Page 91 of 104 FirstFirst ... 4181878889909192939495101 ... LastLast
Results 1,801 to 1,820 of 2061

Thread: [Deck] Ichorid

  1. #1801
    Trying to get better.
    kensook's Avatar
    Join Date

    Nov 2007
    Location

    Ann Arbor, MI
    Posts

    29

    Re: [DTW] Ichorid Combo

    All right thanks. I thought he meant all in one turn but I guess he means in progressing turns, and in that case that would make sense.

  2. #1802
    Everybody's a jerk! You, me..........this jerk.
    Parcher's Avatar
    Join Date

    Jan 2006
    Location

    DuPont Circle
    Posts

    1,520

    Re: [DTW] Ichorid Combo

    A bit of clarification here. While I cannot attest to the situation most recently described, I can describe mine.

    I had three Ichorids and one Narcomoeba in play. My opponent had countered my PImp, so was at eighteen life, and I didn't want to chance another turn. Plus the fact that I would have to remove an Ichorid to attack with two the next turn. This was all from slow dredging.

    I had a Breakthrough in hand, one Bridge in play, and two Narcomoebas still in the deck, so a resolved Breakthrough was a win. Looking directly at my opponent, I pushed two Ichorids and the Narco into the yard and announced "Flashback Dread Return? Trigger Bridges?" He paused while I resolved the triggers and glanced at his three-card hand. He then faux-casually asked "Targetting?" At this point I was reading him on out-thinking himself. When I said Witness, I knew I was right, since I had an LED and DA in the 'yard. He had no idea I had been sandbagging the Breakthrough, which I correctly assumed.

    It's not a particularly desirable play, nor is assuming an unknown opponent, (which he was) is an idiot (though when you know they are......) usually correct. Winning now is always the best play with this deck if available though.
    Quote Originally Posted by MacGruber View Post
    Look, I will suck your dick. I will suck your fucking dick. I will do it, just join my team. I’ll suck your dick. You can fuck me or get fucked by me. You can watch me fuck something. Just point at something, I’ll fuck it for you. Just tell me what you want me to fuck!
    ~ Team Unicorn Motto

  3. #1803
    .....
    Mayk0l's Avatar
    Join Date

    Feb 2008
    Location

    Leiden - Netherlands
    Posts

    253

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Dark_Cynic87 View Post
    Although it's always a bad idea not to mention bad judgement to assume your opponent is stupid...
    Yes, that's why I mentioned twice that that kind of play relies on an oversight on your opponent's side, which is not something you should assume will be the case.

    Actually, to explain my situation once again (and more thoroughly) to rid of the confusion:
    I had a Narcomoeba in play along with 2 Zombies. I actually had four bridges in my Graveyard. I returned Ichorid during my Upkeep, and dredged six with Troll. Seeing my attacks weren't lethal and I wanted a quick kill, I Dread Returned targetting Witness, and he was thinking about countering but didn't because he saw the FKZ in my yard and I wasn't targetting it. This nailed me 8 Zombies, and cost me 1. Story now: 9 Zombies and an Eternal Witness. I returned Unmask, pitching Golgari Thug, and taking a Force of Will (using the FoW would mean his hand would be empty, which would nail me two cards so he opted to just lose one, which of course, is irrelevant). I Dread Returned, sacrificing Witness and two zombies, nailing me four zombie tokens (11 tokens) and returning FKZ to swing. Two zombies were blocked I believe. So lethal swing.
    All of this requires no mana. Note that I didn't have any therapies (yes, dredge four bridges and hit no therapies) because that would've been a lot easier.

    Obviously, with only one Dread Return, you cannot win that same turn.



    Conclusion: This is rare, highly far fetched play that almost never happens, since it's rare and far fetched. It's still awesome as f*ck though.




