Hello all. I used to post here more often but I thought maybe you guys could help me out. Right now I have affinity built for legacy. I know it is not a great deck choice as it gets hit pretty hard by the commonly used deed, but the recent shards of alara previews may bring some hope to the matter. First lemme layout what I understand to be the different affinity archetypes:
Affinty: Using UBR artifact lands, disciple, atog, fling/shrapnel blast, and thoughtcast.
AfFoWinity: Using force of will obviously.
Bobaffinity: Using dark confidant and no myr enforcer.
Erayo Affinity: Comboing out to flip erayo early.
My build is the straight up normal affinity...but these cards from shards may not help one archetype but rather, create a new one entirely:
Etherium Sculptor 1U
Artifact Creature - Vedalken Artificer (C!)
Artifact spells you play cost 1 less to play.
1/2
Master of Etherium 2U
Artifact Creature - Vedalken Wizard (R)
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
*/*
Salvage Titan 4BB
Artifact Creature - Golem (R)
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to hand.
6/4
Now I have a few ideas but I would really like some help on make these guys really work. I am least excited about the master but the other 2 seem too promising. Thanks guys!
KC Keel - 20
TCG Player - Magic: The Gathering
Preferred Format: Legacy or Limited
Team Melee
drummerkilz06@yahoo.com
I don't think the first or third guys are worth it.
2cc for a 1/2 is not as good as something like Vial, IMO. I could be wrong on this, but by the time you hit 1U, lowering the cost of artifacts isn't going to matter as much. Vial is useful because it puts creatures into play through Counterbalance and only costs 1cc.
Sacrificing 3 creatures is antisynergistic with Etherium and it competes with Ravager. The difference with Ravager, though, is that it can exceed 4 toughness. Goyf is regularly a 4/5... against Affinity, expect at least a 5/6. Ravager has the potential to exceed 5 toughness. I understand that it can be played first turn as a 6/4, though I think that just opens the deck up to Force of Will. The ability to dodge Counterbalance is nifty, though.
Master of Etherium is an obvious 4-of. The card solves alot of Affinity's problems. By being blue, the deck gets access to FoW now where it didn't before. Between 4 Vision Charm, 4 Force of Will, and 4 Epochrasite, the deck has resilience to EE/Deed. Etherium is out of Counterbalance range, pumps your horde of artifact doods, and is often going to be larger than Tarmogoyf.
My personal list for Affinity right now can be found in the Dreadnought AfFOWnity 2008 thread. I run Nought/Stifle and FoW in my list, along with some other goodies.
I think you'd be well-served to run the Ethersworn Canonist.
Skill Borrower seems like it also has huge potential.
Having tested a ton of affinity builds (and logged thousands of games in our group's player database with the many flavors of affinity), I really just divide the affinity archetype into two groups:
Aggro-combo affinity
Aggro-control affinity
Builds with Enforcer, higher artifact counts, and more explosive early games are generally aggro-combo affinity. This archetype has the most consistent game and the earliest lethal damage, but at a serious cost. It has a poor mainboard game against combo and lacks any tools to deal with strong artifact hate and board clearing. This version has excellent matchups against some major decks though. I see the addition of MoE and E-Canon (to the side) as pushing the deck over the threshold of cards that effectively scale with artifacts in play, making it the best aggro deck in the format with the proper pilot.
FoW, Stifle/Nought, Erayo, E-Canon, 8-spheres, etc...all represent some form of aggro-control affinity. This archetype has a much better chance against combo, but it is generally 2-2.5 turns behind the fundamental turn of the aggro-combo versions. If I split this archetype again, I'd say one was attempting to look like Stax and the other like Dreadstill with a stronger creature-base. Aggro-control affinity have gained enough cards to actually make them viable choices in the right metagame, and so they've passed a serious threshold because of Shards as well.
I take this to mean your build is supposed to be aggro-combo affinity (that is the form in which it is most well-known). Of the cards you listed, only Master of Etherium will have any major impact on aggro-combo affinity's maindeck. If you are interested in aggro-combo affinity, then please visit the Vial Affinity thread.My build is the straight up normal affinity
Vial Affinity
http://www.mtgthesource.com/forums/s...ead.php?t=8147
Etherium Sculptor is a welcome addition to almost all forms of aggro-control affinity (because it is blue and stabilizes the mana-curve of AfFoWnity and because it asymmetrically counteracts Spheres in the Stax-like version of affinity).
If you are interested in playing aggro-control affinity, then please visit these threads:
Dreadnought Affinity
http://www.mtgthesource.com/forums/s...ead.php?t=9137
AfFoWnity
http://www.mtgthesource.com/forums/s...ead.php?t=5595
8-Sphere (Stax Affinity)
http://www.mtgthesource.com/forums/s...ad.php?t=10584
The third creature will not be played. Three artifacts is too high a cost for what you get.
