy

    Game one swords to plowshares and EE recursion stablize the board while I was at 5. I literally killed everything with recurring explosives.

    Game two I force a turn one winter orb and counterbalance his world away although I did stop 2x riverboas with a runed halo and runed halo on goyf

    After round four I was the only undefeated player so round five was not needed

    The prize support was 4 goyfs to the winner and nothing else so I had the store owner split my prizes throughout the top 4 so I got 100 in credit 2nd got 75 3rd got 50 and 4th got 25. Im a nice guy spent 50 of it and gave the rest to the store owner.

    EE and Runed Halo were MVPs all days but really counter top rocked and its ability to protect your hosers is awesome.

    PS Runed Halo is awesome in aggro matchups it counts as removal for all copies of a card

    I cycled eternal dragon alot and never really cast/saw decree of justice. They were boarded out most games for halos and any aplicable hoser... Angels came in almost everygame due to the aggro nature of my opponents. The meta was really bad but I was never in any danger of losing any game except against burn game one(which I lost). Every tiered deck I saw lost to the pure randomness that was present.
    This makes me feel better about the deck in that metagame control decks usually lose to random.
    Last edited by lavafrogg; 08-10-2008 at 04:28 PM. Reason: More info/correct list
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  5. #365
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    Re: [DTB] UW(x) Landstill

    You have no black Manasource for Extirpate and Plague.
    Originally Posted by Pinder
    Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.

  6. #366
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    Re: [DTB] UW(x) Landstill

    I also count 62 cards.

  7. #367
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    Re: [DTB] UW(x) Landstill

    @lavafrog :
    Congratz on the finish!

    Looking at your list really made me wonder how you could have withstood any sort of dedicated aggro?
    Setting up the CB-Top engine is not much of an option then - it will simply take up too much time.

    Without Wrath effects - and a single EE as you only sweeper you don't put much in the way of sligh decks (assume your CBs either thoughtseized or K. gripped g2/3).

    If you cannot counter or STP a first turn Lackey you have no way to get back into the game. Post board 2 Exalted Angels, 2 Plague, 1 Needle, 1 Chill will make a difference for sure but more traditional LS lists running 3 Wrath, 2 Humility and 3 EE MB, and 1 tutorable E.P., around 2 BEBs ,1 wishable Pulse of the Fields etc.. in the SB, still have a hard time battling against the little green men.

    --
    Just my 2 pence.

    PS: were you happy with a full playset of Enlightened tutors?

  8. #368
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    Re: [DTB] UW(x) Landstill

    The tutors were golden all day... in testing against goblins I pulled about 50/50 which I am ok with in that I didnt expect to see it in the tourney at all.
    Tutor is better that thoughtsieze when you are trying to lock down a sligh/aggro deck which is what I saw all day long. It allows you to have the balance without having it in your hand(top is played on 1st turn).

    Additionaly the tutors allow you to choose what you need to do better than the cunning wishes...I was able to get a crucible and set up infi 3/3 blockers while the goblins player was dropping 1 threat a turn(chill). I beleive the numbers need to be adjusted and I will try to find room for wrath or humility but most importantly I need to squeeze in 1 or 2 more explosives.

    Also in testing I brought in the runed halos against goblins...protection from piledriver and siegegang is pretty good I here. Again with the four tutors it is like running 6x plauges followed by 5x chill and 7x halo and they interchange with eachother when you need them to.

    One tech play of the day was to tutor a standstill on the top of my deck...counterbalance a goyf and play the standstill the next turn(who says the tutors are disadvantage)

    There is alot of versitile hate in this deck.

    But again all I played was 1 mirror match and three sui-aggro matchups.
    "eggs... why'd it have to be eggs"

  9. #369
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    Re: [DTB] UW(x) Landstill

    I would like Balanced Still, but I think the Landstill shell smiply can't support CB Top with about 23+ Lands, and you have to take out Counters or Board Control elements for it what imo is not good for the deck.

    May be you can build a list with less then 3 CB/Top with your MD Tutors to have the Space for the other important Stuff.

    list follows in a couple of minutes

    EDIT:
    work of some minutes
    // Lands
    3 [U] Tundra
    3 [AQ] Mishra's Factory (3)
    3 [U] Underground Sea
    1 [U] Scrubland
    4 [ON] Flooded Strand
    2 [UNH] Plains
    1 [TSP] Academy Ruins
    1 [FUT] Tolaria West
    2 [ON] Polluted Delta
    2 [UNH] Island

    // Creatures
    1 [SC] Eternal Dragon

    // Spells
    4 [CST] Swords to Plowshares
    3 [MI] Enlightened Tutor
    2 [TE] Humility
    2 [FD] Engineered Explosives
    2 [SC] Decree of Justice
    4 [MM] Brainstorm
    3 [CS] Counterbalance
    4 [MM] Counterspell
    2 [MR] Oblivion Stone
    1 [10E] Crucible of Worlds
    2 [CHK] Sensei's Divining Top
    4 [OD] Standstill
    4 [AL] Force of Will

    cc0 24
    cc1 13
    cc2 11
    cc3 3
    cc4 4
    cc5 4
    cc7 1

    Still not a perfect curve for CB.
    2 O-Stone because I tutor for them and I needed Stuff in the cc3 Slot.
    only 2 Sensei because I have Brainstorms, can tutor for them and can recur them with Academy.
    The SB would contain some Silverbullets like Needle, Chill/CoP, maybe Energy Flux, Crypt...
    Originally Posted by Pinder
    Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.

