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Thread: [Deck] Dreadstill - Enter the Fist

  1. #741
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    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Xero_2285 View Post
    It's funny you say that about Solid, that's exactly what I did with the UGr list and stomped him 2-0. I was thinking, should I take it down to 3x Goyf MB and up my Wasteland 1? Not only because of these MU's but I think 4 might be too many, and with the added Delta I have no problems getting color screwed anymore so could I afford to have the extra Wasteland? I just hate seeing Factory and Wasteland in my opening hand with no U sources.
    -1 Goyf
    +1 Wasteland seems to be your best option, yes.

    Also, add one more Needle to your sideboard and one more Crypt/Relic.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  2. #742
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    Re: [DTB] Dreadstill - Enter the Fist

    I split top 4 at a 22 player tourny with the Uwr variant.

    (22 players, Supergames in Alpharetta, GA)

    It's the standard Ur list -3 Spell Snare, -1 Wasteland (Non basics aren't too heavy in my meta)

    +3 Stp, +1 O. Ring

    s/b
    3 REB
    3 Meddling Mage
    3 Pyroclasm
    2 Echoing Truth
    1 Relic of Progenitus
    1 Tormod's Crypt (Dredge looked like a no show)
    1 Pithing Needle
    1 Oblivion Ring

    Round 1: David Meyer - Ugrb Trinket Control
    Great guy, and I absolutely loved his deck. Trinkets, Capsule, shackels, EE, A. Ruins,
    Goyfs, Counters.

    G1: An early CB +Top, followed by Factory + Dreadnought win this one for me.

    G2: Long Match. My early CB meets REB. Dreadnought gets EE'd. He gets Academy ruins + Explosives. I land a Meddling Mage on EE, then his Trinket Mage finds Executioner's Capsule....yikes. He lands two Tarmogoys.Dreadnought 2 comes out (I have a stifle in hand for the capsule), but out comes Sower of Temptation.... G3..

    G3: I keep a hand of Factory x2, Stifle, Dreadnought, Standstill, Daze, FOW. Drop a Factory, pass. e plays island, top, go. I rip Volcanic Island like a champ. Nought + Stifle goes unanswered.

    Round 2: Andy Probasco (Brassman on TMD) - Next Level Blue ?
    Andy usually plays his painter list, but I saw no painters/grindstones. Goyfs, CB/Top, Shackles, Counters, & Cantrips. Andy also wins the best altered art/deck award. He does his own extended art on CB and Trinket Mage, and they are quite sexy.

    G1: Waste + Stifle keep him out of the game, while Factory goes for the throat. His ponders find nothing relevant.

    G2: Duress takes my Brainstorm. He Spell Snares my Standstill. I drop a nought, with counter backup. Win.

    Round 3: Thor - Goyf Sligh
    It's always fun to play against Thor. I just like his RAWR, I win mentality.

    G1: Turn 1 Lavamancer, Turn 2 Lavamancer, and Keldon Marauders + Goyf came out before Dreadnough ruins his day.

    G2: Turn 1 FoD, Turn 2 FoD. I Pyroclasm (He didn't see red game 1). That buys enough time to drop a nought.

    Round 4: Robbie - Rw Goblins
    Great player. He always makes smart, concise plays.

    G1: I Force his T1 Lackey. Play Island. He plays a second Lackey. Boo. I can't put on enough pressure, but I did counter a SGC by flipping a Force to Counterbalance.


    G2: Play Island. He plays a Lackey, I play Factory. He plays port. I play second Factory. I drop a nought and win.

    G3: I end up gaining 24 life from 2 Stp'd Dreadnoughts... Then get attacked for 79.
    (Double Pile driver, SGC, 3 tokens, 2 Lackey, Warchief, Pyromancer) Legendary.

    3-1

    Top 8

    Jt - Belcher

    G1: Stifle his Empty the Warrens. Stifle a Dreadnought, EE his tokens for kicks.

    G2: Echoing Truth his Goblins. Needle on BelchMeddling Mage on Burning Wish, Pithing er.
    Yeah, this isn't a good match for combo, and for some reason I always draw 4 stifles when up against combo.


    Top 4 Split.