Not in affinity.Skill Borrower seems like it also has huge potential.
As sideboard material in aggro-combo affinity, or as mainboard in certain versions of aggro-control affinity.I think you'd be well-served to run the Ethersworn Canonist
Our testing has put aggro-combo affinity with the best matchups so far. The deck relies too much on the synergy between each card of the deck to make room for control. The exception, of course, is against combo (which will be very powerful if AdN isn't banned).
peace,
4eak
Doesn't Ethersworn Canonist make the combo matchup a lot more enjoyable now?
This is my Signature
Did you just advocate 4-1'ing yourself against a deck that is in color to run Krosan Grip and might have access to STP? While ensuring that you can't realistically run Dark Confidant? Wow...stellar, would you like to sac the rest of your board to bring it back next turn? Your opponent is beaming mental approval at you....
TL,DR: if you think Saito is ok, check your moral compass. It may be broken. - Spikey Mikey, amen brother
WE know what the price of progress is (often 8-10 life). - Cait Sith
A casual stasis deck? You must not really like your friends. Do you play it before or after you pull the wings off of flys and microwave the neighbor's cat? - EwokSlayer
I think scrum's arguement was pretty lame considering you do it with Ravager already. Affinity sets itself up for CD a lot. The only problem I see with this card is that it competes a lot with Ravager and now with the newer cards, you want artifacts out on the field.
But Ravager can move his counters around when he dies. And you probably don't sac the team to him unless you are winning right then and there...quite a lot different then saccing three artifacts for a dude. Getting 4-for-1'd in a deck that sets itself up for card disadvantage is making the problem worse.
I suppose he could see play in a balls-to-the-wall aggro version of the deck, but he is just asking to be Sword's, making Swords the cheapest way to generate mass card advantage ever. Ancestral Recall: 3-for-1; Swords your Salvage Titan: 4-for-1.
Ravager/Plating/MoE/Disciple already scale with those artifacts, and they all make lands, drums, and Ornithopter more valuable. The value of keeping those artifacts in play for the scalability and synergy of the deck far outweighs what you gain by casting Titan.Salvage Titan looks great, turning those lands, Ornithopers and Drums into a creature that can go toe to toe with Tarmogoyf seems like a deal.
E-Canon + Spheres make it a doable matchup if they don't kill you on Turn 1.Doesn't Ethersworn Canonist make the combo matchup a lot more enjoyable now?
You shouldn't be running that card in affinity in the first place.While ensuring that you can't realistically run Dark Confidant?
The card disadvantage is a calculated choice you make on the board. You don't sac to ravager the turn he comes into play (unlike Titan). You calculate combat damage over the next several turns (keeping in mind your opponent's board and overall deck strat), and then perhaps you make adjustments when you start swinging. Affinity's card disadvantage from ravager is usually one of three things:I think scrum's arguement was pretty lame considering you do it with Ravager already. Affinity sets itself up for CD a lot.
1. ) Lethal Swing damage from Modular (or 1-2 turns fewer for lethal)
2. ) Lethal Disciple Life loss
3. ) Dodging Removal
CD is much less meaningful in the first two cases, and in the third, you are practically countering removal.
Myr Enforcer is just flat better than Salvage Titan.
peace,
4eak
Thanks leak. Lots of great info. I did mean the aggro-combo affinity. I will post my current list in that thread but I would love to see your newest list including what we know in shards. Even pre-shards actually. By the way, what is AdN?
KC Keel - 20
TCG Player - Magic: The Gathering
Preferred Format: Legacy or Limited
Team Melee
drummerkilz06@yahoo.com
Seems like AfOWinity with the */* guy Erayo and Force and counter balance. In fact
4 Counter balance
4 Force of will
4 Erayo
4 ravanger
4 Master of etherium
4 frogmite
4 enforcer
4 Thopter
4 Thought cast
4 Spring leaf drum
2 other blue cards
4 nexus
14 artifact lands.
The build might be different but this seems relatively decent as an idea for AFOWinity. I could be wrong though. Im thinking that master of etherium acts as a "Im bigger then goyf, period" type creature.
I c h o r i d - my anti blue
Manaless Ichorid- At least its cheeper than standard.
