Hmmm... I'm always going to play four Back to Basics or none. I'm a stubborn idiot, sorry. ;) I am considering lowering the numbers of Needles and EE, as 3 of both in side (with one main) is a bit too much. You may have a point that lowering crypts might be a good idea too.
Which are the bounce effects you might recommend? I suppose Rushing River?
My answer is about only the the classic choices.
I'm agree with you .
Each person has to believe in his thoughts.
Yes! Bouncer means 2 rushing river :
to a good race
to an answer against enchantment
About the number of sb cards ... I think they are only to :
1 have some answer to a particular strategy
2 put a thread that give us right time to win with our fast race
...because hardly we are able to complete opponent lock.
Bye![]()
Here is a novel idea that I think has really good merit and is worth developing on.
Cunning Wish.
It's 2U casting cost is perfect.
Put some utility instants in your sideboard, Misdirection, Daze, that one free to cast bounce spell for creatures from time spiral etc and grab which ever instant suits the situation best. Yes the free instants take precedence, but nonfree ones like Annul, Fact or Fiction posibly Snakeform, P. Blast, Stifle etc may deserve a look too.
Misdirection isn't good enough to be maindecked. But in select situations, it can lead to giant game swings. Misdirecting your opponents removal is a golden play. Daze isn't good enough to be maindecked, but it's absolutely fantastic in some scenarios. That free bounce spell can really save your ass against a resolved Dreadnought/Tombstalker. You don't have any way to deal with resolved threats at the moment.
I think the idea is worth a look.
If you read my list, you'll notice that I play 22 mana sources. 9 Islands, 4 Chrome Moxes, Shoreline Ranger, 4 City of Traitors, 4 Ancient Tombs. If I'm inclined to keep a 2-lander, it'll have a City or a Tomb anyways and therefore Shoreline Ranger is really no worse in that sitiuation. And it has the potential to be pitches, imprinted and so on. I've been more than hapy with it.
Well, I personally am perfectly happy with 2 Needles and 1 EE between MD and side. I've rarely wished for more (sometimes more Needles, but rarely enough). 4th Sower and 1 Control Magic > 2 Control Magics.
As for MD slots, the easiest to open would be dropping one EE and one Pestermite/Trinket Mage. I suggest an Island over Seat (generally you can Trinket for Chrome Mox anyways when you need a blue source - basically, when you're fetching mana sources, your lands are under attack and that means non-land mana sources are gold - almost always; losing games due to the lack of Seat is more rare than losing games due to Wasteland/Artifact removal on Seat or due to B2B on your own Seat). As for the SB, I've liked Blue Elemental Blasts (vs. Aggro Loam [Chalice at 2, so BEB works], Burn, Goblins, etc!) and Misdirections quite a lot lately. Extra Jittes are sweet too.
Don't play 1 seat and play shoreline I think it is a too dangerous situation.(when we haven't a perfect hand).
Sorry to eldariel , but I have a different thought.
Problem of shoreline is not the land count : 18 , 17,5 , 17,8 ,...
We can count 18 lands , but :
...if I play shoreline means I need a land.
So example :
1-play tomb to cycle = I lose for free 2 pv (in this deck) and I expose oneself to wast .
2-play city to cycle = I wast my land when I play island .
Main reasons to play it :
1 to pitch (isn't enough)![]()
2 to play it(I believe fs have always better creature than 3/4 cc u5)
![]()
Seat of sinod is a mono good card , in many bad situations I win for it .![]()
It give me right mana to cast my decisive spell.
Thanks and bye
2 life from Tomb is very rarely a problem. City is admittedly annoying, which means that I generally don't keep City+Shoreline hand without another City at the very least. Still, those come up rarely enough for it to be a problem - I've found the extra pitchability easily making up for it. Seat of the Synod simply became an Island. Better synergy with Back to Basics. Same applies to Shoreline Ranger.
I generally find I can wish for Chrome Mox almost always when I would want to wish for Seat. And Seat I find is too much of a liability with all the Blood Moons, Back to Basics, Wastelands and company in the format. It simply seems to pay off less than playing it costs.
If my manabase is under attack, I'd wish for Chrome Mox anyways, since they can't Sinkhole it, Devastating Dreams it, Wasteland it and so on, so while it's more expensive as a mana source, it's also more reliable. Yes, sometimes I'd want to fetch for Seat, but I find those times are rare enough to warrant not including it.
Shoreline Ranger is often important for Force/Mox pitch and I've won games by hardcasting it. Sometimes the deck just wants one threat, any threat, and Shoreline Ranger hits the bill when landflooded. Mostly I just pitch it to Moxes, but it has enough utility to warrant one over an Island in my experience.
Right.
I understand your point of view , and you are right .
Your opinions make sense .