  10. #370
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    Re: [DTB] UW(x) Landstill

    I felt three was correct because it is hhuge in so many matchups Counter top essentially cuts your opponent off of 1cc and 2cc in the deck with the savage ability to turn enlightened tutors into counterspells.

    I have hit threes and fours with the deck (crucible, aura, DoJ) and with all of the shuffle effects you can see alot of cards with the top alone.

    With all of the 1s and 2s out of your opponents deck it becomes alot easier to use the rest of your control elements to win the game from there.

    I am considering some runed halos main for their overall usefullness in matchups where people want to hurt you...

    100th post HOOT
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  11. #371
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    Re: [DTB] UW(x) Landstill

    With 4 Enlightened Tutor I'm pretty sure there's no defensible reason not to run 1 Humility or Moat.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
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  12. #372
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    Re: [DTB] UW(x) Landstill

    I think if I could I would run a humility main over the aura of silence. I wanted a 3cc out to counterbalance or pithing needle(on explosives) though.

    I dont like moat due to the fact that it shuts down the majority of my win conditions. Humility is a bomb that shuts down any creature based decks but nil against combo.

    I actually am considering mainboard halos... im working on it now.

    Conversely I ran off of three lands on more than one occasion due to opposing wastelands the only card in my list that costs more than three being decree(can be cycled) and dragon(can also be cycled). I beleive this is unique for a dedicated control deck like mine. The dragon and the decree are there to win the mirror and to get through opposing contertops.
    "eggs... why'd it have to be eggs"

  13. #373
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    Re: [DTB] UW(x) Landstill

    the counterbalance converted mana cost is not that terrible since you have to add + nš enlightened tutors you run to cmc 2 and 3 (and 4)
    I would only run 1 Humility mainboard to tutor it specifically against those matchups where it shines (perhaps I would add one to the side)

    Oblivion ring is a good choice for 3cmc.

    The decks real flaw is that its mass removal is quite limited though.
    I play 2 Wraths, 1 EE 1 O.ring 4 swords + a control magic or threads of disloyalty.

    I have not tested Oblivion stone but it seems a bit slow in paper and conflicts with our permanents.

    As for the reasons to splash black,
    tutorable E.plague for goblins/faries/ichorid/elves and EE for 3
    any more? Extirpate
    is it really woth it? a more solid mana base is preferable?

    This is the sideboard of the list I posted a few pages ago just to give an idea of a UW version (+ added humility)

    4 Meddling Mage
    2 Runed Halo
    1 Humility
    1 Cop Red
    1 Cop green
    1 Seal of cleasing (it has more reach than EE)
    2 Tormod's crypt
    3 Hydroblast


    @lavafrogg
    congrats first of all!

    CoP' Red is much better than chill, since goblins can play around it with lackey/vial/chief.
    In your version you have only 3 fetchlands!, 5-6 are necessary to maximize top.
    It is a great idea to have the alternative wincons you have(E.angel)

  14. #374
    Artist formerly known as Anti-American
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    Re: [DTB] UW(x) Landstill

    One small note;

    @IronStickMan: Instead of CoP: G, run Story Circle instead; it can be sided in against Goblins to get around Pithing Needle and keeps you safe from Goyfs.
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  15. #375

    Re: [DTB] UW(x) Landstill

    My list:

    //Lands
    4 Flooded Strand
    3 Polluted Delta
    3 Tundra
    1 Hallowed Fountain
    1 Underground Sea
    1 Scrubland
    3 Island
    3 Plains
    1 Academy Ruins
    1 Tolaria West
    4 Mirsha's Factory
    //25

    //Creatures
    1 Eternal Dragon
    //1

    //Spells
    4 Brainstorm
    4 Standstill
    2 Fact or Fiction
    2 Cunning Wish
    4 Force of Will
    4 Counterspell
    4 Swords to Plowshares
    3 Wrath of God
    3 Engeneered Explosives
    2 Humility
    2 Decree of Justice
    //34

    Suggestions?

  16. #376
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    Re: [DTB] UW(x) Landstill

    Imo 25 Lands are to much, atm I play only 23 with 1 Dragon and I would never play more then 24.
    If you play Wastelands you can think about play more Lands.

    -Polluted Delta
    +Decree of Justice
    Decree is really strong if you draw multiple early simply cycle for 0 or 1 and draw a card.