    Almost as cool as being at 5 live, staring down a Tombstalker and 6/7 Goyf with two zombie tokens. Returning Ichorid, Dread Returning for Stinkweed motherf*cking Imp, killing the Tombstalker with Deathtouch and swing for lethal the next turn.
    Or hardcast Thug to sac it to Therapy, put Moeba on top of your library and Dredging it two seconds later to put it into play. Or tapping a land to play Revelation, sac the land, Dread Return Eternal Witness to get a land back to Flashback Ray fo Revelation number 2, knocking out two Propaghanda's and swing :)

    God I love this deck.
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  4. #1804

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Mayk0l View Post
    Almost as cool as being at 5 live, staring down a Tombstalker and 6/7 Goyf with two zombie tokens. Returning Ichorid, Dread Returning for Stinkweed motherf*cking Imp, killing the Tombstalker with Deathtouch and swing for lethal the next turn.
    Or hardcast Thug to sac it to Therapy, put Moeba on top of your library and Dredging it two seconds later to put it into play. Or tapping a land to play Revelation, sac the land, Dread Return Eternal Witness to get a land back to Flashback Ray fo Revelation number 2, knocking out two Propaghanda's and swing :)
    This is a good example of the optimization of the card use of this deck, which demonstrates that each card has a purpose beyond of having dredge or not.
    I can add DR a big GT to get through an annoying pernicious deed and my bridges extirpated!! Of course it was hard...

  5. #1805
    Member
    TrialByFire's Avatar
    Join Date

    Jul 2007
    Location

    Enfield, CT
    Posts

    704

    Re: [DTW] Ichorid Combo

    Another thing to add, when you have Dakmor Salvage in your grave, your opponent cannot respond to you dredging it with Crypt. He would have to preemtively Crypt in your upkeep, because Dredge is a replacement effect, not a triggered ability.
    Still looking for FBB Lightning Bolts. German or Korean is preferred. PM me if you have them

    Quote Originally Posted by Slay View Post
    Drunk texting is ballin'. Anyone can slur into a phone, but it takes a real man to fumble over tiny buttons to make a semi-coherent message and send it to someone.
    -Slay

  6. #1806
    The EPIC Syndicate's scapegoat of humanity

    Join Date

    Feb 2008
    Location

    In ridicule.
    Posts

    477

    Re: [DTW] Ichorid Combo

    Almost as cool as being at 5 live, staring down a Tombstalker and 6/7 Goyf with two zombie tokens. Returning Ichorid, Dread Returning for Stinkweed motherf*cking Imp, killing the Tombstalker with Deathtouch and swing for lethal the next turn.
    Except by my math you die to a 6/7 goyf...How'ed you pull it off? Did they forget to attack with the goyf?

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  7. #1807
    .....
    Mayk0l's Avatar
    Join Date

    Feb 2008
    Location

    Leiden - Netherlands
    Posts

    253

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Dark_Cynic87 View Post
    Except by my math you die to a 6/7 goyf...How'ed you pull it off? Did they forget to attack with the goyf?

    Pce,

    --DC
    I DR Stinkweed, losing Ichorid and two Zombie tokens, but the sacrifice gave me three or four new zombie tokens. He swings with both Goyf and Tombstalker, I block Tombstalker with Imp and Goyf with a Zombie token.
    Next Turn I return Ichorids, swing with the zombies and Ichorids. In a different scenario he doesn't attack with Tombstalker because he dies to Stinkweed Imp. In which case I overwhelm him within two turns (because Snuff Out doesn't do anything).
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  8. #1808
    The EPIC Syndicate's scapegoat of humanity

    Join Date

    Feb 2008
    Location

    In ridicule.
    Posts

    477

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Mayk0l View Post
    I DR Stinkweed, losing Ichorid and two Zombie tokens, but the sacrifice gave me three or four new zombie tokens. He swings with both Goyf and Tombstalker, I block Tombstalker with Imp and Goyf with a Zombie token.
    Next Turn I return Ichorids, swing with the zombies and Ichorids. In a different scenario he doesn't attack with Tombstalker because he dies to Stinkweed Imp. In which case I overwhelm him within two turns (because Snuff Out doesn't do anything).
    Damn, I'm retarded...This is why I shouldn't do math.