I understand your meta it's an only control meta (no aggro) , so I dig your choices , but :
-to wish mox instead of seat (costs an extra blue spell) , and we haven't always an extra blue spell to pitch
-when wish seat normally You haven't problems of wasteland , because opponent's wastelands hit our city/ancient , to lock our acceleration .
For btb I'm agree with you .
I haven't courage to play shoreline instead of mana source.
bye
Small report from the Source Tournament:
True to my deck, I pick up Faerie Stompy for the tournament with the following list:
// Lands
4 [EX] City of Traitors
4 [TE] Ancient Tomb
9 [UNH] Island
// Creatures
1 [SC] Shoreline Ranger
4 [AN] Serendib Efreet
4 [FD] Trinket Mage
4 [P2] Sea Drake
3 [LRW] Sower of Temptation
4 [LRW] Mulldrifter
3 [LRW] Pestermite
// Spells
4 [AL] Force of Will
4 [DS] Sword of Fire and Ice
3 [DS] Sword of Light and Shadow
4 [MR] Chrome Mox
4 [MR] Chalice of the Void
1 [SOK] Pithing Needle
// Sideboard
SB: 1 [SOK] Pithing Needle
SB: 2 [DK] Tormod's Crypt
SB: 3 [US] Back to Basics
SB: 2 [MM] Misdirection
SB: 3 [BOK] Umezawa's Jitte
SB: 1 [FD] Engineered Explosives
SB: 3 [A] Blue Elemental Blast
It served me very well the whole day. Back to Basics was less than stellar, but mostly since I simply didn't face that many decks going to 4+ colours. I did bring them in, but they were mostly ineffective in the Landstill-matches I had and other than that, they were pretty weak. Misdirections I didn't get to use much at all due to my match-ups, but I still feel they belong. Blue Elemental Blast was surprisingly awesome, but again, that may be due to match-ups as I played against multiple Aggro Loam-builds and a Sligh-variant. Sideboard Glen Elendra Archmage is something worth consideration to bring in over Sower vs. control. Anyways, on to the tournament:
Round 1, Jak. with Enchantress
G1 I win the roll and open with a mulligan. He has a rather slow hand, I force a turn 2 Enchantress's Presence to buy time. Turn 2 I drop an Efreet off Mox (pitching Trinket Mage - a mistake, I had a second Efreet in hand) and 2 Islands and we're off to beat. He drops Ground Seal and Elephant Grass to stall me and I pay to beat with my Efreet. He wrecks the Grass and Replenishes. I simply keep beating. He chains a bunch of Gaea's Touches and a Karmic Justice into play and starts drawing into Argothian. I reply with a Sword of Fire and Ice instead of swinging. He gets a Serra's Sanctum and more Enchantress Effects, tutoring for Solitary Confinement at the EoT. I equip my Efreet and swing him down to 7 with lethal on board. Next turn he goes nuts with Enchantress-effects, drops Words of War that I Force and lands one of his Confinements, EoT discarding another Confinement and a ton of crap. Now I'm hoping for a Needle to stop his Words of War and force him to deck. I can't beat though so no extra draws for me and I don't find a Force or a Needle. The inevitable Replenish draws him no cards so he doesn't come within the decking range and with Words in play, I do a quick [/part], eating lethal x few hundred.
I bring in the extra Needle, some Back to Basics, Tormod's Crypts (I can lock him out pretty easily when he needs Replenish; this is used to complete the lockdown) and probably EE or something over my Sowers that are vanilla 2/2s against a deck without real removal.
G2 I have turn 1 Drake. He has Elephant Grass and I Chalice at 2 instead of swinging. I keep laying lands and start beating on turn 3. He lands Enchantress's Presence which costs him the Grass and I take the chance to drop Sword of Light and Shadow (handy for also passing Hoofprint/Mesa tokens and protecting the threat from O-Ring in addition to increasing damage!) and swing. He gets a Sanctum, but only has a Ground Seal to cycle into my Chalice and burns for W. I swing him down to 2 and Back to Basics his Sanctum. He can't go off for nuts and I take #2.
G3 He has a slow hand with a turn 2 Ground Seal while I drop Trinket Mage finding Chalice. He has Sterling Grove that I assume will find a Presence so I go for the lockdown, using the Needle in my hand to shut down Seal of Primordium. I drop SoFI and beat him down to 17. He drops the Presence and I beat him down to 11. He drops Argothian Enchantress and starts drawing, chaining into another Presence. I beat him down to 5 and drop Chalice at 3 along with Tormod's Crypt. He scoops, revealing a hand of Confinement, two more Presences and a Replenish.
Game: 2-1
Record: 1-0 (2-1)
Round 2, Ray.N with Aggro Loam
G1 He wins the roll and I mull to 5. He drops Badlands and even though he makes no plays, I drop Chalice at 1 (assuming he's playing something with Chain Lightning and Lightning Bolt; Badlands lead me off Aggro Loam). He Moxes into turn 2 Countryside Crusher and I Chalice at 2. The Crusher grows into 5/5 after 1 mill and a Wasteland and takes a quarter off my life and drops another Crusher. I drop a Sea Drake trying to stem the bleeding. His 8/8 Crusher beats me down to 3 and I play an Island, hoping to draw a Sower. That doesn't happen and as he doesn't botch it up and attacks with both Crushers, the writing is on the wall.