We admit for the sake of the exercise that following is true:
Landstill > Fromat
Non-Basic Hate > Landstill
Basics > Non-Basic Hate
We can therefore logically conlude that
Basics > Format
While Counterbalance is awesome, that curve is much better against Counterbalance than it is at supporting Counterbalance.Originally Posted by undone
1cc: 4
2cc: 12
3cc: 4
4cc: 4
5cc: 8
7cc: 4
As most things cost one or two, and sometimes three, this isn't a great deck for Counterbalance. In addition to the curve, you are running 14 artifact lands, and only the four Seat of the Synod can tap for blue. While Springleaf Drum does help get double blue, you are going to have a terrible time casting Counterbalance. Without Top or Brainstorm to help it counter things, and with only 4 1cc cards in the deck, Counterbalance is not going to do a very good job in this deck. Thresh runs 16-18 blue sources, Sensei's Divining Top, Brainstorm, and Ponder to utilize Counterbalance effectively.
_______________________________________________________
What is interesting about Affinity right now is that there are several directions it can take. There's:
Dreadnaught Affinity
Straight Aggro Affinity
and Erayo Affinity
As far as splashes go, you can splash:
Black for Dark Confidant;
White for the new 2/2 that is great against combo;
Red for Fling and Atog, possibly Shrapnel Blast;
or a heavy blue splash for Force
I would not be surprised if two different versions of Affinity emerge as the best lists; one a version with Dreadnaught and one without it.
@ Kilz88
hehe. 4eak=Four-eak=FreakThanks leak.
Ad Nauseum -- 3BB -- InstantBy the way, what is AdN?
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
This is a very powerful card in storm-based combo decks. Turn 1 and 2 kills are scarily common with the deck, and that can put some of affinity's hate out of range. I believe the card will be banned, but if it isn't, then affinity may have serious difficulty with the deck (although, it can be made favorable). The deck plays a lot like Vintage TPS with so much fast mana and tutorage.
Assuming a sideboard designed primarily to combat combo (which mainly affects the mana-base), this is my current aggro-comob affinity build:I would love to see your newest list including what we know in shards.
Lands: 18
4 Ancient Den
4 Seat of the Synod
4 Vault of Whispers
3 Darksteel Citadel
3 Glimmervoid
Creatures: 28
4 Arcbound Ravager
4 Arcbound Worker
4 Disciple of the Vault
4 Frogmite
4 Ornithopter
4 Master of Etherium
4 Myr Enforcer
Spells: 14
4 Thoughtcast
4 Cranial Plating
3 Aether Vial
3 Springleaf Drum
----------------------------------------------------------------------------
@ undone
-That deck doesn't flip Erayo very well.
-Why play Erayo without E-canon?
-Counterbalance has no place in the deck whatsoever
Here is our current Erayo Affinity list:
Non-Artifact Lock: 8
4x Ethersworn Canonist (asymmetrical hardlock)
4x Erayo, Soratami Ascendant
Creatures: 24
4x Ornithopter
4x Arcbound Worker
4x Arcbound Ravager
4x Frogmite
4x Etherium Sculptor (sick for flipping Erayo)
4x Master of Etherium
Stuff: 10
3x Aether Vial
3x Springleaf Drum
4x Force of Will (yes, plz)
Lands: 18
2x Darksteel Citadel
4x Seat of the Synod
4x Ancient Den
4x Tundra
4x Ancient Tomb
----------------------------------------------------------------------------
@ AngryTroll
Dark Confidant doesn't belong in affinity, especially given the new Shards cards.Black for Dark Confidant
-Atog is now obsolete with MoE.Red for Fling and Atog, possibly Shrapnel Blast;
-Shrapnel blast > Fling
Red is less important to all versions of affinity as aggro-combo versions are more concerned about maximizing artifact counts and aggro-control versions need blue (and to some extent white).
I'd be surprised to even see Dreadnought Affinity with the exception of few who have it as a pet deck. Dreadstill is just a better version of the deck in my testing.I would not be surprised if two different versions of Affinity emerge as the best lists; one a version with Dreadnaught and one without it.
peace,
4eak
But in the past (up until, oh, last week or so), he has seen considerable use in Affinity; hence the builds that use Dark Confidant. In fact, I would wager that the Dark Affinity build is the best build at the moment; that may change with Master of Etherium, but if it's the best Affinity build at the moment, it certainly shouldn't be dismissed because of an untested card that seems better.
Hmm....not always. Fling is still solid in the Dreadnaught versions. And if you are running Fling, Atog is worth running. I've played versions with Atog and either 1R instant; it is not unreasonable to run UR affinity with Thoughtcast and Fling instead of Bob.
@ Dreadstill: Yuck. Seriously.
I found AFfOWnity with Dreadnaughts to be fun, but rather inconstant. However, with more blue cards to run for Force, the deck may be more consistant, and more playable.
I see lots of nice cards that give Affinity a Variety of cards to pick from rather than just the usual ones that has been floating around since 2004.
I have even decided to alter some of my own Affinity plan to see what I could do with the cards that are revealed going into the release of the initial set.
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