    O. Ring wasn't cast one.


    I'll be trying Divert in the SB sometime in the future. In theory, it is really strong, being good against counters/Burn/Hymn/Thoughtseize/Swords. It's a little easier to cast than REB and makes Daze marginally better in the mid game.

    I'm also considering Dismantling Blow for the side. It dodges Counterbalance, and occaisionally draws cards. But, I'm not convinced it would be better than O. Ring.

    Mega props to Zack Wilson for trading me Mana Drains.
    Last edited by whienot; 11-11-2008 at 08:59 AM. Reason: added report
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  3. #743
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    Re: [DTB] Dreadstill - Enter the Fist

    I finished 3-3 (last round conceded to a friend) in a 46-man tournament. I'm very disappointed as I began with a good 3-0 start and then start loosing like a retard, sometimes due to me keeping hands I shouldn't have, sometimes due to my lack of sideboarding skill. It was my first time with the deck in a real tournament.

    I beat UGw Threshold (2-0), Faerie Stompy (2-1) and ANT (1-0), and the proceeded to loose 2-0 againt UGr Moon Threshold (0-2, keeping hands I should't have really helped), Not-Quite Survival (0-2, first turn Confidant followed by shit and combined with low threat hands from my part on both games) and then I tried to get the only top 8 slot for 12 point players that was available as the other seven top 8 players were already decided. I played a looong game against UGW Threshold and after serious stalling I finally loose. I give the second game to the guy hoping that one of us could really get into the top8. (And he did)

    I'm aware of my lack of skill with the deck as I hadn't tested the Threshold matchup as much as I should (yes, you can kill me). Fearing ANT the meta turned aggrocontrol-heavy but there were also a huge portion of aggro decks (Goyf Sligh, Zoo, Burn), even though I didn't faced any.

    I'm considering trying another splashes... and of course I need to do some more testing. Today I have experienced the best and the worst that Dreadstill can offer.

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  4. #744
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    Re: [DTB] Dreadstill - Enter the Fist

    FWIW: I went 5-0 in another local tournament with the UR version against non-tier decks. This deck may just be the best deck in the format right now. The mana base is sooooooooooooooooooo consistent it tends to remove just about any chance of mana screw and then with fetches it quickly boils down to threats.

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    Re: [DTB] Dreadstill - Enter the Fist

    Have anyone tried Threads of Disloyalty? That would be good against other dreadnoughts, tarmogoyfs and confidant at least. Any thoughts?

  6. #746
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    Re: [DTB] Dreadstill - Enter the Fist

    What would you remove for it? To me, it seems like the list is too tight to include it. It would also weaken Counterbalance seeing the Trinket Mage is already in this deck.
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Mayk0l View Post
    What would you remove for it? To me, it seems like the list is too tight to include it. It would also weaken Counterbalance seeing the Trinket Mage is already in this deck.
    Hmm, it depends what colors you play, but i think something like this:

    3x Blue Elemental Blast
    3x Red Elemental Blast
    3x Threads of Disloyalty
    2x Tormod's crypt
    1x Relic of Progenitus
    1x Pithing Needle
    2x Echoing Truth

  8. #748
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    Re: [DTB] Dreadstill - Enter the Fist

    The Thresh matchup is where you would most want Threads I would think, and that is one of the matchups that will board in Grip, so you would want more 3 drops in the deck to have a better chance at stoping Grip. Against Survival it also stops Harmonic Sliver.

    Threads is also good against Thresh BECAUSE it costs 3 and gets around their Counterbalance. Seems decent to me. Especially in Ur because you don't have your own goyfs.
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    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by bigbear102 View Post
    The Thresh matchup is where you would most want Threads I would think, and that is one of the matchups that will board in Grip, so you would want more 3 drops in the deck to have a better chance at stoping Grip. Against Survival it also stops Harmonic Sliver.

    Threads is also good against Thresh BECAUSE it costs 3 and gets around their Counterbalance. Seems decent to me. Especially in Ur because you don't have your own goyfs.
    Yep. I do play ur-version so i'm not able to play grips :) Just thinking, do we need Krosan Grip anyways? Ok, it's split second so it's hard to counter except counterbalance and that won't always even hit. Other what can cause problem we can survive by blasts (Back To Basics, Blood Moon, Counterbalance). Those won't even always be such of big problem cause number of basics we run. Needles and Chalices we get rid of by EE. Angelstax have some nasty artifacts what we want get rid of soon as possible but there we have echoing truth and counters. These thoughts isn't anything new maybe, but just want some reasons why to play Krosan Grip over ur-version.