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  9. #1809
    Refuses to play dual lands
    Joe_C's Avatar
    Join Date

    Mar 2007
    Location

    Terryville, CT
    Posts

    452

    Re: [DTW] Ichorid Combo

    Parcher: I know you played Ichorid this weekend at TMLO4... How did things work out?
    TEAM AWESOME

    Well, at least we smell better

  10. #1810
    Everybody's a jerk! You, me..........this jerk.
    Parcher's Avatar
    Join Date

    Jan 2006
    Location

    DuPont Circle
    Posts

    1,520

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by bruenor View Post
    Parcher: I know you played Ichorid this weekend at TMLO4... How did things work out?
    Badly. Losing to MUC is about as bad as things can go for Ichorid. So....yeah.

    At least Nick (MUC player) was about as nice as one can be without laughing about how poorly his worst possible match-up went for me. It was an enjoyable beating.
    Quote Originally Posted by MacGruber View Post
    Look, I will suck your dick. I will suck your fucking dick. I will do it, just join my team. I’ll suck your dick. You can fuck me or get fucked by me. You can watch me fuck something. Just point at something, I’ll fuck it for you. Just tell me what you want me to fuck!
    ~ Team Unicorn Motto

  11. #1811
    Refuses to play dual lands
    Joe_C's Avatar
    Join Date

    Mar 2007
    Location

    Terryville, CT
    Posts

    452

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Parcher View Post
    Badly. Losing to MUC is about as bad as things can go for Ichorid. So....yeah.

    At least Nick (MUC player) was about as nice as one can be without laughing about how poorly his worst possible match-up went for me. It was an enjoyable beating.
    yeah, Nick (Kadaj here in the source) is a nice guy to play against.
    TEAM AWESOME

    Well, at least we smell better

  12. #1812

    Re: [DTW] Ichorid Combo

    i was just wondering...is it basically standard to not play akroma/hellkite overlord/beefy guy anymore? i don't really see the deck being consistant enough with only 2 dredge returns and a FKZ and cephalid sage/witness

    also, unmask is very nice vintage tech but since we almost always win game 1, it seems like its unnecessary and left as a board card at best

  13. #1813
    The EPIC Syndicate's scapegoat of humanity

    Join Date

    Feb 2008
    Location

    In ridicule.
    Posts

    477

    Re: [DTW] Ichorid Combo

    Beefy guys are rarely used anymore as we've turned to a more controlling aspect with the list. Unmask isn't "vintage tech". It's for against a more controlling metagame. 6x Discard spells help get through hate. Also, most lists now run 3x Dread Returns since we now play Eternal Witness. Some people still do and it's not entirely wrong, it's simply not optimal.

    Some people do choose to leave Unmask in their sideboard. It all depends on your metagame. If you see a lot of FoW's and other counters in your metagame, it's probably wise to maindeck it. If not, feel free to leave it in your board.

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  14. #1814
    Member

    Join Date

    Dec 2008
    Location

    Cambridge, MA//Dartmouth, MA
    Posts

    24

    Re: [DTW] Ichorid Combo

    Speaking of Fat Men, which Fat Man is best, if any? Red Akroma? Simic Sky Swallower? Angel of Vindicate? Tree-man of Almost Vindicate Twice? I've been leaning towards SSS, but I wanted to know what you guys were thinking.

  15. #1815

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Concallesco View Post
    Speaking of Fat Men, which Fat Man is best, if any? Red Akroma? Simic Sky Swallower? Angel of Vindicate? Tree-man of Almost Vindicate Twice? I've been leaning towards SSS, but I wanted to know what you guys were thinking.
    i think these are the fatties to be put into consideration, obviously some being more viable than others maindeck:

    red akroma
    white akroma
    hellkite overlord
    simic sky swallower
    angel of despair
    woodfall primus

    as far as the hasters go, i like hellkite over white akroma because it's very likely that your opponent will do 4 damage to themselves, which puts them on a one-turn clock after you DR hellkite.

    for the removal creatures, i prefer primus over angel because he can potentially net you 8 tokens while getting rid of some annoying permanents.

    i haven't really tested around with the protection creatures yet, but i think it's a toss up. even though red akroma can deal with what i think is the best removal spell in the format (swords to plowshares) and deal with bounce, i would still pick simic. simic is harder to deal with because your opponent HAS to have a creature that flies and is bigger.