I bring in Blue Elemental Blasts and Tormod's Crypts for something that I forget (probably a mishmash of the Drifters, that are slow, and maybe the Needle, I can't remember - probably though the most expensive cards and what seems superfluous). Actually, I may have forgotten to bring Crypts in for round 2 - it happened at least once in this tournament.
G2 I keep my 7 and play Island-Go. He has a turn 1 Goyf that I Force. I Trinket for Chalice and pass. He doesn't have a threat and passes. I drop a Drake while beating he cycles lands. He drops a Goyf while I beat for 4 in the air. Goyf hits back and I take him down to 6 with both while dropping Chalice at 2 (due to Drake, I needed to replay lands so it's one turn later). He Grips the Chalice at the EOT and Goyf sits home to block. I swing him down to 2 and drop another Chalice. He drops a Countryside Crusher and I swing him to -2.
G3 I mull to 5 and he starts. He opens with a land-go that I match in kind. He drops a turn 2 Crusher, I have the Force. I Island>Mox imprinting Sower for mana and drop a Trinket Mage finding Crypt. My Mage begins beating while he doesn't have a solid creature threat and doesn't seem to want to commit anything else (he has a Volrath's Stronghold though). Mage commences beating while I drop lands and two turns into it, he tries to Stronghold his Crusher and I Crypt. I slam down an Efreet and he plays a Seismic Assault. He kills my Trinket Mage and I draw a Blue Elemental Blast to deal with the enchantment. He Dreams for 4 and I cycle my Shoreline Ranger into Island in response. I drop the Islands I had in hand, draw a Sea Drake and a Pestermite next turn to tap his Mox, sealing the deal.
Game: 2-1
Record: 2-0 (4-2)
Round 3, Valtrix with Rgb Aggro
G1 I have no idea what I'm playing vs. and keep a mediocre hand laying Islands. He doesn't do much either playing Confidant and Mogg Fanatic along with some discard. I drop some guys, get them burned eventually forcing him to Deed. I manage to Trinket for a Chalice and drop it at 1 (he has a Top in play though). Then I topdeck a Sword of Light and Shadow for a random dude that doesn't get burned since all his burn costs 1. I equip it and win handily by recurring the killed creatures while he can't race (he doesn't have ways to deal with Chalice at 1 - the Deed was a singleton apparently), stealing a Goyf with a Sower along the way.
I bring in Misdirections for Mull #4 and Needle.
G2 I keep a great hand...with Mox as the only blue source. I didn't think this one through (I was at Rome enjoying my birthday so I wasn't exactly on top of my game). I knew he packed Duresses AND Thoughtseizes. Yes, I get Duressed and never see a blue source again.
G3 I don't really know what I'm thinking. I keep a slow hand with 2 Misdirections as the main business when I should be mulling to Chalice at 1. His turn 1 discard is a Duress, not a Thoughtseize, so there's nothing I can do about it. I play the hand best I can, but the slowness bites me in the ass and as he knows I've got the Misdirection in hand, he doesn't play spells I can Misd and hits a second Duress for the job (along with Top). I lose my few guys to burn, topdeck nothing as is right and get run over in a match-up I basically should never lose. Serves me right for...not playing.
Game: 1-2
Record: 2-1 (5-4)
Round 4, Poichoi with Ichorid
We have some trouble scheduling the match as she's at Italian Nats and I've already returned to Finland, but the day before the deadline we manage.
G1 I drop a turn 1 Efreet after winning the roll and seeing her Gemstone Mine, I drop a Chalice at 0 (suspecting Storm-combo) coupled with SoFI. She Breakthroughs to discard her hand and I swing her down to 9. She has Cephalid Coliseum to mill herself but can't go off seeing only 2 Narcomoebas, and not having enough to win after a Therapy. I RFG her two Bridges with Mulldrifter, swing her to 4, destroy a Narcomoeba and pass. She revives an Ichorid, but can't dredge a 3rd Narcomoeba and without mana to flashback Deep Analysis, I take the game.
I bring in Crypts and Jittes for SoLS, Drifter and probably a Sower or something.