  10. #750
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    Re: [DTB] Dreadstill - Enter the Fist

    Erm maybe fucking HUMILITY?!?!
    Or a DREADNOUGHT!
    Beside that Counterbalance can be a huge problem, and it feels more comfortable to have another beater and not lose to a extirpated nought or something.
    Every DTB forum update is simply shuffling around the same ten decks.

  11. #751
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by bigbear102 View Post
    The Thresh matchup is where you would most want Threads I would think, and that is one of the matchups that will board in Grip, so you would want more 3 drops in the deck to have a better chance at stoping Grip. Against Survival it also stops Harmonic Sliver.

    Threads is also good against Thresh BECAUSE it costs 3 and gets around their Counterbalance. Seems decent to me. Especially in Ur because you don't have your own goyfs.
    Against Threshold I wouldn't imagine boarding in Threads at all... that seems horrid. The fact it can't touch Mongoose, and they have K-grip as an out for it IF you are lucky enough to hit one of their 4 Goyfs makes it seems horrid there IMO.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  12. #752
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    Against Threshold I wouldn't imagine boarding in Threads at all... that seems horrid. The fact it can't touch Mongoose, and they have K-grip as an out for it IF you are lucky enough to hit one of their 4 Goyfs makes it seems horrid there IMO.
    I wouldn't say it's so out of the question... First, you already have plenty of Krosan Grip targets in your deck, most of which you'd be happy to sacrifice a Threads to let live (Dreadnought, Counterbalance/Top). Secondly, Mongeese can be killed by your Factories, or by Tarmogoyf if you run them, or even sometimes by two Mages. And finally, "+2 Goyf" is the most powerful effect you can get in this matchup for a single card. Boarding in two copies against Threshold used to work fine for me when I was testing mono-U Dreadstill a few months ago.

    As an aside, Threshold lists with Dark Confidant are becoming common, and against them the Threads are definitely good.
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  13. #753
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    Re: [DTB] Dreadstill - Enter the Fist

    It's pretty bad against Threshold trust me...The most I'd ever board in would be 1...just as a silver bullet but that's pretty much it. There's a ton of uses for it in other matchups, however.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

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    Re: [DTB] Dreadstill - Enter the Fist

    Ok, maybe that threads won't get slots at sideboard. I have local tournament saturday where i'm going to play ur-dreadstill. I have heard that there will be lots of Mono-Blue Control (MUC), so i would need some tips against that matchup. Example what to side in and out? I guess out will go 4x Dazes and maybe 1x Standstill? And in 3x Red Elemental Blast and 3x Echoing Truth? Also what sideboard options is against EvaGreen? Thanks for helping :)

  15. #755
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    Re: [DTB] Dreadstill - Enter the Fist

    Well first off MUC is near unloseable, they simply cannot deal with a Dreadnought, there only out is Powder Keg and you have 1000x Stifles. Also you win the draw go game because you have Mishra's Factory.

    Assuming you are playing Rodney's Standard Ur List here would be the sideboarding:
    // Lands
    3 [ON] Polluted Delta
    3 [ON] Flooded Strand
    4 [4E] Mishra's Factory
    3 [REW] Wasteland
    6 [ARE] Island (8)
    2 [u] Volcanic Island

    // Creatures
    4 [MI] Phyrexian Dreadnought
    3 [FD] Trinket Mage

    // Spells
    4 [SC] Stifle
    3 [CS] Counterbalance
    2 [TSP] Trickbind
    4 [NE] Daze
    2 [CHK] Sensei's Divining Top
    4 [FNM] Brainstorm
    4 [AL] Force of Will
    4 [OD] Standstill
    2 [FD] Engineered Explosives
    3 [DIS] Spell Snare

    // Sideboard
    SB: 2 [DS] Echoing Truth
    SB: 2 [SOK] Pithing Needle
    SB: 3 [R] Blue Elemental Blast
    SB: 3 [TSB] Tormod's Crypt
    SB: 3 [b] Red Elemental Blast
    SB: 2 [7E] Pyroclasm

    -4 Daze
    -1 Spell Snare
    -1 Engineered Explosives

    +3 Red Elemental Blast
    +2 Echoing Truth
    +1 Pithing Needle
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  16. #756
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    Re: [DTB] Dreadstill - Enter the Fist

    Echoing Truth isn't bad against EvaGreen. Spell snare is good. Be aware of Choke post-side. If you have Grip or anti-enchantment cards, put them post-sb.