    right now, i'm trying out this build

    CREATURES
    4x Golgari Grave Troll
    4x Stinkweed Imp
    2x Golgari Thug
    4x Narcomeoba
    4x Ichorid
    4x Putrid Imp
    1x Hellkite Overlord
    1x Cephalid Sage
    1x Flame-Kin Zealot
    1x Woodfall Primus

    SPELLS
    4x Cabal Therapy
    3x Dread Return
    4x Bridge from Below
    4x Breakthrough
    3x Deep Analysis

    MANA SOURCES
    4x Lion's Eye Diamond
    4x Cephalid Coliseum
    4x City of Brass
    4x Gemstone Mine

  16. #1816

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Concallesco View Post
    Speaking of Fat Men, which Fat Man is best, if any?
    At first i thought that they were necesary as 3rd win condition or some kind of protection. Afterwards i realized that none is necesary at least in main deck. The only one i consider in SB is ancestor's chosen for goblins and fanatic sligh / burn match ups were our bridges are easily removed. Ancestor's give us at least 10-15 lifes and a 4/4 first strike which is pretty enough for the ichorid beatdown.

  17. #1817
    The EPIC Syndicate's scapegoat of humanity

    Join Date

    Feb 2008
    Location

    In ridicule.
    Posts

    477

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by GoldenCid View Post
    At first i thought that they were necesary as 3rd win condition or some kind of protection. Afterwards i realized that none is necesary at least in main deck. The only one i consider in SB is ancestor's chosen for goblins and fanatic sligh / burn match ups were our bridges are easily removed. Ancestor's give us at least 10-15 lifes and a 4/4 first strike which is pretty enough for the ichorid beatdown.
    QFT. Seriously. This is good. Also, Ad Nauseam lists are becoming capable of goldfishing us, and this gives you a good chance of getting out of Tendrils range.

    Pce,

    --DC
    Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.
    Why can't we just admit it?

  18. #1818
    Loves the anus
    Jaiminho's Avatar
    Join Date

    Dec 2007
    Location

    Rio de Janeiro, RJ - Brasil
    Posts

    544

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Dark_Cynic87 View Post
    QFT. Seriously. This is good. Also, Ad Nauseam lists are becoming capable of goldfishing us, and this gives you a good chance of getting out of Tendrils range.
    Nauseam decks play IGG and without graveyard hate, there's nothing you can do to not let them still kill you with a huge Tendrils. Even without IGG, Nauseam will be able to contribute to make the number of Tendrils on the stack above 15 easily.

    Onto the question: how many times can you bring Ancestor's Chosen back to gain 15+ life but can't bring FZK or whatever for lethal damage?
    Keep moon-walking.

  19. #1819

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Jaiminho View Post
    Nauseam decks play IGG and without graveyard hate, there's nothing you can do to not let them still kill you with a huge Tendrils. Even without IGG, Nauseam will be able to contribute to make the number of Tendrils on the stack above 15 easily.

    Onto the question: how many times can you bring Ancestor's Chosen back to gain 15+ life but can't bring FZK or whatever for lethal damage?
    when you dredge and hit no bridges, lol

  20. #1820

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Jaiminho View Post
    Nauseam decks play IGG and without graveyard hate, there's nothing you can do to not let them still kill you with a huge Tendrils. Even without IGG, Nauseam will be able to contribute to make the number of Tendrils on the stack above 15 easily.
    Against nauseam decks i would not side ancestor's for the life winning, this is a bad matchup and we have to beat them as soon as possible. Probably i would reserve ancestor's for decks that can easily remove your bridges, ie goblins, sligh (spark elemental and krldon marauders are awful) or sakura decks (in a minor fashion).

    Quote Originally Posted by Jaiminho View Post
    Onto the question: how many times can you bring Ancestor's Chosen back to gain 15+ life but can't bring FZK or whatever for lethal damage?
    When your bridges are removed your only way to win is with ichorid beat down. With ancestor's in play you will find enough time to get the victory.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)