G2 we both keep at 7 and she Therapies. After thinking a while, I let it resolve and she calls Crypt only to see Trinket and Force in my hand. I open with turn 1 Needle on Imp to potentially slow her down. I get a Serendib Efreet in play turn 2 and pass. She tries the LED and I Force. I beat for 3 and drop a Sea Drake replaying City of Traitors to drop Jitte. I equip Jitte on Drake and sure enough, she has the Chain of Vapor taking only 3. She Needles Jitte and I Trinket for Crypt, keeping on the beats using a Mox in my hand to imprint the recently bounced Drake. She hardcasts an Imp at 7 and I SoFI up my Trinket Mage and swing in with both. She takes 3 and Imp takes down my Mage. I RFG her grave to prevent Dredging and she plays another Imp dropping to 2 from lands (City of Brass, Cephalid Coliseum and Gemstone Mine - destroyed by this - at this point). We play draw-go for a while with Efreet pinging me. After 5 turns I finally topdeck a relevant card in Pestermite, tap the Imp and swing for the win. I recall I ended the game with multiple Forces in hand.
Game: 2-0
Record: 3-1 (7-4)
Round 5, Der_Imaginäre_Freund with Ubw Wish-Still
His before-game comment:
"<Der_imaginäre_Freund> and against LS variant 0,887g faces FS variant 0,9973 -.-"
Yes, we've played this match a few times.
G1 I win the roll keeping my 7 (!!) and Chalice at 1. He land-gos while I crack my City for a turn 2 Drake. I get swinging and he drops another land while Forcing my SoLS the next turn. He Tolaria Wests for EE while Drake drops him to 7. In his next upkeep, I Pestermite to shut him off a colour. He drops EE at 0 and EoT blows up my Chalice (I curse how my Chalice stops me from Needling the EE before it blows up). He StPs both my creatures while I drop a Sower the next turn. He Decrees for 1 Angel and I use his tapped out state to drop a SoLS and swing for the win.
I sideboard 3 Chalices and a Sower for a Needle and Back to Basics.
G2 I have a turn 1 Drake and beat him into 16 while Evoking a Mulldrifter. He's busy cycling E. Dragon and doing stuff that doesn't concern me. Next turn I SoFI up the Drake and hit him into 6. He Cunning Wishes for Slaughter Pact but lacks the black source. He hits the black source and Pacts my Drake while trying Humility. I let Pact resolve since I have more gas in hand (due to the Drifter earlier along with the SoFI) and Force the Humility since my hand contains 3 Mulldrifters that I really want to realize. Next turn I drop a Mulldrifter and equip it. He indeed has the StP but I simply drop a third Mulldrifter. He drops a Decree for one while I trade my Drifter with it and drop my last one. I still can't find the land I need to drop Back to Basics FTW so I cycle a Shoreline Ranger. Turns out it doesn't matter as I have a handful of gas while he hasn't really drawn any cards (and I've got a Force to match his in hand). The Standstill in his hand never really was in a position to come down. The rest was just lands.
To end it, he showed me his deck and we discussed the merits of Cunning Wish a bit (and just general chatter, including Drifter Advantage). I also got to take the awesome screenshots of how fine the MWS shuffler really is.
Game: 2-0
Record: 4-1 (9-4)
Round 6, Giles with Aggro Loam
G1 I win the roll and turn 1 Drake (imprinting Force). He turn 1 DDs for 3 (we don't like handcards), which is fine by me with the excess lands in my hand. I drop Island>Island>Efreet while he drops Forgotten Cave. My Efreet teams up with Drake and the dynamic duo beats him down to 9. Next upkeep, I Pestermite his Mox and with 9 damage on the board, we're off to G2.
I again bring in the Blue Elemental Blasts and Crypts, this time taking out some Chalices I recall (I only want to see one, and not even that one so bad), and leave in a Needle.
G2 We both keep 7 and go land-go with him making the first play in turn 2 Tarmogoyf. At 0/1 it doesn't feel too threatening and thus it hits. I dropped an Efreet and a Crypt and pass. He drops another Goyf and passes. I beat and he Burning Wishes for Life and passes. I drop Sea Drake and SoFI up my Efreet, beating for 7 dropping him to 10. He swings back with Goyfs, sacrificing one for some damage to race. Then he draws Swords for my Serendib and my Drake drops him to 6. I make a potential mistake in dropping another Drake instead of just equipping (I feared another StP taking the tempo totally). He DDs for 3 and the Goyfs grow huge, but I stymie that with Crypt. It unfortunately doesn't kill the Goyfs as I have Land-Artifact-Creature in my graveyard. He swings for 3 and I Trinket Mage for Chrome Mox. Then I lose my Trinket to another Swords and Goyf keeps coming. However, I didn't look for Mox out of my stupidity - I just wanted to ensure that I'd get to cast my Sower/next Trinket despite DDs or whatever. I drop the second Trinket in my hand and fetch a Crypt, stymi'ing his offense by threatening to Crypt myself. The Trinket eats the Goyf and then eats him.
Game: 2-0
Record: 5-1 (11-4)
Round 7, Nihil with Swan Thresh
We count some tiebreakers and such and decide to ID unless everything falls the wrong way (about equivalent of "playing in a tourney with ID if other games fall the right way). We end up being able to ID.
Game: 0-0
Record: 5-1-1 (11-4)
Top 8, klaus with Uwb Wish-Still
Vengeance of Landstill!