    But however, it's an hard MU.

    -----------------

    PS: I'm currently testing a UGWr version... It's good but I had to put 23 lands to make it consistant. If I would be convinced Jotun Grunt can be as good as Tarmo, I would go UWr, but I'm not.

    Creatures:

    3 Phyrexian Dreadnought
    2 Trinket Mage
    3 Tarmogoyf

    NOTE: I had to drop creatures to put more lands. - Trinket, - Tarmo.

    Spells:

    4 Brainstorm
    2 Sensei's Divining Top
    4 Standstill
    1 Engineered Explosives
    1 Trickbind
    4 Daze
    4 Stifle
    4 Force of Will
    3 Counterbalance
    3 Swords to Plowshares

    NOTE: I had problems against creatures like Tombstalker & Exalted Angel. But my MAJOR problems is that on my weekly local tournament, the rounds are only 40 to 45 minutes. I had problems finishing games against control decks because it was always a goyf or a mishra battle. I think removal can be the best option for me.

    // Lands
    1 Volcanic Island
    3 Flooded Strand
    4 Polluted Delta
    4 Island
    4 Mishra's Factory
    3 Wasteland
    2 Tundra
    2 Tropical Island

    NOTE: 23 lands ftw. +1 fetch, +1 dual (-1 volcanic, +2 tundra)

    // Sideboard
    SB: 3 Jotun Grunt
    SB: 3 Blue Elemental Blast
    SB: 3 Echoing Truth
    SB: 1 Pithing Needle
    SB: 1 Ancient Grudge
    SB: 2 Firespout
    SB: 2 Krosan Grip

    NOTE: I kicked out Tormod's and put 3 Jotun. I'm stil not sure about that move and I will see if the 4color is consistant. If it's not, I'll test UWr.

    PS2: PLEASE note that I have a diversified Metagame and sometimes random so it may explain why I don't play Ur list = Not enough threat, not enough removal. Creatures-based decks are pretty common.


    PM

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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Enigma View Post
    Echoing Truth isn't bad against EvaGreen. Spell snare is good. Be aware of Choke post-side. If you have Grip or anti-enchantment cards, put them post-sb.

    But however, it's an hard MU.

    -----------------

    PS: I'm currently testing a UGWr version... It's good but I had to put 23 lands to make it consistant. If I would be convinced Jotun Grunt can be as good as Tarmo, I would go UWr, but I'm not.

    Creatures:

    3 Phyrexian Dreadnought
    2 Trinket Mage
    3 Tarmogoyf

    NOTE: I had to drop creatures to put more lands. - Trinket, - Tarmo.

    Spells:

    4 Brainstorm
    2 Sensei's Divining Top
    4 Standstill
    1 Engineered Explosives
    1 Trickbind
    4 Daze
    4 Stifle
    4 Force of Will
    3 Counterbalance
    3 Swords to Plowshares

    NOTE: I had problems against creatures like Tombstalker & Exalted Angel. But my MAJOR problems is that on my weekly local tournament, the rounds are only 40 to 45 minutes. I had problems finishing games against control decks because it was always a goyf or a mishra battle. I think removal can be the best option for me.

    // Lands
    1 Volcanic Island
    3 Flooded Strand
    4 Polluted Delta
    4 Island
    4 Mishra's Factory
    3 Wasteland
    2 Tundra
    2 Tropical Island

    NOTE: 23 lands ftw. +1 fetch, +1 dual (-1 volcanic, +2 tundra)

    // Sideboard
    SB: 3 Jotun Grunt
    SB: 3 Blue Elemental Blast
    SB: 3 Echoing Truth
    SB: 1 Pithing Needle
    SB: 1 Ancient Grudge
    SB: 2 Firespout
    SB: 2 Krosan Grip

    NOTE: I kicked out Tormod's and put 3 Jotun. I'm stil not sure about that move and I will see if the 4color is consistant. If it's not, I'll test UWr.