    -Hallowed Fountain
    You don't want any Lifeloss besides fetchlands
    +Tundra/Basics/Wasteland/Dust Bowl(Clemens and CG's Secret Tech)
    or
    +Crucible
    imo Crucible is really strong it wins the mirror/Loam and other Decks which attack your Lands

    Thats the list I play:
    I still think MD Tutors are good, you can find gamebreaking cards like Humility or Crucible and PostBoard I play some SilverBullits with 3 E Tutors.
    // Lands 23
    2 [UNH] Island
    3 [UNH] Plains
    1 [FUT] Tolaria West
    1 [TSP] Academy Ruins
    4 [AQ] Mishra's Factory (3)
    2 [ON] Polluted Delta
    4 [ON] Flooded Strand
    1 [U] Scrubland
    1 [U] Underground Sea
    3 [U] Tundra
    1 [TE] Wasteland

    // Creatures 1
    1 [SC] Eternal Dragon

    // Spells 36
    4 [CST] Swords to Plowshares
    2 [JU] Cunning Wish
    2 [FD] Engineered Explosives
    2 [MI] Enlightened Tutor
    4 [AL] Force of Will
    3 [SC] Decree of Justice
    4 [MM] Brainstorm
    4 [OD] Standstill
    1 [MR] Oblivion Stone
    2 [TE] Humility
    4 [MM] Counterspell
    2 [10E] Wrath of God
    1 [IN] Fact or Fiction
    1 [10E] Crucible of Worlds

    Would you guys play the 3rd Plains or Island?
    MD I have 4x UU and 4x WW (6 with Return to Dust and Pulse)
    Post Board + Story Circle and Halo
    So I would play the Plains.
    Originally Posted by Pinder
    Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.

  17. #377
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    Re: [DTB] UW(x) Landstill

    I like the MD Tutors. I've taken a similar aproace in other decks, and it works out nicely, having things that work in the deck at regular numbers and then having a E. Tutor or two to act as more flexible extra copies of each, as opposed to an overload of E. Tutors and a toolbox. I'd recomend against the Oblivion Stone though, I'd elect for another Explosives or a Nevin's Disk, but I personally just don't like O. Stone, so take that with a grain of salt.

    @ basic lands, I'd say the third Plains, as your flexible, permanent answers are mostly WW, which is a little more important than Counterspell (although Islands are mandatory, of course, permission only stops a threat, Humility, RtD, Pulse, and Wrath stop >1).

    Also, what does your board generally look like?
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  18. #378
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    Re: [DTB] UW(x) Landstill

    I think at the "Deutsche Legacy Meisterschaft" Ill play something like this:
    // Sideboard
    SB: 1 [MI] Enlightened Tutor
    SB: 1 [SHM] Runed Halo
    SB: 1 [TSP] Return to Dust
    SB: 1 [DS] Pulse of the Fields
    SB: 3 [IA] Hydroblast (Goblins/Loam/DStompy)
    SB: 3 [PLC] Extirpate
    SB: 1 [10E] Story Circle (Mono Colored Aggro)
    SB: 1 [TSB] Tormod's Crypt
    SB: 1 [10E] Pithing Needle (Vial, Deed maybe Equipments)
    SB: 1 [UL] Engineered Plague (some Tribal Shit)
    SB: 1 [MM] Energy Flux (Affinity, Staxx or even DStompy)

    Ill expect an extreme random meta with some Affinity, random Aggro Decks + many Tier 1 and 2 Decks (LS/Thresh/Dredge/Dragon Stompy maybe Enchantress/ITF).
    There will be T2 and EXT players who probably play Budget Decks.
    Originally Posted by Pinder
    Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.

  19. #379
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    Re: [DTB] UW(x) Landstill

    Hey, iam playing exact the same list but,

    MB:
    - 1 [MR] Oblivion Stone
    - 1 [IN] Fact or Fiction

    + 1 Vedalken Shackles
    + 1 EE, [maybe a third Wrath iam not sure]


    SB:

    - 2 [IA] Hydroblast
    - 1 [MM] Energy Flux
    - 1 [10E] Pithing Needle

    + 4 Meddling Mage


    and surprise also at the "Deutsche Legacy Meisterschaft".

    I expect a very random meta, every kid will grap his deck and come along.
    But your Sb is a very good one, i'll test it.
    Every DTB forum update is simply shuffling around the same ten decks.

  20. #380
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    Re: [DTB] UW(x) Landstill

    I still like O-Stone.

    I would play the 3rd Wrath over the 3rd EE because you can tutor for them and recur with Academy.

    Shackles could be good in a Random meta but with an Island count of 6 stealing Goyf could be a problem.
    But its still a nice Tutor target and nice with Academy.


    I have to test Ponder in the FoF Slot, if Clemens play them they have to be good especially with a low landcount ;)
    But I really like FoF in some situations, your opponent cast a spell, you FoF in response and he makes 1(Counter)/4 piles you take 4 cards and play the counter in your hand, thats CA.

    Maybe Ill play TES at "DLM" I do not want do play the mirror every round ;)
    Originally Posted by Pinder
    Turns out that some weird chemical reaction between the Twinkie filling and Ranch Dressing opens up a portal straight into Hell, through which the Devil is then able to shit directly into your mouth.

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