G1 I lose the roll and he opens up with Tundra. I Chalice at 1 off two Islands and he EEs at 0. I Trinket for Chalice (a mistake in retrospect - I shoulda fetched my Needle instead as I had another Chalice in hand). He breaks my Chalice and StPs my Trinket, also wasting my Ancient Tomb. I drop a Sword of Light and Shadow and pass. He drops a Standstill and I break with Mulldrifter. My Drifter eats StP and he drops a Crucible, Wasting my Tomb. I Chalice at 2. He Wastes my City and I use my 3 Islands to drop a SoFI. Then I managed to drop a Pestermite at one EoT which ate a Force from him (I had a Force, but no blue). Then I Forced an EE recurred by Academy Ruins from him to buy me time without Standstills and Counterspells. I drop Needle, but he has the Force. In the end I succumb to immense landflood while his EE breaks my Chalices and equipment and I can't find creatures to save my life, dying to Factory beats some 10 turns later. There's one Sea Drake I find over that time, but with recurring EE, that isn't much.
Same side as before. I should've considered Umezawa's Jitte, and leaving more Chalices in without Back to Basics potentially as he has to play around it anyways.
G2 I have a turn 2 Efreet eating Swords, a turn 3 Drake while he E. Tutors for Crucible to shuffle after Brainstorm. Drake gets there and SoFI comes down. He drops a Humility, SoFI doesn't care and I swing in dropping him to 9 with another SoFI down. He tries EE, but I have saved Force for this and swing for the win.
G3 I keep a low threat hand with Back to Basicsx2 and obviously he has all his basics. Sigh. My SoLS and Chalice at 2 land, but EE deals with the former followed by Standstill. I break Standstill and equip SoLS to the Drake I broke it with. However, he's drawn his singleton Return to Dust and I never see equipment again, succumbing to Factory + double Decree bit later.
G4 I mull to 5, drop a turn 2 Sower into StP and end up breaking a of Standstill before I land Serendib Efreet, Pestermite and Sower. Obviously he has the Humility, I don't have the Force, I don't have the equipment and he stabilizes at 12. After this, he did to me what I did to DiF back in round 5. He resolves like 3 Standstills and I Force a Fact too. Then he just crusher me under all the cards I let him draw, countering some Back to Basics along the way. We play for 20 rounds or something, but it's really a foregone conclusion.
After that, we chat the match and all that a bit and I wish him good luck in the finals. Can't win 'em all, I guess.
Game: 1-3
Record: 5-2-1 (12-7)
@eldariel : nice place for a nice and detailed account.
What are your feelings about your build? Pertain to mu , single card not optimal .If you feel lack of something : md or sb.
You meet 3 aggro 2 control 2 combo 1 aggro-control .A real and variegate metagame.
bye bye![]()
Very nice report and congrats on the Finnish (ha!). My only question is, did you ever think about boarding in B2B against Aggro Loam? They've gotten pretty greedy with their manabase.
I've never seen him so upset....or ever before.
Coma: As I said, I was fairly happy with the build. Glen Elendra Archmage on the SB vs. control could've been good and Misdirections and Back to Basics performed slightly below my usual standards, but that's just because of the match-ups I played. The big question I'll be thinking is the B2B vs. Glen Elendra Archmage consideration.
I'm liking Pestermite for now, although I could see Cloud of Faeries instead in some matches - if Glen Elendra Archmage were added to the board, Cloud of Faeries gains a much larger utility in dropping those turn 2. As it stands, while I wasn't able to do it in this tournament, using Pestermite to break Standstills EOT (actually, that was pretty much my only hope vs. klaus in the G3; to break the first Standstill EOT into stuff, but my deck didn't provide another 'Mite for that) is huge as is using it to tap down Big Beater X for racing (best of all, tapping down an activated manland to tie 2-3 lands for a turn). I'd say Cloud is probably better in matches where you want Chalice at 2 early and often, and vs. decks with Edict-style removal, and matches where you need to dig for one specific card to win, but 'Mite has a lot of things going on for it otherwise.
The one card I was most missing was the 4th MD Sword of Light and Shadow and the 4th Sower of Temptation. I'll have to see what I do about those. 3rd Needle would've also been nice - heck, if possible, I'd want 4 Needles vs. Landstill.
Phantom: I did think about it, but the same reasoning that lead me to side out two Chalices caused me to keep them out: It's an aggro match-up. That is, both of the decks are fully capable of trying to play the control there, but fact is that ultimately, the deck with the better aggressive draw tends to win, and both decks' aggressive draws tend to beat the other's controlling draws. So I'd rather side in cards that put me in the aggro role and side out cards related to the control-role than the other way around - what I really want is just a fast beater and equipment on it.