    PS2: PLEASE note that I have a diversified Metagame and sometimes random so it may explain why I don't play Ur list = Not enough threat, not enough removal. Creatures-based decks are pretty common.


    PM
    You don't have any dredge or/and loam decks in your meta? I suppose Tormod's Crypts are quite required against those matchups. Jotun Grunt just won't be fast enought against Dredge and Trinket Mage doesn't find it too :/

    I tested today against EvaGreen without sideboard and games went like 2-4 for me. One game went for favor cause opponent can't find enought mana to empty his hand fast enought and other just nought beats and not enought removal from EvaGreen. I find Hypnotic Specter is really annoying, if that hits table.. err. Afer sideboarding things will of course change but game 1..

    Thanks J.V. for advices :)

  18. #758
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    Re: [DTB] Dreadstill - Enter the Fist

    2 weeks ago I won a 14 man tourney with the following list:

    3x Dreadnought
    4x Trinket mage

    3x FoW
    4x Spell snare
    4x Daze
    3x Counterbalence
    2x Top
    3x Lotus petal
    4x Brainstorm
    3x Stifle
    1x Trickbind
    1x EE
    4x Standstill

    2x Flooded strand
    3x Polluted delta
    1x Hallowed fountain
    3x Wasteland
    4x Mishra's factory
    7x Island
    1x Academy ruins

    SB:
    4x BeB
    1x EE
    3x Crypt
    8x Irrelevent crap

    I realize that this deck is missing some things like full playsets of three of the most important cards, real dual lands and a full sideboard, but I just did not have them at the time.

    The lotus petals were in there as filler for al the things I didn't have, but they make for some pretty explosive openings. Twice I had a turn 1 stifle-nought, which won the game. Another time i had a turn 1 counter-top. I know that i need full playsets of FoW, stifle and nought, but has anyone else tried the petal?

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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by e=mc^2 View Post
    2 weeks ago I won a 14 man tourney with the following list:

    3x Dreadnought
    4x Trinket mage

    3x FoW
    4x Spell snare
    4x Daze
    3x Counterbalence
    2x Top
    3x Lotus petal
    4x Brainstorm
    3x Stifle
    1x Trickbind
    1x EE
    4x Standstill

    2x Flooded strand
    3x Polluted delta
    1x Hallowed fountain
    3x Wasteland
    4x Mishra's factory
    7x Island
    1x Academy ruins

    SB:
    4x BeB
    1x EE
    3x Crypt
    8x Irrelevent crap

    I realize that this deck is missing some things like full playsets of three of the most important cards, real dual lands and a full sideboard, but I just did not have them at the time.

    The lotus petals were in there as filler for al the things I didn't have, but they make for some pretty explosive openings. Twice I had a turn 1 stifle-nought, which won the game. Another time i had a turn 1 counter-top. I know that i need full playsets of FoW, stifle and nought, but has anyone else tried the petal?
    Those Lotus Petals seems pretty random for me. If you get 1st turn stifle-nought, there must be some backup against decks like EvaGreen. Did your sideboard contain some white cards or did you play Hallowed Fountain just to get EE@2? What did you face at tournament?

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    Re: [DTB] Dreadstill - Enter the Fist

    The fountain was there only for EE for 2. I had just thrown the deck together earlier that day so it wasn't really complete.

    Here were the matchups:

    Swiss:
    Ichorid 2-1

    Goblins 2-1

    EtW combo 2-0

    Berzerk MGA 0-2

    Top 4:
    U/B control 2-0

    Berzerk 2-0

    The biggest problem I had was the MGA deck. I couldn't deal with multiple green creatures played on the same turn. Trinket mage foe EE was too slow. I have yet to play a disruption heavy deck like Eva Green, so i'm not sure how this list would fare. Even though I like the petals I will be removing them for playsets of the important cards as I find them. I was just wondering if people cut something else for them.

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