As you saw from the report, the game I lost was to an early beater from him that wasn't matched by mine. The ones I won, I was able to drop bigger beaters faster and often use Force as the difference-maker by putting him far, far behind. Only in one match did I really play the control role (the last game vs. Giles) and my victory there was due to double Chalice of the Void and his lack of a second Crusher. So yea, I did consider Back to Basics, but I felt playing cards that allow me to gain tempo advantage and to try to assume the beatdown role (Hydroblast, Tormod's Crypt) serve me better. It doesn't mean I couldn't play control, but it means I'd rather not play control if the hand gives me the choice. Or well, perhaps saying "playing control" is a bit wrong, but I mean I should focus my answers on his big threats and mostly leave his engine alone as it isn't nearly as scary for me as just a turn 2 10/10 or something.
Thank you very much for your complete answer , I suppose something .
I want to change in my sb , sower of temptation instead of control magic , because I understand it is my side vs control and aggro-control and in those mu there isn't red color to burn faeries . There is the classic removal and someone is under cotv 1 , while enchantment hate proliferate in game 2 and 3 .Sower turn out to be more incisive.
Bye
edit: what do you think glen elndra archmage md or sb ?
SB if there's enough control in the meta. It really needs to come down turn 2-3 to truly win the game against control and it's rather mediocre against aggressive decks, so it's definitely not MD.
Last edited by Eldariel; 08-27-2008 at 02:02 PM.
The 8-30-08 I play in a local tournament with 40 players (5 round and top 8).
I finish top 8 with split with all others players.
Report doesn't matter, instead of my thoughts and your opinions about 2 sb cards that I test.
Sower of temptation and wipe away.
May be , I understand ( only now ) sower is better than control magic .
When we side in sower , we side vs a control or aggro-control mu and normally those decks haven't red component (to burn) to kill it. All removal of those mu are countered by cotv 1 or don't kill it.
Only exception is thresh ugr with its 3 f/i.
Moreover we have other 2/2 creature with fly for faster race ( possible to equppie it) and this critical spell is out by grip effects we figth it against in game 2/3.
Wipe away I want to test it yet again . It is a card against control deck for 2 mainly reason : humility and global removal like deed and e.e.
Humility for the finish combat when opponent is staedy on 7/8 lp.
Normally when opponent play removal lost one turn to kill our creatures in our next combat fase .
We can use it in our next first main fase to have other extra turn and to compel him to tapped out next turn .
I win 1 match against landeed for this card on deed .
And it is more versatile than trickbind.
Is it a possible fs sb card?
What do you think about tihs?
Thank you for all answers
bye![]()
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Last edited by coma; 09-02-2008 at 11:28 AM.
I'd like to hear a report. Heck, if it's truly a 40-player tournament, it would qualify for the Legacy Metagame Forum and Faerie Stompy would end up up there in the next update (two finishes in big tournaments already).
Hi! I write a little report for a local tournament , 40 players , at start (saturday 8-30-08).
I play fs , but with some changes , because others plyers know very well my build , and I want to try some new-old cards.
My build :
22 mana ( 9 island , 4 mox , 4 city , 4 ancient , 1 sinodo )
18 creature ( 4 efreet , 4 drake , 4 cloud , 4 trinket , 2 weatherseed f.)
8 power (4 jitte , 2 sofi , 2 psionic )
9 control ( 4 fow , 4 cotv , 1 needle)
3 tfk
Sb: 2 weatherseed f. , 1 crypt , 1 e.e. , 1 wipe away (1x is senseless , almost 2x) , 1 island , 4 sower of t. , 2 mis-d , 3 btb
Round 1 random fish ugb (tempo)
G1 (he knows what I play and I don’t know what he plays) I lose the roll and I mull to 6 with 1 sinodo and 1 ancient ( no cotv) . He plays island go , I play land . Brainstorm in my eot to look for wasteland and waste me , I play other land , he ponders and wasta . I lose the match.
G2 I have a more control profile , 3 turn of nothing , he play in bad way because play by memory (knowing my build) . He plays a tarmo when was ¾ , in his eot I blasted it , then I play cotv 1 , btb and when he plays an other tarmo I play sower , with his great surprise , because he keeps a grip for my control magic so I win.
G3 I draw in a very bad way and in a critical moment when he plays a dark confidant , I play in my turn sower but with 2 counter I lose counter war , because he sides in 3x mis-d for my mis-d (He know my deck), so I lose .
1-2
-It’s normal in a local tournament that some boys makes bad and suboptimal choices only to win against me, it’s not the first time-
Round 2 gob mono r (with tech)
G1 I lose roll , I keep a good hand with creature on turn 1 (or trinket or cloud or pro-red) , ancient , island ,mox , ? ,.He start land lakey , I play ancient , mox(cloud) pro-red ( I note disappointment on his face) , then I draw a jitte and gg.
G2 I keep with 1 island 1 ancient (no force) 1 pro-red , trinket , jitte , island .I hope , but he starts land lackey , I play island , he attacks meand play piledriver , I play pro-red and then I play jitte that give me the victory. He plays also a creature that suspende with R and has suspend-10 (7/9) : tech? In second draw I also look for a fow.
2-0
Round 3
Sorry but I don’t remember nothing , if I will remember I will write an edit .
This is the first sign I’m on a certain of age.
Edit : now I remember . I have a (kucky) bye .
Round 4 landeed 4c
G1 I win roll (yeah!) and I start (with aggressive hand) ancient cotv 1 , he land go , I play efreet he forces , then I play an other creatureand and he conters it , then I play an other creature resolve on board. He try a fact or fiction in my eot , but he resolves bad cards, so I win with my race (keeping 1 counter in my haund).
G2 I side in sower/wipe away/btb/mis-d. It’s a long time match and my opponent play very slowly. After many creatures (mine) and many his removals , I resolve btb while he beats me with 3 mishra ., then I resolve cotv @2 and the board is on stax mode , because he has only 2 stap land 1 island and 1 swamp. Meanwhile I draw 2 sower and 1 wipe away. I’m 6 lp and he is 14 lp.
He plays tombstalker and I play on my first additional turn sower , he play deed (2nd turn) with a tropical , swamp , 1 (of 2 island) , I attack (he is now at 7 lp) and play wipe away, so gg .
Honestly , he said me of his mistake to discard a blue card to pitch the force , but it is unimportant because I have an other sower . If I wouldn’t have Wipe away , honestly , I will have won alike , because he doesn’t draw 4th land to active the deed .
2-0
Round 5 dreadstill ugr
G1 I win the roll . I have a good hand with fow 2 efreet mox cloud island ancient .Turn one efreet , he fow , I draw sofi and play an other efreet . He plays a turbo dreadnought to rerecover the race I fow , he plays brainstorm to look for a fow , then fetch and other brainstorm but , he makes a mistake and tap the wrong land and hasn’t land to play stifle effect . Then I play sofi and attack .
G2 He play island , I play ancient cotv@1 and then fast creature and sofi. Gg
2-0
Top 8 ( we split because we are friends and know very well the TO)
My considerations are in a previous post.
Thanks to all
Bye![]()
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Last edited by coma; 09-04-2008 at 05:35 AM.
I played a tournament today with roughtly 25 participants, and the metagame was unpredictable as usual in the Netherlands. In Belgium there's lots of Thresh, RGB Aggro Loam and GWB Aggro, but here, you never know. I expected more red turning up than previous months, so here's my decklist, Edariels' build but slightly different:
Main:
4 Sea Drake
4 Mulldrifter
4 Weatherseed Faeries
4 Serendib Efreet
4 Trinket Mage
3 Pestermite
4 Force of will
4 Chrome Mox
1 Pithing needle
4 Chalice of the void
4 Sword of Fire & Ice
3 Sword of light and Shadow
4 Ancient tomb
4 City of Traitors
9 Island
Sideboard:
3 Back to Basics
2 Misdirection
2 Tormod's Crypt
1 Pithing Needle
3 Sower of Temptation
3 Blue Elemental Blast
Match 1: Kevin with UBR Raffinity
Game 1 I win the die roll and keep a solid hand with FOW, Tomb, Island and Efreet. I play Island, go. Kevin plays 1st turn Arcbound worker. My second turn I drop the Efreet and in his turn I FoW a cranial plating. I start hitting with Efreet and he plays frogmite and Disciple of the vault. I get to equip with Sofi, destroy diciple first, then frogmite and then my opponent.
Out: some Mulldrifter, Chalice, and Weatherseed. In: BtB, Needle
Game 2 He gets out plating, Vial, Thopter and he hits me hard while removing my Efreet. I don't have the guts to cast BtB because I have only tomb and Island and he has Vial. I should have cast it in turn three becasue without it I don't stand a chance and can't race him. I lose hard.
Game 3 I know he doesn't play much removal now. I take my chance and play T1 Drake with Fow Backup. He looks surprised that the City of Traitors stays in play and I encourage him to ask the Judge, I'm getting used to this and it's kinda funny, lol! With now three Fow and Efreet in hand I go for agressive countering and I say "no" to Ravager. He plays Myr enforcer, I let him and race him with SoFaI equipped drake ftw.
1-0
Match 2 Iso with RB Goblins
Game 1 I never saw this build in action, but I know goblins is tough and I thought I was well prepared. He starts with Mogg Fanatic, I play first turn Weatherseed. He plays weirding... Shit... Chalice @2 sticks, but he still removes most of my creatures. At some point I play Pestermite and Weatherseed in the same turn, and succesfully try bringing back some creatures with SoLaS. But he's too fast and hits me with just enough to end the game.
Post board I removed some Drifters and slow stuff for BeB and needle + explosives.
Game 2 I get a lousy hand and mull to 6. I have a Chrome mox and one island and I decide to keep. What the hell was I thinking? Should have mulled to 5 of course. He plays first turn lackey followed by SG Commander and I'm dead and manascrewed all the way.
1-1
Match 3 - NarcoBridge Ichorid
He mulls to 3 and that's reason for me to play T1 Drake. T2 I equip SoFi. He got to say "draw, go" four times before I kill him.
Not knowing what he plays, he has some advantage post board. He plays T1 cabal therapy on his own hand and I respond on my turn with 2 mana land and chalice @1. Ichorid wins games by Therapy if left unchecked. He dredges a bridge, I play Tmage and kill my own mage with sofi equipped efreet to remove the Bridge from Below. He completely ignores what I'm doing and goes off four turns later when he's at 10 life and I'm at 7.
I board in crypts and explosives for some weatherseed and chalices
I play a lightning fast fist turn: Mox imprinting FoW, City, Pestermite untapping city, Chalice @1, go. There's a guy standing next to me watching whose eyeballs pop out and his jaw drops to the floor. Second Turn I play Efreet and start beating. Instead of drawing one of the 11 cards to stop Ichorid I draw 5 lands in a row and loose.
1- 2
Match 4 - Michel - 5 color green rogue build
He mulligans to 6 and goes draw-go 4 times while I kill him with Drake and SoLaS. Nothing to see here, move along...
I saw him playing green while scouting. Because he discarded Crosis's Charm, a three color non-green card, I know he must be playing at least 4 colors. This screams for BtB from the sideboard although no cards hit the board at his side.
Second game, he starts with Birds of Paradise and Quirion ranger. Not very threatening, kinda cuteHe counters a Weatherseed Faerie, and after that he destroys everything I cast (about 5 threats in a row) and beats me with Troll Ascetic. After a lot of long and boring turns of him removing stuff and me Chump-blocking, I get 2 chalices @1 and 2, allowing a sea drake to stick to the board. I equip with double SoLaS for the win and bring back everything he removed and start mulldrifter recursion. He tries to stop me by playing Crosis's Charm, but the Drake has Pro-Black (twice, lol) so he can't play it.
2 - 2
Match 5: CRET Belcher, new build with manamorphose 4x main.
He Belchers me to death in turn2, while I decided to keep a good beatdown hand with lots of threats and no counter backup.
In: 3 BeB, Needle, explosives. Out: Some weatherseed faeries.
His deck seems quite consistent and he combos in turn 2 with Warrens for 16. I play T-Mage into explosives for 0. He attacks and brings me to 5 life, then casts two LED. My next upkeep I pop the explosives, then draw chaliceand attack. I play chalice anyway at 0 because I have land and another Tmage in hand. In his next turn, he plays burning wish, in response pops two LED's for blue mana. He wishes for diminishing returns and plays it. That gets me another Chalice and Tmage. He finds no combo pieces while I cast Chalice @1, and Tmage for a third chalice. I realize too late I can't needle his belcher now if he would find one, oops! He still doesn't find combo pieces and I drop Chalice @2. It looks really neat on the board, with three chalices and 2 mages. I find a SoFaI and the mages slap my opponent completely silly.
Game 3, I have FoW and two BeB in hand. He goes off in turn one. I FoW his manamorphose, how stupid!!! Now he stilll has mana AND I raised his storm count. 12 Goblins beat me to death.
Match 6
Edwin - BWG Aggro disruption
I lose the die roll and the matchup is one I can't seem to win ... He beats me with double Nantuko Shade. He plays a lot of removal too.
I board in Misdirection and needle for the shades. It didn't help
Game 2 I lose to hippies and shade, same as usual, he removes my threats
Why are you guys talking about Wipe Away?
Rushing River is loads better.
1.) It fits the curve better.
2.) It lets you sac an extra City of Traitors or a useless Ancient Tomb (bc you're too low on life) to bounce back two of your opponents creatures and set them back by two turns.
3.) It fills the role that Psionic Blast used to play, and that Snakeform plays these days, giving the deck an answer to opponents creatures like Phyrexian Dreadnought, Tombstalker and Goyf.
I really think Rushing River belongs here these days as a 2 of. Dreadnought and Tombstalker are getting to be very popular and Rushing River deals with them both, often permanently.
Also, am I the only one who thinks that 10 Islands, or 9 Islands + 1 Seat of Synod is the very bare minimum and even that's skimping.
How do you expect to support UU casting cost cards (Sower etc) with just 13 blue sources and no cantrips to find more? Threshold sometimes has trouble getting UU even while running 15 blue sources along with 11-13 cantrips. So how are your lists managing to do fine with just 13 and no cantrips?
Am I the only person here who is frequently having mana problems even finding one blue source much less too while running 14 blue sources, much less 13?
Good point, I think either some illegal plays were made in that game or it went otherwise. I don't really remember. Oh well, I won that game anyway but I'll pay more attention next time to what my opponents are doingBut I had quite some advantage from the Diminishing Returns
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